Making trait variable consistent and fixing warning (#5118)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-11-01 08:44:22 -07:00
committed by GitHub
parent 2dff26ddb5
commit 43563060bc
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ namespace PhysX
const float scaleFactor = (maxHeightBounds <= minHeightBounds) ? 1.0f : AZStd::numeric_limits<int16_t>::max() / halfBounds;
const float heightScale{ 1.0f / scaleFactor };
[[maybe_unused]] const uint8_t physxMaximumMaterialIndex = 0x7f;
[[maybe_unused]] constexpr uint8_t physxMaximumMaterialIndex = 0x7f;
// Delete the cached heightfield object if it is there, and create a new one and save in the shape configuration
heightfieldConfig.SetCachedNativeHeightfield(nullptr);