Add product asset dependency handling to SC builder
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@@ -681,6 +681,15 @@ namespace ScriptCanvasBuilder
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}
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AssetBuilderSDK::JobProduct jobProduct;
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// Scan our runtime input for any asset references
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// Store them as product dependencies
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AssetBuilderSDK::OutputObject(&runtimeData.m_input,
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azrtti_typeid<decltype(runtimeData.m_input)>(),
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input.runtimeScriptCanvasOutputPath,
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azrtti_typeid<ScriptCanvas::RuntimeAsset>(),
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AZ_CRC("RuntimeData", 0x163310ae), jobProduct);
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jobProduct.m_dependencies.push_back({ runtimeData.m_script.GetId(), {} });
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for (const auto& assetDependency : runtimeData.m_requiredAssets)
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@@ -712,10 +721,6 @@ namespace ScriptCanvasBuilder
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}
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}
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jobProduct.m_dependenciesHandled = true;
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jobProduct.m_productFileName = input.runtimeScriptCanvasOutputPath;
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jobProduct.m_productAssetType = azrtti_typeid<ScriptCanvas::RuntimeAsset>();
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jobProduct.m_productSubID = AZ_CRC("RuntimeData", 0x163310ae);
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input.response->m_outputProducts.push_back(AZStd::move(jobProduct));
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return AZ::Success();
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}
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