Remove (almost) all references to pRenderer (#651)

Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
bosnichd
2021-05-10 10:05:15 -06:00
committed by GitHub
parent 4a2e6a77b5
commit 440c40e490
191 changed files with 118 additions and 23548 deletions
@@ -122,7 +122,7 @@ namespace Maestro
///////////////////////////////////////////////////////////////////////////////////////////////
void MaestroSystemComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams& startupParams)
{
if (!startupParams.bSkipMovie && !startupParams.bShaderCacheGen)
if (!startupParams.bSkipMovie)
{
// OnCrySystemInitialized should only ever be called once, and we should be the only one initializing gEnv->pMovieSystem
AZ_Assert(!m_movieSystemEventListener && gEnv && !gEnv->pMovieSystem, "MaestroSystemComponent::OnCrySystemInitialized - movie system was alread initialized.");