Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -122,7 +122,7 @@ namespace Maestro
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///////////////////////////////////////////////////////////////////////////////////////////////
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void MaestroSystemComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams& startupParams)
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{
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if (!startupParams.bSkipMovie && !startupParams.bShaderCacheGen)
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if (!startupParams.bSkipMovie)
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{
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// OnCrySystemInitialized should only ever be called once, and we should be the only one initializing gEnv->pMovieSystem
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AZ_Assert(!m_movieSystemEventListener && gEnv && !gEnv->pMovieSystem, "MaestroSystemComponent::OnCrySystemInitialized - movie system was alread initialized.");
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