Removed engine registration from the Jenkins build scripts which builds the Engine in an engine centric manner

This commit is contained in:
lumberyard-employee-dm
2021-05-21 02:04:07 -05:00
parent a9bc8e943d
commit 470fde461f
6 changed files with 44 additions and 44 deletions
+4 -4
View File
@@ -27,7 +27,7 @@
"PARAMETERS": {
"CONFIGURATION": "debug",
"OUTPUT_DIRECTORY": "build/ios",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE -DO3DE_HOME_PATH=\"${WORKSPACE}/home\" -DO3DE_REGISTER_ENGINE_PATH=\"${WORKSPACE}/o3de\" -DO3DE_REGISTER_THIS_ENGINE=TRUE",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE",
"CMAKE_LY_PROJECTS": "AutomatedTesting",
"CMAKE_TARGET": "ALL_BUILD",
"CMAKE_NATIVE_BUILD_ARGS": "-destination generic/platform=iOS"
@@ -44,7 +44,7 @@
"PARAMETERS": {
"CONFIGURATION": "profile",
"OUTPUT_DIRECTORY": "build/ios",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE -DO3DE_HOME_PATH=\"${WORKSPACE}/home\" -DO3DE_REGISTER_ENGINE_PATH=\"${WORKSPACE}/o3de\" -DO3DE_REGISTER_THIS_ENGINE=TRUE",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE",
"CMAKE_LY_PROJECTS": "AutomatedTesting",
"CMAKE_TARGET": "ALL_BUILD",
"CMAKE_NATIVE_BUILD_ARGS": "-destination generic/platform=iOS"
@@ -60,7 +60,7 @@
"PARAMETERS": {
"CONFIGURATION": "profile",
"OUTPUT_DIRECTORY": "build/ios",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=FALSE -DO3DE_HOME_PATH=\"${WORKSPACE}/home\" -DO3DE_REGISTER_ENGINE_PATH=\"${WORKSPACE}/o3de\" -DO3DE_REGISTER_THIS_ENGINE=TRUE",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=FALSE",
"CMAKE_LY_PROJECTS": "AutomatedTesting",
"CMAKE_TARGET": "ALL_BUILD",
"CMAKE_NATIVE_BUILD_ARGS": "-destination generic/platform=iOS"
@@ -94,7 +94,7 @@
"PARAMETERS": {
"CONFIGURATION": "release",
"OUTPUT_DIRECTORY": "build/ios",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE -DO3DE_HOME_PATH=\"${WORKSPACE}/home\" -DO3DE_REGISTER_ENGINE_PATH=\"${WORKSPACE}/o3de\" -DO3DE_REGISTER_THIS_ENGINE=TRUE",
"CMAKE_OPTIONS": "-G Xcode -DCMAKE_TOOLCHAIN_FILE=cmake/Platform/iOS/Toolchain_ios.cmake -DLY_MONOLITHIC_GAME=TRUE -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=FALSE -DLY_IOS_CODE_SIGNING_IDENTITY=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS=\"\" -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=FALSE -DLY_UNITY_BUILD=TRUE",
"CMAKE_LY_PROJECTS": "AutomatedTesting",
"CMAKE_TARGET": "ALL_BUILD",
"CMAKE_NATIVE_BUILD_ARGS": "-destination generic/platform=iOS"