Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
@@ -38,7 +38,6 @@
|
||||
|
||||
// CryCommon
|
||||
#include <CryCommon/INavigationSystem.h>
|
||||
#include <CryCommon/IDeferredCollisionEvent.h>
|
||||
#include <CryCommon/LyShine/ILyShine.h>
|
||||
#include <CryCommon/MainThreadRenderRequestBus.h>
|
||||
|
||||
@@ -46,7 +45,6 @@
|
||||
#include "CryEdit.h"
|
||||
|
||||
#include "ViewManager.h"
|
||||
#include "Util/Ruler.h"
|
||||
#include "AnimationContext.h"
|
||||
#include "UndoViewPosition.h"
|
||||
#include "UndoViewRotation.h"
|
||||
@@ -386,7 +384,6 @@ void CGameEngine::SetCurrentViewRotation(const AZ::Vector3& rotation)
|
||||
AZ::Outcome<void, AZStd::string> CGameEngine::Init(
|
||||
bool bPreviewMode,
|
||||
bool bTestMode,
|
||||
bool bShaderCacheGen,
|
||||
const char* sInCmdLine,
|
||||
IInitializeUIInfo* logo,
|
||||
HWND hwndForInputSystem)
|
||||
@@ -444,10 +441,6 @@ AZ::Outcome<void, AZStd::string> CGameEngine::Init(
|
||||
m_modalWindowDismisser = AZStd::make_unique<ModalWindowDismisser>();
|
||||
}
|
||||
|
||||
if (bShaderCacheGen)
|
||||
{
|
||||
sip.bSkipFont = true;
|
||||
}
|
||||
AssetProcessConnectionStatus apConnectionStatus;
|
||||
|
||||
m_pISystem = pfnCreateSystemInterface(sip);
|
||||
@@ -620,12 +613,6 @@ void CGameEngine::SwitchToInGame()
|
||||
m_pISystem->GetIMovieSystem()->EnablePhysicsEvents(true);
|
||||
m_bInGameMode = true;
|
||||
|
||||
CRuler* pRuler = GetIEditor()->GetRuler();
|
||||
if (pRuler)
|
||||
{
|
||||
pRuler->SetActive(false);
|
||||
}
|
||||
|
||||
gEnv->pSystem->GetViewCamera().SetMatrix(m_playerViewTM);
|
||||
|
||||
// Disable accelerators.
|
||||
@@ -792,12 +779,6 @@ void CGameEngine::SetSimulationMode(bool enabled, bool bOnlyPhysics)
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
CRuler* pRuler = GetIEditor()->GetRuler();
|
||||
if (pRuler)
|
||||
{
|
||||
pRuler->SetActive(false);
|
||||
}
|
||||
|
||||
GetIEditor()->Notify(eNotify_OnBeginSimulationMode);
|
||||
}
|
||||
else
|
||||
@@ -923,9 +904,6 @@ void CGameEngine::Update()
|
||||
// but if in game mode, 'cos is already done in the above call to game->update()
|
||||
unsigned int updateFlags = ESYSUPDATE_EDITOR;
|
||||
|
||||
CRuler* pRuler = GetIEditor()->GetRuler();
|
||||
const bool bRulerNeedsUpdate = (pRuler && pRuler->HasQueuedPaths());
|
||||
|
||||
if (!m_bSimulationMode)
|
||||
{
|
||||
updateFlags |= ESYSUPDATE_IGNORE_PHYSICS;
|
||||
|
||||
Reference in New Issue
Block a user