Making trait variable consistent and fixing warning (#5118)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -102,7 +102,7 @@ namespace PhysX
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const float scaleFactor = (maxHeightBounds <= minHeightBounds) ? 1.0f : AZStd::numeric_limits<int16_t>::max() / halfBounds;
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const float heightScale{ 1.0f / scaleFactor };
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[[maybe_unused]] const uint8_t physxMaximumMaterialIndex = 0x7f;
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[[maybe_unused]] constexpr uint8_t physxMaximumMaterialIndex = 0x7f;
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// Delete the cached heightfield object if it is there, and create a new one and save in the shape configuration
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heightfieldConfig.SetCachedNativeHeightfield(nullptr);
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