Merge branch 'main' into non-uniform-scale-ux
This commit is contained in:
@@ -34,6 +34,8 @@ class ITexture;
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namespace AzFramework
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{
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inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene
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/// DebugDisplayRequests provides a debug draw api to be used by components and viewport features.
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class DebugDisplayRequests
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: public AZ::EBusTraits
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+13
-28
@@ -19,44 +19,29 @@
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namespace AzPhysics
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{
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struct SimulatedBody;
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}
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namespace Physics
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{
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//! Requests for generic physical world bodies
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class WorldBodyRequests
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//! Requests for physics simulated body components.
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class SimulatedBodyComponentRequests
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: public AZ::ComponentBus
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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//! Enable physics for this body
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//! Enable physics for this body.
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virtual void EnablePhysics() = 0;
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//! Disable physics for this body
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//! Disable physics for this body.
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virtual void DisablePhysics() = 0;
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//! Retrieve whether physics is enabled for this body
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//! Retrieve whether physics is enabled for this body.
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virtual bool IsPhysicsEnabled() const = 0;
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//! Retrieves the AABB(aligned-axis bounding box) for this body
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//! Retrieves the AABB(aligned-axis bounding box) for this body.
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virtual AZ::Aabb GetAabb() const = 0;
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//! Retrieves current WorldBody* for this body. Note: Do not hold a reference to AzPhysics::SimulatedBody* as could be deleted
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virtual AzPhysics::SimulatedBody* GetWorldBody() = 0;
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//! Perform a single-object raycast against this body
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//! Get the Simulated Body Handle for this body.
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virtual AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const = 0;
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//! Retrieves current WorldBody* for this body.
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//! @note Do not hold a reference to AzPhysics::SimulatedBody* as it could be deleted or moved.
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virtual AzPhysics::SimulatedBody* GetSimulatedBody() = 0;
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//! Perform a single-object raycast against this body.
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virtual AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) = 0;
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};
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using WorldBodyRequestBus = AZ::EBus<WorldBodyRequests>;
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//! Notifications for generic physical world bodies
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class WorldBodyNotifications
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: public AZ::ComponentBus
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{
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public:
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//! Notification for physics enabled
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virtual void OnPhysicsEnabled() = 0;
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//! Notification for physics disabled
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virtual void OnPhysicsDisabled() = 0;
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};
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using WorldBodyNotificationBus = AZ::EBus<WorldBodyNotifications>;
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using SimulatedBodyComponentRequestsBus = AZ::EBus<SimulatedBodyComponentRequests>;
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}
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@@ -48,6 +48,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<SphereShapeConfiguration>>();
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serializeContext->Class<SphereShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("Radius", &SphereShapeConfiguration::m_radius)
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@@ -76,6 +79,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<BoxShapeConfiguration>>();
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serializeContext->Class<BoxShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("Configuration", &BoxShapeConfiguration::m_dimensions)
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@@ -104,6 +110,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<CapsuleShapeConfiguration>>();
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serializeContext->Class<CapsuleShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("Height", &CapsuleShapeConfiguration::m_height)
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@@ -153,6 +162,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<PhysicsAssetShapeConfiguration>>();
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serializeContext->Class<PhysicsAssetShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("PhysicsAsset", &PhysicsAssetShapeConfiguration::m_asset)
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@@ -185,6 +197,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<NativeShapeConfiguration>>();
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serializeContext->Class<NativeShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("Scale", &NativeShapeConfiguration::m_nativeShapeScale)
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@@ -208,6 +223,9 @@ namespace Physics
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext
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->RegisterGenericType<AZStd::shared_ptr<CookedMeshShapeConfiguration>>();
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serializeContext->Class<CookedMeshShapeConfiguration, ShapeConfiguration>()
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->Version(1)
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->Field("CookedData", &CookedMeshShapeConfiguration::m_cookedData)
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@@ -21,7 +21,7 @@
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzFramework/Physics/CollisionBus.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
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#include <AzFramework/Physics/WindBus.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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@@ -39,19 +39,19 @@ namespace Physics
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{
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namespace ReflectionUtils
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{
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void ReflectWorldBodyBus(AZ::ReflectContext* context)
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void ReflectSimulatedBodyComponentRequestsBus(AZ::ReflectContext* context)
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{
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if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<Physics::WorldBodyRequestBus>("WorldBodyRequestBus")
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behaviorContext->EBus<AzPhysics::SimulatedBodyComponentRequestsBus>("SimulatedBodyComponentRequestBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "PhysX")
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->Event("EnablePhysics", &WorldBodyRequests::EnablePhysics)
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->Event("DisablePhysics", &WorldBodyRequests::DisablePhysics)
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->Event("IsPhysicsEnabled", &WorldBodyRequests::IsPhysicsEnabled)
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->Event("GetAabb", &WorldBodyRequests::GetAabb)
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->Event("RayCast", &WorldBodyRequests::RayCast)
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->Event("EnablePhysics", &AzPhysics::SimulatedBodyComponentRequests::EnablePhysics)
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->Event("DisablePhysics", &AzPhysics::SimulatedBodyComponentRequests::DisablePhysics)
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->Event("IsPhysicsEnabled", &AzPhysics::SimulatedBodyComponentRequests::IsPhysicsEnabled)
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->Event("GetAabb", &AzPhysics::SimulatedBodyComponentRequests::GetAabb)
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->Event("RayCast", &AzPhysics::SimulatedBodyComponentRequests::RayCast)
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;
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}
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}
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@@ -131,7 +131,7 @@ namespace Physics
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AnimationConfiguration::Reflect(context);
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CharacterConfiguration::Reflect(context);
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AzPhysics::SimulatedBody::Reflect(context);
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ReflectWorldBodyBus(context);
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ReflectSimulatedBodyComponentRequestsBus(context);
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CollisionFilteringRequests::Reflect(context);
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AzPhysics::SceneQuery::ReflectSceneQueryObjects(context);
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ReflectWindBus(context);
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@@ -148,6 +148,12 @@ namespace AzFramework
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//! Blocks until all operations made on the provided ticket before the barrier call have completed.
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virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
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//! Register a handler for OnSpawned events.
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virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
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//! Register a handler for OnDespawned events.
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virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
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protected:
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[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
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virtual void DestroyTicket(void* ticket) = 0;
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@@ -114,6 +114,16 @@ namespace AzFramework
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}
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}
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void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
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{
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handler.Connect(m_onSpawnedEvent);
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}
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void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
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{
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handler.Connect(m_onDespawnedEvent);
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}
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auto SpawnableEntitiesManager::ProcessQueue() -> CommandQueueStatus
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{
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AZStd::queue<Requests> pendingRequestQueue;
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@@ -223,6 +233,8 @@ namespace AzFramework
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ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
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}
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -257,6 +269,8 @@ namespace AzFramework
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ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
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}
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -289,6 +303,8 @@ namespace AzFramework
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request.m_completionCallback(*request.m_ticket);
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}
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m_onDespawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -315,6 +331,8 @@ namespace AzFramework
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&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
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}
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}
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m_onDespawnedEvent.Signal(ticket.m_spawnable);
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// Rebuild the list of entities.
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ticket.m_spawnedEntities.clear();
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@@ -350,6 +368,9 @@ namespace AzFramework
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}
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ticket.m_currentTicketId++;
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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return true;
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}
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else
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@@ -60,6 +60,9 @@ namespace AzFramework
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void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback) override;
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void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
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void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
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//
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// The following function is thread safe but intended to be run from the main thread.
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//
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@@ -156,5 +159,8 @@ namespace AzFramework
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AZStd::deque<Requests> m_delayedQueue; //!< Requests that were processed before, but couldn't be completed.
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AZStd::queue<Requests> m_pendingRequestQueue;
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AZStd::mutex m_pendingRequestQueueMutex;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
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};
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} // namespace AzFramework
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@@ -213,6 +213,12 @@ set(FILES
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StreamingInstall/StreamingInstall.cpp
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StreamingInstall/StreamingInstallRequests.h
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StreamingInstall/StreamingInstallNotifications.h
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Physics/Collision/CollisionEvents.h
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Physics/Collision/CollisionEvents.cpp
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Physics/Collision/CollisionLayers.h
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Physics/Collision/CollisionLayers.cpp
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Physics/Collision/CollisionGroups.h
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Physics/Collision/CollisionGroups.cpp
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Physics/Common/PhysicsSceneQueries.h
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Physics/Common/PhysicsSceneQueries.cpp
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Physics/Common/PhysicsEvents.h
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@@ -223,12 +229,7 @@ set(FILES
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Physics/Common/PhysicsSimulatedBodyEvents.h
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Physics/Common/PhysicsSimulatedBodyEvents.cpp
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Physics/Common/PhysicsTypes.h
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Physics/Collision/CollisionEvents.h
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Physics/Collision/CollisionEvents.cpp
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Physics/Collision/CollisionLayers.h
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Physics/Collision/CollisionLayers.cpp
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Physics/Collision/CollisionGroups.h
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Physics/Collision/CollisionGroups.cpp
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Physics/Components/SimulatedBodyComponentBus.h
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Physics/Configuration/CollisionConfiguration.h
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Physics/Configuration/CollisionConfiguration.cpp
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Physics/Configuration/RigidBodyConfiguration.h
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@@ -265,7 +266,6 @@ set(FILES
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Physics/ShapeConfiguration.h
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Physics/ShapeConfiguration.cpp
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Physics/SystemBus.h
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Physics/WorldBodyBus.h
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Physics/ColliderComponentBus.h
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Physics/RagdollPhysicsBus.h
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Physics/CharacterPhysicsDataBus.h
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