Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)

* Add material property names to material assets, disable FBX dependency on materialtype files.

Signed-off-by: Robin <rbarrand@amazon.com>

* Add reflection for MaterialAssets. Update member variable comment.

Signed-off-by: Robin <rbarrand@amazon.com>

* Switch cvar to using bus value. Refine comments.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor functions and refine comments.

Signed-off-by: Robin <rbarrand@amazon.com>

* Realign property values when material property names are populated.

Signed-off-by: Robin <rbarrand@amazon.com>

* Switch PostLoadInit check to on asset status ready. Add realign property values code to PostLoadInit as well.

Signed-off-by: Robin <rbarrand@amazon.com>

* Stash@{1} code.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor realignment code into the right places.

Signed-off-by: Robin <rbarrand@amazon.com>

* Remove pragma optmize off.

Signed-off-by: Robin <rbarrand@amazon.com>

* More refactoring.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor comments and remove code no longer needed.

Signed-off-by: Robin <rbarrand@amazon.com>

* Refactor comments and remove unused include.

Signed-off-by: Robin <rbarrand@amazon.com>

* Comment refactor, corrected some code.

Signed-off-by: Robin <rbarrand@amazon.com>

Co-authored-by: Robin <rbarrand@amazon.com>
This commit is contained in:
hershey5045
2021-09-01 16:01:33 -07:00
committed by GitHub
parent 413e82428c
commit 4249ceeae7
10 changed files with 115 additions and 16 deletions
@@ -16,7 +16,7 @@ namespace AZ
{
namespace RPI
{
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, MaterialAsset& parentMaterial)
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, MaterialAsset& parentMaterial, bool includeMaterialPropertyNames)
{
BeginCommon(assetId);
@@ -36,6 +36,10 @@ namespace AZ
ReportError("MaterialPropertiesLayout is null");
return;
}
if (includeMaterialPropertyNames)
{
PopulatePropertyNameList();
}
// Note we don't have to check the validity of these property values because the parent material's AssetCreator already did that.
m_asset->m_propertyValues.assign(parentMaterial.GetPropertyValues().begin(), parentMaterial.GetPropertyValues().end());
@@ -52,14 +56,14 @@ namespace AZ
}
}
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, MaterialTypeAsset& materialType)
void MaterialAssetCreator::Begin(const Data::AssetId& assetId, MaterialTypeAsset& materialType, bool includeMaterialPropertyNames)
{
BeginCommon(assetId);
if (ValidateIsReady())
{
m_asset->m_materialTypeAsset = { &materialType, AZ::Data::AssetLoadBehavior::PreLoad };
if (!m_asset->m_materialTypeAsset)
{
ReportError("MaterialTypeAsset is null");
@@ -67,6 +71,11 @@ namespace AZ
}
m_materialPropertiesLayout = m_asset->GetMaterialPropertiesLayout();
if (includeMaterialPropertyNames)
{
PopulatePropertyNameList();
}
if (!m_materialPropertiesLayout)
{
ReportError("MaterialPropertiesLayout is null");
@@ -101,5 +110,16 @@ namespace AZ
m_asset->SetReady();
return EndCommon(result);
}
void MaterialAssetCreator::PopulatePropertyNameList()
{
for (int i = 0; i < m_materialPropertiesLayout->GetPropertyCount(); ++i)
{
MaterialPropertyIndex propertyIndex{ i };
auto& propertyName = m_materialPropertiesLayout->GetPropertyDescriptor(propertyIndex)->GetName();
m_asset->m_propertyNames.emplace_back(propertyName);
}
}
} // namespace RPI
} // namespace AZ