Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
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@@ -26,9 +26,6 @@
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#include "Mmsystem.h"
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#endif
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//this should not be included here
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#include <IRenderer.h> // needed for m_pSystem->GetIRenderer()->EF_Query(EFQ_RecurseLevel)
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//#define PROFILING 1
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#ifdef PROFILING
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static int64 g_lCurrentTime = 0;
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@@ -432,7 +429,7 @@ void CTimer::UpdateOnFrameStart()
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if (m_TimeDebug > 1)
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{
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CryLogAlways("[CTimer]: Frame=%d Cur=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)currentTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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CryLogAlways("[CTimer]: Cur=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)currentTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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}
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}
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@@ -558,7 +555,7 @@ void CTimer::Serialize(TSerialize ser)
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if (m_TimeDebug)
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{
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const int64 now = CryGetTicks();
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CryLogAlways("[CTimer]: Serialize: Frame=%d Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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CryLogAlways("[CTimer]: Serialize: Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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}
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}
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}
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@@ -584,7 +581,7 @@ bool CTimer::PauseTimer(ETimer which, bool bPause)
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m_lGameTimerPausedTime = m_lLastTime + m_lOffsetTime;
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if (m_TimeDebug)
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{
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CryLogAlways("[CTimer]: Pausing ON: Frame=%d Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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CryLogAlways("[CTimer]: Pausing ON: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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}
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}
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else
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@@ -593,7 +590,7 @@ bool CTimer::PauseTimer(ETimer which, bool bPause)
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m_lGameTimerPausedTime = 0;
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if (m_TimeDebug)
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{
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CryLogAlways("[CTimer]: Pausing OFF: Frame=%d Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", gEnv->pRenderer->GetFrameID(false), (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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CryLogAlways("[CTimer]: Pausing OFF: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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}
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}
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