SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
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@@ -18,6 +18,7 @@
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/variant.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/limits.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBodyEvents.h>
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#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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@@ -68,6 +69,22 @@ namespace AzPhysics
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return m_customUserData;
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}
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//! Helper functions for setting frame ID.
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//! @param frameId Optionally set frame ID for the systems moving the actors back in time.
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void SetFrameId(uint32_t frameId)
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{
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m_frameId = frameId;
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}
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//! Helper functions for getting the set frame ID.
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//! @return Will return the frame ID.
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uint32_t GetFrameId() const
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{
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return m_frameId;
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}
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static constexpr uint32_t UndefinedFrameId = AZStd::numeric_limits<uint32_t>::max();
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//! Perform a ray cast on this Simulated Body.
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//! @param request The request to make.
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//! @return Returns the closest hit, if any, against this simulated body.
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@@ -126,6 +143,7 @@ namespace AzPhysics
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SimulatedBodyEvents::OnTriggerExit m_triggerExitEvent;
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void* m_customUserData = nullptr;
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uint32_t m_frameId = UndefinedFrameId;
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// helpers for reflecting to behavior context
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SimulatedBodyEvents::OnCollisionBegin* GetOnCollisionBeginEvent();
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