Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -1,336 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITORCOMMON_MANIPSCENE_H
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#define CRYINCLUDE_EDITORCOMMON_MANIPSCENE_H
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#pragma once
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#include <platform.h>
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#include <Cry_Geo.h>
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#include <Cry_Color.h>
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#include "EditorCommonAPI.h"
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#include <QObject>
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#include "QViewportConsumer.h"
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namespace Serialization {
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class IArchive;
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}
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class CAxisHelper;
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// Manip is a set of reusable utilities for creating interactive 3d scene that
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// can be manipulated with gizmos.
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namespace Manip
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{
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using std::unique_ptr;
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using std::set;
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using std::vector;
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enum EElementCaps
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{
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CAP_SELECT = 1 << 0,
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CAP_HIDE = 1 << 1,
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CAP_MOVE = 1 << 2,
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CAP_ROTATE = 1 << 3,
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CAP_SCALE = 1 << 4,
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CAP_DELETE = 1 << 5,
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};
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enum EElementShape
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{
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SHAPE_AXES,
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SHAPE_BOX
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};
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enum EElementAction
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{
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ACTION_NONE,
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ACTION_DELETE,
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ACTION_HIDE,
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ACTION_UNHIDE
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};
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enum EElementColorGroup
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{
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ELEMENT_COLOR_PROXY,
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ELEMENT_COLOR_CLOTH
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};
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struct SElementPlacement
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{
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QuatT transform;
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QuatT startTransform;
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Vec3 center;
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Vec3 size;
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SElementPlacement()
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: transform(IDENTITY)
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, startTransform(IDENTITY)
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, size(1.0f, 1.0f, 1.0f)
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, center(0.0f, 0.0f, 0.0f)
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{}
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void Serialize(Serialization::IArchive& ar);
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};
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typedef uint64 ElementId;
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struct SSpaceAndIndex
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{
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int m_space;
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int m_jointCRC32;
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int m_attachmentCRC32;
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SSpaceAndIndex()
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{
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m_space = -1;
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m_jointCRC32 = -1;
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m_attachmentCRC32 = -1;
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};
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};
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struct SElement
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{
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int id;
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union
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{
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int originalId;
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const void* originalHandle;
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};
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int layer;
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SElementPlacement placement;
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int caps;
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EElementAction action;
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EElementShape shape;
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EElementColorGroup colorGroup;
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SSpaceAndIndex parentSpaceIndex;
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SSpaceAndIndex parentOrientationSpaceIndex;
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QuatT parentSpaceConcatenation;
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int mousePickPriority;
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bool hidden;
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bool changed;
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bool alwaysXRay;
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SElement()
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: id()
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, layer(0)
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, originalHandle(0)
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, action(ACTION_NONE)
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, shape(SHAPE_AXES)
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, hidden(false)
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, changed(false)
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, colorGroup(ELEMENT_COLOR_PROXY)
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, mousePickPriority(0)
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, alwaysXRay(false)
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, parentSpaceIndex()
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, parentOrientationSpaceIndex()
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, parentSpaceConcatenation(IDENTITY)
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{
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}
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};
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typedef std::vector<SElement> SElements;
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struct SElementData {};
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struct IMouseDragHandler
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{
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virtual ~IMouseDragHandler() = default;
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virtual bool Begin(const SMouseEvent& ev, Vec3 hitPoint) = 0;
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virtual void Update(const SMouseEvent& ev) = 0;
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virtual void Render([[maybe_unused]] const SRenderContext& rc) {}
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virtual void End(const SMouseEvent& ev) = 0;
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};
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struct SSelectionSet
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{
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SSelectionSet() {}
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SSelectionSet(ElementId id) { items.push_back(id); }
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void Clear();
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void Add(ElementId elementId)
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{
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items.erase(std::remove(items.begin(), items.end(), elementId), items.end());
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items.push_back(elementId);
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std::sort(items.begin(), items.end());
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}
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void Remove(int elementId);
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bool IsEmpty() const{ return items.empty(); }
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bool Contains(int id) const{ return std::find(items.begin(), items.end(), id) != items.end(); }
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size_t Size() const{ return items.size(); }
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bool operator==(const SSelectionSet& rhs) const
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{
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return items == rhs.items;
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}
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bool operator!=(const SSelectionSet& rhs) const{ return !operator==(rhs); }
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std::vector<ElementId> items;
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};
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struct ICommand {};
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struct IElementTracer
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{
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virtual bool HitRay(Vec3* intersectionPoint, const Ray& ray, const SElement& element) const = 0;
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};
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struct IElementDrawer
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{
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virtual bool Draw(const SElement& element);
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};
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enum ETransformationSpace
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{
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SPACE_WORLD,
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SPACE_LOCAL
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};
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enum ETransformationMode
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{
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MODE_TRANSLATE,
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MODE_ROTATE,
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MODE_SCALE
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};
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struct SLookSettings
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{
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ColorB proxyColor;
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ColorB proxySelectionColor;
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ColorB proxyHighlightColor;
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ColorB clothProxyColor;
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ColorB jointColor;
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ColorB jointHighlightColor;
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ColorB jointSelectionColor;
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SLookSettings()
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: proxyColor(126, 159, 243, 128)
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, proxySelectionColor(255, 255, 255, 128)
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, proxyHighlightColor(233, 255, 122, 128)
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, clothProxyColor(243, 159, 126, 128)
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, jointColor(0, 249, 48, 255)
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, jointHighlightColor(255, 248, 0, 128)
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, jointSelectionColor(255, 255, 255, 128)
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{
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}
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};
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struct ISpaceProvider
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{
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virtual ~ISpaceProvider() = default;
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virtual SSpaceAndIndex FindSpaceIndexByName(int spaceType, const char* name, int parentsUp) const = 0;
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virtual QuatT GetTransform(const SSpaceAndIndex& index) const = 0;
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};
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AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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class EDITOR_COMMON_API CScene
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: public QObject
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, public QViewportConsumer
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{
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AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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Q_OBJECT
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public:
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CScene();
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~CScene();
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void OnViewportKey(const SKeyEvent& ev) override;
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bool ProcessesViewportKey(const QKeySequence& key) override;
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void OnViewportMouse(const SMouseEvent& ev) override;
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void OnViewportRender(const SRenderContext& rc) override;
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void SetTransformationMode(ETransformationMode mode);
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ETransformationMode TransformationMode() const;
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void SetTransformationSpace(ETransformationSpace space);
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ETransformationSpace TransformationSpace() const { return m_transformationSpace; }
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void SetVisibleLayerMask(unsigned int layerMask);
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unsigned int VisibleLayerMask() const { return m_visibleLayerMask; }
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bool IsLayerVisible(int layer) const;
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void Clear();
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void ClearLayer(int layer);
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void AddElement(const SElement& element);
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void AddElement(const SElement& element, ElementId id);
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void ApplyToAll(EElementAction);
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void ApplyToSelection(EElementAction);
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void SetSpaceProvider(ISpaceProvider* spaceProvider);
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ISpaceProvider* SpaceProvider() const{ return m_spaceProvider; }
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QuatT GetParentSpace(const SElement& e) const;
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QuatT ElementToWorldSpace(const SElement& e) const;
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void WorldSpaceToElement(SElement* e, const QuatT& worldSpaceTransform);
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void SetCustomTracer(IElementTracer* tracer);
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const SElements& Elements() const{ return m_elements; }
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SElements& Elements() { return m_elements; }
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void GetSelectedElements(SElements* elements) const;
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const SSelectionSet& Selection() const{ return m_selection; }
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void SetSelection(const SSelectionSet& selection);
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void AddToSelection(const SSelectionSet& selection);
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void AddToSelection(ElementId elementId);
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bool SelectionCanBeMoved() const;
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bool SelectionCanBeRotated() const;
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QuatT GetSelectionTransform(ETransformationSpace space) const;
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bool SetSelectionTransform(ETransformationSpace space, const QuatT& newTransform);
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void Serialize(Serialization::IArchive& ar);
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signals:
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void SignalUndo();
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void SignalRedo();
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void SignalPushUndo(const char* description, ICommand* cause);
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void SignalElementsChanged(unsigned int layerBits);
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void SignalElementContinousChange(unsigned int layerBits);
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void SignalPropertiesChanged();
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void SignalRenderElements(const SElements& elements, const SRenderContext& rc);
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void SignalSelectionChanged();
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void SignalManipulationModeChanged();
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private:
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void UpdateElements(const SElements& elements);
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bool SetSelectionTransform(const Matrix34& newMatrix);
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Matrix34 GetSelectionTransform() const;
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int GetSelectionCaps() const;
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Vec3 GetSelectionSize() const;
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bool SetSelectionSize(const Vec3& size);
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void OnMouseMove(const SMouseEvent& ev);
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struct SBlockSelectHandler;
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struct SMoveHandler;
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struct SRotationHandler;
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struct SScalingHandler;
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struct STransformBox;
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IElementTracer* m_customTracer;
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IElementDrawer* m_customDrawer;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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SSelectionSet m_selection;
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unique_ptr<IMouseDragHandler> m_mouseDragHandler;
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ISpaceProvider* m_spaceProvider;
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unique_ptr<CAxisHelper> m_axisHelper;
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SElements m_elements;
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std::vector<ElementId> m_lastIdByLayer;
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ETransformationMode m_transformationMode;
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ETransformationSpace m_transformationSpace;
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int m_highlightItem;
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unsigned int m_visibleLayerMask;
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bool m_showGizmo;
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SLookSettings m_lookSettings;
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int m_highlightedItem;
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QuatT m_temporaryLocalDelta;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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}
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#endif // CRYINCLUDE_EDITORCOMMON_MANIPSCENE_H
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@@ -145,7 +145,6 @@ QViewport::QViewport(QWidget* parent, StartupMode startupMode)
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void QViewport::Startup()
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{
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m_frameTimer = new QElapsedTimer();
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CreateRenderContext();
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m_camera.reset(new CCamera());
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ResetCamera();
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@@ -162,8 +161,6 @@ void QViewport::Startup()
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QViewport::~QViewport()
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{
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DestroyRenderContext();
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m_viewportRequests.reset();
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}
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@@ -180,51 +177,14 @@ void QViewport::UpdateBackgroundColor()
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bool QViewport::ScreenToWorldRay(Ray* ray, int x, int y)
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{
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if (!GetIEditor()->GetEnv()->pRenderer)
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{
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return false;
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}
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SetCurrentContext();
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Vec3 pos0, pos1;
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float wx, wy, wz;
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if (!GetIEditor()->GetEnv()->pRenderer->UnProjectFromScreen(float(x), float(m_height - y), 0, &wx, &wy, &wz))
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{
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RestorePreviousContext();
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return false;
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}
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pos0(wx, wy, wz);
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if (!GetIEditor()->GetEnv()->pRenderer->UnProjectFromScreen(float(x), float(m_height - y), 1, &wx, &wy, &wz))
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{
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RestorePreviousContext();
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return false;
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}
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pos1(wx, wy, wz);
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RestorePreviousContext();
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Vec3 v = (pos1 - pos0);
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v = v.GetNormalized();
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ray->origin = pos0;
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ray->direction = v;
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return true;
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AZ_UNUSED(ray);
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AZ_UNUSED(x);
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AZ_UNUSED(y);
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return false;
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}
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QPoint QViewport::ProjectToScreen(const Vec3& wp)
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QPoint QViewport::ProjectToScreen(const Vec3&)
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{
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float x, y, z;
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SetCurrentContext();
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GetIEditor()->GetEnv()->pRenderer->ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z);
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if (_finite(x) || _finite(y))
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{
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RestorePreviousContext();
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return QPoint(int((x / 100.0) * Width()), int((y / 100.0) * Height()));
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}
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RestorePreviousContext();
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return QPoint(0, 0);
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}
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@@ -245,105 +205,6 @@ int QViewport::Height() const
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return rect().height();
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}
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bool QViewport::CreateRenderContext()
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{
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if (m_creatingRenderContext || !isVisible())
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{
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return false;
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}
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HWND windowHandle = reinterpret_cast<HWND>(QWidget::winId());
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if( m_renderContextCreated && windowHandle == m_lastHwnd)
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{
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// the hwnd has not changed, no need to destroy and recreate context (and swap chain etc)
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return false;
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}
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m_creatingRenderContext = true;
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DestroyRenderContext();
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if (windowHandle && GetIEditor()->GetEnv()->pRenderer && !m_renderContextCreated)
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{
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m_renderContextCreated = true;
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m_viewportRequests.get()->BusConnect(windowHandle);
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AzFramework::WindowSystemNotificationBus::Broadcast(&AzFramework::WindowSystemNotificationBus::Handler::OnWindowCreated, windowHandle);
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m_lastHwnd = windowHandle;
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StorePreviousContext();
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GetIEditor()->GetEnv()->pRenderer->CreateContext(windowHandle);
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RestorePreviousContext();
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m_creatingRenderContext = false;
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return true;
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}
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m_creatingRenderContext = false;
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return false;
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}
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void QViewport::DestroyRenderContext()
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{
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if (GetIEditor()->GetEnv()->pRenderer && m_renderContextCreated)
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{
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HWND windowHandle = reinterpret_cast<HWND>(QWidget::winId());
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if (windowHandle != GetIEditor()->GetEnv()->pRenderer->GetHWND())
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{
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GetIEditor()->GetEnv()->pRenderer->DeleteContext(windowHandle);
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}
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m_renderContextCreated = false;
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AzFramework::WindowNotificationBus::Event(windowHandle, &AzFramework::WindowNotificationBus::Handler::OnWindowClosed);
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m_viewportRequests.get()->BusDisconnect();
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m_lastHwnd = 0;
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}
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}
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void QViewport::StorePreviousContext()
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{
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SPreviousContext previous;
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previous.width = GetIEditor()->GetEnv()->pRenderer->GetWidth();
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previous.height = GetIEditor()->GetEnv()->pRenderer->GetHeight();
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previous.window = reinterpret_cast<HWND>(GetIEditor()->GetEnv()->pRenderer->GetCurrentContextHWND());
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previous.renderCamera = GetIEditor()->GetEnv()->pRenderer->GetCamera();
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previous.systemCamera = GetISystem()->GetViewCamera();
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previous.isMainViewport = GetIEditor()->GetEnv()->pRenderer->IsCurrentContextMainVP();
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m_previousContexts.push_back(previous);
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}
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void QViewport::SetCurrentContext()
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{
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StorePreviousContext();
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if (m_camera.get() == 0)
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{
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return;
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}
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HWND windowHandle = reinterpret_cast<HWND>(QWidget::winId());
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GetIEditor()->GetEnv()->pRenderer->SetCurrentContext(windowHandle);
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GetIEditor()->GetEnv()->pRenderer->ChangeViewport(0, 0, m_width, m_height);
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GetIEditor()->GetEnv()->pRenderer->SetCamera(*m_camera);
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GetIEditor()->GetEnv()->pSystem->SetViewCamera(*m_camera);
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}
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||||
void QViewport::RestorePreviousContext()
|
||||
{
|
||||
if (m_previousContexts.empty())
|
||||
{
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||||
assert(0);
|
||||
return;
|
||||
}
|
||||
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||||
SPreviousContext x = m_previousContexts.back();
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||||
m_previousContexts.pop_back();
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||||
GetIEditor()->GetEnv()->pRenderer->SetCurrentContext(x.window);
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||||
GetIEditor()->GetEnv()->pRenderer->ChangeViewport(0, 0, x.width, x.height, x.isMainViewport);
|
||||
GetIEditor()->GetEnv()->pRenderer->SetCamera(x.renderCamera);
|
||||
GetIEditor()->GetEnv()->pSystem->SetViewCamera(x.systemCamera);
|
||||
}
|
||||
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||||
void QViewport::Serialize(IArchive& ar)
|
||||
{
|
||||
if (!ar.IsEdit())
|
||||
@@ -720,45 +581,6 @@ void QViewport::RenderInternal()
|
||||
{
|
||||
}
|
||||
|
||||
void QViewport::GetImageOffscreen(CImageEx& image, const QSize& customSize)
|
||||
{
|
||||
if ((m_width == 0) || (m_height == 0))
|
||||
{
|
||||
// This can occur, for example, if the material editor window is sized to zero OR
|
||||
// if it is docked as a tab in another view pane window and is not the active tab when the editor starts.
|
||||
image.Allocate(1, 1);
|
||||
image.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
IRenderer* renderer = GetIEditor()->GetRenderer();
|
||||
|
||||
renderer->EnableSwapBuffers(false);
|
||||
RenderInternal();
|
||||
renderer->EnableSwapBuffers(true);
|
||||
|
||||
int w;
|
||||
int h;
|
||||
|
||||
if (customSize.isValid())
|
||||
{
|
||||
w = customSize.width();
|
||||
h = customSize.height();
|
||||
}
|
||||
else
|
||||
{
|
||||
w = width();
|
||||
h = height();
|
||||
}
|
||||
|
||||
image.Allocate(w, h);
|
||||
|
||||
// the renderer will read the frame buffer of the current render context, so we need to set ours as the current before we execute this command.
|
||||
SetCurrentContext();
|
||||
renderer->ReadFrameBufferFast(image.GetData(), w, h);
|
||||
RestorePreviousContext();
|
||||
}
|
||||
|
||||
void QViewport::SetWindowTitle(const AZStd::string& title)
|
||||
{
|
||||
// Do not support the WindowRequestBus changing the editor window title
|
||||
@@ -1022,12 +844,6 @@ void QViewport::resizeEvent(QResizeEvent* ev)
|
||||
m_width = cx;
|
||||
m_height = cy;
|
||||
|
||||
// We queue the window resize event in case the windows is hidden.
|
||||
// If the QWidget is hidden, the native windows does not resize and the
|
||||
// swapchain may have the incorrect size. We need to wait
|
||||
// until it's visible to trigger the resize event.
|
||||
m_resizeWindowEvent = true;
|
||||
|
||||
GetIEditor()->GetEnv()->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, cx, cy);
|
||||
SignalUpdate();
|
||||
Update();
|
||||
@@ -1035,18 +851,9 @@ void QViewport::resizeEvent(QResizeEvent* ev)
|
||||
|
||||
void QViewport::showEvent(QShowEvent* ev)
|
||||
{
|
||||
// force a context create once we're shown
|
||||
// This must be queued, as the showEvent is sent before the widget is actually shown, not after
|
||||
QMetaObject::invokeMethod(this, "ForceRebuildRenderContext", Qt::QueuedConnection);
|
||||
|
||||
QWidget::showEvent(ev);
|
||||
}
|
||||
|
||||
void QViewport::ForceRebuildRenderContext()
|
||||
{
|
||||
CreateRenderContext();
|
||||
}
|
||||
|
||||
void QViewport::moveEvent(QMoveEvent* ev)
|
||||
{
|
||||
QWidget::moveEvent(ev);
|
||||
@@ -1058,11 +865,6 @@ bool QViewport::event(QEvent* ev)
|
||||
{
|
||||
bool result = QWidget::event(ev);
|
||||
|
||||
if (ev->type() == QEvent::WinIdChange)
|
||||
{
|
||||
CreateRenderContext();
|
||||
}
|
||||
|
||||
if (ev->type() == QEvent::ShortcutOverride)
|
||||
{
|
||||
// When a shortcut is matched, Qt's event processing sends out a shortcut override event
|
||||
|
||||
@@ -104,7 +104,6 @@ public:
|
||||
int Width() const;
|
||||
int Height() const;
|
||||
void SetSize(const QSize& size);
|
||||
void GetImageOffscreen(CImageEx& image, const QSize& customSize);
|
||||
|
||||
// WindowRequestBus::Handler... (handler moved to cpp to resolve link issues in unity builds)
|
||||
void SetWindowTitle(const AZStd::string& title);
|
||||
@@ -119,7 +118,6 @@ public slots:
|
||||
void Update();
|
||||
protected slots:
|
||||
void RenderInternal();
|
||||
void ForceRebuildRenderContext();
|
||||
signals:
|
||||
void SignalPreRender(const SRenderContext&);
|
||||
void SignalRender(const SRenderContext&);
|
||||
@@ -146,12 +144,6 @@ protected:
|
||||
private:
|
||||
struct SPrivate;
|
||||
|
||||
bool CreateRenderContext();
|
||||
void DestroyRenderContext();
|
||||
void StorePreviousContext();
|
||||
protected:
|
||||
void SetCurrentContext();
|
||||
void RestorePreviousContext();
|
||||
private:
|
||||
void UpdateBackgroundColor();
|
||||
|
||||
@@ -198,6 +190,4 @@ private:
|
||||
std::vector<QViewportConsumer*> m_consumers;
|
||||
AZStd::unique_ptr<QViewportRequests> m_viewportRequests;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
HWND m_lastHwnd = 0;
|
||||
bool m_resizeWindowEvent = false;
|
||||
};
|
||||
|
||||
@@ -15,8 +15,6 @@ set(FILES
|
||||
EditorCommon.rc
|
||||
EditorCommon.qrc
|
||||
EditorCommonAPI.h
|
||||
ManipScene.cpp
|
||||
ManipScene.h
|
||||
moc.cpp
|
||||
QViewportConsumer.h
|
||||
TimelineContent.h
|
||||
|
||||
@@ -13,11 +13,9 @@
|
||||
|
||||
#include "EditorCommon_precompiled.h"
|
||||
#include <QViewport.h>
|
||||
#include <ManipScene.h>
|
||||
#include <Timeline.h>
|
||||
#include <CurveEditor.h>
|
||||
|
||||
#include <moc_QViewport.cpp>
|
||||
#include <moc_ManipScene.cpp>
|
||||
#include <moc_Timeline.cpp>
|
||||
#include <moc_CurveEditor.cpp>
|
||||
|
||||
Reference in New Issue
Block a user