Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -100,15 +100,6 @@ public:
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}
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};
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class ShaderPropertyEditor
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: public GenericPopupPropertyEditor
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{
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public:
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ShaderPropertyEditor(QWidget* pParent = nullptr)
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: GenericPopupPropertyEditor(pParent){}
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void onEditClicked() override;
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};
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class ReverbPresetPropertyEditor
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: public GenericPopupPropertyEditor
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{
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@@ -168,7 +159,6 @@ public:
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// So we use our own
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#define CONST_AZ_CRC(name, value) AZ::u32(value)
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using ShaderPropertyHandler = GenericPopupWidgetHandler<ShaderPropertyEditor, CONST_AZ_CRC("ePropertyShader", 0xc40932f1)>;
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using ReverbPresetPropertyHandler = GenericPopupWidgetHandler<ReverbPresetPropertyEditor, CONST_AZ_CRC("ePropertyReverbPreset", 0x51469f38)>;
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using MissionObjPropertyHandler = GenericPopupWidgetHandler<MissionObjPropertyEditor, CONST_AZ_CRC("ePropertyMissionObj", 0x4a2d0dc8)>;
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using SequencePropertyHandler = GenericPopupWidgetHandler<SequencePropertyEditor, CONST_AZ_CRC("ePropertySequence", 0xdd1c7d44)>;
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