Remove (almost) all references to pRenderer (#651)

Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
bosnichd
2021-05-10 10:05:15 -06:00
committed by GitHub
parent 4a2e6a77b5
commit 440c40e490
191 changed files with 118 additions and 23548 deletions
@@ -51,7 +51,6 @@ namespace AZ::IO
: ArchiveLocationPriority::ePakPriorityFileFirst }; // Which file location to favor (loose vs. pak files)
int nMessageInvalidFileAccess{};
int nLogInvalidFileAccess{ IsReleaseConfig ? 0 : 1 };
int nLoadFrontendShaderCache{ FRONTEND_SHADER_CACHE_DEFAULT };
int nDisableNonLevelRelatedPaks{ 1 };
int nWarnOnPakAccessFails{ 1 }; // Whether to treat failed pak access as a warning or log message
int nSetLogLevel{ 3 };
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -13,4 +13,3 @@
#pragma once
#define STREAM_CACHE_DEFAULT 0
#define FRONTEND_SHADER_CACHE_DEFAULT 0
@@ -761,16 +761,6 @@ namespace AzToolsFramework
/// If the view pane was not registered with the ViewPaneOptions.isDeletable set to true, the view pane will be hidden instead.
virtual void CloseViewPane(const char* /*paneName*/) {}
/// Request generation of all level cubemaps.
virtual void GenerateAllCubemaps() {}
/// Regenerate cubemap for a particular entity.
/// \param entityId ID of the entity that the cubemap is for
/// \param cubemapOutputPath path to a image file to generate
/// \param hideEntity Indicates whether the entity should be hidden during cubemap generation. Controls whether the entity's current cubemap output is baked into the new cubemap.
virtual void GenerateCubemapForEntity(AZ::EntityId /*entityId*/, AZStd::string* /*cubemapOutputPath*/, bool /*hideEntity*/) {}
virtual void GenerateCubemapWithIDForEntity(AZ::EntityId /*entityId*/, AZ::Uuid /*cubemapId*/, AZStd::string* /*cubemapOutputPath*/, bool /*hideEntity*/, bool /*hasCubemapId*/) {}
//! Spawn asset browser for the appropriate asset types.
virtual void BrowseForAssets(AssetBrowser::AssetSelectionModel& /*selection*/) = 0;