Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -51,7 +51,6 @@ namespace AZ::IO
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: ArchiveLocationPriority::ePakPriorityFileFirst }; // Which file location to favor (loose vs. pak files)
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int nMessageInvalidFileAccess{};
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int nLogInvalidFileAccess{ IsReleaseConfig ? 0 : 1 };
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int nLoadFrontendShaderCache{ FRONTEND_SHADER_CACHE_DEFAULT };
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int nDisableNonLevelRelatedPaks{ 1 };
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int nWarnOnPakAccessFails{ 1 }; // Whether to treat failed pak access as a warning or log message
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int nSetLogLevel{ 3 };
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@@ -13,4 +13,3 @@
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#pragma once
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#define STREAM_CACHE_DEFAULT 0
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#define FRONTEND_SHADER_CACHE_DEFAULT 0
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@@ -13,4 +13,3 @@
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#pragma once
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#define STREAM_CACHE_DEFAULT 0
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#define FRONTEND_SHADER_CACHE_DEFAULT 0
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@@ -13,4 +13,3 @@
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#pragma once
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#define STREAM_CACHE_DEFAULT 0
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#define FRONTEND_SHADER_CACHE_DEFAULT 0
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@@ -13,4 +13,3 @@
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#pragma once
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#define STREAM_CACHE_DEFAULT 0
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#define FRONTEND_SHADER_CACHE_DEFAULT 0
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@@ -13,4 +13,3 @@
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#pragma once
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#define STREAM_CACHE_DEFAULT 0
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#define FRONTEND_SHADER_CACHE_DEFAULT 0
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