update joints to use cluster viewport ui. (#4352)
also some joints Component mode cleanup. Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h>
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#include <PhysX/EditorJointBus.h>
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#include <Source/Utils.h>
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namespace PhysX
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{
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AZ_CLASS_ALLOCATOR_IMPL(JointsSubComponentModeSnap, AZ::SystemAllocator, 0);
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void JointsSubComponentModeSnap::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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m_entityComponentId = idPair;
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId, &EditorJointRequests::GetTransformValue, JointsComponentModeCommon::ParamaterNames::Transform);
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m_manipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_manipulator->AddEntityComponentIdPair(m_entityComponentId);
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m_manipulator->SetAxis(AZ::Vector3::CreateAxisX());
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m_manipulator->SetLocalTransform(localTransform);
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Refresh(idPair);
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const AZ::Color manipulatorColor(0.3f, 0.3f, 0.3f, 1.0f);
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const float manipulatorSize = 0.05f;
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(manipulatorColor, manipulatorSize));
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m_manipulator->SetViews(AZStd::move(views));
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m_manipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entityComponentId.GetEntityId());
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}
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void JointsSubComponentModeSnap::Refresh(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, idPair, &EditorJointRequests::GetTransformValue, JointsComponentModeCommon::ParamaterNames::Transform);
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m_manipulator->SetLocalTransform(localTransform);
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}
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void JointsSubComponentModeSnap::Teardown(const AZ::EntityComponentIdPair& idPair)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_manipulator->RemoveEntityComponentIdPair(idPair);
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m_manipulator->Unregister();
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m_manipulator.reset();
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}
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void JointsSubComponentModeSnap::HandleMouseInteraction(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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{
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if (mouseInteraction.m_mouseEvent == AzToolsFramework::ViewportInteraction::MouseEvent::Move)
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{
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const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId;
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const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportId);
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m_pickedEntity = m_picker.PickEntity(cameraState, mouseInteraction, m_pickedPosition, m_pickedEntityAabb);
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if (m_pickedEntity.IsValid())
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{
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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const AZ::Quaternion worldRotate = worldTransform.GetRotation();
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const AZ::Quaternion worldRotateInv = worldRotate.GetInverseFull();
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m_manipulator->SetLocalPosition(worldRotateInv.TransformVector(m_pickedPosition - worldTransform.GetTranslation()));
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}
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}
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}
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AZStd::string JointsSubComponentModeSnap::GetPickedEntityName()
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{
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AZStd::string pickedEntityName;
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if (m_pickedEntity.IsValid())
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{
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AZ::ComponentApplicationBus::BroadcastResult(
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pickedEntityName, &AZ::ComponentApplicationRequests::GetEntityName, m_pickedEntity);
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}
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return pickedEntityName;
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}
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AZ::Vector3 JointsSubComponentModeSnap::GetPosition() const
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{
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Quaternion worldRotate = worldTransform.GetRotation();
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId, &EditorJointRequests::GetTransformValue, JointsComponentModeCommon::ParamaterNames::Transform);
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return worldTransform.GetTranslation() + worldRotate.TransformVector(localTransform.GetTranslation());
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}
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void JointsSubComponentModeSnap::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)
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{
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AZ::u32 stateBefore = debugDisplay.GetState();
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AZ::Vector3 position = GetPosition();
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId());
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AZ::Transform localTransform = AZ::Transform::CreateIdentity();
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EditorJointRequestBus::EventResult(
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localTransform, m_entityComponentId, &EditorJointRequests::GetTransformValue, JointsComponentModeCommon::ParamaterNames::Transform);
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debugDisplay.PushMatrix(worldTransform);
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debugDisplay.PushMatrix(localTransform);
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const float xAxisLineLength = 15.0f;
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debugDisplay.SetColor(AZ::Color(1.0f, 0.0f, 0.0f, 1.0f));
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debugDisplay.DrawLine(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(xAxisLineLength, 0.0f, 0.0f));
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AngleLimitsFloatPair yzSwingAngleLimits;
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EditorJointRequestBus::EventResult(
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yzSwingAngleLimits, m_entityComponentId, &EditorJointRequests::GetLinearValuePair, JointsComponentModeCommon::ParamaterNames::SwingLimit);
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const AZ::u32 numEllipseSamples = 16;
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AZStd::array<AZ::Vector3, numEllipseSamples> ellipseSamples;
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float coneHeight = 3.0f;
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// Draw inverted cone if angles are larger than 90 deg.
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if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f)
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{
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coneHeight = -3.0f;
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}
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// Compute points along perimeter of cone base
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const float coney = tan(AZ::DegToRad(yzSwingAngleLimits.first)) * coneHeight;
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const float conez = tan(AZ::DegToRad(yzSwingAngleLimits.second)) * coneHeight;
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const float step = AZ::Constants::TwoPi / numEllipseSamples;
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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const float angleStep = step * i;
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ellipseSamples[i].SetX(coneHeight);
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ellipseSamples[i].SetY(conez * sin(angleStep));
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ellipseSamples[i].SetZ(coney * cos(angleStep));
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}
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// draw cone
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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size_t nextIndex = i + 1;
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if (i == numEllipseSamples - 1)
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{
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nextIndex = 0;
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}
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// draw cone sides
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debugDisplay.SetColor(AZ::Color(1.0f, 1.0f, 1.0f, 0.2f));
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debugDisplay.DrawTri(AZ::Vector3(0.0f, 0.0f, 0.0f), ellipseSamples[i], ellipseSamples[nextIndex]);
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// draw parameter of cone base
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debugDisplay.SetColor(AZ::Color(0.4f, 0.4f, 0.4f, 0.4f));
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debugDisplay.DrawLine(ellipseSamples[i], ellipseSamples[nextIndex]);
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}
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// draw axis lines at base of cone, and from tip to base.
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debugDisplay.SetColor(AZ::Color(0.5f, 0.5f, 0.5f, 0.6f));
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debugDisplay.DrawLine(ellipseSamples[0], ellipseSamples[numEllipseSamples / 2]);
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debugDisplay.DrawLine(ellipseSamples[numEllipseSamples * 3 / 4], ellipseSamples[numEllipseSamples / 4]);
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debugDisplay.DrawLine(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(coneHeight, 0.0f, 0.0f));
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debugDisplay.PopMatrix(); // pop local transform
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debugDisplay.PopMatrix(); // pop world transform
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// draw line from joint to mouse-over entity
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if (m_pickedEntity.IsValid())
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{
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const AZ::Vector3 direction = (m_pickedPosition - position);
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const float directionLength = direction.GetLength();
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const AZ::Vector3 directionNorm = direction.GetNormalized();
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const float LineExtend = 1.0f; ///< Distance snap line extends beyond the snapped entity when drawn.
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const AZ::Color lineColor(0.0f, 1.0f, 0.0f, 1.0f);
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debugDisplay.SetColor(lineColor);
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debugDisplay.DrawLine(position, position + (directionNorm * (directionLength + LineExtend)));
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debugDisplay.DrawWireBox(m_pickedEntityAabb.GetMin(), m_pickedEntityAabb.GetMax());
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// draw something, e.g. an icon, to indicate type of snapping
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DisplaySpecificSnapType(viewportInfo, debugDisplay, position, directionNorm, directionLength);
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}
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debugDisplay.SetState(stateBefore);
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}
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} // namespace PhysX
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