Remove (almost) all references to pRenderer (#651)

Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
bosnichd
2021-05-10 10:05:15 -06:00
committed by GitHub
parent 4a2e6a77b5
commit 440c40e490
191 changed files with 118 additions and 23548 deletions
@@ -51,7 +51,6 @@ namespace AZ::IO
: ArchiveLocationPriority::ePakPriorityFileFirst }; // Which file location to favor (loose vs. pak files)
int nMessageInvalidFileAccess{};
int nLogInvalidFileAccess{ IsReleaseConfig ? 0 : 1 };
int nLoadFrontendShaderCache{ FRONTEND_SHADER_CACHE_DEFAULT };
int nDisableNonLevelRelatedPaks{ 1 };
int nWarnOnPakAccessFails{ 1 }; // Whether to treat failed pak access as a warning or log message
int nSetLogLevel{ 3 };
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0