Merge branch 'main' into non-uniform-scale-ux

This commit is contained in:
greerdv
2021-05-07 15:20:29 +01:00
837 changed files with 18633 additions and 36983 deletions
@@ -34,6 +34,8 @@ class ITexture;
namespace AzFramework
{
inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene
/// DebugDisplayRequests provides a debug draw api to be used by components and viewport features.
class DebugDisplayRequests
: public AZ::EBusTraits
@@ -19,44 +19,29 @@
namespace AzPhysics
{
struct SimulatedBody;
}
namespace Physics
{
//! Requests for generic physical world bodies
class WorldBodyRequests
//! Requests for physics simulated body components.
class SimulatedBodyComponentRequests
: public AZ::ComponentBus
{
public:
using MutexType = AZStd::recursive_mutex;
//! Enable physics for this body
//! Enable physics for this body.
virtual void EnablePhysics() = 0;
//! Disable physics for this body
//! Disable physics for this body.
virtual void DisablePhysics() = 0;
//! Retrieve whether physics is enabled for this body
//! Retrieve whether physics is enabled for this body.
virtual bool IsPhysicsEnabled() const = 0;
//! Retrieves the AABB(aligned-axis bounding box) for this body
//! Retrieves the AABB(aligned-axis bounding box) for this body.
virtual AZ::Aabb GetAabb() const = 0;
//! Retrieves current WorldBody* for this body. Note: Do not hold a reference to AzPhysics::SimulatedBody* as could be deleted
virtual AzPhysics::SimulatedBody* GetWorldBody() = 0;
//! Perform a single-object raycast against this body
//! Get the Simulated Body Handle for this body.
virtual AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const = 0;
//! Retrieves current WorldBody* for this body.
//! @note Do not hold a reference to AzPhysics::SimulatedBody* as it could be deleted or moved.
virtual AzPhysics::SimulatedBody* GetSimulatedBody() = 0;
//! Perform a single-object raycast against this body.
virtual AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) = 0;
};
using WorldBodyRequestBus = AZ::EBus<WorldBodyRequests>;
//! Notifications for generic physical world bodies
class WorldBodyNotifications
: public AZ::ComponentBus
{
public:
//! Notification for physics enabled
virtual void OnPhysicsEnabled() = 0;
//! Notification for physics disabled
virtual void OnPhysicsDisabled() = 0;
};
using WorldBodyNotificationBus = AZ::EBus<WorldBodyNotifications>;
using SimulatedBodyComponentRequestsBus = AZ::EBus<SimulatedBodyComponentRequests>;
}
@@ -48,6 +48,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<SphereShapeConfiguration>>();
serializeContext->Class<SphereShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("Radius", &SphereShapeConfiguration::m_radius)
@@ -76,6 +79,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<BoxShapeConfiguration>>();
serializeContext->Class<BoxShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("Configuration", &BoxShapeConfiguration::m_dimensions)
@@ -104,6 +110,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<CapsuleShapeConfiguration>>();
serializeContext->Class<CapsuleShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("Height", &CapsuleShapeConfiguration::m_height)
@@ -153,6 +162,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<PhysicsAssetShapeConfiguration>>();
serializeContext->Class<PhysicsAssetShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("PhysicsAsset", &PhysicsAssetShapeConfiguration::m_asset)
@@ -185,6 +197,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<NativeShapeConfiguration>>();
serializeContext->Class<NativeShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("Scale", &NativeShapeConfiguration::m_nativeShapeScale)
@@ -208,6 +223,9 @@ namespace Physics
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext
->RegisterGenericType<AZStd::shared_ptr<CookedMeshShapeConfiguration>>();
serializeContext->Class<CookedMeshShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Field("CookedData", &CookedMeshShapeConfiguration::m_cookedData)
@@ -21,7 +21,7 @@
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/WorldBodyBus.h>
#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
#include <AzFramework/Physics/WindBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
@@ -39,19 +39,19 @@ namespace Physics
{
namespace ReflectionUtils
{
void ReflectWorldBodyBus(AZ::ReflectContext* context)
void ReflectSimulatedBodyComponentRequestsBus(AZ::ReflectContext* context)
{
if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<Physics::WorldBodyRequestBus>("WorldBodyRequestBus")
behaviorContext->EBus<AzPhysics::SimulatedBodyComponentRequestsBus>("SimulatedBodyComponentRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Event("EnablePhysics", &WorldBodyRequests::EnablePhysics)
->Event("DisablePhysics", &WorldBodyRequests::DisablePhysics)
->Event("IsPhysicsEnabled", &WorldBodyRequests::IsPhysicsEnabled)
->Event("GetAabb", &WorldBodyRequests::GetAabb)
->Event("RayCast", &WorldBodyRequests::RayCast)
->Event("EnablePhysics", &AzPhysics::SimulatedBodyComponentRequests::EnablePhysics)
->Event("DisablePhysics", &AzPhysics::SimulatedBodyComponentRequests::DisablePhysics)
->Event("IsPhysicsEnabled", &AzPhysics::SimulatedBodyComponentRequests::IsPhysicsEnabled)
->Event("GetAabb", &AzPhysics::SimulatedBodyComponentRequests::GetAabb)
->Event("RayCast", &AzPhysics::SimulatedBodyComponentRequests::RayCast)
;
}
}
@@ -131,7 +131,7 @@ namespace Physics
AnimationConfiguration::Reflect(context);
CharacterConfiguration::Reflect(context);
AzPhysics::SimulatedBody::Reflect(context);
ReflectWorldBodyBus(context);
ReflectSimulatedBodyComponentRequestsBus(context);
CollisionFilteringRequests::Reflect(context);
AzPhysics::SceneQuery::ReflectSceneQueryObjects(context);
ReflectWindBus(context);
@@ -148,6 +148,12 @@ namespace AzFramework
//! Blocks until all operations made on the provided ticket before the barrier call have completed.
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
//! Register a handler for OnSpawned events.
virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
//! Register a handler for OnDespawned events.
virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
protected:
[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
virtual void DestroyTicket(void* ticket) = 0;
@@ -114,6 +114,16 @@ namespace AzFramework
}
}
void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onSpawnedEvent);
}
void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onDespawnedEvent);
}
auto SpawnableEntitiesManager::ProcessQueue() -> CommandQueueStatus
{
AZStd::queue<Requests> pendingRequestQueue;
@@ -223,6 +233,8 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -257,6 +269,8 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -289,6 +303,8 @@ namespace AzFramework
request.m_completionCallback(*request.m_ticket);
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentTicketId++;
return true;
}
@@ -315,6 +331,8 @@ namespace AzFramework
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
}
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
// Rebuild the list of entities.
ticket.m_spawnedEntities.clear();
@@ -350,6 +368,9 @@ namespace AzFramework
}
ticket.m_currentTicketId++;
m_onSpawnedEvent.Signal(ticket.m_spawnable);
return true;
}
else
@@ -60,6 +60,9 @@ namespace AzFramework
void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback) override;
void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
//
// The following function is thread safe but intended to be run from the main thread.
//
@@ -156,5 +159,8 @@ namespace AzFramework
AZStd::deque<Requests> m_delayedQueue; //!< Requests that were processed before, but couldn't be completed.
AZStd::queue<Requests> m_pendingRequestQueue;
AZStd::mutex m_pendingRequestQueueMutex;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
};
} // namespace AzFramework
@@ -213,6 +213,12 @@ set(FILES
StreamingInstall/StreamingInstall.cpp
StreamingInstall/StreamingInstallRequests.h
StreamingInstall/StreamingInstallNotifications.h
Physics/Collision/CollisionEvents.h
Physics/Collision/CollisionEvents.cpp
Physics/Collision/CollisionLayers.h
Physics/Collision/CollisionLayers.cpp
Physics/Collision/CollisionGroups.h
Physics/Collision/CollisionGroups.cpp
Physics/Common/PhysicsSceneQueries.h
Physics/Common/PhysicsSceneQueries.cpp
Physics/Common/PhysicsEvents.h
@@ -223,12 +229,7 @@ set(FILES
Physics/Common/PhysicsSimulatedBodyEvents.h
Physics/Common/PhysicsSimulatedBodyEvents.cpp
Physics/Common/PhysicsTypes.h
Physics/Collision/CollisionEvents.h
Physics/Collision/CollisionEvents.cpp
Physics/Collision/CollisionLayers.h
Physics/Collision/CollisionLayers.cpp
Physics/Collision/CollisionGroups.h
Physics/Collision/CollisionGroups.cpp
Physics/Components/SimulatedBodyComponentBus.h
Physics/Configuration/CollisionConfiguration.h
Physics/Configuration/CollisionConfiguration.cpp
Physics/Configuration/RigidBodyConfiguration.h
@@ -265,7 +266,6 @@ set(FILES
Physics/ShapeConfiguration.h
Physics/ShapeConfiguration.cpp
Physics/SystemBus.h
Physics/WorldBodyBus.h
Physics/ColliderComponentBus.h
Physics/RagdollPhysicsBus.h
Physics/CharacterPhysicsDataBus.h