Remove (almost) all references to pRenderer (#651)

Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
bosnichd
2021-05-10 10:05:15 -06:00
committed by GitHub
parent 4a2e6a77b5
commit 440c40e490
191 changed files with 118 additions and 23548 deletions
@@ -100,15 +100,6 @@ public:
}
};
class ShaderPropertyEditor
: public GenericPopupPropertyEditor
{
public:
ShaderPropertyEditor(QWidget* pParent = nullptr)
: GenericPopupPropertyEditor(pParent){}
void onEditClicked() override;
};
class ReverbPresetPropertyEditor
: public GenericPopupPropertyEditor
{
@@ -168,7 +159,6 @@ public:
// So we use our own
#define CONST_AZ_CRC(name, value) AZ::u32(value)
using ShaderPropertyHandler = GenericPopupWidgetHandler<ShaderPropertyEditor, CONST_AZ_CRC("ePropertyShader", 0xc40932f1)>;
using ReverbPresetPropertyHandler = GenericPopupWidgetHandler<ReverbPresetPropertyEditor, CONST_AZ_CRC("ePropertyReverbPreset", 0x51469f38)>;
using MissionObjPropertyHandler = GenericPopupWidgetHandler<MissionObjPropertyEditor, CONST_AZ_CRC("ePropertyMissionObj", 0x4a2d0dc8)>;
using SequencePropertyHandler = GenericPopupWidgetHandler<SequencePropertyEditor, CONST_AZ_CRC("ePropertySequence", 0xdd1c7d44)>;