Refactoring to use AZ::Events
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -13,7 +13,7 @@
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#include <AzCore/std/containers/map.h>
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#include <AzCore/std/containers/vector.h>
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namespace MultiplayerDiagnostics
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namespace Multiplayer
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{
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class MultiplayerDebugByteReporter
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{
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@@ -48,10 +48,10 @@ namespace MultiplayerDiagnostics
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AZStd::chrono::monotonic_clock::time_point m_lastUpdateTime;
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};
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class ComponentReporter : public MultiplayerDebugByteReporter
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class MultiplayerDebugComponentReporter : public MultiplayerDebugByteReporter
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{
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public:
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ComponentReporter() = default;
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MultiplayerDebugComponentReporter() = default;
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void ReportField(const char* fieldName, size_t byteSize);
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void ReportFragmentEnd();
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@@ -61,22 +61,22 @@ namespace MultiplayerDiagnostics
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AZStd::size_t GetTotalDirtyBits() const { return m_componentDirtyBytes.GetTotalBytes(); }
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float GetAvgDirtyBits() const { return m_componentDirtyBytes.GetAverageBytes(); }
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void Combine(const ComponentReporter& other);
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void Combine(const MultiplayerDebugComponentReporter& other);
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private:
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AZStd::map<AZStd::string, MultiplayerDebugByteReporter> m_fieldReports;
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MultiplayerDebugByteReporter m_componentDirtyBytes;
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};
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class EntityReporter : public MultiplayerDebugByteReporter
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class MultiplayerDebugEntityReporter : public MultiplayerDebugByteReporter
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{
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public:
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EntityReporter() = default;
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MultiplayerDebugEntityReporter() = default;
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void ReportField(AZ::u32 index, const char* componentName, const char* fieldName, size_t byteSize);
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void ReportFragmentEnd();
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void Combine(const EntityReporter& other);
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void Combine(const MultiplayerDebugEntityReporter& other);
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void Reset() override;
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const char* GetEntityName() const { return m_entityName.c_str(); }
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@@ -86,13 +86,13 @@ namespace MultiplayerDiagnostics
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m_entityName = entityName;
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}
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AZStd::map<AZStd::string, ComponentReporter>& GetComponentReports();
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AZStd::map<AZStd::string, MultiplayerDebugComponentReporter>& GetComponentReports();
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AZStd::size_t GetTotalDirtyBits() const { return m_gdeDirtyBytes.GetTotalBytes(); }
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float GetAvgDirtyBits() const { return m_gdeDirtyBytes.GetAverageBytes(); }
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private:
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ComponentReporter* m_currentComponentReport = nullptr;
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AZStd::map<AZStd::string, ComponentReporter> m_componentReports;
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MultiplayerDebugComponentReporter* m_currentComponentReport = nullptr;
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AZStd::map<AZStd::string, MultiplayerDebugComponentReporter> m_componentReports;
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MultiplayerDebugByteReporter m_gdeDirtyBytes;
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AZStd::string m_entityName;
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};
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