diff --git a/Code/Editor/Util/ImagePainter.cpp b/Code/Editor/Util/ImagePainter.cpp deleted file mode 100644 index 37cf5d000c..0000000000 --- a/Code/Editor/Util/ImagePainter.cpp +++ /dev/null @@ -1,350 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -#include "EditorDefs.h" - -#include "ImagePainter.h" - -// Editor -#include "Terrain/Heightmap.h" -#include "Terrain/Layer.h" - -SEditorPaintBrush::SEditorPaintBrush(CHeightmap& rHeightmap, CLayer& rLayer, - const bool bMaskByLayerSettings, const uint32 dwLayerIdMask, const bool bFlood) - : bBlended(true) - , m_rHeightmap(rHeightmap) - , m_rLayer(rLayer) - , m_cFilterColor(1, 1, 1) - , m_dwLayerIdMask(dwLayerIdMask) - , m_bFlood(bFlood) -{ - if (bMaskByLayerSettings) - { - m_fMinAltitude = m_rLayer.GetLayerStart(); - m_fMaxAltitude = m_rLayer.GetLayerEnd(); - m_fMinSlope = tan(m_rLayer.GetLayerMinSlopeAngle() / 90.1f * g_PI / 2.0f); // 0..90 -> 0..~1/0 - m_fMaxSlope = tan(m_rLayer.GetLayerMaxSlopeAngle() / 90.1f * g_PI / 2.0f); // 0..90 -> 0..~1/0 - } - else - { - m_fMinAltitude = -FLT_MAX; - m_fMaxAltitude = FLT_MAX; - m_fMinSlope = 0; - m_fMaxSlope = FLT_MAX; - } -} - -float SEditorPaintBrush::GetMask(const float fX, const float fY) const -{ - // Our expectation is that fX and fY are values of [0, 1) (i.e. includes 0, excludes 1). - // We're mapping this back to an int range where the width & height are generally powers of 2. So for example, we're mapping to 0 - 1023. - // To preserve maximum precision in our floats, and for ease of understanding, we're going to expect that our floats actually represent - // the 0 - 1024 range (i.e. 1 is 1024, not 1023), so that way each increment of a float is 1/1024 instead of 1/1023. This means that a value - // of 1 that's passed in is off the right edge of our range and technically invalid, so we'll just clamp if that happens. - int iX = AZStd::clamp(static_cast(fX * m_rHeightmap.GetWidth()), static_cast(0), static_cast(m_rHeightmap.GetWidth() - 1)); - int iY = AZStd::clamp(static_cast(fY * m_rHeightmap.GetHeight()), static_cast(0), static_cast(m_rHeightmap.GetHeight() - 1)); - - float fAltitude = m_rHeightmap.GetZInterpolated(fX * m_rHeightmap.GetWidth(), fY * m_rHeightmap.GetHeight()); - - // Check if altitude is within brush min/max altitude - if (fAltitude < m_fMinAltitude || fAltitude > m_fMaxAltitude) - { - return 0; - } - - float fSlope = m_rHeightmap.GetAccurateSlope(fX * m_rHeightmap.GetWidth(), fY * m_rHeightmap.GetHeight()); - - // Check if slope is within brush min/max slope - if (fSlope < m_fMinSlope || fSlope > m_fMaxSlope) - { - return 0; - } - - // Soft slope test - // float fSlopeAplha = 1.f; - // fSlopeAplha *= CLAMP((m_fMaxSlope-fSlope)*4 + 0.25f,0,1); - // fSlopeAplha *= CLAMP((fSlope-m_fMinSlope)*4 + 0.25f,0,1); - - if (m_dwLayerIdMask != 0xffffffff) - { - LayerWeight weight = m_rHeightmap.GetLayerWeightAt(iX, iY); - - if ((weight.PrimaryId() & CLayer::e_undefined) != m_dwLayerIdMask) - { - return 0; - } - } - - return 1; -} - - -////////////////////////////////////////////////////////////////////////// -void CImagePainter::PaintBrush(const float fpx, const float fpy, TImage& image, const SEditorPaintBrush& brush) -{ - float fX = fpx * image.GetWidth(), fY = fpy * image.GetHeight(); - - // By using 1/width and 1/height as our scale, this means we're expecting to generate values of [0, 1). - // i.e. we're expecting to generate 0/width to (width-1)/width, and 0/height to (height-1)/height. - // This aligns with the expectations of how GetMask() will use these values. - const float fScaleX = 1.0f / image.GetWidth(); - const float fScaleY = 1.0f / image.GetHeight(); - - //////////////////////////////////////////////////////////////////////// - // Draw an attenuated spot on the map - //////////////////////////////////////////////////////////////////////// - float fMaxDist, fAttenuation, fYSquared; - float fHardness = brush.hardness; - - unsigned int pos; - - LayerWeight* sourceData = image.GetData(); - - // Calculate the maximum distance - fMaxDist = brush.fRadius * image.GetWidth(); - - assert(image.GetWidth() == image.GetHeight()); - - int width = image.GetWidth(); - int height = image.GetHeight(); - - int iMinX = (int)floor(fX - fMaxDist), iMinY = (int)floor(fY - fMaxDist); - int iMaxX = (int)ceil(fX + fMaxDist), iMaxY = (int)ceil(fY + fMaxDist); - - for (int iPosY = iMinY; iPosY <= iMaxY; iPosY++) - { - // Skip invalid locations - if (iPosY < 0 || iPosY > height - 1) - { - continue; - } - - float fy = (float)iPosY - fY; - - // Precalculate - fYSquared = (float)(fy * fy); - - for (int iPosX = iMinX; iPosX <= iMaxX; iPosX++) - { - float fx = (float)iPosX - fX; - - // Skip invalid locations - if (iPosX < 0 || iPosX > width - 1) - { - continue; - } - - // Only circle. - float dist = sqrtf(fYSquared + fx * fx); - if (!brush.m_bFlood && dist > fMaxDist) - { - continue; - } - - float fMask = brush.GetMask(iPosX * fScaleX, iPosY * fScaleY); - - if (fMask < 0.5f) - { - continue; - } - - - // Calculate the array index - pos = iPosX + iPosY * width; - - // Calculate attenuation factor - fAttenuation = brush.m_bFlood ? 1.0f : 1.0f - __min(1.0f, dist / fMaxDist); - - float h = static_cast(sourceData[pos].GetWeight(brush.color) / 255.0f); - float dh = 1.0f - h; - float fh = clamp_tpl((fAttenuation) * dh * fHardness + h, 0.0f, 1.0f); - - // A non-zero distance between our weight sample and the center point of the brush - // can cause fAttenuation to be ~0.999, so if h (the current weight) is 254, any - // value less than 1 * dh will give us a value between 254 and 255. - // As we convert from 0-1 back to 0-255 number ranges, it's important to round - // instead of truncating so that we don't have to have an exact distance of 0 - // to reach a value of 255. - uint8 weight = static_cast(clamp_tpl(round(fh * 255.0f), 0.0f, 255.0f)); - - sourceData[pos].SetWeight(brush.color, weight); - } - } -} - - -void CImagePainter::PaintBrushWithPattern(const float fpx, const float fpy, CImageEx& outImageBGR, - const uint32 dwOffsetX, const uint32 dwOffsetY, const float fScaleX, const float fScaleY, - const SEditorPaintBrush& brush, const CImageEx& imgPattern) -{ - float fX = fpx * fScaleX, fY = fpy * fScaleY; - - //////////////////////////////////////////////////////////////////////// - // Draw an attenuated spot on the map - //////////////////////////////////////////////////////////////////////// - float fMaxDist, fAttenuation, fYSquared; - float fHardness = brush.hardness; - - unsigned int pos; - - uint32* srcBGR = outImageBGR.GetData(); - uint32* pat = imgPattern.GetData(); - - int value = brush.color; - - // Calculate the maximum distance - fMaxDist = brush.fRadius; - - int width = outImageBGR.GetWidth(); - int height = outImageBGR.GetHeight(); - - int patwidth = imgPattern.GetWidth(); - int patheight = imgPattern.GetHeight(); - - int iMinX = (int)floor(fX - fMaxDist), iMinY = (int)floor(fY - fMaxDist); - int iMaxX = (int)ceil(fX + fMaxDist), iMaxY = (int)ceil(fY + fMaxDist); - - bool bSRGB = imgPattern.GetSRGB(); - - for (int iPosY = iMinY; iPosY < iMaxY; iPosY++) - { - // Skip invalid locations - if (iPosY - dwOffsetY < 0 || iPosY - dwOffsetY > height - 1) - { - continue; - } - - float fy = (float)iPosY - fY; - - // Precalculate - fYSquared = (float)(fy * fy); - - int32 iPatY = ((uint32)iPosY) % patheight; - assert(iPatY >= 0 && iPatY < patheight); - - for (int iPosX = iMinX; iPosX < iMaxX; iPosX++) - { - float fx = (float)iPosX - fX; - - // Skip invalid locations - if (iPosX - dwOffsetX < 0 || iPosX - dwOffsetX > width - 1) - { - continue; - } - - // Only circle. - float dist = sqrtf(fYSquared + fx * fx); - - if (!brush.m_bFlood && dist > fMaxDist) - { - continue; - } - - // Calculate the array index - pos = (iPosX - dwOffsetX) + (iPosY - dwOffsetY) * width; - - // Calculate attenuation factor - fAttenuation = brush.m_bFlood ? 1.0f : 1.0f - __min(1.0f, dist / fMaxDist); - assert(fAttenuation >= 0.0f && fAttenuation <= 1.0f); - - // Note that GetMask expects a range of [0, 1), so it's correct to divide by - // fScaleX and fScaleY instead of (fScaleX-1) and (fScaleY-1). - float fMask = brush.GetMask(iPosX / fScaleX, iPosY / fScaleY); - - uint32 cDstPixBGR = srcBGR[pos]; - - int32 iPatX = ((uint32)iPosX) % patwidth; - assert(iPatX >= 0 && iPatX < patwidth); - - uint32 cSrcPix = pat[iPatX + iPatY * patwidth]; - - float s = fAttenuation * fHardness * fMask; - assert(s >= 0.0f && s <= 1.0f); - if (fcmp(s, 0)) - { - // If the blend would be entirely biased to the pixel in outImage then don't modify anything - // (The logic below is susceptible to floating point inaccuracy and would change the pixel - // even though it is not supposed to) - continue; - } - - const float fRecip255 = 1.0f / 255.0f; - - // Convert Src to Linear Space (Src is pattern texture, can be in linear or gamma space) - ColorF cSrc = ColorF(GetRValue(cSrcPix), GetGValue(cSrcPix), GetBValue(cSrcPix)) * fRecip255; - if (bSRGB) - { - cSrc.srgb2rgb(); - } - - ColorF cMtl = brush.m_cFilterColor; - cMtl.srgb2rgb(); - - cSrc *= cMtl; - cSrc.clamp(0.0f, 1.0f); - - // Convert Dst to Linear Space ( Dst is always in gamma space ), and load from BGR -> RGB - ColorF cDst = ColorF(GetBValue(cDstPixBGR), GetGValue(cDstPixBGR), GetRValue(cDstPixBGR)) * fRecip255; - cDst.srgb2rgb(); - - // Linear space blend - ColorF cOut = cSrc * s + cDst * (1.0f - s); - - // Convert final result to gamma space and put back in [0..255] range - cOut.rgb2srgb(); - cOut *= 255.0f; - - // Save the blended result as BGR - // It's important to round as we go from float back to int. If we just truncate, - // we'll end up with consistently darker colors. - srcBGR[pos] = RGB(round(cOut.b), round(cOut.g), round(cOut.r)); - } - } -} - - -void CImagePainter::FillWithPattern(CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, - const CImageEx& imgPattern) -{ - unsigned int pos; - - uint32* src = outImage.GetData(); - uint32* pat = imgPattern.GetData(); - - int width = outImage.GetWidth(); - int height = outImage.GetHeight(); - - int patwidth = imgPattern.GetWidth(); - int patheight = imgPattern.GetHeight(); - - if (patheight == 0 || patwidth == 0) - { - return; - } - - for (int iPosY = 0; iPosY < height; iPosY++) - { - int32 iPatY = ((uint32)iPosY + dwOffsetY) % patheight; - assert(iPatY >= 0 && iPatY < patheight); - - for (int iPosX = 0; iPosX < width; iPosX++) - { - // Calculate the array index - pos = iPosX + iPosY * width; - - int32 iPatX = ((uint32)iPosX + dwOffsetX) % patwidth; - assert(iPatX >= 0 && iPatX < patwidth); - - uint32 cSrc = pat[iPatX + iPatY * patwidth]; - - src[pos] = cSrc; - } - } -} - diff --git a/Code/Editor/Util/ImagePainter.h b/Code/Editor/Util/ImagePainter.h deleted file mode 100644 index 81d1450f06..0000000000 --- a/Code/Editor/Util/ImagePainter.h +++ /dev/null @@ -1,76 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -#ifndef CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H -#define CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H -#pragma once - -#include "Util/Image.h" - -struct LayerWeight; - -// Brush structure used for painting. -struct SANDBOX_API SEditorPaintBrush -{ - // constructor - SEditorPaintBrush(class CHeightmap& rHeightmap, class CLayer& rLayer, - const bool bMaskByLayerSettings, const uint32 dwLayerIdMask, const bool bFlood); - - CHeightmap& m_rHeightmap; // for mask support - unsigned char color; // Painting color - float fRadius; // outer radius (0..1 for the whole terrain size) - float hardness; // 0-1 hardness of brush - bool bBlended; // true=shades of the value are stores, false=the value is either stored or not - bool m_bFlood; // true=fills square area without attenuation, false=fills circle area with attenuation - uint32 m_dwLayerIdMask;// reference Value for the mask, 0xffffffff if not used - CLayer& m_rLayer; // layer we paint with - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - ColorF m_cFilterColor; // (1,1,1) if not used, multiplied with brightness - AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING - - // Arguments: - // fX - 0..1 in the whole terrain - // fY - 0..1 in the whole terrain - // Return: - // 0=paint there 0% .. 1=paint there 100% - float GetMask(const float fX, const float fY) const; - -protected: // -------------------------------------------------------------------------- - - float m_fMinSlope; // in m per m - float m_fMaxSlope; // in m per me - float m_fMinAltitude; // in m - float m_fMaxAltitude; // in m -}; - -// Contains image painting functions. -class CImagePainter -{ -public: - - // Paint spot on image at position px,py with specified paint brush parameters (to a layer) - // Arguments: - // fpx - 0..1 in the whole terrain (used for the mask) - // fpy - 0..1 in the whole terrain (used for the mask) - SANDBOX_API void PaintBrush(const float fpx, const float fpy, TImage& image, const SEditorPaintBrush& brush); - - // Paint spot with pattern (to an RGB image) - // real spot is drawn to (fpx-dwOffsetX,fpy-dwOffsetY) - to get the pattern working we need this info split up like this - // Arguments: - // fpx - 0..1 in the whole terrain (used for the mask) - // fpy - 0..1 in the whole terrain (used for the mask) - void PaintBrushWithPattern(const float fpx, const float fpy, CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, - const float fScaleX, const float fScaleY, const SEditorPaintBrush& brush, const CImageEx& imgPattern); - - // - void FillWithPattern(CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, const CImageEx& imgPattern); -}; - - -#endif // CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H diff --git a/Code/Editor/editor_lib_terrain_files.cmake b/Code/Editor/editor_lib_terrain_files.cmake deleted file mode 100644 index 09b521ad39..0000000000 --- a/Code/Editor/editor_lib_terrain_files.cmake +++ /dev/null @@ -1,84 +0,0 @@ -# -# Copyright (c) Contributors to the Open 3D Engine Project. -# For complete copyright and license terms please see the LICENSE at the root of this distribution. -# -# SPDX-License-Identifier: Apache-2.0 OR MIT -# -# - -set(FILES - TerrainPainterPanel.cpp - TerrainPainterPanel.h - TerrainPainterPanel.ui - NewTerrainDialog.cpp - NewTerrainDialog.h - NewTerrainDialog.ui - TerrainTextureExport.cpp - TerrainTextureExport.h - TerrainTextureExport.ui - Terrain/Clouds.cpp - Terrain/GenerationParam.cpp - Terrain/GenerationParam.ui - Terrain/Heightmap.cpp - Terrain/Layer.cpp - Terrain/Noise.cpp - Terrain/PythonTerrainFuncs.cpp - Terrain/PythonTerrainLayerFuncs.cpp - Terrain/RGBLayer.cpp - Terrain/SurfaceType.cpp - Terrain/TerrainConverter.cpp - Terrain/TerrainGrid.cpp - Terrain/TerrainLayerTexGen.cpp - Terrain/TerrainLightGen.cpp - Terrain/TerrainManager.cpp - Terrain/TerrainTexGen.cpp - Terrain/TextureCompression.cpp - Terrain/MacroTextureExporter.cpp - Terrain/Clouds.h - Terrain/GenerationParam.h - Terrain/Heightmap.h - Terrain/Layer.h - Terrain/LayerWeight.h - Terrain/Noise.h - Terrain/RGBLayer.h - Terrain/SurfaceType.h - Terrain/TerrainConverter.h - Terrain/TerrainGrid.h - Terrain/TerrainLayerTexGen.h - Terrain/TerrainLightGen.h - Terrain/TerrainManager.h - Terrain/TerrainTexGen.h - Terrain/LayerWeight.cpp - Terrain/TextureCompression.h - Terrain/MacroTextureExporter.h - TerrainDialog.cpp - TerrainDialog.h - TerrainDialog.ui - TerrainTexture.cpp - TerrainTexture.h - TerrainTexture.ui - Terrain/SkyAccessibility/HeightmapAccessibility.h - Terrain/SkyAccessibility/HorizonTracker.h - TerrainHolePanel.cpp - TerrainHoleTool.cpp - TerrainHolePanel.h - TerrainHolePanel.ui - TerrainHoleTool.h - TerrainMiniMapTool.cpp - TerrainMiniMapTool.h - TerrainMiniMapPanel.ui - TerrainModifyPanel.cpp - TerrainModifyPanel.h - TerrainModifyPanel.ui - TerrainModifyTool.cpp - TerrainModifyTool.h - TerrainMoveTool.cpp - TerrainMoveToolPanel.cpp - TerrainMoveTool.h - TerrainMoveToolPanel.h - TerrainMoveToolPanel.ui - TerrainTexturePainter.cpp - TerrainTexturePainter.h - Util/ImagePainter.cpp - Util/ImagePainter.h -) diff --git a/Code/Editor/editor_lib_test_terrain_files.cmake b/Code/Editor/editor_lib_test_terrain_files.cmake deleted file mode 100644 index e0f4c99cdb..0000000000 --- a/Code/Editor/editor_lib_test_terrain_files.cmake +++ /dev/null @@ -1,17 +0,0 @@ -# -# Copyright (c) Contributors to the Open 3D Engine Project. -# For complete copyright and license terms please see the LICENSE at the root of this distribution. -# -# SPDX-License-Identifier: Apache-2.0 OR MIT -# -# - -set(FILES - Lib/Tests/test_TerrainModifyPythonBindings.cpp - Lib/Tests/test_TerrainPythonBindings.cpp - Lib/Tests/test_TerrainLayerPythonBindings.cpp - Lib/Tests/test_TerrainPainterPythonBindings.cpp - Lib/Tests/test_TerrainHoleToolPythonBindings.cpp - Lib/Tests/test_TerrainTexturePythonBindings.cpp - Terrain/Tests/test_Terrain.cpp -)