Merge pull request #734 from aws-lumberyard-dev/nvsickle/DebugInfoDisplay
Restore debug rendering to the viewport
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@@ -40,17 +40,18 @@ namespace AzFramework
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//! Standard parameters for drawing text on screen
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struct TextDrawParameters
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{
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ViewportId m_drawViewportId = InvalidViewportId; //! Viewport to draw into
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AZ::Vector3 m_position; //! world space position for 3d draws, screen space x,y,depth for 2d.
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AZ::Color m_color = AZ::Colors::White; //! Color to draw the text
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AZ::Vector2 m_scale = AZ::Vector2(1.0f); //! font scale
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TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //! Horizontal text alignment
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TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //! Vertical text alignment
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bool m_monospace = false; //! disable character proportional spacing
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bool m_depthTest = false; //! Test character against the depth buffer
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bool m_virtual800x600ScreenSize = true; //! Text placement and size are scaled relative to a virtual 800x600 resolution
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bool m_scaleWithWindow = false; //! Font gets bigger as the window gets bigger
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bool m_multiline = true; //! text respects ascii newline characters
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ViewportId m_drawViewportId = InvalidViewportId; //!< Viewport to draw into
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AZ::Vector3 m_position; //!< world space position for 3d draws, screen space x,y,depth for 2d.
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AZ::Color m_color = AZ::Colors::White; //!< Color to draw the text
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AZ::Vector2 m_scale = AZ::Vector2(1.0f); //!< font scale
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float m_lineSpacing; //!< Spacing between new lines, as a percentage of m_scale.
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TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //!< Horizontal text alignment
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TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //!< Vertical text alignment
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bool m_monospace = false; //!< disable character proportional spacing
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bool m_depthTest = false; //!< Test character against the depth buffer
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bool m_virtual800x600ScreenSize = true; //!< Text placement and size are scaled relative to a virtual 800x600 resolution
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bool m_scaleWithWindow = false; //!< Font gets bigger as the window gets bigger
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bool m_multiline = true; //!< text respects ascii newline characters
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};
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class FontDrawInterface
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@@ -63,10 +64,13 @@ namespace AzFramework
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virtual void DrawScreenAlignedText2d(
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const TextDrawParameters& params,
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const AZStd::string_view& string) = 0;
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AZStd::string_view text) = 0;
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virtual void DrawScreenAlignedText3d(
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const TextDrawParameters& params,
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const AZStd::string_view& string) = 0;
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AZStd::string_view text) = 0;
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virtual AZ::Vector2 GetTextSize(
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const TextDrawParameters& params,
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AZStd::string_view text) = 0;
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};
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class FontQueryInterface
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