Standarization: Python files
Signed-off-by: ANT\aljanru <aljanru@amazon.co.uk>
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C6274125
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# Test Case Title : Verify ScriptCanvas Trigger Events.
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_box = ("Box entity found", "Box entity not found")
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find_sphere = ("Sphere entity found", "Sphere entity not found")
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sphere_enter_triggerarea = ("Sphere entered the trigger area", "Sphere did not entered trigger area")
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sphere_exit_triggerarea = ("Sphere exited the trigger area", "Sphere did not exited the trigger area")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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class LogLines:
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"""
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These lines are added to the expected lines in the test suite.
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"""
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expected_lines = [
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"Scriptcanvas:Sphere entered the trigger Area",
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"Scriptcanvas:Sphere exited the trigger Area",
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]
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def ScriptCanvas_TriggerEvents():
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"""
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Summary:
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Verify ScriptCanvas Trigger Events.
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Level Description:
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BoxCollider (entity) - Entity contains PhysX Collider (Box shape) and trigger is enabled for it.
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ScriptCanvas is attached to the PhysX box shape collider entity. ScriptCanvas has two trigger events.
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ScriptCanvas trigger events are OnTriggerEnter and OnTriggerExit.
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Sphere (entity) - Entity contains PhysX Collider(Sphere shape) with PhysX Rigid Body.
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Expected Behavior:
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When game mode is entered, Sphere should enter and exit from ScriptCanvas Trigger area. ScriptCanvas prints
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the name of the entity when it enters and exits the ScriptCanvas trigger area.
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Verify Sphere enter and exit from ScriptCanvas Trigger area
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5) Exit game mode
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6) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import azlmbr.legacy.general as general
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import azlmbr.bus
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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helper.init_idle()
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# Constants
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TIMEOUT = 2.5
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# 1) Open level
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helper.open_level("Physics", "ScriptCanvas_TriggerEvents")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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box_id = general.find_game_entity("Box")
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Report.critical_result(Tests.find_box, box_id.IsValid())
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sphere_id = general.find_game_entity("Sphere")
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Report.critical_result(Tests.find_sphere, sphere_id.IsValid())
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# 4) Verify Sphere enter and exit from ScriptCanvas Trigger area
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class BoxTrigger:
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entered = False
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exited = False
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def on_enter(args):
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other_id = args[0]
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if other_id.Equal(sphere_id):
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Report.info("Trigger entered")
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BoxTrigger.entered = True
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def on_exit(args):
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other_id = args[0]
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if other_id.Equal(sphere_id):
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Report.info("Trigger exited")
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BoxTrigger.exited = True
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handler = azlmbr.physics.TriggerNotificationBusHandler()
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handler.connect(box_id)
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handler.add_callback("OnTriggerEnter", on_enter)
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handler.add_callback("OnTriggerExit", on_exit)
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helper.wait_for_condition(lambda: BoxTrigger.entered, TIMEOUT)
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Report.result(Tests.sphere_enter_triggerarea, BoxTrigger.entered)
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helper.wait_for_condition(lambda: BoxTrigger.exited, TIMEOUT)
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Report.result(Tests.sphere_exit_triggerarea, BoxTrigger.exited)
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# 5) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(ScriptCanvas_TriggerEvents)
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