Some initial updates for eventual support of locally predicted input processing

This commit is contained in:
karlberg
2021-04-14 17:50:04 -07:00
parent 88120999f9
commit 45faa26ffd
9 changed files with 47 additions and 22 deletions
@@ -47,7 +47,7 @@ namespace Multiplayer
void LocalPredictionPlayerInputComponentController::HandleSendClientInputCorrection
(
[[maybe_unused]] const Multiplayer::NetworkInputId& inputId,
[[maybe_unused]] const Multiplayer::ClientInputId& inputId,
[[maybe_unused]] const AzNetworking::PacketEncodingBuffer& correction
)
{