Legacy cleanup (#3383)

* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
Artur K
2021-08-25 23:04:38 +02:00
committed by GitHub
parent c3b6725118
commit 45b2336dce
109 changed files with 349 additions and 14829 deletions
+18 -23
View File
@@ -11,13 +11,11 @@
#include <ISystem.h>
#include <IRenderer.h>
#include <IPhysics.h>
#include <IWindowMessageHandler.h>
#include "Timer.h"
#include <CryVersion.h>
#include "CmdLine.h"
#include "CryName.h"
#include <AzFramework/Archive/ArchiveVars.h>
#include "RenderBus.h"
@@ -25,6 +23,7 @@
#include <LoadScreenBus.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/Math/Crc.h>
namespace AzFramework
{
@@ -330,7 +329,6 @@ public:
ICryFont* GetICryFont(){ return m_env.pCryFont; }
ILog* GetILog(){ return m_env.pLog; }
ICmdLine* GetICmdLine(){ return m_pCmdLine; }
INameTable* GetINameTable() { return m_env.pNameTable; };
IViewSystem* GetIViewSystem();
ILevelSystem* GetILevelSystem();
ISystemEventDispatcher* GetISystemEventDispatcher() { return m_pSystemEventDispatcher; }
@@ -490,27 +488,27 @@ private: // ------------------------------------------------------
// System environment.
SSystemGlobalEnvironment m_env;
CTimer m_Time; //!<
bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps
bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch)
int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading)
bool m_bTestMode; //!< If running in testing mode.
bool m_bEditor; //!< If running in Editor.
bool m_bNoCrashDialog;
bool m_bNoErrorReportWindow;
CTimer m_Time; //!<
bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps
bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch)
int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading)
bool m_bTestMode; //!< If running in testing mode.
bool m_bEditor; //!< If running in Editor.
bool m_bNoCrashDialog;
bool m_bNoErrorReportWindow;
bool m_bPreviewMode; //!< If running in Preview mode.
bool m_bDedicatedServer; //!< If running as Dedicated server.
bool m_bIgnoreUpdates; //!< When set to true will ignore Update and Render calls,
bool m_bForceNonDevMode; //!< true when running on a cheat protected server or a client that is connected to it (not used in singlplayer)
bool m_bWasInDevMode; //!< Set to true if was in dev mode.
bool m_bInDevMode; //!< Set to true if was in dev mode.
bool m_bDedicatedServer; //!< If running as Dedicated server.
bool m_bIgnoreUpdates; //!< When set to true will ignore Update and Render calls,
bool m_bForceNonDevMode; //!< true when running on a cheat protected server or a client that is connected to it (not used in singlplayer)
bool m_bWasInDevMode; //!< Set to true if was in dev mode.
bool m_bInDevMode; //!< Set to true if was in dev mode.
bool m_bGameFolderWritable;//!< True when verified that current game folder have write access.
int m_ttMemStatSS; //!< Time to memstat screenshot
bool m_bDrawConsole; //!< Set to true if OK to draw the console.
bool m_bDrawUI; //!< Set to true if OK to draw UI.
int m_ttMemStatSS; //!< Time to memstat screenshot
bool m_bDrawConsole; //!< Set to true if OK to draw the console.
bool m_bDrawUI; //!< Set to true if OK to draw UI.
std::map<CCryNameCRC, AZStd::unique_ptr<AZ::DynamicModuleHandle> > m_moduleDLLHandles;
std::map<AZ::Crc32, AZStd::unique_ptr<AZ::DynamicModuleHandle> > m_moduleDLLHandles;
//! current active process
IProcess* m_pProcess;
@@ -632,9 +630,6 @@ private: // ------------------------------------------------------
class CLocalizedStringsManager* m_pLocalizationManager;
// Name table.
CNameTable m_nameTable;
ESystemConfigSpec m_nServerConfigSpec;
ESystemConfigSpec m_nMaxConfigSpec;
ESystemConfigPlatform m_ConfigPlatform;