Refactoring to use AZ::Events
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -10,38 +10,35 @@
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#include "MultiplayerDebugByteReporter.h"
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/EBus/ScheduledEvent.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <Debug/MultiplayerDebugPerEntityInterface.h>
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#include <GridMate/Drillers/CarrierDriller.h>
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#include <Multiplayer/MultiplayerStats.h>
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#include <Multiplayer/MultiplayerTypes.h>
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namespace MultiplayerDiagnostics
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namespace Multiplayer
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{
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/**
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* \brief GridMate network live analysis tool via ImGui.
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*/
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class MultiplayerDebugPerEntityReporter
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: public AZ::Interface<MultiplayerIPerEntityStats>::Registrar
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{
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public:
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MultiplayerDebugPerEntityReporter();
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~MultiplayerDebugPerEntityReporter() override;
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~MultiplayerDebugPerEntityReporter();
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// main update loop
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void OnImGuiUpdate();
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//! MultilayerIPerEntityStats
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//! Event handlers
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// @{
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void RecordEntitySerializeStart(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName) override;
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void RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, Multiplayer::NetComponentId netComponentId) override;
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void RecordEntitySerializeStop(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName) override;
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void RecordPropertySent(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes) override;
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void RecordPropertyReceived(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes) override;
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void RecordRpcSent(Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes) override;
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void RecordRpcReceived(Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes) override;
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void RecordEntitySerializeStart(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName);
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void RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, Multiplayer::NetComponentId netComponentId);
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void RecordEntitySerializeStop(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName);
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void RecordPropertySent(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes);
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void RecordPropertyReceived(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes);
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void RecordRpcSent(AZ::EntityId entityId, const char* entityName, Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes);
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void RecordRpcReceived(AZ::EntityId entityId, const char* entityName, Multiplayer::NetComponentId netComponentId, Multiplayer::RpcIndex rpcId, uint32_t totalBytes);
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// }@
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void UpdateDebugOverlay();
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@@ -49,12 +46,13 @@ namespace MultiplayerDiagnostics
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private:
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AZ::ScheduledEvent m_updateDebugOverlay;
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Multiplayer::MultiplayerStats::EventHandlers m_eventHandlers;
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AZStd::map<AZ::EntityId, EntityReporter> m_sendingEntityReports{};
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EntityReporter m_currentSendingEntityReport;
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AZStd::map<AZ::EntityId, MultiplayerDebugEntityReporter> m_sendingEntityReports{};
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MultiplayerDebugEntityReporter m_currentSendingEntityReport;
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AZStd::map<AZ::EntityId, EntityReporter> m_receivingEntityReports{};
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EntityReporter m_currentReceivingEntityReport;
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AZStd::map<AZ::EntityId, MultiplayerDebugEntityReporter> m_receivingEntityReports{};
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MultiplayerDebugEntityReporter m_currentReceivingEntityReport;
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float m_replicatedStateKbpsWarn = 10.f;
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float m_replicatedStateMaxSizeWarn = 30.f;
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