Refactoring to use AZ::Events

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-07-28 09:53:44 -04:00
parent 5ebb096d1a
commit 462c31b5de
11 changed files with 156 additions and 133 deletions
@@ -14,7 +14,7 @@
#pragma optimize("", off)
namespace MultiplayerDiagnostics
namespace Multiplayer
{
void MultiplayerDebugByteReporter::ReportBytes(size_t byteSize)
{
@@ -44,7 +44,7 @@ namespace MultiplayerDiagnostics
return 0.0f;
}
return (1.0f * m_totalBytes) / m_count;
return aznumeric_cast<float>(m_totalBytes) / aznumeric_cast<float>(m_count);
}
size_t MultiplayerDebugByteReporter::GetMaxBytes() const
@@ -64,26 +64,26 @@ namespace MultiplayerDiagnostics
float MultiplayerDebugByteReporter::GetKbitsPerSecond()
{
auto now = AZStd::chrono::monotonic_clock::now();
const auto now = AZStd::chrono::monotonic_clock::now();
// Check the amount of time elapsed and update totals if necessary.
// Time here is measured in whole seconds from the epoch, providing synchronization in
// reporting intervals across all byte reporters.
AZStd::chrono::seconds nowSeconds = AZStd::chrono::duration_cast<AZStd::chrono::seconds>(now.time_since_epoch());
AZStd::chrono::seconds secondsSinceLastUpdate = nowSeconds -
const AZStd::chrono::seconds nowSeconds = AZStd::chrono::duration_cast<AZStd::chrono::seconds>(now.time_since_epoch());
const AZStd::chrono::seconds secondsSinceLastUpdate = nowSeconds -
AZStd::chrono::duration_cast<AZStd::chrono::seconds>(m_lastUpdateTime.time_since_epoch());
if (secondsSinceLastUpdate.count())
{
// normalize over elapsed milliseconds
const int k_millisecondsPerSecond = 1000;
auto msSinceLastUpdate = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(now - m_lastUpdateTime);
m_totalBytesLastSecond = k_millisecondsPerSecond * (1.f * m_totalBytesThisSecond / msSinceLastUpdate.count());
constexpr int k_millisecondsPerSecond = 1000;
const auto msSinceLastUpdate = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(now - m_lastUpdateTime);
m_totalBytesLastSecond = k_millisecondsPerSecond * aznumeric_cast<float>(m_totalBytesThisSecond) / aznumeric_cast<float>(msSinceLastUpdate.count());
m_totalBytesThisSecond = 0;
m_lastUpdateTime = now;
}
const float k_bitsPerByte = 8.0f;
const int k_bitsPerKilobit = 1024;
constexpr float k_bitsPerByte = 8.0f;
constexpr int k_bitsPerKilobit = 1024;
return k_bitsPerByte * m_totalBytesLastSecond / k_bitsPerKilobit;
}
@@ -107,19 +107,19 @@ namespace MultiplayerDiagnostics
m_aggregateBytes = 0;
}
void ComponentReporter::ReportField(const char* fieldName, size_t byteSize)
void MultiplayerDebugComponentReporter::ReportField(const char* fieldName, size_t byteSize)
{
MultiplayerDebugByteReporter::AggregateBytes(byteSize);
m_fieldReports[fieldName].ReportBytes(byteSize);
}
void ComponentReporter::ReportFragmentEnd()
void MultiplayerDebugComponentReporter::ReportFragmentEnd()
{
MultiplayerDebugByteReporter::ReportAggregateBytes();
m_componentDirtyBytes.ReportAggregateBytes();
}
AZStd::vector<ComponentReporter::Report> ComponentReporter::GetFieldReports()
AZStd::vector<MultiplayerDebugComponentReporter::Report> MultiplayerDebugComponentReporter::GetFieldReports()
{
AZStd::vector<Report> copy;
for (auto field = m_fieldReports.begin(); field != m_fieldReports.end(); ++field)
@@ -137,7 +137,7 @@ namespace MultiplayerDiagnostics
return copy;
}
void ComponentReporter::Combine(const ComponentReporter& other)
void MultiplayerDebugComponentReporter::Combine(const MultiplayerDebugComponentReporter& other)
{
MultiplayerDebugByteReporter::Combine(other);
@@ -149,7 +149,7 @@ namespace MultiplayerDiagnostics
m_componentDirtyBytes.Combine(other.m_componentDirtyBytes);
}
void EntityReporter::ReportField(AZ::u32 index, const char* componentName,
void MultiplayerDebugEntityReporter::ReportField(AZ::u32 index, const char* componentName,
const char* fieldName, size_t byteSize)
{
if (m_currentComponentReport == nullptr)
@@ -163,7 +163,7 @@ namespace MultiplayerDiagnostics
MultiplayerDebugByteReporter::AggregateBytes(byteSize);
}
void EntityReporter::ReportFragmentEnd()
void MultiplayerDebugEntityReporter::ReportFragmentEnd()
{
if (m_currentComponentReport)
{
@@ -175,7 +175,7 @@ namespace MultiplayerDiagnostics
MultiplayerDebugByteReporter::ReportAggregateBytes();
}
void EntityReporter::Combine(const EntityReporter& other)
void MultiplayerDebugEntityReporter::Combine(const MultiplayerDebugEntityReporter& other)
{
MultiplayerDebugByteReporter::Combine(other);
@@ -188,7 +188,7 @@ namespace MultiplayerDiagnostics
m_gdeDirtyBytes.Combine(other.m_gdeDirtyBytes);
}
void EntityReporter::Reset()
void MultiplayerDebugEntityReporter::Reset()
{
MultiplayerDebugByteReporter::Reset();
@@ -196,7 +196,7 @@ namespace MultiplayerDiagnostics
m_gdeDirtyBytes.Reset();
}
AZStd::map<AZStd::string, ComponentReporter>& EntityReporter::GetComponentReports()
AZStd::map<AZStd::string, MultiplayerDebugComponentReporter>& MultiplayerDebugEntityReporter::GetComponentReports()
{
return m_componentReports;
}