Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -64,7 +64,7 @@ namespace Multiplayer
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void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
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private:
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void OnPreRender(float deltaTime, float blendFactor);
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void OnPreRender(float deltaTime);
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void OnTransformUpdate(const AZ::Transform& transform);
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void OnSyncRewind();
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