applying debug draw transform stack to DrawLines and DrawTriangles
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@@ -249,6 +249,12 @@ namespace AZ::AtomBridge
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//! Convert direction to world space (translation is not considered)
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AZ::Vector3 ToWorldSpaceVector(const AZ::Vector3& v) const { return m_rendState.m_transformStack[m_rendState.m_currentTransform].Multiply3x3(v); }
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//! Convert position to world space.
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AZStd::vector<AZ::Vector3> ToWorldSpacePosition(const AZStd::vector<AZ::Vector3>& positions) const;
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//! Convert direction to world space (translation is not considered)
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AZStd::vector<AZ::Vector3> ToWorldSpaceVector(const AZStd::vector<AZ::Vector3>& vectors) const;
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void CalcBasisVectors(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2) const;
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const AZ::Matrix3x4& GetCurrentTransform() const;
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