Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -43,7 +43,7 @@ namespace Multiplayer
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private:
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void OnControlledEntityRemove();
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void OnControlledEntityMigration(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId, const HostId& migrateHostId, AzNetworking::ConnectionId connectionId);
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void OnControlledEntityMigration(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId);
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void OnGameplayStarted();
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EntityReplicationManager m_entityReplicationManager;
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