Merge branch 'main' into transform-float-scale
This commit is contained in:
@@ -382,11 +382,6 @@ void SandboxIntegrationManager::Teardown()
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{
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AzToolsFramework::Layers::EditorLayerComponentNotificationBus::Handler::BusDisconnect();
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AzFramework::DisplayContextRequestBus::Handler::BusDisconnect();
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if( m_debugDisplayBusImplementationActive)
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{
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AzFramework::DebugDisplayRequestBus::Handler::BusDisconnect();
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m_debugDisplayBusImplementationActive = false;
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}
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AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
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@@ -2041,678 +2036,6 @@ void SandboxIntegrationManager::BrowseForAssets(AssetSelectionModel& selection)
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AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, GetMainWindow());
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}
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void SandboxIntegrationManager::SetColor(float r, float g, float b, float a)
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{
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if (m_dc)
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{
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m_dc->SetColor(Vec3(r, g, b), a);
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}
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}
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void SandboxIntegrationManager::SetColor(const AZ::Color& color)
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{
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if (m_dc)
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{
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m_dc->SetColor(AZColorToLYColorF(color));
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}
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}
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void SandboxIntegrationManager::SetColor(const AZ::Vector4& color)
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{
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if (m_dc)
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{
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m_dc->SetColor(AZVec3ToLYVec3(color.GetAsVector3()), color.GetW());
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}
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}
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void SandboxIntegrationManager::SetAlpha(float a)
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{
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if (m_dc)
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{
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m_dc->SetAlpha(a);
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}
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}
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void SandboxIntegrationManager::DrawQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4)
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{
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if (m_dc)
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{
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m_dc->DrawQuad(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2),
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AZVec3ToLYVec3(p3),
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AZVec3ToLYVec3(p4));
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}
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}
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void SandboxIntegrationManager::DrawQuad(float width, float height)
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{
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if (m_dc)
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{
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m_dc->DrawQuad(width, height);
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}
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}
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void SandboxIntegrationManager::DrawWireQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4)
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{
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if (m_dc)
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{
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m_dc->DrawWireQuad(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2),
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AZVec3ToLYVec3(p3),
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AZVec3ToLYVec3(p4));
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}
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}
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void SandboxIntegrationManager::DrawWireQuad(float width, float height)
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{
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if (m_dc)
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{
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m_dc->DrawWireQuad(width, height);
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}
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}
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void SandboxIntegrationManager::DrawQuadGradient(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor)
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{
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if (m_dc)
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{
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m_dc->DrawQuadGradient(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2),
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AZVec3ToLYVec3(p3),
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AZVec3ToLYVec3(p4),
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ColorF(AZVec3ToLYVec3(firstColor.GetAsVector3()), firstColor.GetW()),
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ColorF(AZVec3ToLYVec3(secondColor.GetAsVector3()), secondColor.GetW()));
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}
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}
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void SandboxIntegrationManager::DrawTri(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3)
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{
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if (m_dc)
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{
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m_dc->DrawTri(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2),
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AZVec3ToLYVec3(p3));
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}
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}
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void SandboxIntegrationManager::DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color)
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{
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if (m_dc)
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{
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// transform to world space
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const auto vecTransform = [this](const AZ::Vector3& vec)
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{
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return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
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};
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AZStd::vector<Vec3> cryVertices;
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cryVertices.reserve(vertices.size());
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AZStd::transform(vertices.begin(), vertices.end(), AZStd::back_inserter(cryVertices), vecTransform);
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m_dc->DrawTriangles(
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cryVertices,
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AZColorToLYColorF(color));
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}
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}
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void SandboxIntegrationManager::DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color)
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{
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if (m_dc)
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{
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// transform to world space
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const auto vecTransform = [this](const AZ::Vector3& vec)
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{
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return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
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};
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AZStd::vector<Vec3> cryVertices;
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cryVertices.reserve(vertices.size());
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AZStd::transform(vertices.begin(), vertices.end(), AZStd::back_inserter(cryVertices), vecTransform);
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m_dc->DrawTrianglesIndexed(
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cryVertices,
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indices,
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AZColorToLYColorF(color));
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}
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}
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void SandboxIntegrationManager::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max)
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{
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if (m_dc)
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{
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m_dc->DrawWireBox(
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AZVec3ToLYVec3(min),
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AZVec3ToLYVec3(max));
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}
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}
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void SandboxIntegrationManager::DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max)
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{
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if (m_dc)
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{
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m_dc->DrawSolidBox(
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AZVec3ToLYVec3(min),
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AZVec3ToLYVec3(max));
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}
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}
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void SandboxIntegrationManager::DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents)
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{
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if (m_dc)
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{
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m_dc->DrawSolidOBB(AZVec3ToLYVec3(center), AZVec3ToLYVec3(axisX), AZVec3ToLYVec3(axisY), AZVec3ToLYVec3(axisZ), AZVec3ToLYVec3(halfExtents));
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}
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}
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void SandboxIntegrationManager::DrawPoint(const AZ::Vector3& p, int nSize)
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{
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if (m_dc)
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{
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m_dc->DrawPoint(AZVec3ToLYVec3(p), nSize);
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}
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}
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void SandboxIntegrationManager::DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2)
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{
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if (m_dc)
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{
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m_dc->DrawLine(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2));
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}
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}
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void SandboxIntegrationManager::DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2)
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{
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if (m_dc)
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{
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m_dc->DrawLine(
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AZVec3ToLYVec3(p1),
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AZVec3ToLYVec3(p2),
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ColorF(AZVec3ToLYVec3(col1.GetAsVector3()), col1.GetW()),
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ColorF(AZVec3ToLYVec3(col2.GetAsVector3()), col2.GetW()));
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}
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}
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void SandboxIntegrationManager::DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color)
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{
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if (m_dc)
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{
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// transform to world space
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const auto vecTransform = [this](const AZ::Vector3& vec)
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{
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return m_dc->GetMatrix() * AZVec3ToLYVec3(vec);
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};
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AZStd::vector<Vec3> cryLines;
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cryLines.reserve(cryLines.size());
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AZStd::transform(lines.begin(), lines.end(), AZStd::back_inserter(cryLines), vecTransform);
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m_dc->DrawLines(cryLines, AZColorToLYColorF(color));
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}
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}
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void SandboxIntegrationManager::DrawPolyLine(const AZ::Vector3* pnts, int numPoints, bool cycled)
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{
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if (m_dc)
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{
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Vec3* points = new Vec3[numPoints];
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for (int i = 0; i < numPoints; ++i)
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{
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points[i] = AZVec3ToLYVec3(pnts[i]);
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}
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m_dc->DrawPolyLine(points, numPoints, cycled);
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delete[] points;
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}
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}
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void SandboxIntegrationManager::DrawWireQuad2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z)
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{
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if (m_dc)
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{
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m_dc->DrawWireQuad2d(
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QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
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QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
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z);
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}
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}
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void SandboxIntegrationManager::DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z)
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{
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if (m_dc)
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{
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m_dc->DrawLine2d(
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QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
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||||
QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
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||||
z);
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}
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}
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void SandboxIntegrationManager::DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor)
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{
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if (m_dc)
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{
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m_dc->DrawLine2dGradient(
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QPoint(static_cast<int>(p1.GetX()), static_cast<int>(p1.GetY())),
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||||
QPoint(static_cast<int>(p2.GetX()), static_cast<int>(p2.GetY())),
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||||
z,
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||||
ColorF(AZVec3ToLYVec3(firstColor.GetAsVector3()), firstColor.GetW()),
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||||
ColorF(AZVec3ToLYVec3(secondColor.GetAsVector3()), secondColor.GetW()));
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||||
}
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||||
}
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||||
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||||
void SandboxIntegrationManager::DrawWireCircle2d(const AZ::Vector2& center, float radius, float z)
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||||
{
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||||
if (m_dc)
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||||
{
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||||
m_dc->DrawWireCircle2d(
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||||
QPoint(static_cast<int>(center.GetX()), static_cast<int>(center.GetY())),
|
||||
radius, z);
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||||
}
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||||
}
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||||
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||||
void SandboxIntegrationManager::DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height)
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||||
{
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||||
if (m_dc)
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||||
{
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||||
m_dc->DrawTerrainCircle(
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||||
AZVec3ToLYVec3(worldPos), radius, height);
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||||
}
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||||
}
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||||
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||||
void SandboxIntegrationManager::DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height)
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||||
{
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||||
if (m_dc)
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||||
{
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||||
m_dc->DrawTerrainCircle(
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||||
AZVec3ToLYVec3(center), radius, angle1, angle2, height);
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||||
}
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||||
}
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||||
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||||
void SandboxIntegrationManager::DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis)
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||||
{
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||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawArc(
|
||||
AZVec3ToLYVec3(pos),
|
||||
radius,
|
||||
startAngleDegrees,
|
||||
sweepAngleDegrees,
|
||||
angularStepDegrees,
|
||||
referenceAxis);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawArc(
|
||||
AZVec3ToLYVec3(pos),
|
||||
radius,
|
||||
startAngleDegrees,
|
||||
sweepAngleDegrees,
|
||||
angularStepDegrees,
|
||||
AZVec3ToLYVec3(fixedAxis));
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawCircle(
|
||||
AZVec3ToLYVec3(pos),
|
||||
radius,
|
||||
nUnchangedAxis);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawHalfDottedCircle(
|
||||
AZVec3ToLYVec3(pos),
|
||||
radius,
|
||||
AZVec3ToLYVec3(viewPos),
|
||||
nUnchangedAxis);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawCone(
|
||||
AZVec3ToLYVec3(pos),
|
||||
AZVec3ToLYVec3(dir),
|
||||
radius,
|
||||
height,
|
||||
drawShaded);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawWireCylinder(
|
||||
AZVec3ToLYVec3(center),
|
||||
AZVec3ToLYVec3(axis),
|
||||
radius,
|
||||
height);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawSolidCylinder(
|
||||
AZVec3ToLYVec3(center),
|
||||
AZVec3ToLYVec3(axis),
|
||||
radius,
|
||||
height,
|
||||
drawShaded);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawWireCapsule(
|
||||
AZVec3ToLYVec3(center),
|
||||
AZVec3ToLYVec3(axis),
|
||||
radius,
|
||||
height);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawTerrainRect(float x1, float y1, float x2, float y2, float height)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawTerrainRect(x1, y1, x2, y2, height);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawTerrainLine(
|
||||
AZVec3ToLYVec3(worldPos1),
|
||||
AZVec3ToLYVec3(worldPos2));
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawWireSphere(const AZ::Vector3& pos, float radius)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawWireSphere(AZVec3ToLYVec3(pos), radius);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawWireSphere(
|
||||
AZVec3ToLYVec3(pos),
|
||||
AZVec3ToLYVec3(radius));
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawWireDisk(
|
||||
AZVec3ToLYVec3(pos),
|
||||
AZVec3ToLYVec3(dir),
|
||||
radius);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawBall(AZVec3ToLYVec3(pos), radius, drawShaded);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawDisk(
|
||||
AZVec3ToLYVec3(pos),
|
||||
AZVec3ToLYVec3(dir),
|
||||
radius);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawArrow(const AZ::Vector3& src, const AZ::Vector3& trg, float fHeadScale, bool b2SidedArrow)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawArrow(
|
||||
AZVec3ToLYVec3(src),
|
||||
AZVec3ToLYVec3(trg),
|
||||
fHeadScale,
|
||||
b2SidedArrow);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter, int srcOffsetX, int srcOffsetY)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DrawTextLabel(
|
||||
AZVec3ToLYVec3(pos),
|
||||
size,
|
||||
text,
|
||||
bCenter,
|
||||
srcOffsetX,
|
||||
srcOffsetY);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->Draw2dTextLabel(x, y, size, text, bCenter);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
if (texture)
|
||||
{
|
||||
float textureWidth = aznumeric_caster(texture->GetWidth());
|
||||
float textureHeight = aznumeric_caster(texture->GetHeight());
|
||||
|
||||
// resize the label in proportion to the actual texture size
|
||||
if (textureWidth > textureHeight)
|
||||
{
|
||||
sizeY = sizeX * (textureHeight / textureWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
sizeX = sizeY * (textureWidth / textureHeight);
|
||||
}
|
||||
|
||||
m_dc->DrawTextureLabel(AZVec3ToLYVec3(pos), sizeX, sizeY, texture->GetTextureID(), texIconFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags)
|
||||
{
|
||||
// ToDo: With Atom?
|
||||
AZ_UNUSED(textureId);
|
||||
AZ_UNUSED(pos);
|
||||
AZ_UNUSED(sizeX);
|
||||
AZ_UNUSED(sizeY);
|
||||
AZ_UNUSED(texIconFlags);
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::SetLineWidth(float width)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->SetLineWidth(width);
|
||||
}
|
||||
}
|
||||
|
||||
bool SandboxIntegrationManager::IsVisible(const AZ::Aabb& bounds)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
const AABB aabb(
|
||||
AZVec3ToLYVec3(bounds.GetMin()),
|
||||
AZVec3ToLYVec3(bounds.GetMax()));
|
||||
|
||||
return m_dc->IsVisible(aabb);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SandboxIntegrationManager::SetFillMode(int nFillMode)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
return m_dc->SetFillMode(nFillMode);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
float SandboxIntegrationManager::GetLineWidth()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
return m_dc->GetLineWidth();
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
float SandboxIntegrationManager::GetAspectRatio()
|
||||
{
|
||||
if (m_dc && m_dc->GetView())
|
||||
{
|
||||
return m_dc->GetView()->GetAspectRatio();
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DepthTestOff()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DepthTestOff();
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DepthTestOn()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DepthTestOn();
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DepthWriteOff()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DepthWriteOff();
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::DepthWriteOn()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->DepthWriteOn();
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::CullOff()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->CullOff();
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::CullOn()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->CullOn();
|
||||
}
|
||||
}
|
||||
|
||||
bool SandboxIntegrationManager::SetDrawInFrontMode(bool bOn)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
return m_dc->SetDrawInFrontMode(bOn);
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
AZ::u32 SandboxIntegrationManager::GetState()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
return m_dc->GetState();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
AZ::u32 SandboxIntegrationManager::SetState(AZ::u32 state)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
return m_dc->SetState(state);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::PushMatrix(const AZ::Transform& tm)
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
const Matrix34 m = AZTransformToLYTransform(tm);
|
||||
m_dc->PushMatrix(m);
|
||||
}
|
||||
}
|
||||
|
||||
void SandboxIntegrationManager::PopMatrix()
|
||||
{
|
||||
if (m_dc)
|
||||
{
|
||||
m_dc->PopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
bool SandboxIntegrationManager::DisplayHelpersVisible()
|
||||
{
|
||||
return GetIEditor()->GetDisplaySettings()->IsDisplayHelpers();
|
||||
|
||||
@@ -100,7 +100,6 @@ class SandboxIntegrationManager
|
||||
, private AzToolsFramework::EditorEvents::Bus::Handler
|
||||
, private AzToolsFramework::EditorWindowRequests::Bus::Handler
|
||||
, private AzFramework::AssetCatalogEventBus::Handler
|
||||
, private AzFramework::DebugDisplayRequestBus::Handler
|
||||
, private AzFramework::DisplayContextRequestBus::Handler
|
||||
, private AzToolsFramework::EditorEntityContextNotificationBus::Handler
|
||||
, private AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler
|
||||
@@ -202,70 +201,6 @@ private:
|
||||
const AzFramework::SliceInstantiationTicket& ticket) override;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// AzToolsFramework::DebugDisplayRequestBus
|
||||
void SetColor(float r, float g, float b, float a) override;
|
||||
void SetColor(const AZ::Color& color) override;
|
||||
void SetColor(const AZ::Vector4& color) override;
|
||||
void SetAlpha(float a) override;
|
||||
void DrawQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
|
||||
void DrawQuad(float width, float height) override;
|
||||
void DrawWireQuad(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4) override;
|
||||
void DrawWireQuad(float width, float height) override;
|
||||
void DrawQuadGradient(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3, const AZ::Vector3& p4, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
|
||||
void DrawTri(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector3& p3) override;
|
||||
void DrawTriangles(const AZStd::vector<AZ::Vector3>& vertices, const AZ::Color& color) override;
|
||||
void DrawTrianglesIndexed(const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<AZ::u32>& indices, const AZ::Color& color) override;
|
||||
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
|
||||
void DrawSolidBox(const AZ::Vector3& min, const AZ::Vector3& max) override;
|
||||
void DrawSolidOBB(const AZ::Vector3& center, const AZ::Vector3& axisX, const AZ::Vector3& axisY, const AZ::Vector3& axisZ, const AZ::Vector3& halfExtents) override;
|
||||
void DrawPoint(const AZ::Vector3& p, int nSize) override;
|
||||
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2) override;
|
||||
void DrawLine(const AZ::Vector3& p1, const AZ::Vector3& p2, const AZ::Vector4& col1, const AZ::Vector4& col2) override;
|
||||
void DrawLines(const AZStd::vector<AZ::Vector3>& lines, const AZ::Color& color) override;
|
||||
void DrawPolyLine(const AZ::Vector3* pnts, int numPoints, bool cycled) override;
|
||||
void DrawWireQuad2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
|
||||
void DrawLine2d(const AZ::Vector2& p1, const AZ::Vector2& p2, float z) override;
|
||||
void DrawLine2dGradient(const AZ::Vector2& p1, const AZ::Vector2& p2, float z, const AZ::Vector4& firstColor, const AZ::Vector4& secondColor) override;
|
||||
void DrawWireCircle2d(const AZ::Vector2& center, float radius, float z) override;
|
||||
void DrawTerrainCircle(const AZ::Vector3& worldPos, float radius, float height) override;
|
||||
void DrawTerrainCircle(const AZ::Vector3& center, float radius, float angle1, float angle2, float height) override;
|
||||
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, int referenceAxis) override;
|
||||
void DrawArc(const AZ::Vector3& pos, float radius, float startAngleDegrees, float sweepAngleDegrees, float angularStepDegrees, const AZ::Vector3& fixedAxis) override;
|
||||
void DrawCone(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius, float height, bool drawShaded = true) override;
|
||||
void DrawCircle(const AZ::Vector3& pos, float radius, int nUnchangedAxis) override;
|
||||
void DrawHalfDottedCircle(const AZ::Vector3& pos, float radius, const AZ::Vector3& viewPos, int nUnchangedAxis) override;
|
||||
void DrawWireCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
|
||||
void DrawSolidCylinder(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height, bool drawShaded = true) override;
|
||||
void DrawWireCapsule(const AZ::Vector3& center, const AZ::Vector3& axis, float radius, float height) override;
|
||||
void DrawTerrainRect(float x1, float y1, float x2, float y2, float height) override;
|
||||
void DrawTerrainLine(AZ::Vector3 worldPos1, AZ::Vector3 worldPos2) override;
|
||||
void DrawWireSphere(const AZ::Vector3& pos, float radius) override;
|
||||
void DrawWireSphere(const AZ::Vector3& pos, const AZ::Vector3 radius) override;
|
||||
void DrawWireDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
|
||||
void DrawBall(const AZ::Vector3& pos, float radius, bool drawShaded = true) override;
|
||||
void DrawDisk(const AZ::Vector3& pos, const AZ::Vector3& dir, float radius) override;
|
||||
void DrawArrow(const AZ::Vector3& src, const AZ::Vector3& trg, float fHeadScale, bool b2SidedArrow) override;
|
||||
void DrawTextLabel(const AZ::Vector3& pos, float size, const char* text, const bool bCenter, int srcOffsetX, int scrOffsetY) override;
|
||||
void Draw2dTextLabel(float x, float y, float size, const char* text, bool bCenter) override;
|
||||
void DrawTextureLabel(ITexture* texture, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
|
||||
void DrawTextureLabel(int textureId, const AZ::Vector3& pos, float sizeX, float sizeY, int texIconFlags) override;
|
||||
void SetLineWidth(float width) override;
|
||||
bool IsVisible(const AZ::Aabb& bounds) override;
|
||||
int SetFillMode(int nFillMode) override;
|
||||
float GetLineWidth() override;
|
||||
float GetAspectRatio() override;
|
||||
void DepthTestOff() override;
|
||||
void DepthTestOn() override;
|
||||
void DepthWriteOff() override;
|
||||
void DepthWriteOn() override;
|
||||
void CullOff() override;
|
||||
void CullOn() override;
|
||||
bool SetDrawInFrontMode(bool bOn) override;
|
||||
AZ::u32 GetState() override;
|
||||
AZ::u32 SetState(AZ::u32 state) override;
|
||||
void PushMatrix(const AZ::Transform& tm) override;
|
||||
void PopMatrix() override;
|
||||
|
||||
// AzFramework::DisplayContextRequestBus (and @deprecated EntityDebugDisplayRequestBus)
|
||||
// AzFramework::DisplayContextRequestBus
|
||||
void SetDC(DisplayContext* dc) override;
|
||||
|
||||
Reference in New Issue
Block a user