Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -30,7 +30,6 @@
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#include "Include/HitContext.h"
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#include "Objects/ObjectManager.h"
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#include "Util/3DConnexionDriver.h"
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#include "Util/Ruler.h"
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#include "PluginManager.h"
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#include "Include/IRenderListener.h"
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#include "GameEngine.h"
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@@ -1414,17 +1413,7 @@ bool QtViewport::MouseCallback(EMouseEvent event, const QPoint& point, Qt::Keybo
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break;
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}
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//////////////////////////////////////////////////////////////////////////
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// Asks Ruler to handle mouse callback.
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CRuler* pRuler = GetIEditor()->GetRuler();
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QPoint tempPoint(point.x(), point.y());
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if (pRuler)
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{
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if (pRuler->MouseCallback(this, event, tempPoint, flags))
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{
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return true;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Handle viewport manipulators.
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