Remove (almost) all references to pRenderer (#651)

Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
bosnichd
2021-05-10 10:05:15 -06:00
committed by GitHub
parent 4a2e6a77b5
commit 440c40e490
191 changed files with 118 additions and 23548 deletions
@@ -28,7 +28,6 @@ void RegisterReflectedVarHandlers()
registered = true;
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew AnimationPropertyWidgetHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew FileResourceSelectorWidgetHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew ShaderPropertyHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew ReverbPresetPropertyHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew SequencePropertyHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew SequenceIdPropertyHandler());
@@ -26,7 +26,6 @@
#include <CryCommon/ILocalizationManager.h>
// Editor
#include "ShadersDialog.h"
#include "SelectLightAnimationDialog.h"
#include "SelectSequenceDialog.h"
#include "SelectEAXPresetDlg.h"
@@ -78,16 +77,6 @@ void GenericPopupPropertyEditor::SetPropertyType(PropertyType type)
m_propertyType = type;
}
void ShaderPropertyEditor::onEditClicked()
{
CShadersDialog cShaders(GetValue());
if (cShaders.exec() == QDialog::Accepted)
{
SetValue(cShaders.GetSelection());
}
}
void ReverbPresetPropertyEditor::onEditClicked()
{
CSelectEAXPresetDlg PresetDlg(this);
@@ -100,15 +100,6 @@ public:
}
};
class ShaderPropertyEditor
: public GenericPopupPropertyEditor
{
public:
ShaderPropertyEditor(QWidget* pParent = nullptr)
: GenericPopupPropertyEditor(pParent){}
void onEditClicked() override;
};
class ReverbPresetPropertyEditor
: public GenericPopupPropertyEditor
{
@@ -168,7 +159,6 @@ public:
// So we use our own
#define CONST_AZ_CRC(name, value) AZ::u32(value)
using ShaderPropertyHandler = GenericPopupWidgetHandler<ShaderPropertyEditor, CONST_AZ_CRC("ePropertyShader", 0xc40932f1)>;
using ReverbPresetPropertyHandler = GenericPopupWidgetHandler<ReverbPresetPropertyEditor, CONST_AZ_CRC("ePropertyReverbPreset", 0x51469f38)>;
using MissionObjPropertyHandler = GenericPopupWidgetHandler<MissionObjPropertyEditor, CONST_AZ_CRC("ePropertyMissionObj", 0x4a2d0dc8)>;
using SequencePropertyHandler = GenericPopupWidgetHandler<SequencePropertyEditor, CONST_AZ_CRC("ePropertySequence", 0xdd1c7d44)>;
@@ -268,7 +268,6 @@ void ReflectedPropertyItem::SetVariable(IVariable *var)
case ePropertyUser:
m_reflectedVarAdapter = new ReflectedVarUserAdapter;
break;
case ePropertyShader:
case ePropertyEquip:
case ePropertyReverbPreset:
case ePropertyGameToken: