Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
This commit is contained in:
@@ -1,158 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef __CREBASECLOUD_H__
|
||||
#define __CREBASECLOUD_H__
|
||||
|
||||
//================================================================================
|
||||
|
||||
class SCloudParticle
|
||||
{
|
||||
public:
|
||||
inline SCloudParticle();
|
||||
inline SCloudParticle(const Vec3& vPos, float fRadius, const ColorF& baseColor, float fTransparency = 0);
|
||||
inline SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[]);
|
||||
inline ~SCloudParticle();
|
||||
|
||||
float GetRadiusX() const { return m_fSize[0]; }
|
||||
float GetRadiusY() const { return m_fSize[1]; }
|
||||
float GetTransparency() const { return m_fTransparency; }
|
||||
const Vec3& GetPosition() const { return m_vPosition; }
|
||||
const ColorF& GetBaseColor() const { return m_vBaseColor; }
|
||||
uint32 GetNumLitColors() const { return m_vLitColors.size(); }
|
||||
inline const ColorF GetLitColor(unsigned int index) const;
|
||||
float GetSquareSortDistance() const { return m_fSquareSortDistance; }
|
||||
|
||||
//! Sets the radius of the particle.
|
||||
void SetRadiusX(float rad) { m_fSize[0] = rad; }
|
||||
void SetRadiusY(float rad) { m_fSize[1] = rad; }
|
||||
void SetTransparency(float trans) { m_fTransparency = trans; }
|
||||
void SetPosition(const Vec3& pos) { m_vPosition = pos; }
|
||||
void SetBaseColor(const ColorF& col) { m_vBaseColor = col; }
|
||||
void AddLitColor(const ColorF& col) { m_vLitColors.push_back(col); }
|
||||
void ClearLitColors() { m_vLitColors.clear(); }
|
||||
void SetSquareSortDistance(float fSquareDistance) { m_fSquareSortDistance = fSquareDistance; }
|
||||
|
||||
bool operator<(const SCloudParticle& p) const
|
||||
{
|
||||
return (m_fSquareSortDistance < p.m_fSquareSortDistance);
|
||||
}
|
||||
|
||||
bool operator>(const SCloudParticle& p) const
|
||||
{
|
||||
return (m_fSquareSortDistance > p.m_fSquareSortDistance);
|
||||
}
|
||||
|
||||
protected:
|
||||
float m_fTransparency;
|
||||
Vec3 m_vPosition;
|
||||
float m_fSize[2];
|
||||
float m_fRotMin;
|
||||
float m_fRotMax;
|
||||
ColorF m_vBaseColor;
|
||||
TArray<ColorF> m_vLitColors;
|
||||
Vec3 m_vEye;
|
||||
|
||||
// for sorting particles during shading
|
||||
float m_fSquareSortDistance;
|
||||
public:
|
||||
Vec2 m_vUV[2];
|
||||
};
|
||||
|
||||
inline SCloudParticle::SCloudParticle()
|
||||
{
|
||||
m_fSize[0] = 0;
|
||||
m_fTransparency = 0;
|
||||
m_vPosition = Vec3(0, 0, 0);
|
||||
m_vBaseColor = Col_Black;
|
||||
m_vEye = Vec3(0, 0, 0);
|
||||
m_fSquareSortDistance = 0;
|
||||
|
||||
m_vLitColors.clear();
|
||||
}
|
||||
|
||||
inline SCloudParticle::SCloudParticle(const Vec3& pos, float fRadius, const ColorF& baseColor, float fTransparency)
|
||||
{
|
||||
m_fSize[0] = fRadius;
|
||||
m_fSize[1] = fRadius;
|
||||
m_fTransparency = fTransparency;
|
||||
m_vPosition = pos;
|
||||
m_vBaseColor = baseColor;
|
||||
m_vUV[0] = Vec2(0, 0);
|
||||
m_vUV[1] = Vec2(1, 1);
|
||||
|
||||
m_fRotMin = 0;
|
||||
m_fRotMax = 0;
|
||||
m_vEye = Vec3(0, 0, 0);
|
||||
m_fSquareSortDistance = 0;
|
||||
|
||||
m_vLitColors.clear();
|
||||
}
|
||||
|
||||
inline SCloudParticle::SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[2])
|
||||
{
|
||||
m_fSize[0] = fRadiusX;
|
||||
m_fSize[1] = fRadiusY;
|
||||
m_vPosition = vPos;
|
||||
m_vBaseColor = Col_White;
|
||||
m_vUV[0] = vUV[0];
|
||||
m_vUV[1] = vUV[1];
|
||||
m_fRotMin = fRotMin;
|
||||
m_fRotMax = fRotMax;
|
||||
|
||||
m_fTransparency = 1.0f;
|
||||
m_vEye = Vec3(0, 0, 0);
|
||||
m_fSquareSortDistance = 0;
|
||||
|
||||
m_vLitColors.clear();
|
||||
}
|
||||
|
||||
inline SCloudParticle::~SCloudParticle()
|
||||
{
|
||||
m_vLitColors.clear();
|
||||
}
|
||||
|
||||
inline const ColorF SCloudParticle::GetLitColor(unsigned int index) const
|
||||
{
|
||||
if (index <= m_vLitColors.size())
|
||||
{
|
||||
return m_vLitColors[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return Col_Black;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
class CREBaseCloud
|
||||
: public CRendElementBase
|
||||
{
|
||||
friend class CRECloud;
|
||||
|
||||
public:
|
||||
CREBaseCloud()
|
||||
: CRendElementBase()
|
||||
{
|
||||
mfSetType(eDATA_Cloud);
|
||||
mfUpdateFlags(FCEF_TRANSFORM);
|
||||
}
|
||||
virtual void SetParticles(SCloudParticle* pParticles, int nNumParticles) = 0;
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
};
|
||||
|
||||
#endif // __CREBASECLOUD_H__
|
||||
@@ -1,66 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#ifndef _CREFOGVOLUME_
|
||||
#define _CREFOGVOLUME_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VertexFormats.h"
|
||||
|
||||
|
||||
struct IFogVolumeRenderNode;
|
||||
|
||||
|
||||
class CREFogVolume
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREFogVolume();
|
||||
|
||||
virtual ~CREFogVolume();
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
Vec3 m_center;
|
||||
uint32 m_viewerInsideVolume : 1;
|
||||
uint32 m_affectsThisAreaOnly : 1;
|
||||
uint32 m_stencilRef : 8;
|
||||
uint32 m_volumeType : 1;
|
||||
uint32 m_reserved : 21;
|
||||
AABB m_localAABB;
|
||||
Matrix34 m_matWSInv;
|
||||
float m_globalDensity;
|
||||
float m_densityOffset;
|
||||
float m_nearCutoff;
|
||||
Vec2 m_softEdgesLerp;
|
||||
ColorF m_fogColor; // color already combined with fHDRDynamic
|
||||
Vec3 m_heightFallOffDirScaled;
|
||||
Vec3 m_heightFallOffBasePoint;
|
||||
Vec3 m_eyePosInWS;
|
||||
Vec3 m_eyePosInOS;
|
||||
Vec3 m_rampParams;
|
||||
Vec3 m_windOffset;
|
||||
float m_noiseScale;
|
||||
Vec3 m_noiseFreq;
|
||||
float m_noiseOffset;
|
||||
float m_noiseElapsedTime;
|
||||
Vec3 m_scale;
|
||||
};
|
||||
|
||||
|
||||
#endif // #ifndef _CREFOGVOLUME_
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#ifndef _CREGameEffect_
|
||||
#define _CREGameEffect_
|
||||
|
||||
#pragma once
|
||||
|
||||
//==================================================================================================
|
||||
// Name: IREGameEffect
|
||||
// Desc: Interface for game effect render elements, designed to be instantiated in game code, and
|
||||
// called from the CREGameEffect within the engine. This then allows render elements
|
||||
// to be created in game code as well as in the engine.
|
||||
// Author: James Chilvers
|
||||
//==================================================================================================
|
||||
struct IREGameEffect
|
||||
{
|
||||
virtual ~IREGameEffect(){}
|
||||
|
||||
virtual void mfPrepare(bool bCheckOverflow) = 0;
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm, CRenderObject* renderObj) = 0;
|
||||
};//------------------------------------------------------------------------------------------------
|
||||
|
||||
//==================================================================================================
|
||||
// Name: CREGameEffect
|
||||
// Desc: Render element that uses the IREGameEffect interface for its functionality
|
||||
// Author: James Chilvers
|
||||
//==================================================================================================
|
||||
class CREGameEffect
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
|
||||
CREGameEffect();
|
||||
~CREGameEffect();
|
||||
|
||||
// CRendElementBase interface
|
||||
void mfPrepare(bool bCheckOverflow);
|
||||
bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
// CREGameEffect interface
|
||||
inline void SetPrivateImplementation(IREGameEffect* pImpl) { m_pImpl = pImpl; }
|
||||
inline IREGameEffect* GetPrivateImplementation() const { return m_pImpl; }
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
private:
|
||||
|
||||
IREGameEffect* m_pImpl; // Implementation of of render element
|
||||
};//------------------------------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef _CREGameEffect_
|
||||
@@ -1,95 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : Backend part of geometry cache rendering
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H
|
||||
#define CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H
|
||||
#pragma once
|
||||
|
||||
#if defined(USE_GEOM_CACHES)
|
||||
|
||||
#include <Vertex.h>
|
||||
#include <CryCommon/StaticInstance.h>
|
||||
|
||||
class CREGeomCache
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
struct SMeshInstance
|
||||
{
|
||||
AABB m_aabb;
|
||||
Matrix34 m_matrix;
|
||||
Matrix34 m_prevMatrix;
|
||||
};
|
||||
|
||||
struct SMeshRenderData
|
||||
{
|
||||
DynArray<SMeshInstance> m_instances;
|
||||
_smart_ptr<IRenderMesh> m_pRenderMesh;
|
||||
};
|
||||
|
||||
struct UpdateList
|
||||
{
|
||||
CryCriticalSection m_mutex;
|
||||
AZStd::vector<CREGeomCache*, AZ::AZStdAlloc<CryLegacySTLAllocator>> m_geoms;
|
||||
};
|
||||
|
||||
public:
|
||||
CREGeomCache();
|
||||
~CREGeomCache();
|
||||
|
||||
bool Update(const int flags, const bool bTesselation);
|
||||
static void UpdateModified();
|
||||
|
||||
// CRendElementBase interface
|
||||
virtual bool mfUpdate(int Flags, bool bTessellation);
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
// CREGeomCache interface
|
||||
virtual void InitializeRenderElement(const uint numMeshes, _smart_ptr<IRenderMesh>* pMeshes, uint16 materialId);
|
||||
virtual void SetupMotionBlur(CRenderObject* pRenderObject, const SRenderingPassInfo& passInfo);
|
||||
|
||||
virtual volatile int* SetAsyncUpdateState(int& threadId);
|
||||
virtual DynArray<SMeshRenderData>* GetMeshFillDataPtr();
|
||||
virtual DynArray<SMeshRenderData>* GetRenderDataPtr();
|
||||
virtual void DisplayFilledBuffer(const int threadId);
|
||||
|
||||
|
||||
AZ::Vertex::Format GetVertexFormat() const override;
|
||||
bool GetGeometryInfo(SGeometryInfo &streams) override;
|
||||
|
||||
private:
|
||||
uint16 m_materialId;
|
||||
volatile bool m_bUpdateFrame[2];
|
||||
volatile int m_transformUpdateState[2];
|
||||
|
||||
// We use a double buffered m_meshFillData array for input from the main thread. When data
|
||||
// was successfully sent from the main thread it gets copied to m_meshRenderData
|
||||
// This simplifies the cases where frame data is missing, e.g. meshFillData is not updated for a frame
|
||||
// Note that meshFillData really needs to be double buffered because the copy occurs in render thread
|
||||
// so the next main thread could already be touching the data again
|
||||
//
|
||||
// Note: m_meshRenderData is directly accessed for ray intersections via GetRenderDataPtr.
|
||||
// This is safe, because it's only used in editor.
|
||||
DynArray<SMeshRenderData> m_meshFillData[2];
|
||||
DynArray<SMeshRenderData> m_meshRenderData;
|
||||
|
||||
static StaticInstance<UpdateList> sm_updateList[2]; // double buffered update lists
|
||||
|
||||
AZ::Vertex::Format m_geomCacheVertexFormat;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H
|
||||
@@ -1,194 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IRenderer.h>
|
||||
#include "Cry_Camera.h"
|
||||
|
||||
//================================================================================
|
||||
|
||||
struct SDynTexture2;
|
||||
struct SDynTexture;
|
||||
class IDynTexture;
|
||||
class CameraViewParameters;
|
||||
|
||||
struct IImposterRenderElement
|
||||
{
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;
|
||||
virtual void mfPrepare(bool bCheckOverflow) = 0;
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sl) = 0;
|
||||
virtual const SMinMaxBox& mfGetWorldSpaceBounds() = 0;
|
||||
|
||||
virtual bool IsSplit() = 0;
|
||||
virtual bool IsScreenImposter() = 0;
|
||||
|
||||
virtual float GetRadiusX() = 0;
|
||||
virtual float GetRadiusY() = 0;
|
||||
virtual Vec3* GetQuadCorners() = 0;
|
||||
virtual Vec3 GetNearPoint() = 0;
|
||||
virtual Vec3 GetFarPoint() = 0;
|
||||
virtual float GetErrorToleranceCosAngle() = 0;
|
||||
virtual uint32 GetState() = 0;
|
||||
virtual int GetAlphaRef() = 0;
|
||||
virtual ColorF GetColorHelper() = 0;
|
||||
virtual Vec3 GetLastSunDirection() = 0;
|
||||
virtual uint8 GetLastBestEdge() = 0;
|
||||
virtual float GetNear() = 0;
|
||||
virtual float GetFar() = 0;
|
||||
virtual float GetTransparency() = 0;
|
||||
virtual Vec3 GetPosition();
|
||||
virtual int GetLogResolutionX() = 0;
|
||||
virtual int GetLogResolutionY() = 0;
|
||||
virtual CameraViewParameters& GetLastViewParameters() = 0;
|
||||
virtual IDynTexture* GetTexture() = 0;
|
||||
virtual IDynTexture* GetScreenTexture() = 0;
|
||||
virtual IDynTexture* GetFrontTexture() = 0;
|
||||
virtual IDynTexture* GetDepthTexture() = 0;
|
||||
virtual const SMinMaxBox& GetWorldSpaceBounds() = 0;
|
||||
|
||||
virtual void SetBBox(const Vec3& min, const Vec3& max) = 0;
|
||||
virtual void SetScreenImposterState(bool state) = 0;
|
||||
virtual void SetState(uint32 state) = 0;
|
||||
virtual void SetAlphaRef(uint32 ref) = 0;
|
||||
virtual void SetPosition(Vec3 pos) = 0;
|
||||
virtual void SetFrameResetValue(int frameResetValue) = 0;
|
||||
virtual void SetTexture(IDynTexture* texture) = 0;
|
||||
virtual void SetScreenTexture(IDynTexture* texture) = 0;
|
||||
virtual void SetFrontTexture(IDynTexture* texture) = 0;
|
||||
virtual void SetDepthTexture(IDynTexture* texture) = 0;
|
||||
};
|
||||
|
||||
class CREImposter
|
||||
: public CRendElementBase
|
||||
{
|
||||
friend class CRECloud;
|
||||
static IDynTexture* m_pScreenTexture;
|
||||
|
||||
CameraViewParameters m_LastViewParameters;
|
||||
bool m_bScreenImposter;
|
||||
bool m_bSplit;
|
||||
float m_fRadiusX;
|
||||
float m_fRadiusY;
|
||||
Vec3 m_vQuadCorners[4]; // in world space, relative to m_vPos, in clockwise order, can be rotated
|
||||
Vec3 m_vNearPoint;
|
||||
Vec3 m_vFarPoint;
|
||||
int m_nLogResolutionX;
|
||||
int m_nLogResolutionY;
|
||||
IDynTexture* m_pTexture;
|
||||
IDynTexture* m_pFrontTexture;
|
||||
IDynTexture* m_pTextureDepth;
|
||||
float m_fErrorToleranceCosAngle; // cosine of m_fErrorToleranceAngle used to check if IsImposterValid
|
||||
SMinMaxBox m_WorldSpaceBV;
|
||||
uint32 m_State;
|
||||
int m_AlphaRef;
|
||||
float m_fCurTransparency;
|
||||
ColorF m_ColorHelper;
|
||||
Vec3 m_vPos;
|
||||
Vec3 m_vLastSunDir;
|
||||
uint8 m_nLastBestEdge; // 0..11 this edge is favored to not jitter between different edges
|
||||
float m_fNear;
|
||||
float m_fFar;
|
||||
|
||||
bool IsImposterValid(const CameraViewParameters& viewParameters, float fRadiusX, float fRadiusY, float fCamRadiusX, float fCamRadiusY,
|
||||
const int iRequiredLogResX, const int iRequiredLogResY, const uint32 dwBestEdge);
|
||||
|
||||
bool Display(bool bDisplayFrontOfSplit);
|
||||
|
||||
public:
|
||||
int m_nFrameReset;
|
||||
int m_FrameUpdate;
|
||||
float m_fTimeUpdate;
|
||||
|
||||
static int m_MemUpdated;
|
||||
static int m_MemPostponed;
|
||||
static int m_PrevMemUpdated;
|
||||
static int m_PrevMemPostponed;
|
||||
|
||||
CREImposter()
|
||||
: CRendElementBase()
|
||||
, m_pTexture(NULL)
|
||||
, m_pFrontTexture(NULL)
|
||||
, m_pTextureDepth(NULL)
|
||||
, m_bSplit(false)
|
||||
, m_fRadiusX(0)
|
||||
, m_fRadiusY(0)
|
||||
, m_fErrorToleranceCosAngle(cos(DEG2RAD(0.25f)))
|
||||
, m_bScreenImposter(false)
|
||||
, m_State(GS_DEPTHWRITE)
|
||||
, m_AlphaRef(-1)
|
||||
, m_fCurTransparency(1.0f)
|
||||
, m_FrameUpdate(0)
|
||||
, m_nFrameReset(0)
|
||||
, m_fTimeUpdate(0)
|
||||
, m_vLastSunDir(0, 0, 0)
|
||||
, m_nLogResolutionX(0)
|
||||
, m_nLogResolutionY(0)
|
||||
, m_nLastBestEdge(0)
|
||||
{
|
||||
mfSetType(eDATA_Imposter);
|
||||
mfUpdateFlags(FCEF_TRANSFORM);
|
||||
m_ColorHelper = Col_White;
|
||||
}
|
||||
virtual ~CREImposter()
|
||||
{
|
||||
ReleaseResources();
|
||||
}
|
||||
|
||||
bool UpdateImposter();
|
||||
void ReleaseResources();
|
||||
|
||||
bool PrepareForUpdate();
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sl);
|
||||
const SMinMaxBox& mfGetWorldSpaceBounds() { return m_WorldSpaceBV; }
|
||||
|
||||
virtual bool IsSplit() { return m_bSplit; }
|
||||
virtual bool IsScreenImposter() { return m_bScreenImposter; }
|
||||
|
||||
virtual float GetRadiusX() { return m_fRadiusX; }
|
||||
virtual float GetRadiusY() { return m_fRadiusY; }
|
||||
virtual Vec3* GetQuadCorners() { return &m_vQuadCorners[0]; }
|
||||
virtual Vec3 GetNearPoint() { return m_vNearPoint; }
|
||||
virtual Vec3 GetFarPoint() { return m_vFarPoint; }
|
||||
virtual float GetErrorToleranceCosAngle() { return m_fErrorToleranceCosAngle; }
|
||||
virtual uint32 GetState() { return m_State; }
|
||||
virtual int GetAlphaRef() { return m_AlphaRef; }
|
||||
virtual ColorF GetColorHelper() { return m_ColorHelper; }
|
||||
virtual Vec3 GetLastSunDirection() { return m_vLastSunDir; }
|
||||
virtual uint8 GetLastBestEdge() { return m_nLastBestEdge; }
|
||||
virtual float GetNear() { return m_fNear; }
|
||||
virtual float GetFar() { return m_fFar; }
|
||||
virtual float GetTransparency() { return m_fCurTransparency; }
|
||||
virtual Vec3 GetPosition();
|
||||
virtual int GetLogResolutionX() { return m_nLogResolutionX; }
|
||||
virtual int GetLogResolutionY() { return m_nLogResolutionY; }
|
||||
virtual CameraViewParameters& GetLastViewParameters() { return m_LastViewParameters; }
|
||||
virtual IDynTexture** GetTexture() { return &m_pTexture; }
|
||||
virtual IDynTexture** GetScreenTexture() { return &m_pScreenTexture; }
|
||||
virtual IDynTexture** GetFrontTexture() { return &m_pFrontTexture; }
|
||||
virtual IDynTexture** GetDepthTexture() { return &m_pTextureDepth; }
|
||||
virtual const SMinMaxBox& GetWorldSpaceBounds() { return m_WorldSpaceBV; }
|
||||
virtual int GetFrameReset() { return m_nFrameReset; }
|
||||
virtual void SetBBox(const Vec3& min, const Vec3& max) { m_WorldSpaceBV.SetMin(min); m_WorldSpaceBV.SetMax(max); }
|
||||
virtual void SetScreenImposterState(bool state) { m_bScreenImposter = state; }
|
||||
virtual void SetState(uint32 state) { m_State = state; }
|
||||
virtual void SetAlphaRef(uint32 ref) { m_AlphaRef = ref; }
|
||||
virtual void SetPosition(Vec3 pos) { m_vPos = pos; }
|
||||
virtual void SetFrameResetValue(int frameResetValue) { m_nFrameReset = frameResetValue; }
|
||||
};
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef __CREMESH_H__
|
||||
#define __CREMESH_H__
|
||||
|
||||
class CREMesh
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
|
||||
struct CRenderChunk* m_pChunk;
|
||||
class CRenderMesh* m_pRenderMesh;
|
||||
|
||||
// Copy of Chunk to avoid indirections
|
||||
int32 m_nFirstIndexId;
|
||||
int32 m_nNumIndices;
|
||||
|
||||
uint32 m_nFirstVertId;
|
||||
uint32 m_nNumVerts;
|
||||
|
||||
protected:
|
||||
CREMesh()
|
||||
{
|
||||
mfSetType(eDATA_Mesh);
|
||||
mfUpdateFlags(FCEF_TRANSFORM);
|
||||
|
||||
m_pChunk = NULL;
|
||||
m_pRenderMesh = NULL;
|
||||
m_nFirstIndexId = -1;
|
||||
m_nNumIndices = -1;
|
||||
m_nFirstVertId = 0;
|
||||
m_nNumVerts = 0;
|
||||
}
|
||||
|
||||
virtual ~CREMesh()
|
||||
{
|
||||
}
|
||||
|
||||
// Ideally should be declared and left unimplemented to prevent slicing at compile time
|
||||
// but this would prevent auto code gen in renderer later on.
|
||||
// To track potential slicing, uncomment the following (and their equivalent in CREMeshImpl)
|
||||
//CREMesh(CREMesh&);
|
||||
//CREMesh& operator=(CREMesh& rhs);
|
||||
};
|
||||
|
||||
#endif // __CREMESH_H__
|
||||
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef __CREOCCLUSIONQUERY_H__
|
||||
#define __CREOCCLUSIONQUERY_H__
|
||||
|
||||
#define SUPP_HMAP_OCCL
|
||||
#define SUPP_HWOBJ_OCCL
|
||||
|
||||
//=============================================================
|
||||
|
||||
class CRenderMesh;
|
||||
|
||||
class CREOcclusionQuery
|
||||
: public CRendElementBase
|
||||
{
|
||||
friend class CRender3D;
|
||||
bool m_bSucceeded;
|
||||
public:
|
||||
|
||||
int m_nVisSamples;
|
||||
int m_nCheckFrame;
|
||||
int m_nDrawFrame;
|
||||
Vec3 m_vBoxMin;
|
||||
Vec3 m_vBoxMax;
|
||||
|
||||
UINT_PTR m_nOcclusionID; // this will carry a pointer LPDIRECT3DQUERY9, so it needs to be 64-bit on Windows 64
|
||||
|
||||
CRenderMesh* m_pRMBox;
|
||||
static uint32 m_nQueriesPerFrameCounter;
|
||||
static uint32 m_nReadResultNowCounter;
|
||||
static uint32 m_nReadResultTryCounter;
|
||||
|
||||
CREOcclusionQuery()
|
||||
{
|
||||
m_nOcclusionID = 0;
|
||||
|
||||
m_nVisSamples = 800 * 600;
|
||||
m_nCheckFrame = 0;
|
||||
m_nDrawFrame = 0;
|
||||
m_vBoxMin = Vec3(0, 0, 0);
|
||||
m_vBoxMax = Vec3(0, 0, 0);
|
||||
m_pRMBox = NULL;
|
||||
|
||||
mfSetType(eDATA_OcclusionQuery);
|
||||
mfUpdateFlags(FCEF_TRANSFORM);
|
||||
}
|
||||
|
||||
bool RT_ReadResult_Try(uint32 nDefaultNumSamples);
|
||||
|
||||
ILINE bool HasSucceeded() const { return m_bSucceeded; }
|
||||
|
||||
virtual ~CREOcclusionQuery();
|
||||
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
virtual void mfReset();
|
||||
virtual bool mfReadResult_Try(uint32 nDefaultNumSamples = 1);
|
||||
virtual bool mfReadResult_Now();
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
};
|
||||
|
||||
struct OcclusionTestClient
|
||||
{
|
||||
OcclusionTestClient()
|
||||
: nLastOccludedMainFrameID(0)
|
||||
, nLastVisibleMainFrameID(0)
|
||||
{
|
||||
#ifdef SUPP_HMAP_OCCL
|
||||
vLastVisPoint.Set(0, 0, 0);
|
||||
nTerrainOccLastFrame = 0;
|
||||
#endif
|
||||
#ifdef SUPP_HWOBJ_OCCL
|
||||
bOccluded = true;
|
||||
pREOcclusionQuery = 0;
|
||||
#endif
|
||||
//nInstantTestRequested=0;
|
||||
}
|
||||
#ifdef SUPP_HWOBJ_OCCL
|
||||
~OcclusionTestClient()
|
||||
{
|
||||
if (pREOcclusionQuery)
|
||||
{
|
||||
pREOcclusionQuery->Release(false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
uint32 nLastVisibleMainFrameID, nLastOccludedMainFrameID;
|
||||
uint32 nLastShadowCastMainFrameID, nLastNoShadowCastMainFrameID;
|
||||
#ifdef SUPP_HMAP_OCCL
|
||||
Vec3 vLastVisPoint;
|
||||
int nTerrainOccLastFrame;
|
||||
#endif
|
||||
#ifdef SUPP_HWOBJ_OCCL
|
||||
CREOcclusionQuery* pREOcclusionQuery;
|
||||
uint8 bOccluded;
|
||||
#endif
|
||||
//uint8 nInstantTestRequested;
|
||||
};
|
||||
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_CREOCCLUSIONQUERY_H
|
||||
@@ -1,56 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H
|
||||
#define CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H
|
||||
#pragma once
|
||||
|
||||
|
||||
class CREPostProcess
|
||||
: public CRendElementBase
|
||||
{
|
||||
friend class CD3D9Renderer;
|
||||
|
||||
public:
|
||||
|
||||
CREPostProcess();
|
||||
virtual ~CREPostProcess();
|
||||
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
// Use for setting numeric values, vec4 (colors, position, vectors, wtv), strings
|
||||
virtual int mfSetParameter(const char* pszParam, float fValue, bool bForceValue = false) const;
|
||||
virtual int mfSetParameterVec4(const char* pszParam, const Vec4& pValue, bool bForceValue = false) const;
|
||||
virtual int mfSetParameterString(const char* pszParam, const char* pszArg) const;
|
||||
|
||||
virtual void mfGetParameter(const char* pszParam, float& fValue) const;
|
||||
virtual void mfGetParameterVec4(const char* pszParam, Vec4& pValue) const;
|
||||
virtual void mfGetParameterString(const char* pszParam, const char*& pszArg) const;
|
||||
|
||||
virtual int32 mfGetPostEffectID(const char* pPostEffectName) const;
|
||||
|
||||
// Reset all post processing effects
|
||||
virtual void Reset(bool bOnSpecChange = false);
|
||||
virtual void mfReset()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#ifndef _CREPRISMOBJECT_
|
||||
#define _CREPRISMOBJECT_
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
|
||||
|
||||
class CREPrismObject
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREPrismObject();
|
||||
|
||||
virtual ~CREPrismObject() {}
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
Vec3 m_center;
|
||||
};
|
||||
|
||||
#endif // EXCLUDE_DOCUMENTATION_PURPOSE
|
||||
|
||||
#endif // _CREPRISMOBJECT_
|
||||
@@ -1,92 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef __CRESKY_H__
|
||||
#define __CRESKY_H__
|
||||
|
||||
//=============================================================
|
||||
|
||||
#include "VertexFormats.h"
|
||||
#include <Vertex.h>
|
||||
|
||||
struct SSkyLightRenderParams;
|
||||
|
||||
class CRESky
|
||||
: public CRendElementBase
|
||||
{
|
||||
friend class CRender3D;
|
||||
|
||||
public:
|
||||
|
||||
float m_fTerrainWaterLevel;
|
||||
float m_fSkyBoxStretching;
|
||||
float m_fAlpha;
|
||||
int m_nSphereListId;
|
||||
|
||||
public:
|
||||
CRESky();
|
||||
virtual ~CRESky();
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
AZ::Vertex::Format GetVertexFormat() const override;
|
||||
bool GetGeometryInfo(SGeometryInfo& streams) override;
|
||||
|
||||
private:
|
||||
AZ::Vertex::Format m_skyVertexFormat;
|
||||
};
|
||||
|
||||
class CREHDRSky
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREHDRSky();
|
||||
virtual ~CREHDRSky();
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
void GenerateSkyDomeTextures(int32 width, int32 height);
|
||||
|
||||
virtual AZ::Vertex::Format GetVertexFormat() const override;
|
||||
virtual bool GetGeometryInfo(SGeometryInfo& streams) override;
|
||||
|
||||
public:
|
||||
const SSkyLightRenderParams* m_pRenderParams;
|
||||
int m_moonTexId;
|
||||
class CTexture* m_pSkyDomeTextureMie;
|
||||
class CTexture* m_pSkyDomeTextureRayleigh;
|
||||
|
||||
static void SetCommonMoonParams(CShader* ef, bool bUseMoon = false);
|
||||
|
||||
private:
|
||||
void Init();
|
||||
|
||||
private:
|
||||
int m_skyDomeTextureLastTimeStamp;
|
||||
int m_frameReset;
|
||||
class CStars* m_pStars;
|
||||
AZ::Vertex::Format m_hdrSkyVertexFormat;
|
||||
};
|
||||
|
||||
|
||||
#endif // __CRESKY_H__
|
||||
@@ -1,70 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#ifndef _CREVOLUMEOBJECT_
|
||||
#define _CREVOLUMEOBJECT_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VertexFormats.h"
|
||||
|
||||
|
||||
struct IVolumeObjectRenderNode;
|
||||
|
||||
struct IVolumeTexture
|
||||
{
|
||||
public:
|
||||
virtual ~IVolumeTexture() {}
|
||||
virtual void Release() = 0;
|
||||
virtual bool Create(unsigned int width, unsigned int height, unsigned int depth, unsigned char* pData) = 0;
|
||||
virtual bool Update(unsigned int width, unsigned int height, unsigned int depth, const unsigned char* pData) = 0;
|
||||
virtual int GetTexID() const = 0;
|
||||
virtual uint32 GetWidth() const = 0;
|
||||
virtual uint32 GetHeight() const = 0;
|
||||
virtual uint32 GetDepth() const = 0;
|
||||
virtual ITexture* GetTexture() const = 0;
|
||||
};
|
||||
|
||||
class CREVolumeObject
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREVolumeObject();
|
||||
|
||||
virtual ~CREVolumeObject();
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
|
||||
virtual IVolumeTexture* CreateVolumeTexture() const;
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
Vec3 m_center;
|
||||
Matrix34 m_matInv;
|
||||
Vec3 m_eyePosInWS;
|
||||
Vec3 m_eyePosInOS;
|
||||
Plane_tpl<f32> m_volumeTraceStartPlane;
|
||||
AABB m_renderBoundsOS;
|
||||
bool m_viewerInsideVolume;
|
||||
bool m_nearPlaneIntersectsVolume;
|
||||
float m_alpha;
|
||||
float m_scale;
|
||||
|
||||
IVolumeTexture* m_pDensVol;
|
||||
IVolumeTexture* m_pShadVol;
|
||||
_smart_ptr<IRenderMesh> m_pHullMesh;
|
||||
};
|
||||
|
||||
#endif // #ifndef _CREVOLUMEOBJECT_
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef _CREWATEROCEAN_
|
||||
#define _CREWATEROCEAN_
|
||||
|
||||
class CWater;
|
||||
|
||||
class CREWaterOcean
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREWaterOcean();
|
||||
virtual ~CREWaterOcean();
|
||||
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
virtual void mfGetPlane(Plane_tpl<f32>& pl);
|
||||
|
||||
virtual void Create(uint32 nVerticesCount, SVF_P3F_C4B_T2F* pVertices, uint32 nIndicesCount, const void* pIndices, uint32 nIndexSizeof);
|
||||
void ReleaseOcean();
|
||||
|
||||
virtual Vec3 GetPositionAt(float x, float y) const;
|
||||
virtual Vec4* GetDisplaceGrid() const;
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
private:
|
||||
|
||||
uint32 m_nVerticesCount;
|
||||
uint32 m_nIndicesCount;
|
||||
uint32 m_nIndexSizeof;
|
||||
|
||||
void* m_pVertDecl;
|
||||
void* m_pVertices;
|
||||
void* m_pIndices;
|
||||
|
||||
private:
|
||||
|
||||
void UpdateFFT();
|
||||
void FrameUpdate();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,110 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#ifndef _CREWATERVOLUME_
|
||||
#define _CREWATERVOLUME_
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "VertexFormats.h"
|
||||
|
||||
class CREWaterVolume
|
||||
: public CRendElementBase
|
||||
{
|
||||
public:
|
||||
CREWaterVolume();
|
||||
|
||||
virtual ~CREWaterVolume();
|
||||
virtual void mfPrepare(bool bCheckOverflow);
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
|
||||
virtual void mfGetPlane(Plane_tpl<f32>& pl);
|
||||
virtual void mfCenter(Vec3& vCenter, CRenderObject* pObj);
|
||||
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const
|
||||
{
|
||||
pSizer->AddObject(this, sizeof(*this));
|
||||
}
|
||||
|
||||
public:
|
||||
struct SParams
|
||||
{
|
||||
SParams()
|
||||
: m_pVertices(0)
|
||||
, m_pIndices(0)
|
||||
, m_numVertices(0)
|
||||
, m_numIndices(0)
|
||||
, m_center(0, 0, 0)
|
||||
, m_WSBBox(Vec3(-1, -1, -1), Vec3(1, 1, 1))
|
||||
, m_fogPlane(Vec3(0, 0, 1), 0)
|
||||
, m_fogDensity(0.1f)
|
||||
, m_fogColor(0.2f, 0.5f, 0.7f)
|
||||
, m_fogColorAffectedBySun(true)
|
||||
, m_fogShadowing(0.5f)
|
||||
, m_caustics(true)
|
||||
, m_causticIntensity(1.0f)
|
||||
, m_causticTiling(1.0f)
|
||||
, m_causticHeight(0.9f)
|
||||
, m_viewerInsideVolume(false)
|
||||
, m_viewerCloseToWaterPlane(false)
|
||||
, m_viewerCloseToWaterVolume(false)
|
||||
{
|
||||
}
|
||||
|
||||
const SVF_P3F_C4B_T2F* m_pVertices;
|
||||
const uint16* m_pIndices;
|
||||
|
||||
size_t m_numVertices;
|
||||
size_t m_numIndices;
|
||||
|
||||
Vec3 m_center;
|
||||
AABB m_WSBBox;
|
||||
|
||||
Plane_tpl<f32> m_fogPlane;
|
||||
float m_fogDensity;
|
||||
Vec3 m_fogColor;
|
||||
bool m_fogColorAffectedBySun;
|
||||
float m_fogShadowing;
|
||||
|
||||
bool m_caustics;
|
||||
float m_causticIntensity;
|
||||
float m_causticTiling;
|
||||
float m_causticHeight;
|
||||
|
||||
bool m_viewerInsideVolume;
|
||||
bool m_viewerCloseToWaterPlane;
|
||||
bool m_viewerCloseToWaterVolume;
|
||||
};
|
||||
|
||||
struct SOceanParams
|
||||
{
|
||||
SOceanParams()
|
||||
: m_fogColor(0.2f, 0.5f, 0.7f)
|
||||
, m_fogColorShallow(0.2f, 0.5f, 0.7f)
|
||||
, m_fogDensity(0.2f)
|
||||
{
|
||||
}
|
||||
|
||||
Vec3 m_fogColor;
|
||||
Vec3 m_fogColorShallow;
|
||||
float m_fogDensity;
|
||||
};
|
||||
|
||||
public:
|
||||
const SParams* m_pParams;
|
||||
const SOceanParams* m_pOceanParams;
|
||||
bool m_drawWaterSurface;
|
||||
bool m_drawFastPath;
|
||||
};
|
||||
|
||||
|
||||
#endif // #ifndef _CREWATERVOLUME_
|
||||
@@ -45,43 +45,6 @@ void CryAssertTrace(const char* szFormat, ...)
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
bool CryAssert(const char* szCondition, const char* szFile,unsigned int line, bool *pIgnore)
|
||||
{
|
||||
if (!gEnv) return false;
|
||||
|
||||
gEnv->pSystem->OnAssert(szCondition, gs_szMessage, szFile, line);
|
||||
|
||||
if (!gEnv->bNoAssertDialog && !gEnv->bIgnoreAllAsserts)
|
||||
{
|
||||
EDialogAction action = MacOSXHandleAssert(szCondition, szFile, line, gs_szMessage, gEnv->pRenderer != NULL);
|
||||
|
||||
switch (action) {
|
||||
case eDAStop:
|
||||
raise(SIGABRT);
|
||||
exit(-1);
|
||||
case eDABreak:
|
||||
return true;
|
||||
case eDAIgnoreAll:
|
||||
gEnv->bIgnoreAllAsserts = true;
|
||||
break;
|
||||
case eDAIgnore:
|
||||
*pIgnore = true;
|
||||
break;
|
||||
case eDAReportAsBug:
|
||||
if ( gEnv && gEnv->pSystem)
|
||||
{
|
||||
gEnv->pSystem->ReportBug("Assert: %s - %s", szCondition,gs_szMessage);
|
||||
}
|
||||
|
||||
case eDAContinue:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}*/
|
||||
|
||||
bool CryAssert(const char* szCondition, const char* szFile, unsigned int line, bool* pIgnore)
|
||||
{
|
||||
|
||||
@@ -116,7 +116,6 @@ namespace CryMemory
|
||||
struct ICustomMemoryHeap;
|
||||
class IGeneralMemoryHeap;
|
||||
class IPageMappingHeap;
|
||||
class IDefragAllocator;
|
||||
class IMemoryAddressRange;
|
||||
|
||||
// Description:
|
||||
@@ -180,8 +179,6 @@ struct IMemoryManager
|
||||
|
||||
virtual IMemoryAddressRange* ReserveAddressRange(size_t capacity, const char* sName) = 0;
|
||||
virtual IPageMappingHeap* CreatePageMappingHeap(size_t addressSpace, const char* sName) = 0;
|
||||
|
||||
virtual IDefragAllocator* CreateDefragAllocator() = 0;
|
||||
};
|
||||
|
||||
// Global function implemented in CryMemoryManager_impl.h
|
||||
|
||||
@@ -1,286 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : Interface to the Mini GUI subsystem
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H
|
||||
#define CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <smartptr.h>
|
||||
#include <Cry_Color.h>
|
||||
#include <CryExtension/ICryUnknown.h>
|
||||
|
||||
namespace minigui
|
||||
{
|
||||
struct IMiniCtrl;
|
||||
|
||||
// Rectangle class
|
||||
struct Rect
|
||||
{
|
||||
float left;
|
||||
float top;
|
||||
float right;
|
||||
float bottom;
|
||||
|
||||
Rect()
|
||||
: left(0)
|
||||
, top(0)
|
||||
, right(0)
|
||||
, bottom(0) {}
|
||||
Rect(float l, float t, float r, float b)
|
||||
: left(l)
|
||||
, top(t)
|
||||
, right(r)
|
||||
, bottom(b) {}
|
||||
Rect(const Rect& rc) { left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom; }
|
||||
bool IsPointInside(float x, float y) const { return x >= left && x <= right && y >= top && y <= bottom; }
|
||||
float Width() const { return right - left; }
|
||||
float Height() const { return bottom - top; }
|
||||
};
|
||||
|
||||
typedef void(* ClickCallback)(void* data, bool onOff);
|
||||
typedef void(* RenderCallback)(float x, float y);
|
||||
|
||||
enum EMiniCtrlStatus
|
||||
{
|
||||
eCtrl_Hidden = BIT(0), // Control is hidden.
|
||||
eCtrl_Highlight = BIT(1), // Control is highlight (probably mouse over).
|
||||
eCtrl_Focus = BIT(2), // Control have focus (from keyboard).
|
||||
eCtrl_Checked = BIT(3), // Control have checked mark.
|
||||
eCtrl_NoBorder = BIT(4), // Control have no border.
|
||||
eCtrl_CheckButton = BIT(5), // Button control behave as a check button.
|
||||
eCtrl_TextAlignCentre = BIT(6), // Draw text aligned centre
|
||||
eCtrl_AutoResize = BIT(7), // Auto resize depending on text length
|
||||
eCtrl_Moveable = BIT(8), // Dynamically reposition ctrl
|
||||
eCtrl_CloseButton = BIT(9), // Control has close button
|
||||
};
|
||||
enum EMiniCtrlEvent
|
||||
{
|
||||
eCtrlEvent_LButtonDown = BIT(0),
|
||||
eCtrlEvent_LButtonUp = BIT(1),
|
||||
eCtrlEvent_LButtonPressed = BIT(2),
|
||||
eCtrlEvent_MouseOver = BIT(3),
|
||||
eCtrlEvent_MouseOff = BIT(4),
|
||||
eCtrlEvent_DPadLeft = BIT(5),
|
||||
eCtrlEvent_DPadRight = BIT(6),
|
||||
eCtrlEvent_DPadUp = BIT(7),
|
||||
eCtrlEvent_DPadDown = BIT(8),
|
||||
};
|
||||
|
||||
// Types of the supported controls
|
||||
enum EMiniCtrlType
|
||||
{
|
||||
eCtrlType_Unknown = 0,
|
||||
eCtrlType_Button,
|
||||
eCtrlType_Menu,
|
||||
eCtrlType_InfoBox,
|
||||
eCtrlType_Table,
|
||||
};
|
||||
|
||||
struct SMetrics
|
||||
{
|
||||
float fTextSize;
|
||||
float fTitleSize;
|
||||
|
||||
// Colors.
|
||||
ColorB clrFrameBorder;
|
||||
ColorB clrFrameBorderHighlight;
|
||||
ColorB clrFrameBorderOutOfFocus;
|
||||
ColorB clrChecked;
|
||||
ColorB clrBackground;
|
||||
ColorB clrBackgroundHighlight;
|
||||
ColorB clrBackgroundSelected;
|
||||
ColorB clrTitle;
|
||||
ColorB clrText;
|
||||
ColorB clrTextSelected;
|
||||
|
||||
uint8 outOfFocusAlpha;
|
||||
};
|
||||
|
||||
enum ECommand
|
||||
{
|
||||
eCommand_ButtonPress,
|
||||
eCommand_ButtonChecked,
|
||||
eCommand_ButtonUnchecked,
|
||||
};
|
||||
// Command sent from the control.
|
||||
struct SCommand
|
||||
{
|
||||
ECommand command;
|
||||
IMiniCtrl* pCtrl;
|
||||
int nCtrlID;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Event listener interface for the MiniGUI
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IMiniGUIEventListener
|
||||
{
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~IMiniGUIEventListener(){}
|
||||
virtual void OnCommand(SCommand& cmd) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
// Interface to the GUI
|
||||
struct IMiniGUI
|
||||
: public ICryUnknown
|
||||
{
|
||||
public:
|
||||
CRYINTERFACE_DECLARE(IMiniGUI, 0xea09d34268814f2a, 0xaf1034e04b076011);
|
||||
|
||||
// <interfuscator:shuffle>
|
||||
virtual void Init() = 0;
|
||||
virtual void Done() = 0;
|
||||
virtual void Draw() = 0;
|
||||
virtual void Reset() = 0;
|
||||
|
||||
virtual void SaveState() = 0;
|
||||
virtual void RestoreState() = 0;
|
||||
|
||||
virtual void SetEnabled(bool status) = 0;
|
||||
virtual void SetInFocus(bool status) = 0;
|
||||
virtual bool InFocus() = 0;
|
||||
|
||||
virtual void SetEventListener(IMiniGUIEventListener* pListener) = 0;
|
||||
|
||||
virtual SMetrics& Metrics() = 0;
|
||||
|
||||
// Makes a new control
|
||||
virtual IMiniCtrl* CreateCtrl(IMiniCtrl* pParentCtrl, int nCtrlID, EMiniCtrlType type, int nCtrlFlags, const Rect& rc, const char* title) = 0;
|
||||
|
||||
// Remove all controls.
|
||||
virtual void RemoveAllCtrl() = 0;
|
||||
|
||||
virtual void OnCommand(SCommand& cmd) = 0;
|
||||
|
||||
virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) const = 0;
|
||||
|
||||
virtual void SetMovingCtrl(IMiniCtrl* pCtrl) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
DECLARE_SMART_POINTERS(IMiniGUI);
|
||||
|
||||
struct IMiniCtrl
|
||||
: public _reference_target_t
|
||||
{
|
||||
// <interfuscator:shuffle>
|
||||
virtual void Reset() = 0;
|
||||
|
||||
virtual void SaveState() = 0;
|
||||
virtual void RestoreState() = 0;
|
||||
|
||||
// For system call only.
|
||||
virtual void SetGUI(IMiniGUI* pGUI) = 0;
|
||||
virtual IMiniGUI* GetGUI() const = 0;
|
||||
|
||||
virtual EMiniCtrlType GetType() const = 0;
|
||||
|
||||
virtual int GetId() const = 0;
|
||||
virtual void SetId(int id) = 0;
|
||||
|
||||
virtual const char* GetTitle() const = 0;
|
||||
virtual void SetTitle(const char* title) = 0;
|
||||
|
||||
virtual Rect GetRect() const = 0;
|
||||
virtual void SetRect(const Rect& rc) = 0;
|
||||
|
||||
virtual void SetFlag(uint32 flag) = 0;
|
||||
virtual void ClearFlag(uint32 flag) = 0;
|
||||
virtual bool CheckFlag(uint32 flag) const = 0;
|
||||
|
||||
// Sub Controls handling.
|
||||
virtual void AddSubCtrl(IMiniCtrl* pCtrl) = 0;
|
||||
virtual void RemoveSubCtrl(IMiniCtrl* pCtrl) = 0;
|
||||
virtual void RemoveAllSubCtrl() = 0;
|
||||
virtual int GetSubCtrlCount() const = 0;
|
||||
virtual IMiniCtrl* GetSubCtrl(int nIndex) const = 0;
|
||||
virtual IMiniCtrl* GetParent() const = 0;
|
||||
|
||||
// Check if point is inside any of the sub controls.
|
||||
virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) = 0;
|
||||
|
||||
virtual void OnPaint(class CDrawContext& dc) = 0;
|
||||
|
||||
virtual void SetVisible(bool state) = 0;
|
||||
|
||||
// Events from GUI
|
||||
virtual void OnEvent([[maybe_unused]] float x, [[maybe_unused]] float y, EMiniCtrlEvent) {};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// When set, this control will be enabling/disabling specified cvar
|
||||
// when button not checked fOffValue will be set on cvar, when checked fOnValue will be set.
|
||||
virtual bool SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue) = 0;
|
||||
|
||||
virtual bool SetClickCallback(ClickCallback callback, void* pCallbackData) = 0;
|
||||
|
||||
virtual bool SetRenderCallback(RenderCallback callback) = 0;
|
||||
|
||||
virtual bool SetConnectedCtrl(IMiniCtrl* pConnectedCtrl) = 0;
|
||||
|
||||
//resize text box based what text is present
|
||||
virtual void AutoResize() = 0;
|
||||
|
||||
//Create close 'X' button for control
|
||||
virtual void CreateCloseButton() = 0;
|
||||
|
||||
//Move control
|
||||
virtual void Move(float x, float y) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
typedef _smart_ptr<IMiniCtrl> IMiniCtrlPtr;
|
||||
|
||||
class IMiniGuiCommon
|
||||
{
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~IMiniGuiCommon(){}
|
||||
virtual bool IsHidden() = 0;
|
||||
virtual void Hide(bool stat) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
class IMiniTable
|
||||
: public IMiniGuiCommon
|
||||
{
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual int AddColumn(const char* name) = 0;
|
||||
virtual void RemoveColumns() = 0;
|
||||
virtual int AddData(int columnIndex, ColorB col, const char* format, ...) = 0;
|
||||
virtual void ClearTable() = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
class IMiniInfoBox
|
||||
: public IMiniGuiCommon
|
||||
{
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual void SetTextIndent(float x) = 0;
|
||||
virtual void SetTextSize(float sz) = 0;
|
||||
virtual void ClearEntries() = 0;
|
||||
virtual void AddEntry(const char* str, ColorB col, float textSize) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#define MINIGUI_BEGIN namespace minigui {
|
||||
#define MINIGUI_END }
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H
|
||||
@@ -1,95 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H
|
||||
#define CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <IThreadTask.h>
|
||||
|
||||
struct EventPhys;
|
||||
|
||||
// Base class for all deferred physics events
|
||||
// Basically this class works like a future,
|
||||
// Start() start the computation(some in the main thread, major part in a task/job)
|
||||
// Result() will sync the task operation and return the result
|
||||
struct IDeferredPhysicsEvent
|
||||
: public IThreadTask
|
||||
{
|
||||
// enum list of all types of deferred events
|
||||
enum DeferredEventType
|
||||
{
|
||||
PhysCallBack_OnCollision
|
||||
};
|
||||
|
||||
IDeferredPhysicsEvent(){}
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~IDeferredPhysicsEvent(){}
|
||||
|
||||
// == "future" like interface == //
|
||||
|
||||
// start the execution of the event
|
||||
virtual void Start() = 0;
|
||||
|
||||
// sync the event and do all necessary post-processing, then return the result
|
||||
virtual int Result(EventPhys* pOrigEvent = 0) = 0;
|
||||
|
||||
// just wait for the event to finish
|
||||
virtual void Sync() = 0;
|
||||
|
||||
// check if the async computation part has finished
|
||||
virtual bool HasFinished() = 0;
|
||||
|
||||
// Get the concrete Type of this deferred event
|
||||
virtual DeferredEventType GetType() const = 0;
|
||||
|
||||
// returns a ptr to the original physics event
|
||||
virtual EventPhys* PhysicsEvent() = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
|
||||
// Manager class for deferred physics events
|
||||
struct IDeferredPhysicsEventManager
|
||||
{
|
||||
// type of create function used to create needed deferred events in the HandleEvent function
|
||||
typedef IDeferredPhysicsEvent*(* CreateEventFunc)(const EventPhys* pEvent);
|
||||
|
||||
IDeferredPhysicsEventManager(){}
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~IDeferredPhysicsEventManager(){}
|
||||
|
||||
// dispatch an deferred event to the task thread
|
||||
virtual void DispatchDeferredEvent(IDeferredPhysicsEvent* pEvent) = 0;
|
||||
|
||||
// Encapsulates common logic for deferred events, should be called from the physics callbacks
|
||||
// handles the cvar management as well as deferred event creating
|
||||
virtual int HandleEvent(const EventPhys* pEvent, IDeferredPhysicsEventManager::CreateEventFunc, IDeferredPhysicsEvent::DeferredEventType) = 0;
|
||||
|
||||
// Register and Unregister Deferred events in the manager to allow
|
||||
virtual void RegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0;
|
||||
virtual void UnRegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0;
|
||||
|
||||
// Delete all Deferred Events in flight, use only when also clearing the physics event queue
|
||||
// or else this call results in dangling points, mostly used for save/load
|
||||
virtual void ClearDeferredEvents() = 0;
|
||||
|
||||
virtual void Update() = 0;
|
||||
|
||||
virtual IDeferredPhysicsEvent* GetLastCollisionEventForEntity(IPhysicalEntity* pPhysEnt) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H
|
||||
@@ -1,155 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H
|
||||
#define CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H
|
||||
#pragma once
|
||||
|
||||
|
||||
struct IDefragAllocatorStats
|
||||
{
|
||||
size_t nCapacity;
|
||||
size_t nInUseSize;
|
||||
uint32 nInUseBlocks;
|
||||
uint32 nFreeBlocks;
|
||||
uint32 nPinnedBlocks;
|
||||
uint32 nMovingBlocks;
|
||||
uint32 nLargestFreeBlockSize;
|
||||
uint32 nSmallestFreeBlockSize;
|
||||
uint32 nMeanFreeBlockSize;
|
||||
uint32 nCancelledMoveCount;
|
||||
};
|
||||
|
||||
struct IDefragAllocatorCopyNotification
|
||||
{
|
||||
IDefragAllocatorCopyNotification()
|
||||
: bDstIsValid(false)
|
||||
, bSrcIsUnneeded(false)
|
||||
, bCancel(false)
|
||||
{
|
||||
}
|
||||
|
||||
bool bDstIsValid;
|
||||
bool bSrcIsUnneeded;
|
||||
|
||||
// Flag to indicate that the copy can't be initiated after all - currently only cancelling before a relocate
|
||||
// is begun is supported, and the destination region must be stable
|
||||
bool bCancel;
|
||||
};
|
||||
|
||||
class IDefragAllocatorPolicy
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
InvalidUserMoveId = 0xffffffff
|
||||
};
|
||||
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual uint32 BeginCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size, IDefragAllocatorCopyNotification* pNotification) = 0;
|
||||
virtual void Relocate(uint32 userMoveId, void* pContext, UINT_PTR newOffset, UINT_PTR oldOffset, UINT_PTR size) = 0;
|
||||
virtual void CancelCopy(uint32 userMoveId, void* pContext, bool bSync) = 0;
|
||||
|
||||
// Perform the copy and relocate immediately - will only be called when UnAppendSegment is
|
||||
virtual void SyncCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
|
||||
protected:
|
||||
virtual ~IDefragAllocatorPolicy() {}
|
||||
};
|
||||
|
||||
class IDefragAllocator
|
||||
{
|
||||
public:
|
||||
typedef uint32 Hdl;
|
||||
enum
|
||||
{
|
||||
InvalidHdl = 0,
|
||||
};
|
||||
|
||||
struct AllocatePinnedResult
|
||||
{
|
||||
Hdl hdl;
|
||||
UINT_PTR offs;
|
||||
UINT_PTR usableSize;
|
||||
};
|
||||
|
||||
enum EBlockSearchKind
|
||||
{
|
||||
eBSK_BestFit,
|
||||
eBSK_FirstFit
|
||||
};
|
||||
|
||||
struct Policy
|
||||
{
|
||||
Policy()
|
||||
: pDefragPolicy(NULL)
|
||||
, maxAllocs(0)
|
||||
, maxSegments(1)
|
||||
, blockSearchKind(eBSK_BestFit)
|
||||
{
|
||||
}
|
||||
|
||||
IDefragAllocatorPolicy* pDefragPolicy;
|
||||
size_t maxAllocs;
|
||||
size_t maxSegments;
|
||||
EBlockSearchKind blockSearchKind;
|
||||
};
|
||||
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual void Release(bool bDiscard = false) = 0;
|
||||
|
||||
virtual void Init(UINT_PTR capacity, UINT_PTR alignment, const Policy& policy = Policy()) = 0;
|
||||
|
||||
virtual bool AppendSegment(UINT_PTR capacity) = 0;
|
||||
virtual void UnAppendSegment() = 0;
|
||||
|
||||
virtual Hdl Allocate(size_t sz, const char* source, void* pContext = NULL) = 0;
|
||||
virtual Hdl AllocateAligned(size_t sz, size_t alignment, const char* source, void* pContext = NULL) = 0;
|
||||
virtual AllocatePinnedResult AllocatePinned(size_t sz, const char* source, void* pContext = NULL) = 0;
|
||||
virtual bool Free(Hdl hdl) = 0;
|
||||
|
||||
virtual void ChangeContext(Hdl hdl, void* pNewContext) = 0;
|
||||
|
||||
virtual size_t GetAllocated() const = 0;
|
||||
virtual IDefragAllocatorStats GetStats() = 0;
|
||||
|
||||
virtual void DisplayMemoryUsage(const char* title, unsigned int allocatorDisplayOffset = 0) = 0;
|
||||
|
||||
virtual size_t DefragmentTick(size_t maxMoves, size_t maxAmount, bool bForce = false) = 0;
|
||||
|
||||
virtual UINT_PTR UsableSize(Hdl hdl) = 0;
|
||||
|
||||
// Pin the chunk until the next defrag tick, when it will be automatically unpinned
|
||||
virtual UINT_PTR WeakPin(Hdl hdl) = 0;
|
||||
|
||||
// Pin the chunk until Unpin is called
|
||||
virtual UINT_PTR Pin(Hdl hdl) = 0;
|
||||
|
||||
virtual void Unpin(Hdl hdl) = 0;
|
||||
|
||||
virtual const char* GetSourceOf(Hdl hdl) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
|
||||
#ifndef _RELEASE
|
||||
virtual void DumpState(const char* filename) = 0;
|
||||
virtual void RestoreState(const char* filename) = 0;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
virtual ~IDefragAllocator() {}
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H
|
||||
@@ -1,56 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
|
||||
#define CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
|
||||
#pragma once
|
||||
|
||||
struct IFileChangeListener
|
||||
{
|
||||
enum EChangeType
|
||||
{
|
||||
//! error or unknown change type
|
||||
eChangeType_Unknown,
|
||||
//! the file was created
|
||||
eChangeType_Created,
|
||||
//! the file was deleted
|
||||
eChangeType_Deleted,
|
||||
//! the file was modified (size changed,write)
|
||||
eChangeType_Modified,
|
||||
//! this is the old name of a renamed file
|
||||
eChangeType_RenamedOldName,
|
||||
//! this is the new name of a renamed file
|
||||
eChangeType_RenamedNewName
|
||||
};
|
||||
|
||||
virtual ~IFileChangeListener() = default;
|
||||
|
||||
virtual void OnFileChange(const char* sFilename, EChangeType eType) = 0;
|
||||
};
|
||||
|
||||
struct IFileChangeMonitor
|
||||
{
|
||||
virtual ~IFileChangeMonitor() = default;
|
||||
|
||||
// <interfuscator:shuffle>
|
||||
// Register the path of a file or directory to monitor
|
||||
// Path is relative to game directory, e.g. "Libs/WoundSystem/" or "Libs/WoundSystem/HitLocations.xml"
|
||||
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem) = 0;
|
||||
// This function can be used to monitor files of specific type, e.g.
|
||||
// RegisterListener(pListener, "Animations", "caf")
|
||||
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sFolder, const char* sExtension) = 0;
|
||||
virtual bool UnregisterListener(IFileChangeListener* pListener) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
|
||||
@@ -33,8 +33,6 @@ struct ICryFont;
|
||||
struct IFFont;
|
||||
struct FontFamily;
|
||||
|
||||
struct IRenderer;
|
||||
|
||||
struct SVF_P2F_C4B_T2F_F4B;
|
||||
|
||||
extern "C"
|
||||
@@ -100,9 +98,6 @@ struct ICryFont
|
||||
//! \param glyphSizeY Height (in pixels) of the characters to be rendered at in the font texture.
|
||||
virtual void AddCharsToFontTextures(FontFamilyPtr pFontFamily, const char* pChars, int glyphSizeX = defaultGlyphSizeX, int glyphSizeY = defaultGlyphSizeY) = 0;
|
||||
|
||||
// Summary:
|
||||
// Globally sets common font render properties based on the initialized renderer
|
||||
virtual void SetRendererProperties(IRenderer* pRenderer) = 0;
|
||||
// Summary:
|
||||
// Puts the objects used in this module into the sizer interface
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <smartptr.h>
|
||||
#include <IDefragAllocator.h> // <> required for Interfuscator
|
||||
#include <IGeneralMemoryHeap.h> // <> required for Interfuscator
|
||||
#include <smartptr.h>
|
||||
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : IOverloadSceneManager interface declaration.
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
|
||||
#define CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
|
||||
#pragma once
|
||||
|
||||
//==================================================================================================
|
||||
// Name: COverloadSceneManager
|
||||
// Desc: Manages overload values (eg CPU,GPU etc)
|
||||
// 1.0="everything is ok" 0.0="very bad frame rate"
|
||||
// various systems can use this information and control what is currently in the scene
|
||||
// Author: James Chilvers
|
||||
//==================================================================================================
|
||||
struct IOverloadSceneManager
|
||||
{
|
||||
public:
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~IOverloadSceneManager() {}
|
||||
|
||||
virtual void Reset() = 0;
|
||||
virtual void Update() = 0;
|
||||
|
||||
// Override auto-calculated scale to reach targetfps.
|
||||
// frameScale is clamped to internal min/max values,
|
||||
// dt is the length of time in seconds to transition
|
||||
virtual void OverrideScale(float frameScale, float dt) = 0;
|
||||
|
||||
// Go back to auto-calculated scale from an overridden scale
|
||||
virtual void ResetScale(float dt) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};//------------------------------------------------------------------------------------------------
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
|
||||
@@ -1,145 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : Interface to the Performance HUD
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_IPERFHUD_H
|
||||
#define CRYINCLUDE_CRYCOMMON_IPERFHUD_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include <CryExtension/ICryUnknown.h>
|
||||
#include <CryExtension/Impl/ClassWeaver.h>
|
||||
#include <ICryMiniGUI.h>
|
||||
#include <IXml.h>
|
||||
|
||||
struct ICryPerfHUDWidget
|
||||
: public _reference_target_t
|
||||
{
|
||||
//
|
||||
enum EWidgetID
|
||||
{
|
||||
eWidget_Warnings = 0,
|
||||
eWidget_RenderStats,
|
||||
eWidget_StreamingStats,
|
||||
eWidget_RenderBatchStats,
|
||||
eWidget_FpsBuckets,
|
||||
eWidget_Particles,
|
||||
eWidget_PakFile,
|
||||
eWidget_Num, //number of widgets
|
||||
};
|
||||
|
||||
ICryPerfHUDWidget(int id = -1)
|
||||
: m_id(id)
|
||||
{}
|
||||
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~ICryPerfHUDWidget() {}
|
||||
|
||||
virtual void Reset() = 0;
|
||||
virtual void Update() = 0;
|
||||
virtual bool ShouldUpdate() = 0;
|
||||
virtual void LoadBudgets(XmlNodeRef perfXML) = 0;
|
||||
virtual void SaveStats(XmlNodeRef statsXML) = 0;
|
||||
virtual void Enable(int mode) = 0;
|
||||
virtual void Disable() = 0;
|
||||
// </interfuscator:shuffle>
|
||||
|
||||
int m_id;
|
||||
};
|
||||
|
||||
// Base Interface for all engine module extensions
|
||||
struct ICryPerfHUD
|
||||
: public ICryUnknown
|
||||
{
|
||||
CRYINTERFACE_DECLARE(ICryPerfHUD, 0x268d142e043d464c, 0xa0776580f81b988a);
|
||||
|
||||
struct PerfBucket
|
||||
{
|
||||
ILINE PerfBucket(float _target)
|
||||
{
|
||||
target = _target;
|
||||
timeAtTarget = 0.f;
|
||||
}
|
||||
|
||||
float target;
|
||||
float timeAtTarget;
|
||||
};
|
||||
|
||||
enum EHudState
|
||||
{
|
||||
eHudOff = 0,
|
||||
eHudInFocus,
|
||||
eHudOutOfFocus,
|
||||
eHudNumStates,
|
||||
};
|
||||
|
||||
// <interfuscator:shuffle>
|
||||
// Called once to initialize HUD.
|
||||
virtual void Init() = 0;
|
||||
virtual void Done() = 0;
|
||||
virtual void Draw() = 0;
|
||||
virtual void LoadBudgets() = 0;
|
||||
virtual void SaveStats(const char* filename = NULL) = 0;
|
||||
virtual void ResetWidgets() = 0;
|
||||
virtual void SetState(EHudState state) = 0;
|
||||
virtual void Reset() = 0;
|
||||
virtual void Destroy() = 0;
|
||||
|
||||
// Retrieve name of the extension module.
|
||||
virtual void Show(bool bRestoreState) = 0;
|
||||
|
||||
virtual void AddWidget(ICryPerfHUDWidget* pWidget) = 0;
|
||||
virtual void RemoveWidget(ICryPerfHUDWidget* pWidget) = 0;
|
||||
|
||||
virtual minigui::IMiniCtrl* CreateMenu(const char* name, minigui::IMiniCtrl* pParent = NULL) = 0;
|
||||
virtual bool CreateCVarMenuItem(minigui::IMiniCtrl* pMenu, const char* name, const char* controlVar, float controlVarOn, float controlVarOff) = 0;
|
||||
virtual bool CreateCallbackMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::ClickCallback clickCallback, void* pCallbackData) = 0;
|
||||
virtual minigui::IMiniInfoBox* CreateInfoMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::RenderCallback renderCallback, const minigui::Rect& rect, bool onAtStart = false) = 0;
|
||||
virtual minigui::IMiniTable* CreateTableMenuItem(minigui::IMiniCtrl* pMenu, const char* name) = 0;
|
||||
|
||||
virtual minigui::IMiniCtrl* GetMenu(const char* name) = 0;
|
||||
|
||||
virtual void EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode) = 0;
|
||||
virtual void DisableWidget(ICryPerfHUDWidget::EWidgetID id) = 0;
|
||||
|
||||
//Warnings - Widget Specific interface
|
||||
virtual void AddWarning(float duration, const char* fmt, va_list argList) = 0;
|
||||
virtual bool WarningsWindowEnabled() const = 0;
|
||||
|
||||
//FPS - Widget Specific interface
|
||||
virtual const std::vector<PerfBucket>* GetFpsBuckets(float& totalTime) const = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
DECLARE_SMART_POINTERS(ICryPerfHUD);
|
||||
|
||||
void CryPerfHUDWarning(float duration, const char*, ...) PRINTF_PARAMS(2, 3);
|
||||
inline void CryPerfHUDWarning(float duration, const char* format, ...)
|
||||
{
|
||||
if (gEnv && gEnv->pSystem)
|
||||
{
|
||||
ICryPerfHUD* pPerfHud = gEnv->pSystem->GetPerfHUD();
|
||||
|
||||
if (pPerfHud)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
pPerfHud->AddWarning(duration, format, args);
|
||||
va_end(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_IPERFHUD_H
|
||||
@@ -1472,7 +1472,6 @@ struct IRenderer
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// Shaders/Shaders management /////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
virtual void EF_SetShaderMissCallback(ShaderCacheMissCallback callback) = 0;
|
||||
virtual const char* EF_GetShaderMissLogPath() = 0;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1533,10 +1532,6 @@ struct IRenderer
|
||||
virtual int EF_LoadLightmap (const char* name) = 0;
|
||||
virtual bool EF_RenderEnvironmentCubeHDR (int size, Vec3& Pos, TArray<unsigned short>& vecData) = 0;
|
||||
|
||||
// Summary:
|
||||
// Creates new RE (RenderElement) of type (edt).
|
||||
virtual IRenderElement* EF_CreateRE (EDataType edt) = 0;
|
||||
|
||||
// Summary:
|
||||
// Starts using of the shaders (return first index for allow recursions).
|
||||
virtual void EF_StartEf (const SRenderingPassInfo& passInfo) = 0;
|
||||
@@ -2385,26 +2380,6 @@ private:
|
||||
virtual void EF_QueryImpl(ERenderQueryTypes eQuery, void* pInOut0, uint32 nInOutSize0, void* pInOut1, uint32 nInOutSize1) = 0;
|
||||
};
|
||||
|
||||
// util class to change wireframe mode
|
||||
class CScopedWireFrameMode
|
||||
{
|
||||
public:
|
||||
CScopedWireFrameMode(IRenderer* pRenderer, int nMode)
|
||||
: m_pRenderer(pRenderer)
|
||||
, m_nMode(nMode)
|
||||
{
|
||||
(void) m_nMode; // removes not used warning
|
||||
pRenderer->PushWireframeMode(nMode);
|
||||
}
|
||||
~CScopedWireFrameMode()
|
||||
{
|
||||
m_pRenderer->PopWireframeMode();
|
||||
}
|
||||
private:
|
||||
IRenderer* m_pRenderer;
|
||||
int m_nMode;
|
||||
};
|
||||
|
||||
struct SShaderCacheStatistics
|
||||
{
|
||||
size_t m_nTotalLevelShaderCacheMisses;
|
||||
|
||||
@@ -3413,6 +3413,6 @@ struct SShaderGraphBlock
|
||||
typedef std::vector<SShaderGraphBlock*> FXShaderGraphBlocks;
|
||||
typedef FXShaderGraphBlocks::iterator FXShaderGraphBlocksItor;
|
||||
|
||||
#include "RendElement.h"
|
||||
#include <CryCommon/StaticInstance.h>
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_ISHADER_H
|
||||
|
||||
@@ -89,7 +89,6 @@ struct IResourceManager;
|
||||
struct ITextModeConsole;
|
||||
struct IAVI_Reader;
|
||||
class CPNoise3;
|
||||
struct IFileChangeMonitor;
|
||||
struct IVisualLog;
|
||||
struct ILocalizationManager;
|
||||
struct ICryFactoryRegistry;
|
||||
@@ -99,7 +98,6 @@ struct IZLibDecompressor;
|
||||
struct ILZ4Decompressor;
|
||||
class IZStdDecompressor;
|
||||
struct IOutputPrintSink;
|
||||
struct IOverloadSceneManager;
|
||||
struct IThreadManager;
|
||||
struct IServiceNetwork;
|
||||
struct IRemoteCommandManager;
|
||||
@@ -130,7 +128,6 @@ struct CLoadingTimeProfiler;
|
||||
class ICmdLine;
|
||||
|
||||
struct INotificationNetwork;
|
||||
struct ICryPerfHUD;
|
||||
class ILyShine;
|
||||
|
||||
namespace JobManager {
|
||||
@@ -641,14 +638,12 @@ struct SSystemInitParams
|
||||
bool bDedicatedServer; // When running a dedicated server.
|
||||
bool bExecuteCommandLine; // can be switched of to suppress the feature or do it later during the initialization.
|
||||
bool bSkipFont; // Don't load CryFont.dll
|
||||
bool bSkipRenderer; // Don't load Renderer
|
||||
bool bSkipConsole; // Don't create console
|
||||
bool bSkipNetwork; // Don't create Network
|
||||
bool bSkipWebsocketServer; // Don't create the WebSocket server
|
||||
bool bMinimal; // Don't load banks
|
||||
bool bTesting; // CryUnit
|
||||
bool bNoRandom; //use fixed generator init/seed
|
||||
bool bShaderCacheGen; // When running in shadercache gen mode
|
||||
bool bUnattendedMode; // When running as part of a build on build-machines: Prevent popping up of any dialog
|
||||
bool bSkipMovie; // Don't load movie
|
||||
bool bSkipAnimation; // Don't load animation
|
||||
@@ -699,7 +694,6 @@ struct SSystemInitParams
|
||||
bExecuteCommandLine = true;
|
||||
bExecuteCommandLine = true;
|
||||
bSkipFont = false;
|
||||
bSkipRenderer = false;
|
||||
bSkipConsole = false;
|
||||
bSkipNetwork = false;
|
||||
#if defined(WIN32) || defined(WIN64)
|
||||
@@ -712,7 +706,6 @@ struct SSystemInitParams
|
||||
bMinimal = false;
|
||||
bTesting = false;
|
||||
bNoRandom = false;
|
||||
bShaderCacheGen = false;
|
||||
bUnattendedMode = false;
|
||||
bSkipMovie = false;
|
||||
bSkipAnimation = false;
|
||||
@@ -792,7 +785,6 @@ struct SSystemGlobalEnvironment
|
||||
{
|
||||
AZ::IO::IArchive* pCryPak;
|
||||
AZ::IO::FileIOBase* pFileIO;
|
||||
IFileChangeMonitor* pFileChangeMonitor;
|
||||
IProfileLogSystem* pProfileLogSystem;
|
||||
IOpticsManager* pOpticsManager;
|
||||
ITimer* pTimer;
|
||||
@@ -806,7 +798,6 @@ struct SSystemGlobalEnvironment
|
||||
IRenderer* pRenderer;
|
||||
IMaterialEffects* pMaterialEffects;
|
||||
ISoftCodeMgr* pSoftCodeMgr;
|
||||
IOverloadSceneManager* pOverloadSceneManager;
|
||||
IServiceNetwork* pServiceNetwork;
|
||||
IRemoteCommandManager* pRemoteCommandManager;
|
||||
ILyShine* pLyShine;
|
||||
@@ -1127,14 +1118,6 @@ struct ISystem
|
||||
// Gets number of CPUs
|
||||
virtual int GetLogicalCPUCount() = 0;
|
||||
|
||||
// Summary:
|
||||
// Return the rendering driver name. GL or Metal
|
||||
virtual const char* GetRenderingDriverName() const = 0;
|
||||
|
||||
// Summary:
|
||||
// Dumps the memory usage statistics to the logging default MB. (can be KB)
|
||||
virtual void DumpMemoryUsageStatistics(bool bUseKB = false) = 0;
|
||||
|
||||
// Summary:
|
||||
// Quits the application.
|
||||
virtual void Quit() = 0;
|
||||
@@ -1145,9 +1128,6 @@ struct ISystem
|
||||
// Returns true if the application is in the shutdown phase.
|
||||
virtual bool IsQuitting() const = 0;
|
||||
// Summary:
|
||||
// Returns true if the application was initialized to generate the shader cache.
|
||||
virtual bool IsShaderCacheGenMode() const = 0;
|
||||
// Summary:
|
||||
// Tells the system in which way we are using the serialization system.
|
||||
virtual void SerializingFile(int mode) = 0;
|
||||
virtual int IsSerializingFile() const = 0;
|
||||
@@ -1195,7 +1175,6 @@ struct ISystem
|
||||
virtual IZLibDecompressor* GetIZLibDecompressor() = 0;
|
||||
virtual ILZ4Decompressor* GetLZ4Decompressor() = 0;
|
||||
virtual IZStdDecompressor* GetZStdDecompressor() = 0;
|
||||
virtual ICryPerfHUD* GetPerfHUD() = 0;
|
||||
virtual INotificationNetwork* GetINotificationNetwork() = 0;
|
||||
virtual IViewSystem* GetIViewSystem() = 0;
|
||||
virtual ILevelSystem* GetILevelSystem() = 0;
|
||||
@@ -1217,16 +1196,10 @@ struct ISystem
|
||||
virtual IProfilingSystem* GetIProfilingSystem() = 0;
|
||||
virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0;
|
||||
virtual IVisualLog* GetIVisualLog() = 0;
|
||||
virtual IFileChangeMonitor* GetIFileChangeMonitor() = 0;
|
||||
|
||||
virtual WIN_HWND GetHWND() = 0;
|
||||
|
||||
virtual IRenderer* GetIRenderer() = 0;
|
||||
virtual ITimer* GetITimer() = 0;
|
||||
virtual IThreadManager* GetIThreadManager() = 0;
|
||||
|
||||
//irtual IThreadManager* GetIThreadManager() = 0;
|
||||
|
||||
virtual void SetLoadingProgressListener(ILoadingProgressListener* pListener) = 0;
|
||||
virtual ISystem::ILoadingProgressListener* GetLoadingProgressListener() const = 0;
|
||||
|
||||
@@ -1234,7 +1207,6 @@ struct ISystem
|
||||
// Game is created after System init, so has to be set explicitly.
|
||||
virtual void SetIMaterialEffects(IMaterialEffects* pMaterialEffects) = 0;
|
||||
virtual void SetIOpticsManager(IOpticsManager* pOpticsManager) = 0;
|
||||
virtual void SetIFileChangeMonitor(IFileChangeMonitor* pFileChangeMonitor) = 0;
|
||||
virtual void SetIVisualLog(IVisualLog* pVisualLog) = 0;
|
||||
|
||||
//virtual const char *GetGamePath()=0;
|
||||
@@ -1377,10 +1349,6 @@ struct ISystem
|
||||
// Non-0 if the state was indeed changed, 0 if already in that state.
|
||||
virtual int SetThreadState(ESubsystem subsys, bool bActive) = 0;
|
||||
|
||||
// Summary:
|
||||
// Creates and returns a usable object implementing ICrySizer interface.
|
||||
virtual ICrySizer* CreateSizer() = 0;
|
||||
|
||||
// Summary:
|
||||
// Query if system is now paused.
|
||||
// Pause flag is set when calling system update with pause mode.
|
||||
@@ -1491,11 +1459,6 @@ struct ISystem
|
||||
// returns zeroes if no updates happened yet
|
||||
virtual void GetUpdateStats(SSystemUpdateStats& stats) = 0;
|
||||
|
||||
// Description:
|
||||
// Useful to investigate memory fragmentation.
|
||||
// Every time you call this from the console: #System.DumpMemoryCoverage()
|
||||
// it adds a line to "MemoryCoverage.bmp" (generated the first time, there is a max line count).
|
||||
virtual void DumpMemoryCoverage() = 0;
|
||||
virtual ESystemGlobalState GetSystemGlobalState(void) = 0;
|
||||
virtual void SetSystemGlobalState(ESystemGlobalState systemGlobalState) = 0;
|
||||
|
||||
|
||||
@@ -1,373 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
|
||||
#include "LoadScreenComponent.h"
|
||||
#include <IConsole.h>
|
||||
|
||||
#if AZ_LOADSCREENCOMPONENT_ENABLED
|
||||
|
||||
namespace
|
||||
{
|
||||
// Due to issues with DLLs sometimes there can be different values of gEnv in different DLLs.
|
||||
// So we use this preferred method of getting the global environment
|
||||
SSystemGlobalEnvironment* GetGlobalEnv()
|
||||
{
|
||||
if (!GetISystem())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return GetISystem()->GetGlobalEnvironment();
|
||||
}
|
||||
|
||||
static const char* const s_gameFixedFpsCvarName = "game_load_screen_sequence_fixed_fps";
|
||||
static const char* const s_gameMaxFpsCvarName = "game_load_screen_max_fps";
|
||||
static const char* const s_gameMinimumLoadTimeCvarName = "game_load_screen_minimum_time";
|
||||
|
||||
static const char* const s_levelFixedFpsCvarName = "level_load_screen_sequence_fixed_fps";
|
||||
static const char* const s_levelMaxFpsCvarName = "level_load_screen_max_fps";
|
||||
static const char* const s_levelMinimumLoadTimeCvarName = "level_load_screen_minimum_time";
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<LoadScreenComponent, AZ::Component>()
|
||||
->Version(1)
|
||||
;
|
||||
|
||||
AZ::EditContext* editContext = serializeContext->GetEditContext();
|
||||
if (editContext)
|
||||
{
|
||||
editContext->Class<LoadScreenComponent>(
|
||||
"Load screen manager", "Allows management of a load screen")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Category, "Game")
|
||||
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
||||
{
|
||||
provided.push_back(AZ_CRC("LoadScreenService", 0x901b031c));
|
||||
}
|
||||
|
||||
void LoadScreenComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
|
||||
{
|
||||
incompatible.push_back(AZ_CRC("LoadScreenService", 0x901b031c));
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Reset()
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::None;
|
||||
|
||||
m_fixedDeltaTimeInSeconds = -1.0f;
|
||||
m_maxDeltaTimeInSeconds = -1.0f;
|
||||
m_previousCallTimeForUpdateAndRender = CTimeValue();
|
||||
m_processingLoadScreen.store(false);
|
||||
|
||||
// Reset CVars so they're not carried over to other levels
|
||||
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
|
||||
if (pGEnv && pGEnv->pConsole)
|
||||
{
|
||||
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelFixedFpsCvarName))
|
||||
{
|
||||
var->Set("");
|
||||
}
|
||||
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMaxFpsCvarName))
|
||||
{
|
||||
var->Set("");
|
||||
}
|
||||
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMinimumLoadTimeCvarName))
|
||||
{
|
||||
var->Set("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName)
|
||||
{
|
||||
m_fixedDeltaTimeInSeconds = -1.0f;
|
||||
m_maxDeltaTimeInSeconds = -1.0f;
|
||||
m_minimumLoadTimeInSeconds = 0.0f;
|
||||
|
||||
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
|
||||
if (pGEnv && pGEnv->pConsole)
|
||||
{
|
||||
ICVar* fixedFpsVar = pGEnv->pConsole->GetCVar(fixedFpsVarName);
|
||||
if (fixedFpsVar && fixedFpsVar->GetFVal() > 0.0f)
|
||||
{
|
||||
m_fixedDeltaTimeInSeconds = (1.0f / fixedFpsVar->GetFVal());
|
||||
}
|
||||
|
||||
ICVar* maxFpsVar = pGEnv->pConsole->GetCVar(maxFpsVarName);
|
||||
if (maxFpsVar && maxFpsVar->GetFVal() > 0.0f)
|
||||
{
|
||||
m_maxDeltaTimeInSeconds = (1.0f / maxFpsVar->GetFVal());
|
||||
}
|
||||
|
||||
if (ICVar* minimumLoadTimeVar = pGEnv->pConsole->GetCVar(minimumLoadTimeVarName))
|
||||
{
|
||||
// Never allow values below 0 seconds
|
||||
m_minimumLoadTimeInSeconds = AZStd::max<float>(minimumLoadTimeVar->GetFVal(), 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Init()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Activate()
|
||||
{
|
||||
CrySystemEventBus::Handler::BusConnect();
|
||||
LoadScreenBus::Handler::BusConnect(GetEntityId());
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Deactivate()
|
||||
{
|
||||
CrySystemEventBus::Handler::BusDisconnect();
|
||||
LoadScreenBus::Handler::BusDisconnect(GetEntityId());
|
||||
}
|
||||
|
||||
void LoadScreenComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams&)
|
||||
{
|
||||
SSystemGlobalEnvironment* pGEnv = system.GetGlobalEnvironment();
|
||||
|
||||
// Can't use macros here because we have to use our pointer.
|
||||
if (pGEnv && pGEnv->pConsole)
|
||||
{
|
||||
pGEnv->pConsole->Register("ly_EnableLoadingThread", &m_loadingThreadEnabled, 0, VF_NULL,
|
||||
"EXPERIMENTAL. Enable fully threaded loading where the LoadingScreen is drawn on a thread that isn't loading data.");
|
||||
}
|
||||
|
||||
if (pGEnv && !pGEnv->IsEditor())
|
||||
{
|
||||
// If not running from the editor, then run GameStart
|
||||
GameStart();
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::OnCrySystemShutdown(ISystem&)
|
||||
{
|
||||
}
|
||||
|
||||
void LoadScreenComponent::UpdateAndRender()
|
||||
{
|
||||
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
|
||||
|
||||
if (m_loadScreenState == LoadScreenState::Showing && pGEnv && pGEnv->pTimer)
|
||||
{
|
||||
AZ_Assert(GetCurrentThreadId() == pGEnv->mMainThreadId, "UpdateAndRender should only be called from the main thread");
|
||||
|
||||
// Throttling.
|
||||
if (!m_previousCallTimeForUpdateAndRender.GetValue())
|
||||
{
|
||||
// This is the first call to UpdateAndRender().
|
||||
m_previousCallTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime();
|
||||
}
|
||||
|
||||
const CTimeValue callTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime();
|
||||
const float deltaTimeInSeconds = fabs((callTimeForUpdateAndRender - m_previousCallTimeForUpdateAndRender).GetSeconds());
|
||||
|
||||
// Early-out: We DON'T need to execute UpdateAndRender() at a higher frequency than 30 FPS.
|
||||
const bool shouldThrottle = m_maxDeltaTimeInSeconds > 0.0f && deltaTimeInSeconds < m_maxDeltaTimeInSeconds;
|
||||
|
||||
if (!shouldThrottle)
|
||||
{
|
||||
bool expectedValue = false;
|
||||
if (m_processingLoadScreen.compare_exchange_strong(expectedValue, true))
|
||||
{
|
||||
m_previousCallTimeForUpdateAndRender = callTimeForUpdateAndRender;
|
||||
|
||||
const float updateDeltaTime = (m_fixedDeltaTimeInSeconds == -1.0f) ? deltaTimeInSeconds : m_fixedDeltaTimeInSeconds;
|
||||
|
||||
EBUS_EVENT(LoadScreenUpdateNotificationBus, UpdateAndRender, updateDeltaTime);
|
||||
|
||||
// Some platforms (iOS, OSX) require system events to be pumped in order to update the screen
|
||||
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::PumpSystemEventLoopUntilEmpty);
|
||||
|
||||
m_processingLoadScreen.store(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::GameStart()
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::None)
|
||||
{
|
||||
LoadConfigSettings(s_gameFixedFpsCvarName, s_gameMaxFpsCvarName, s_gameMinimumLoadTimeCvarName);
|
||||
|
||||
const bool usingLoadingThread = IsLoadingThreadEnabled();
|
||||
|
||||
AZ::EBusLogicalResult<bool, AZStd::logical_or<bool>> anyHandled(false);
|
||||
EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyGameLoadStart, usingLoadingThread);
|
||||
|
||||
if (anyHandled.value)
|
||||
{
|
||||
if (usingLoadingThread)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
|
||||
|
||||
GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::Showing;
|
||||
|
||||
// Kick-start the first frame.
|
||||
UpdateAndRender();
|
||||
}
|
||||
|
||||
if (ITimer* timer = GetGlobalEnv()->pTimer)
|
||||
{
|
||||
m_lastStartTime = timer->GetAsyncTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::LevelStart()
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::None)
|
||||
{
|
||||
LoadConfigSettings(s_levelFixedFpsCvarName, s_levelMaxFpsCvarName, s_levelMinimumLoadTimeCvarName);
|
||||
|
||||
const bool usingLoadingThread = IsLoadingThreadEnabled();
|
||||
|
||||
AZ::EBusLogicalResult<bool, AZStd::logical_or<bool>> anyHandled(false);
|
||||
EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyLevelLoadStart, usingLoadingThread);
|
||||
|
||||
if (anyHandled.value)
|
||||
{
|
||||
if (usingLoadingThread)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
|
||||
|
||||
GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::Showing;
|
||||
|
||||
// Kick-start the first frame.
|
||||
UpdateAndRender();
|
||||
}
|
||||
|
||||
if (ITimer* timer = GetGlobalEnv()->pTimer)
|
||||
{
|
||||
m_lastStartTime = timer->GetAsyncTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Pause()
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::Showing)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::Paused;
|
||||
}
|
||||
else if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::PausedMultithreaded;
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Resume()
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::Paused)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::Showing;
|
||||
}
|
||||
else if (m_loadScreenState == LoadScreenState::PausedMultithreaded)
|
||||
{
|
||||
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::Stop()
|
||||
{
|
||||
// If we were actually in a load screen, check if we need to wait longer.
|
||||
if (m_loadScreenState != LoadScreenState::None && m_minimumLoadTimeInSeconds > 0.0f)
|
||||
{
|
||||
if (ITimer* timer = GetGlobalEnv()->pTimer)
|
||||
{
|
||||
CTimeValue currentTime = timer->GetAsyncTime();
|
||||
float timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime);
|
||||
|
||||
while (timeSinceStart < m_minimumLoadTimeInSeconds)
|
||||
{
|
||||
// Simple loop that makes sure the loading screens update but also doesn't consume the whole core.
|
||||
|
||||
if (m_loadScreenState == LoadScreenState::Showing)
|
||||
{
|
||||
EBUS_EVENT(LoadScreenBus, UpdateAndRender);
|
||||
}
|
||||
|
||||
CrySleep(0);
|
||||
|
||||
currentTime = timer->GetAsyncTime();
|
||||
timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
|
||||
{
|
||||
// This will block until the other thread completes.
|
||||
GetGlobalEnv()->pRenderer->StopLoadtimePlayback();
|
||||
}
|
||||
|
||||
if (m_loadScreenState != LoadScreenState::None)
|
||||
{
|
||||
EBUS_EVENT(LoadScreenNotificationBus, NotifyLoadEnd);
|
||||
}
|
||||
|
||||
Reset();
|
||||
|
||||
m_loadScreenState = LoadScreenState::None;
|
||||
}
|
||||
|
||||
bool LoadScreenComponent::IsPlaying()
|
||||
{
|
||||
return m_loadScreenState != LoadScreenState::None;
|
||||
}
|
||||
|
||||
void LoadScreenComponent::LoadtimeUpdate(float deltaTime)
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
|
||||
{
|
||||
EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadUpdate, deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadScreenComponent::LoadtimeRender()
|
||||
{
|
||||
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
|
||||
{
|
||||
EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadRender);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
|
||||
@@ -1,106 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/std/parallel/atomic.h>
|
||||
|
||||
#include <CrySystemBus.h>
|
||||
#include <LoadScreenBus.h>
|
||||
#include <IRenderer.h>
|
||||
|
||||
#if AZ_LOADSCREENCOMPONENT_ENABLED
|
||||
|
||||
/*
|
||||
* This component is responsible for managing the load screen.
|
||||
*/
|
||||
class LoadScreenComponent
|
||||
: public AZ::Component
|
||||
, public CrySystemEventBus::Handler
|
||||
, public LoadScreenBus::Handler
|
||||
, public ILoadtimeCallback
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(LoadScreenComponent, "{97CDBD6C-C621-4427-87C8-10E1B8F947FF}");
|
||||
|
||||
LoadScreenComponent() = default;
|
||||
~LoadScreenComponent() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// AZ::Component interface implementation
|
||||
void Init() override;
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// CrySystemEvents
|
||||
void OnCrySystemInitialized(ISystem&, const SSystemInitParams& params) override;
|
||||
void OnCrySystemShutdown(ISystem&) override;
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// LoadScreenBus interface implementation
|
||||
void UpdateAndRender() override;
|
||||
void GameStart() override;
|
||||
void LevelStart() override;
|
||||
void Pause() override;
|
||||
void Resume() override;
|
||||
void Stop() override;
|
||||
bool IsPlaying() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ILoadtimeCallback interface implementation
|
||||
void LoadtimeUpdate(float deltaTime) override;
|
||||
void LoadtimeRender() override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
inline bool IsLoadingThreadEnabled() const
|
||||
{
|
||||
return m_loadingThreadEnabled != 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
|
||||
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
|
||||
|
||||
private:
|
||||
void Reset();
|
||||
void LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
enum class LoadScreenState
|
||||
{
|
||||
None,
|
||||
Showing,
|
||||
ShowingMultiThreaded,
|
||||
Paused,
|
||||
PausedMultithreaded,
|
||||
};
|
||||
LoadScreenState m_loadScreenState{ LoadScreenState::None };
|
||||
|
||||
float m_fixedDeltaTimeInSeconds{ -1.0f };
|
||||
float m_maxDeltaTimeInSeconds{ -1.0f };
|
||||
float m_minimumLoadTimeInSeconds{ 0.0f };
|
||||
|
||||
CTimeValue m_lastStartTime;
|
||||
CTimeValue m_previousCallTimeForUpdateAndRender;
|
||||
AZStd::atomic_bool m_processingLoadScreen{ false };
|
||||
|
||||
int32_t m_loadingThreadEnabled{ 0 };
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
|
||||
@@ -40,6 +40,4 @@ public:
|
||||
IMemoryAddressRange* (size_t capacity, const char* sName));
|
||||
MOCK_METHOD2(CreatePageMappingHeap,
|
||||
IPageMappingHeap* (size_t addressSpace, const char* sName));
|
||||
MOCK_METHOD0(CreateDefragAllocator,
|
||||
IDefragAllocator*());
|
||||
};
|
||||
|
||||
@@ -286,8 +286,6 @@ public:
|
||||
CRenderObject * (SShaderItem & si, CRenderObject * obj, const SRenderingPassInfo& passInfo, int numPts, int ninds, SVF_P3F_C4B_T2F * &verts, SPipTangents * &tangs, uint16 * &inds, int nAW, const SRendItemSorter& rendItemSorter));
|
||||
MOCK_METHOD0(ForceUpdateGlobalShaderParameters,
|
||||
void());
|
||||
MOCK_METHOD1(EF_SetShaderMissCallback,
|
||||
void(ShaderCacheMissCallback callback));
|
||||
MOCK_METHOD0(EF_GetShaderMissLogPath,
|
||||
const char*());
|
||||
MOCK_METHOD1(EF_GetShaderNames,
|
||||
@@ -334,8 +332,6 @@ public:
|
||||
int(const char* name));
|
||||
MOCK_METHOD3(EF_RenderEnvironmentCubeHDR,
|
||||
bool(int size, Vec3 & Pos, TArray<unsigned short>&vecData));
|
||||
MOCK_METHOD1(EF_CreateRE,
|
||||
IRenderElement * (EDataType edt));
|
||||
MOCK_METHOD1(EF_StartEf,
|
||||
void(const SRenderingPassInfo& passInfo));
|
||||
MOCK_METHOD3(EF_GetObjData,
|
||||
|
||||
@@ -49,18 +49,12 @@ public:
|
||||
int());
|
||||
MOCK_METHOD0(GetLogicalCPUCount,
|
||||
int());
|
||||
MOCK_CONST_METHOD0(GetRenderingDriverName,
|
||||
const char*());
|
||||
MOCK_METHOD1(DumpMemoryUsageStatistics,
|
||||
void(bool));
|
||||
MOCK_METHOD0(Quit,
|
||||
void());
|
||||
MOCK_METHOD1(Relaunch,
|
||||
void(bool bRelaunch));
|
||||
MOCK_CONST_METHOD0(IsQuitting,
|
||||
bool());
|
||||
MOCK_CONST_METHOD0(IsShaderCacheGenMode,
|
||||
bool());
|
||||
MOCK_METHOD1(SerializingFile,
|
||||
void(int mode));
|
||||
MOCK_CONST_METHOD0(IsSerializingFile,
|
||||
@@ -90,8 +84,6 @@ public:
|
||||
ILZ4Decompressor * ());
|
||||
MOCK_METHOD0(GetZStdDecompressor,
|
||||
IZStdDecompressor * ());
|
||||
MOCK_METHOD0(GetPerfHUD,
|
||||
ICryPerfHUD * ());
|
||||
MOCK_METHOD0(GetINotificationNetwork,
|
||||
INotificationNetwork * ());
|
||||
MOCK_METHOD0(GetIViewSystem,
|
||||
@@ -132,12 +124,6 @@ public:
|
||||
ISystemEventDispatcher * ());
|
||||
MOCK_METHOD0(GetIVisualLog,
|
||||
IVisualLog * ());
|
||||
MOCK_METHOD0(GetIFileChangeMonitor,
|
||||
IFileChangeMonitor * ());
|
||||
MOCK_METHOD0(GetHWND,
|
||||
WIN_HWND());
|
||||
MOCK_METHOD0(GetIRenderer,
|
||||
IRenderer * ());
|
||||
MOCK_METHOD0(GetITimer,
|
||||
ITimer * ());
|
||||
MOCK_METHOD0(GetIThreadManager,
|
||||
@@ -150,8 +136,6 @@ public:
|
||||
void(IMaterialEffects * pMaterialEffects));
|
||||
MOCK_METHOD1(SetIOpticsManager,
|
||||
void(IOpticsManager * pOpticsManager));
|
||||
MOCK_METHOD1(SetIFileChangeMonitor,
|
||||
void(IFileChangeMonitor * pFileChangeMonitor));
|
||||
MOCK_METHOD1(SetIVisualLog,
|
||||
void(IVisualLog * pVisualLog));
|
||||
MOCK_METHOD2(DebugStats,
|
||||
@@ -229,8 +213,6 @@ public:
|
||||
void(bool detectResolution));
|
||||
MOCK_METHOD2(SetThreadState,
|
||||
int(ESubsystem subsys, bool bActive));
|
||||
MOCK_METHOD0(CreateSizer,
|
||||
ICrySizer * ());
|
||||
MOCK_CONST_METHOD0(IsPaused,
|
||||
bool());
|
||||
MOCK_METHOD0(GetLocalizationManager,
|
||||
@@ -275,8 +257,6 @@ public:
|
||||
void(bool));
|
||||
MOCK_METHOD1(GetUpdateStats,
|
||||
void(SSystemUpdateStats & stats));
|
||||
MOCK_METHOD0(DumpMemoryCoverage,
|
||||
void());
|
||||
MOCK_METHOD0(GetSystemGlobalState,
|
||||
ESystemGlobalState(void));
|
||||
MOCK_METHOD1(SetSystemGlobalState,
|
||||
|
||||
@@ -162,10 +162,6 @@ typedef uint32 vtx_idx;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_PROFILING_CODE)
|
||||
#define USE_PERFHUD
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_PROFILING_CODE)
|
||||
#define ENABLE_ART_RT_TIME_ESTIMATE
|
||||
#endif
|
||||
|
||||
@@ -1,321 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_RENDELEMENT_H
|
||||
#define CRYINCLUDE_CRYCOMMON_RENDELEMENT_H
|
||||
#pragma once
|
||||
|
||||
|
||||
//=============================================================
|
||||
|
||||
#include "VertexFormats.h"
|
||||
|
||||
class CRendElementBase;
|
||||
struct CRenderChunk;
|
||||
struct PrimitiveGroup;
|
||||
class CShader;
|
||||
struct SShaderTechnique;
|
||||
class CParserBin;
|
||||
struct SParserFrame;
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Vertex
|
||||
{
|
||||
class Format;
|
||||
}
|
||||
}
|
||||
|
||||
enum EDataType
|
||||
{
|
||||
eDATA_Unknown = 0,
|
||||
eDATA_Sky,
|
||||
eDATA_Beam,
|
||||
eDATA_ClientPoly,
|
||||
eDATA_Flare,
|
||||
eDATA_Terrain,
|
||||
eDATA_SkyZone,
|
||||
eDATA_Mesh,
|
||||
eDATA_Imposter,
|
||||
eDATA_LensOptics,
|
||||
eDATA_FarTreeSprites_Deprecated,
|
||||
eDATA_OcclusionQuery,
|
||||
eDATA_Particle,
|
||||
eDATA_GPUParticle,
|
||||
eDATA_PostProcess,
|
||||
eDATA_HDRProcess,
|
||||
eDATA_Cloud,
|
||||
eDATA_HDRSky,
|
||||
eDATA_FogVolume,
|
||||
eDATA_WaterVolume,
|
||||
eDATA_WaterOcean,
|
||||
eDATA_VolumeObject,
|
||||
eDATA_PrismObject, // normally this would be #if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) but we keep it to get consistent numbers for serialization
|
||||
eDATA_DeferredShading,
|
||||
eDATA_GameEffect,
|
||||
eDATA_BreakableGlass,
|
||||
eDATA_GeomCache,
|
||||
eDATA_Gem,
|
||||
};
|
||||
|
||||
#include <Cry_Color.h>
|
||||
|
||||
//=======================================================
|
||||
|
||||
#define FCEF_TRANSFORM 1
|
||||
#define FCEF_DIRTY 2
|
||||
#define FCEF_NODEL 4
|
||||
#define FCEF_DELETED 8
|
||||
|
||||
#define FCEF_MODIF_TC 0x10
|
||||
#define FCEF_MODIF_VERT 0x20
|
||||
#define FCEF_MODIF_COL 0x40
|
||||
#define FCEF_MODIF_MASK 0xf0
|
||||
|
||||
#define FCEF_UPDATEALWAYS 0x100
|
||||
#define FCEF_ALLOC_CUST_FLOAT_DATA 0x200
|
||||
#define FCEF_MERGABLE 0x400
|
||||
|
||||
#define FCEF_SKINNED 0x800
|
||||
#define FCEF_PRE_DRAW_DONE 0x1000
|
||||
|
||||
#define FGP_NOCALC 1
|
||||
#define FGP_SRC 2
|
||||
#define FGP_REAL 4
|
||||
#define FGP_WAIT 8
|
||||
|
||||
#define FGP_STAGE_SHIFT 0x10
|
||||
|
||||
#define MAX_CUSTOM_TEX_BINDS_NUM 2
|
||||
|
||||
struct SGeometryInfo;
|
||||
class CRendElement;
|
||||
|
||||
struct IRenderElementDelegate
|
||||
{
|
||||
virtual void mfPrepare(bool bCheckOverflow) = 0;
|
||||
virtual bool mfDraw(CShader* shader, SShaderPass* pass) = 0;
|
||||
virtual bool mfSetSampler([[maybe_unused]] int customId, [[maybe_unused]] int nTUnit, [[maybe_unused]] int nTState, [[maybe_unused]] int nTexMaterialSlot, [[maybe_unused]] int nSUnit) { return true; };
|
||||
};
|
||||
|
||||
struct IRenderElement
|
||||
{
|
||||
virtual int mfGetMatId() = 0;
|
||||
virtual uint16 mfGetFlags() = 0;
|
||||
virtual void mfSetFlags(uint16 fl) = 0;
|
||||
virtual void mfUpdateFlags(uint16 fl) = 0;
|
||||
virtual void mfClearFlags(uint16 fl) = 0;
|
||||
virtual void mfPrepare(bool bCheckOverflow) = 0;
|
||||
virtual void mfCenter(Vec3& centr, CRenderObject* pObj) = 0;
|
||||
virtual void mfGetBBox(Vec3& vMins, Vec3& vMaxs) = 0;
|
||||
virtual void mfReset() = 0;
|
||||
virtual void mfGetPlane(Plane_tpl<f32>& pl) = 0;
|
||||
virtual void mfExport(struct SShaderSerializeContext& SC) = 0;
|
||||
virtual void mfImport(struct SShaderSerializeContext& SC, uint32& offset) = 0;
|
||||
virtual void mfPrecache(const SShaderItem& SH) = 0;
|
||||
virtual bool mfIsHWSkinned() = 0;
|
||||
virtual bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) = 0;
|
||||
virtual bool mfUpdate(int Flags, bool bTessellation = false) = 0;
|
||||
virtual bool mfCompile(CParserBin& Parser, SParserFrame& Frame) = 0;
|
||||
virtual bool mfDraw(CShader* ef, SShaderPass* sfm) = 0;
|
||||
virtual bool mfPreDraw(SShaderPass* sl) = 0;
|
||||
virtual bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) = 0;
|
||||
virtual void mfSetDelegate(IRenderElementDelegate* pDelegate) = 0;
|
||||
virtual IRenderElementDelegate* mfGetDelegate() = 0;
|
||||
virtual CRenderChunk* mfGetMatInfo() = 0;
|
||||
virtual TRenderChunkArray* mfGetMatInfoList() = 0;
|
||||
virtual void* mfGetPointer(ESrcPointer ePT, int* Stride, EParamType Type, ESrcPointer Dst, int Flags) = 0;
|
||||
virtual AZ::Vertex::Format GetVertexFormat() const = 0;
|
||||
virtual void* GetCustomData() const = 0;
|
||||
virtual int GetCustomTexBind(int i) const = 0;
|
||||
virtual CRendElementBase* mfCopyConstruct() = 0;
|
||||
virtual EDataType mfGetType() = 0;
|
||||
virtual int Size() = 0;
|
||||
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;
|
||||
|
||||
};
|
||||
|
||||
class CRendElement
|
||||
{
|
||||
public:
|
||||
static CRendElement m_RootGlobal;
|
||||
static CRendElement m_RootRelease[];
|
||||
CRendElement* m_NextGlobal;
|
||||
CRendElement* m_PrevGlobal;
|
||||
|
||||
EDataType m_Type;
|
||||
|
||||
protected:
|
||||
virtual void UnlinkGlobal()
|
||||
{
|
||||
if (!m_NextGlobal || !m_PrevGlobal)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_NextGlobal->m_PrevGlobal = m_PrevGlobal;
|
||||
m_PrevGlobal->m_NextGlobal = m_NextGlobal;
|
||||
m_NextGlobal = m_PrevGlobal = NULL;
|
||||
}
|
||||
|
||||
virtual void LinkGlobal(CRendElement* Before)
|
||||
{
|
||||
if (m_NextGlobal || m_PrevGlobal)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_NextGlobal = Before->m_NextGlobal;
|
||||
Before->m_NextGlobal->m_PrevGlobal = this;
|
||||
Before->m_NextGlobal = this;
|
||||
m_PrevGlobal = Before;
|
||||
}
|
||||
|
||||
public:
|
||||
CRendElement();
|
||||
virtual ~CRendElement();
|
||||
virtual void Release(bool bForce = false);
|
||||
virtual const char* mfTypeString();
|
||||
virtual void mfSetType(EDataType t) { m_Type = t; }
|
||||
virtual void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const {}
|
||||
virtual int Size() { return 0; }
|
||||
|
||||
static void ShutDown();
|
||||
static void Tick();
|
||||
static void Cleanup();
|
||||
};
|
||||
|
||||
class CRendElementBase
|
||||
: public CRendElement
|
||||
, public IRenderElement
|
||||
{
|
||||
public:
|
||||
uint16 m_Flags;
|
||||
uint16 m_nFrameUpdated;
|
||||
|
||||
public:
|
||||
void* m_CustomData;
|
||||
int m_CustomTexBind[MAX_CUSTOM_TEX_BINDS_NUM];
|
||||
|
||||
struct SGeometryStreamInfo
|
||||
{
|
||||
const void* pStream;
|
||||
int nOffset;
|
||||
int nStride;
|
||||
};
|
||||
struct SGeometryInfo
|
||||
{
|
||||
uint32 bonesRemapGUID; // Input paremeter to fetch correct skinning stream.
|
||||
|
||||
int primitiveType; //!< \see eRenderPrimitiveType
|
||||
AZ::Vertex::Format vertexFormat;
|
||||
uint32 streamMask;
|
||||
|
||||
int32 nFirstIndex;
|
||||
int32 nNumIndices;
|
||||
uint32 nFirstVertex;
|
||||
uint32 nNumVertices;
|
||||
|
||||
uint32 nMaxVertexStreams;
|
||||
|
||||
SGeometryStreamInfo indexStream;
|
||||
SGeometryStreamInfo vertexStream[VSF_NUM];
|
||||
|
||||
void* pTessellationAdjacencyBuffer;
|
||||
void* pSkinningExtraBonesBuffer;
|
||||
};
|
||||
|
||||
public:
|
||||
CRendElementBase();
|
||||
virtual ~CRendElementBase();
|
||||
|
||||
|
||||
virtual void mfPrepare(bool bCheckOverflow) override
|
||||
{
|
||||
if (m_delegate)
|
||||
{
|
||||
m_delegate->mfPrepare(bCheckOverflow);
|
||||
}
|
||||
}
|
||||
bool mfDraw(CShader* ef, SShaderPass* sfm) override { return m_delegate ? m_delegate->mfDraw(ef, sfm) : true; }
|
||||
bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) override { return m_delegate ? m_delegate->mfSetSampler(customId, nTUnit, nTState, nTexMaterialSlot, nSUnit) : false; }
|
||||
void mfSetDelegate(IRenderElementDelegate* pDelegate) override { m_delegate = pDelegate; }
|
||||
IRenderElementDelegate* mfGetDelegate() { return m_delegate; }
|
||||
|
||||
EDataType mfGetType() override { return m_Type; };
|
||||
|
||||
CRenderChunk* mfGetMatInfo() override { return nullptr; }
|
||||
TRenderChunkArray* mfGetMatInfoList() override { return nullptr; }
|
||||
int mfGetMatId() override { return -1; }
|
||||
void mfReset() override {};
|
||||
CRendElementBase* mfCopyConstruct() override;
|
||||
void mfCenter(Vec3& centr, CRenderObject* pObj) override;
|
||||
|
||||
bool mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unused]] SParserFrame& Frame) override { return false; }
|
||||
bool mfPreDraw([[maybe_unused]] SShaderPass* sl) override { return true; }
|
||||
bool mfUpdate([[maybe_unused]] int Flags, [[maybe_unused]] bool bTessellation = false) override { return true; }
|
||||
void mfPrecache([[maybe_unused]] const SShaderItem& SH) override {}
|
||||
void mfExport([[maybe_unused]] struct SShaderSerializeContext& SC) override { CryFatalError("mfExport has not been implemented for this render element type"); }
|
||||
void mfImport([[maybe_unused]] struct SShaderSerializeContext& SC, [[maybe_unused]] uint32& offset) override { CryFatalError("mfImport has not been implemented for this render element type"); }
|
||||
void mfGetPlane(Plane_tpl<f32>& pl) override;
|
||||
void* mfGetPointer([[maybe_unused]] ESrcPointer ePT, [[maybe_unused]] int* Stride, [[maybe_unused]] EParamType Type, [[maybe_unused]] ESrcPointer Dst, [[maybe_unused]] int Flags) override { return nullptr; }
|
||||
|
||||
uint16 mfGetFlags() override { return m_Flags; }
|
||||
void mfSetFlags(uint16 fl) override { m_Flags = fl; }
|
||||
void mfUpdateFlags(uint16 fl) override { m_Flags |= fl; }
|
||||
void mfClearFlags(uint16 fl) override { m_Flags &= ~fl; }
|
||||
bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) override
|
||||
{
|
||||
if (nFrame != m_nFrameUpdated || (m_Flags & (FCEF_DIRTY | FCEF_SKINNED | FCEF_UPDATEALWAYS)))
|
||||
{
|
||||
m_nFrameUpdated = nFrame;
|
||||
return mfUpdate(Flags, bTessellation);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void mfGetBBox(Vec3& vMins, Vec3& vMaxs) override
|
||||
{
|
||||
vMins.Set(0, 0, 0);
|
||||
vMaxs.Set(0, 0, 0);
|
||||
}
|
||||
bool mfIsHWSkinned() override { return false; }
|
||||
int Size() override { return 0; }
|
||||
void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const override {}
|
||||
AZ::Vertex::Format GetVertexFormat() const override { return AZ::Vertex::Format(eVF_Unknown); };
|
||||
virtual bool GetGeometryInfo([[maybe_unused]] SGeometryInfo& streams) { return false; }
|
||||
void Draw([[maybe_unused]] CRenderObject* pObj, [[maybe_unused]] const struct SGraphicsPiplinePassContext& ctx) {};
|
||||
void* GetCustomData() const { return m_CustomData; }
|
||||
int GetCustomTexBind(int index) const { return m_CustomTexBind[index]; }
|
||||
|
||||
protected:
|
||||
IRenderElementDelegate * m_delegate = nullptr;
|
||||
};
|
||||
|
||||
#include "CREMesh.h"
|
||||
#include "CRESky.h"
|
||||
#include "CREOcclusionQuery.h"
|
||||
#include "CREImposter.h"
|
||||
#include "CREBaseCloud.h"
|
||||
#include "CREPostProcess.h"
|
||||
#include "CREFogVolume.h"
|
||||
#include "CREWaterVolume.h"
|
||||
#include "CREWaterOcean.h"
|
||||
#include "CREVolumeObject.h"
|
||||
#include "CREGameEffect.h"
|
||||
#include "CREGeomCache.h"
|
||||
|
||||
#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
|
||||
#include "CREPrismObject.h"
|
||||
#endif // EXCLUDE_DOCUMENTATION_PURPOSE
|
||||
|
||||
//==========================================================
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_RENDELEMENT_H
|
||||
@@ -1,512 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H
|
||||
#define CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H
|
||||
#pragma once
|
||||
|
||||
#include <ISoftCodeMgr.h> // <> required for Interfuscator
|
||||
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
|
||||
// Internal: Used by SC types to auto-remove themselves from their TypeRegistrar on destruction.
|
||||
struct InstanceTracker
|
||||
{
|
||||
InstanceTracker()
|
||||
: m_pRegistrar()
|
||||
{}
|
||||
|
||||
~InstanceTracker()
|
||||
{
|
||||
if (m_pRegistrar)
|
||||
{
|
||||
m_pRegistrar->RemoveInstance(this);
|
||||
}
|
||||
}
|
||||
|
||||
void SetRegistrar(ITypeRegistrar* pRegistrar)
|
||||
{
|
||||
m_pRegistrar = pRegistrar;
|
||||
}
|
||||
|
||||
ITypeRegistrar* m_pRegistrar; // Valid if created by a registrar, otherwise NULL
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
|
||||
// Include this for SEH support
|
||||
#include <excpt.h>
|
||||
|
||||
/*
|
||||
Used to declare the interface as having an associated TypeLibrary.
|
||||
Usage:
|
||||
struct IMyInterface
|
||||
{
|
||||
DECLARE_TYPELIB(IMyInterface);
|
||||
*/
|
||||
#define DECLARE_TYPELIB(IName) \
|
||||
static void VisitMembers(IExchanger & ex) {} \
|
||||
typedef CTypeLibrary<IName> TLibrary
|
||||
|
||||
/*
|
||||
Exposes a class to a TypeLibrary for registration.
|
||||
Usage:
|
||||
class MyThing : public IThing
|
||||
{
|
||||
DECLARE_TYPE(MyThing, IThing);
|
||||
...
|
||||
*/
|
||||
#define DECLARE_TYPE(TName, TSuperType) \
|
||||
public: \
|
||||
void VisitMembers(IExchanger & ex) { TSuperType::VisitMembers(ex); VisitMember<__START_MEMBERS>(ex); } \
|
||||
private: \
|
||||
friend class TypeRegistrar<TName>; \
|
||||
static const size_t __START_MEMBERS = __COUNTER__ + 1; \
|
||||
template <size_t IDX> \
|
||||
void VisitMember(IExchanger & exchanger) {} \
|
||||
InstanceTracker __instanceTracker
|
||||
|
||||
#ifdef SOFTCODE
|
||||
#define _EXPORT_TYPE_LIB(Interface) \
|
||||
extern "C" ITypeLibrary * GetTypeLibrary() { return CTypeLibrary<Interface>::Instance(); }
|
||||
#else
|
||||
#define _EXPORT_TYPE_LIB(Interface)
|
||||
#endif
|
||||
|
||||
// Internal: Outputs the specialized method template for the member at index
|
||||
#define _SOFT_MEMBER_VISITOR(member, index) \
|
||||
template <> \
|
||||
void VisitMember<index>(IExchanger & ex) { ex.Visit(#member, member); VisitMember<index + 1>(ex); }
|
||||
|
||||
/*
|
||||
Used to expose a class member to SoftCoding (to allow run-time member exchange)
|
||||
If SoftCode is disabled this does nothing and simple emits the member.
|
||||
For array types, use SOFT_ARRAY() instead or use AZStd::array which allows assignment.
|
||||
Usage: std::vector<string> SOFT(m_myStrings);
|
||||
*/
|
||||
#define SOFT(member) \
|
||||
member; \
|
||||
_SOFT_MEMBER_VISITOR(member, __COUNTER__)
|
||||
|
||||
/*
|
||||
Used to expose a primitive array type to SoftCoding.
|
||||
Declare it directly after the member.
|
||||
NOTE: It's cleaner to convert the member to AZStd::array as
|
||||
this avoid having to use this special case while preserving semantics.
|
||||
Usage:
|
||||
ColorB m_colors[20];
|
||||
SOFT_ARRAY(m_colors);
|
||||
*/
|
||||
#define SOFT_ARRAY(arrayMember) _SOFT_MEMBER_VISITOR(arrayMember, __COUNTER__)
|
||||
|
||||
// Internal: Executes given lambda in an SEH try block.
|
||||
template <typename TLambda>
|
||||
void SoftCodeTry(TLambda& lambda)
|
||||
{
|
||||
__try
|
||||
{
|
||||
lambda();
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Internal: Used by TypeRegistry. Use SOFTCODE_RETRY() for user code.
|
||||
#define SOFTCODE_TRY(exp) SoftCodeTry([&](){ exp; })
|
||||
#define SOFTCODE_TRY_BLOCK SoftCodeTry([&]() {
|
||||
#define SOFTCODE_TRY_END });
|
||||
|
||||
/*
|
||||
Internal: Attempt a given lambda functor. In the even on an exception execution will pause
|
||||
to allow the user to provide a replacement implementation for the failing instance.
|
||||
Usage: See SOFTCODE_RETRY & SOFTCODE_RETRY_BLOCK below.
|
||||
*/
|
||||
template <typename TPtr, typename TLambda>
|
||||
void SoftCodeRetry(TPtr& pointer, TLambda& lambda)
|
||||
{
|
||||
bool complete = false;
|
||||
while (pointer && !complete)
|
||||
{
|
||||
__try
|
||||
{
|
||||
lambda();
|
||||
complete = true;
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
if (gEnv->pSoftCodeMgr)
|
||||
{
|
||||
pointer = reinterpret_cast<TPtr>(gEnv->pSoftCodeMgr->WaitForUpdate(pointer));
|
||||
}
|
||||
}
|
||||
}
|
||||
;
|
||||
}
|
||||
|
||||
/*
|
||||
Attempts to call an expression based the given pointer.
|
||||
If a Structured Exception is raised the thread will wait for a replacement of
|
||||
the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised.
|
||||
|
||||
Usage: SOFTCODE_RETRY(pThing, (pThing->Update(frameTime))); // Same as pThing->Update(frameTime);
|
||||
*/
|
||||
#define SOFTCODE_RETRY(pointer, exp) SoftCodeRetry(pointer, [&](){ exp; })
|
||||
|
||||
/*
|
||||
Attempts to call an expression based the given pointer.
|
||||
If a Structured Exception is raised the thread will wait for a replacement of
|
||||
the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised.
|
||||
|
||||
Usage:
|
||||
SOFTCODE_RETRY_BLOCK(pThing)
|
||||
{
|
||||
pSomething = pThing->GetSomething();
|
||||
}
|
||||
SOFTCODE_RETRY_END
|
||||
*/
|
||||
#define SOFTCODE_RETRY_BLOCK(pointer) SoftCodeRetry(pointer, [&]() {
|
||||
#define SOFTCODE_RETRY_END });
|
||||
|
||||
#else // !SOFTCODE_ENABLED ...
|
||||
|
||||
// IMPORTANT: Docs for these macros are found above.
|
||||
|
||||
#define DECLARE_TYPELIB(IName) \
|
||||
typedef CTypeLibrary<IName> TLibrary
|
||||
|
||||
#define DECLARE_TYPE(TName, TSuperType) \
|
||||
private: \
|
||||
friend class TypeRegistrar<TName>;
|
||||
|
||||
#define _EXPORT_TYPE_LIB(Interface)
|
||||
|
||||
#define SOFT(member) member
|
||||
#define SOFT_ARRAY(arrayMember)
|
||||
|
||||
#define SOFTCODE_TRY(exp) (exp)
|
||||
#define SOFTCODE_TRY_BLOCK {
|
||||
#define SOFTCODE_TRY_END };
|
||||
|
||||
#define SOFTCODE_RETRY(pointer, exp) (exp)
|
||||
#define SOFTCODE_RETRY_BLOCK(pointer) {
|
||||
#define SOFTCODE_RETRY_END };
|
||||
|
||||
#endif // !SOFTCODE_ENABLED
|
||||
|
||||
/*
|
||||
Implements registration for a type to a TypeLibrary.
|
||||
Usage:
|
||||
// MyThing.cpp
|
||||
DECLARE_TYPE(MyThing);
|
||||
*/
|
||||
#define IMPLEMENT_TYPE(TName) \
|
||||
static TypeRegistrar<TName> s_register##TName(#TName)
|
||||
|
||||
/*
|
||||
Provides the singleton for the TypeLibrary implementation.
|
||||
Also exports the accessors function for SoftCode builds.
|
||||
Usage:
|
||||
// ThingLibrary.cpp
|
||||
IMPLEMENT_TYPELIB(IThing, "Things")
|
||||
*/
|
||||
#define IMPLEMENT_TYPELIB(Interface, Name) \
|
||||
_EXPORT_TYPE_LIB(Interface) \
|
||||
template <> \
|
||||
CTypeLibrary<Interface>* CTypeLibrary<Interface>::Instance() \
|
||||
{ \
|
||||
static CTypeLibrary<Interface> s_instance(Name); \
|
||||
return &s_instance; \
|
||||
}
|
||||
|
||||
/*
|
||||
Internal: Used to register a type with a TypeLibrary.
|
||||
Also provides instance construction (factory) access.
|
||||
For SC builds it also provides copying and instance tracking.
|
||||
*/
|
||||
template <typename T>
|
||||
class TypeRegistrar
|
||||
: public ITypeRegistrar
|
||||
{
|
||||
public:
|
||||
TypeRegistrar(const char* name)
|
||||
: m_name(name)
|
||||
{
|
||||
typedef typename T::TLibrary TLib;
|
||||
TLib::Instance()->RegisterType(this);
|
||||
}
|
||||
|
||||
virtual const char* GetName() const { return m_name; }
|
||||
|
||||
virtual void* CreateInstance()
|
||||
{
|
||||
T* pInstance = NULL;
|
||||
|
||||
SOFTCODE_TRY_BLOCK
|
||||
{
|
||||
pInstance = ConstructInstance();
|
||||
}
|
||||
SOFTCODE_TRY_END
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
RegisterInstance(pInstance);
|
||||
}
|
||||
|
||||
return pInstance;
|
||||
}
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
virtual size_t InstanceCount() const
|
||||
{
|
||||
return m_instances.size();
|
||||
}
|
||||
|
||||
virtual void RemoveInstance(InstanceTracker* pTracker)
|
||||
{
|
||||
T* pInstance = GetInstanceFromTracker(pTracker);
|
||||
TInstanceVec::iterator iter(std::find(m_instances.begin(), m_instances.end(), pInstance));
|
||||
std::swap(*iter, m_instances.back());
|
||||
m_instances.pop_back();
|
||||
}
|
||||
|
||||
virtual bool ExchangeInstances(IExchanger& exchanger)
|
||||
{
|
||||
if (exchanger.IsLoading())
|
||||
{
|
||||
const size_t instanceCount = exchanger.InstanceCount();
|
||||
|
||||
// Ensure we have the correct number of instances
|
||||
if (m_instances.size() != instanceCount)
|
||||
{
|
||||
// TODO: Destroy any existing instances
|
||||
for (size_t i = 0; i < instanceCount; ++i)
|
||||
{
|
||||
if (!CreateInstance())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool complete = false;
|
||||
SOFTCODE_TRY_BLOCK
|
||||
{
|
||||
for (std::vector<T*>::iterator iter(m_instances.begin()); iter != m_instances.end(); ++iter)
|
||||
{
|
||||
T* pInstance = *iter;
|
||||
if (exchanger.BeginInstance(pInstance))
|
||||
{
|
||||
// Exchanges the members of pInstance as defined in T
|
||||
// Should also exchange members of parent types
|
||||
pInstance->VisitMembers(exchanger);
|
||||
}
|
||||
}
|
||||
complete = true;
|
||||
}
|
||||
SOFTCODE_TRY_END
|
||||
|
||||
return complete;
|
||||
}
|
||||
|
||||
virtual bool DestroyInstances()
|
||||
{
|
||||
bool complete = false;
|
||||
SOFTCODE_TRY_BLOCK
|
||||
{
|
||||
while (!m_instances.empty())
|
||||
{
|
||||
delete m_instances.back();
|
||||
// NOTE: No need to pop_back() as already done by the InstanceTracker via RemoveInstance()
|
||||
}
|
||||
complete = true;
|
||||
}
|
||||
SOFTCODE_TRY_END
|
||||
|
||||
return complete;
|
||||
}
|
||||
|
||||
|
||||
virtual bool HasInstance(void* pInstance) const
|
||||
{
|
||||
return std::find(m_instances.begin(), m_instances.end(), pInstance) != m_instances.end();
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
void RegisterInstance(T* pInstance)
|
||||
{
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
pInstance->__instanceTracker.SetRegistrar(this);
|
||||
m_instances.push_back(pInstance);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
// Util: Avoids having to redundantly store the instance address in the tracker
|
||||
T* GetInstanceFromTracker(InstanceTracker* pTracker)
|
||||
{
|
||||
ptrdiff_t trackerOffset = reinterpret_cast<ptrdiff_t>(&((static_cast<T*>(0))->__instanceTracker));
|
||||
return reinterpret_cast<T*>(reinterpret_cast<char*>(pTracker) - trackerOffset);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Needed to avoid C2712 due to lack of stack unwind within SEH try blocks
|
||||
T* ConstructInstance()
|
||||
{
|
||||
return new T();
|
||||
}
|
||||
|
||||
private:
|
||||
const char* m_name; // Name of the type
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
typedef std::vector<T*> TInstanceVec;
|
||||
TInstanceVec m_instances; // Tracks the active instances (SC only)
|
||||
#endif
|
||||
};
|
||||
|
||||
/*
|
||||
Provides factory creation support for a set of types that
|
||||
derive from a single interface T. Users need to provide a
|
||||
specialization of the static CTypeLibrary<T>* Instance() member
|
||||
in a cpp file to provide the singleton instance.
|
||||
*/
|
||||
template <typename T>
|
||||
class CTypeLibrary
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
: public ITypeLibrary
|
||||
#endif
|
||||
{
|
||||
public:
|
||||
CTypeLibrary(const char* name)
|
||||
: m_name(name)
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
, m_pOverrideLib()
|
||||
, m_overrideActive()
|
||||
, m_registered()
|
||||
#endif
|
||||
{
|
||||
}
|
||||
|
||||
// Implemented in the export cpp
|
||||
static CTypeLibrary<T>* Instance();
|
||||
|
||||
void RegisterType(ITypeRegistrar* pType)
|
||||
{
|
||||
m_typeMap[pType->GetName()] = pType;
|
||||
}
|
||||
|
||||
// The global identifier for this library module
|
||||
/*virtual*/ const char* GetName() { return m_name; }
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
virtual void* CreateInstanceVoid(const char* typeName)
|
||||
{
|
||||
return CreateInstance(typeName);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Generic creation function
|
||||
T* CreateInstance(const char* typeName)
|
||||
{
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
RegisterWithSoftCode();
|
||||
|
||||
// If override is enabled, use it
|
||||
if (m_pOverrideLib)
|
||||
{
|
||||
return reinterpret_cast<T*>(m_pOverrideLib->CreateInstanceVoid(typeName));
|
||||
}
|
||||
#endif
|
||||
|
||||
TTypeMap::const_iterator typeIter(m_typeMap.find(typeName));
|
||||
if (typeIter != m_typeMap.end())
|
||||
{
|
||||
ITypeRegistrar* pRegistrar = typeIter->second;
|
||||
return reinterpret_cast<T*>(pRegistrar->CreateInstance());
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
// Indicates CreateInstance requests should be forwarded to the specified lib
|
||||
virtual void SetOverride(ITypeLibrary* pOverrideLib)
|
||||
{
|
||||
m_pOverrideLib = pOverrideLib;
|
||||
}
|
||||
|
||||
virtual size_t GetTypes(ITypeRegistrar** ppTypes, size_t& count) const
|
||||
{
|
||||
size_t returnedCount = 0;
|
||||
|
||||
if (ppTypes && count >= m_typeMap.size())
|
||||
{
|
||||
for (TTypeMap::const_iterator iter(m_typeMap.begin()); iter != m_typeMap.end(); ++iter)
|
||||
{
|
||||
*ppTypes = iter->second;
|
||||
++ppTypes;
|
||||
++returnedCount;
|
||||
}
|
||||
}
|
||||
|
||||
count = m_typeMap.size();
|
||||
return returnedCount;
|
||||
}
|
||||
|
||||
// Inform the Mgr of this Library and allow it to set an override
|
||||
inline void RegisterWithSoftCode()
|
||||
{
|
||||
// Only register built-in types, SC types are handled directly by
|
||||
// the SoftCodeMgr, so there's no need to auto-register.
|
||||
#ifndef SOFTCODE
|
||||
if (!m_registered)
|
||||
{
|
||||
if (ISoftCodeMgr* pSoftCodeMgr = gEnv->pSoftCodeMgr)
|
||||
{
|
||||
pSoftCodeMgr->RegisterLibrary(this);
|
||||
}
|
||||
|
||||
m_registered = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
typedef AZStd::basic_string<char, AZStd::char_traits<char>, AZ::AZStdAlloc<CryLegacySTLAllocator>> TypeString;
|
||||
typedef AZStd::map<TypeString, ITypeRegistrar*, AZStd::less<TypeString>, AZ::AZStdAlloc<CryLegacySTLAllocator>> TTypeMap;
|
||||
TTypeMap m_typeMap;
|
||||
|
||||
// The name for this TypeLibrary used during SC registration
|
||||
const char* m_name;
|
||||
|
||||
#ifdef SOFTCODE_ENABLED
|
||||
// Used to patch in a new TypeLib at run-time
|
||||
ITypeLibrary* m_pOverrideLib;
|
||||
// True when the owning object system enables the override
|
||||
bool m_overrideActive;
|
||||
// True when registration with SoftCodeMgr has been attempted
|
||||
bool m_registered;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H
|
||||
@@ -20,13 +20,9 @@ set(FILES
|
||||
ICmdLine.h
|
||||
IColorGradingController.h
|
||||
IConsole.h
|
||||
ICryMiniGUI.h
|
||||
IDeferredCollisionEvent.h
|
||||
IDefragAllocator.h
|
||||
IEngineModule.h
|
||||
IEntityRenderState.h
|
||||
IEntityRenderState_info.cpp
|
||||
IFileChangeMonitor.h
|
||||
IFlares.h
|
||||
IFont.h
|
||||
IFunctorBase.h
|
||||
@@ -51,8 +47,6 @@ set(FILES
|
||||
IMiniLog.h
|
||||
IMovieSystem.h
|
||||
INotificationNetwork.h
|
||||
IOverloadSceneManager.h
|
||||
IPerfHud.h
|
||||
IPhysics.h
|
||||
IPhysicsDebugRenderer.h
|
||||
IPostEffectGroup.h
|
||||
@@ -109,7 +103,6 @@ set(FILES
|
||||
FunctorBaseMember.h
|
||||
stridedptr.h
|
||||
Options.h
|
||||
CREGeomCache.h
|
||||
SerializationTypes.h
|
||||
CryEndian.h
|
||||
CryRandomInternal.h
|
||||
@@ -205,7 +198,6 @@ set(FILES
|
||||
TimeValue_info.h
|
||||
TypeInfo_decl.h
|
||||
TypeInfo_impl.h
|
||||
TypeLibrary.h
|
||||
UnalignedBlit.h
|
||||
UnicodeBinding.h
|
||||
UnicodeEncoding.h
|
||||
@@ -222,18 +214,6 @@ set(FILES
|
||||
PakLoadDataUtils.cpp
|
||||
PakLoadDataUtils.h
|
||||
TPool.h
|
||||
CREBaseCloud.h
|
||||
CREFogVolume.h
|
||||
CREGameEffect.h
|
||||
CREImposter.h
|
||||
CREMesh.h
|
||||
CREOcclusionQuery.h
|
||||
CREPostProcess.h
|
||||
CRESky.h
|
||||
CREVolumeObject.h
|
||||
CREWaterOcean.h
|
||||
CREWaterVolume.h
|
||||
RendElement.h
|
||||
Cry_Matrix33.h
|
||||
Cry_Matrix34.h
|
||||
Cry_Matrix44.h
|
||||
@@ -280,8 +260,6 @@ set(FILES
|
||||
Linux_Win32Wrapper.h
|
||||
LinuxSpecific.h
|
||||
LoadScreenBus.h
|
||||
LoadScreenComponent.cpp
|
||||
LoadScreenComponent.h
|
||||
MacSpecific.h
|
||||
platform.h
|
||||
platform_impl.cpp
|
||||
@@ -478,7 +456,6 @@ set(FILES
|
||||
Terrain/Bus/TerrainRendererBus.h
|
||||
Terrain/Bus/HeightmapDataBus.h
|
||||
Terrain/Bus/TerrainProviderBus.h
|
||||
CREPrismObject.h
|
||||
StaticInstance.h
|
||||
Pak/CryPakUtils.h
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user