update joints to use cluster viewport ui. (#4352)
also some joints Component mode cleanup. Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h>
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namespace PhysX::JointsComponentModeCommon
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{
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const AZStd::string_view ParamaterNames::TwistLimits = "Twist Limits";
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const AZStd::string_view ParamaterNames::Damping = "Damping";
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const AZStd::string_view ParamaterNames::MaxForce = "Maximum Force";
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const AZStd::string_view ParamaterNames::MaxTorque = "Maximum Torque";
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const AZStd::string_view ParamaterNames::Position = "Position";
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const AZStd::string_view ParamaterNames::Rotation = "Rotation";
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const AZStd::string_view ParamaterNames::SnapPosition = "Snap Position";
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const AZStd::string_view ParamaterNames::SnapRotation = "Snap Rotation";
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const AZStd::string_view ParamaterNames::Stiffness = "Stiffness";
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const AZStd::string_view ParamaterNames::SwingLimit = "Swing Limits";
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const AZStd::string_view ParamaterNames::Transform = "Transform";
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const AZStd::string_view ParamaterNames::ComponentMode = "Component Mode";
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const AZStd::string_view ParamaterNames::LeadEntity = "Lead Entity";
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} // namespace PhysX::JointsComponentModeCommon
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