Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-09-20 14:59:28 -07:00
parent 52004f6cb5
commit 465f91c7f5
2 changed files with 3 additions and 3 deletions
@@ -64,7 +64,7 @@ namespace Multiplayer
void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
private:
void OnPreRender(float deltaTime, float blendFactor);
void OnPreRender(float deltaTime);
void OnTransformUpdate(const AZ::Transform& transform);
void OnSyncRewind();