Legacy cleanup (#3383)
* WIP - small legacy cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More cleanups + build fixes Use AZstd instead of std types in a few places. Remove m_nameTable. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Legacy code cleanups Remove unused methods using legacy functionality * EditorViewportWidget::AdjustObjectPosition * DisplayContext - remove `renderer` pointer * DisplayContext - log errors when functions using `renderer` are called * CTrackGizmo::DrawAxis - log errors when function uses `renderer`. * Legacy CCamera - remove Project, Unproject and CalcScreenBounds * Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h * Remove Lineseg_Triangle from Cry_GeoOverlap.h * IEntityRenderState.h - remove unused types * SMeshColor remove Lerp method and associated constructor. * IMaterial.h - remove unused types and a few methods * IRenderMesh.h - remove a few unused methods and use int8 instead of byte * IRender.h - remove almost all of the contents * IShader.h - remove unused types and a few methods * IStatObj.h - remove unused types and a few methods * SSystemGlobalEnvironment - remove `renderer` pointer * IRenderGraph - remove 2 unused methods * physinterface.h - remove almost all of the contents * CXmlUtils no longer inherits ISystemEventListener * CXmlNode no longer has custom new/delete * Remove IRenderer from some test mocks. Removed files: * CryName.h * Cry_MatrixDiag.h * Cry_XOptimise.h * HeapAllocator.h * IRendererMock.h * PoolAllocator.h Things to consider: * Remove GetMemoryUsage & friends. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions IMovieSystem.h - remove unused includes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Move unreachable code to `#if 0` block This is hopefully temporary measure until the original functionality is re-implemented Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix bad merge I messed up. Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394). Signed-off-by: bosnichd <bosnichd@amazon.com> * Update Code/Framework/AzCore/AzCore/std/string/string_view.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * implement review suggestion Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * following review, using LYSHINE_ATOM_TODO to guard Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove commented out include Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * EditorViewportWidget.cpp: Convert commented out code to guarded one Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: bosnichd <bosnichd@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -11,10 +11,12 @@
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#define CRYINCLUDE_CRYCOMMON_INAVIGATIONSYSTEM_H
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#pragma once
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#include "CryCommon/Cry_Geo.h"
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#include <AzCore/std/functional.h>
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#include <IMNM.h>
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#include <physinterface.h>
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#include <ISystem.h>
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struct IOffMeshNavigationManager;
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@@ -47,7 +49,6 @@ typedef TNavigationID<MeshIDTag> NavigationMeshID;
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typedef TNavigationID<AgentTypeIDTag> NavigationAgentTypeID;
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typedef TNavigationID<VolumeIDTag> NavigationVolumeID;
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typedef AZStd::function<void(NavigationAgentTypeID, NavigationMeshID, uint32)> NavigationMeshChangeCallback;
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typedef AZStd::function<bool(IPhysicalEntity&, uint32&)> NavigationMeshEntityCallback;
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struct INavigationSystemUser
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{
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@@ -141,7 +142,6 @@ struct INavigationSystem
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virtual NavigationMeshID CreateMesh(const char* name, NavigationAgentTypeID agentTypeID, const CreateMeshParams& params, NavigationMeshID requestedID) = 0;
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virtual void DestroyMesh(NavigationMeshID meshID) = 0;
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virtual void SetMeshEntityCallback(NavigationAgentTypeID agentTypeID, const NavigationMeshEntityCallback& callback) = 0;
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virtual void AddMeshChangeCallback(NavigationAgentTypeID agentTypeID, const NavigationMeshChangeCallback& callback) = 0;
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virtual void RemoveMeshChangeCallback(NavigationAgentTypeID agentTypeID, const NavigationMeshChangeCallback& callback) = 0;
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