Legacy cleanup (#3383)
* WIP - small legacy cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More cleanups + build fixes Use AZstd instead of std types in a few places. Remove m_nameTable. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Legacy code cleanups Remove unused methods using legacy functionality * EditorViewportWidget::AdjustObjectPosition * DisplayContext - remove `renderer` pointer * DisplayContext - log errors when functions using `renderer` are called * CTrackGizmo::DrawAxis - log errors when function uses `renderer`. * Legacy CCamera - remove Project, Unproject and CalcScreenBounds * Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h * Remove Lineseg_Triangle from Cry_GeoOverlap.h * IEntityRenderState.h - remove unused types * SMeshColor remove Lerp method and associated constructor. * IMaterial.h - remove unused types and a few methods * IRenderMesh.h - remove a few unused methods and use int8 instead of byte * IRender.h - remove almost all of the contents * IShader.h - remove unused types and a few methods * IStatObj.h - remove unused types and a few methods * SSystemGlobalEnvironment - remove `renderer` pointer * IRenderGraph - remove 2 unused methods * physinterface.h - remove almost all of the contents * CXmlUtils no longer inherits ISystemEventListener * CXmlNode no longer has custom new/delete * Remove IRenderer from some test mocks. Removed files: * CryName.h * Cry_MatrixDiag.h * Cry_XOptimise.h * HeapAllocator.h * IRendererMock.h * PoolAllocator.h Things to consider: * Remove GetMemoryUsage & friends. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions IMovieSystem.h - remove unused includes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Move unreachable code to `#if 0` block This is hopefully temporary measure until the original functionality is re-implemented Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix bad merge I messed up. Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394). Signed-off-by: bosnichd <bosnichd@amazon.com> * Update Code/Framework/AzCore/AzCore/std/string/string_view.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * implement review suggestion Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * following review, using LYSHINE_ATOM_TODO to guard Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove commented out include Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * EditorViewportWidget.cpp: Convert commented out code to guarded one Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: bosnichd <bosnichd@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -177,44 +177,6 @@ struct Matrix33_tpl
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m22 = F(vz.z);
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}
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//CONSTRUCTOR for identical float-types. It converts a Diag33 into a Matrix33.
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//Matrix33(diag33);
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ILINE Matrix33_tpl<F>(const Diag33_tpl<F>&d)
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{
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assert(d.IsValid());
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m00 = d.x;
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m01 = 0;
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m02 = 0;
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m10 = 0;
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m11 = d.y;
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m12 = 0;
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m20 = 0;
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m21 = 0;
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m22 = d.z;
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}
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//CONSTRUCTOR for different float-types. It converts a Diag33 into a Matrix33 and also converts between double/float.
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//Matrix33(diag33);
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template<class F1>
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ILINE Matrix33_tpl<F>(const Diag33_tpl<F1>&d)
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{
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assert(d.IsValid());
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m00 = F(d.x);
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m01 = 0;
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m02 = 0;
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m10 = 0;
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m11 = F(d.y);
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m12 = 0;
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m20 = 0;
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m21 = 0;
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m22 = F(d.z);
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}
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//CONSTRUCTOR for identical float-types
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//Matrix33 m=m33;
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ILINE Matrix33_tpl<F>(const Matrix33_tpl<F>&m)
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@@ -1252,40 +1214,6 @@ typedef Matrix33_tpl<real> Matrix33r; //variable float precision. depending on t
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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template<class F1, class F2>
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ILINE Matrix33_tpl<F1> operator*(const Matrix33_tpl<F1>& l, const Diag33_tpl<F2>& r)
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{
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assert(l.IsValid());
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assert(r.IsValid());
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Matrix33_tpl<F1> res;
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res.m00 = l.m00 * r.x;
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res.m01 = l.m01 * r.y;
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res.m02 = l.m02 * r.z;
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res.m10 = l.m10 * r.x;
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res.m11 = l.m11 * r.y;
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res.m12 = l.m12 * r.z;
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res.m20 = l.m20 * r.x;
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res.m21 = l.m21 * r.y;
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res.m22 = l.m22 * r.z;
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return res;
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}
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template<class F1, class F2>
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ILINE Matrix33_tpl<F1>& operator *= (Matrix33_tpl<F1>& l, const Diag33_tpl<F2>& r)
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{
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assert(l.IsValid());
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assert(r.IsValid());
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l.m00 *= r.x;
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l.m01 *= r.y;
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l.m02 *= r.z;
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l.m10 *= r.x;
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l.m11 *= r.y;
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l.m12 *= r.z;
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l.m20 *= r.x;
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l.m21 *= r.y;
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l.m22 *= r.z;
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return l;
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}
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//Matrix33 operations with another Matrix33
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template<class F1, class F2>
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ILINE Matrix33_tpl<F1> operator * (const Matrix33_tpl<F1>& l, const Matrix33_tpl<F2>& r)
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