Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -22,6 +22,7 @@ namespace Multiplayer
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AZ_MULTIPLAYER_COMPONENT(Multiplayer::LocalPredictionPlayerInputComponent, s_localPredictionPlayerInputComponentConcreteUuid, Multiplayer::LocalPredictionPlayerInputComponentBase);
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static void Reflect([[maybe_unused]] AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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void OnInit() override;
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void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override;
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