@@ -54,6 +54,30 @@ def get_mesh_node_names(sceneGraph):
|
||||
|
||||
return meshDataList, paths
|
||||
|
||||
def add_material_component(entity_id):
|
||||
# Create an override AZ::Render::EditorMaterialComponent
|
||||
editor_material_component = azlmbr.entity.EntityUtilityBus(
|
||||
azlmbr.bus.Broadcast,
|
||||
"GetOrAddComponentByTypeName",
|
||||
entity_id,
|
||||
"EditorMaterialComponent")
|
||||
|
||||
# this fills out the material asset to a known product AZMaterial asset relative path
|
||||
json_update = json.dumps({
|
||||
"Controller": { "Configuration": { "materials": [
|
||||
{
|
||||
"Key": {},
|
||||
"Value": { "MaterialAsset":{
|
||||
"assetHint": "materials/basic_grey.azmaterial"
|
||||
}}
|
||||
}]
|
||||
}}
|
||||
});
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_material_component, json_update)
|
||||
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
|
||||
|
||||
def update_manifest(scene):
|
||||
import json
|
||||
import uuid, os
|
||||
@@ -75,6 +99,7 @@ def update_manifest(scene):
|
||||
|
||||
created_entities = []
|
||||
previous_entity_id = azlmbr.entity.InvalidEntityId
|
||||
first_mesh = True
|
||||
|
||||
# Loop every mesh node in the scene
|
||||
for activeMeshIndex in range(len(mesh_name_list)):
|
||||
@@ -112,6 +137,11 @@ def update_manifest(scene):
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
|
||||
|
||||
# an example of adding a material component to override the default material
|
||||
if previous_entity_id is not None and first_mesh:
|
||||
first_mesh = False
|
||||
add_material_component(entity_id)
|
||||
|
||||
# Get the transform component
|
||||
transform_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0")
|
||||
|
||||
|
||||
@@ -54,5 +54,6 @@ set(ENABLED_GEMS
|
||||
AWSMetrics
|
||||
PrefabBuilder
|
||||
AudioSystem
|
||||
Profiler
|
||||
Multiplayer
|
||||
)
|
||||
|
||||
+2
-3
@@ -204,7 +204,7 @@ namespace PythonCoverage
|
||||
return coveringModuleOutputNames;
|
||||
}
|
||||
|
||||
void PythonCoverageEditorSystemComponent::OnStartExecuteByFilenameAsTest(AZStd::string_view filename, AZStd::string_view testCase, [[maybe_unused]] const AZStd::vector<AZStd::string_view>& args)
|
||||
void PythonCoverageEditorSystemComponent::OnStartExecuteByFilenameAsTest([[maybe_unused]]AZStd::string_view filename, AZStd::string_view testCase, [[maybe_unused]] const AZStd::vector<AZStd::string_view>& args)
|
||||
{
|
||||
if (m_coverageState == CoverageState::Disabled)
|
||||
{
|
||||
@@ -226,8 +226,7 @@ namespace PythonCoverage
|
||||
return;
|
||||
}
|
||||
|
||||
const AZStd::string scriptName = AZ::IO::Path(filename).Stem().Native();
|
||||
const auto coverageFile = m_coverageDir / AZStd::string::format("%s.pycoverage", scriptName.c_str());
|
||||
const auto coverageFile = m_coverageDir / AZStd::string::format("%.*s.pycoverage", AZ_STRING_ARG(testCase));
|
||||
|
||||
// If this is a different python script we clear the existing entity components and start afresh
|
||||
if (m_coverageFile != coverageFile)
|
||||
|
||||
+1
-1
@@ -51,7 +51,7 @@ def launch_and_validate_results(request, test_directory, editor, editor_script,
|
||||
logger.debug("Running automated test: {}".format(editor_script))
|
||||
editor.args.extend(["--skipWelcomeScreenDialog", "--regset=/Amazon/Settings/EnableSourceControl=false",
|
||||
"--regset=/Amazon/Preferences/EnablePrefabSystem=false", run_python, test_case,
|
||||
f"--pythontestcase={request.node.originalname}", "--runpythonargs", " ".join(cfg_args)])
|
||||
f"--pythontestcase={request.node.name}", "--runpythonargs", " ".join(cfg_args)])
|
||||
if auto_test_mode:
|
||||
editor.args.extend(["--autotest_mode"])
|
||||
if null_renderer:
|
||||
|
||||
+1
-1
@@ -126,7 +126,7 @@ def ForceRegion_LinearDampingForceOnRigidBodies():
|
||||
|
||||
# Constants
|
||||
CLOSE_ENOUGH = 0.001
|
||||
TIME_OUT = 3.0
|
||||
TIME_OUT = 10.0
|
||||
INITIAL_VELOCITY = azmath.Vector3(0.0, 0.0, -10.0)
|
||||
|
||||
# 1) Open level / Enter game mode
|
||||
|
||||
@@ -90,7 +90,7 @@ class TestAutomationBase:
|
||||
editor_starttime = time.time()
|
||||
self.logger.debug("Running automated test")
|
||||
testcase_module_filepath = self._get_testcase_module_filepath(testcase_module)
|
||||
pycmd = ["--runpythontest", testcase_module_filepath, f"-pythontestcase={request.node.originalname}"]
|
||||
pycmd = ["--runpythontest", testcase_module_filepath, f"-pythontestcase={request.node.name}"]
|
||||
if use_null_renderer:
|
||||
pycmd += ["-rhi=null"]
|
||||
if batch_mode:
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
|
||||
UI Apps: AutomatedTesting.GameLauncher
|
||||
Launch AutomatedTesting.GameLauncher with Simple level
|
||||
Test should run in both gpu and non gpu
|
||||
"""
|
||||
|
||||
import pytest
|
||||
import psutil
|
||||
|
||||
import ly_test_tools.environment.waiter as waiter
|
||||
import editor_python_test_tools.hydra_test_utils as editor_test_utils
|
||||
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
|
||||
from ly_remote_console.remote_console_commands import (
|
||||
send_command_and_expect_response as send_command_and_expect_response,
|
||||
)
|
||||
|
||||
|
||||
@pytest.mark.parametrize("launcher_platform", ["windows"])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("level", ["Simple"])
|
||||
@pytest.mark.SUITE_smoke
|
||||
class TestRemoteConsoleLoadLevelWorks(object):
|
||||
@pytest.fixture
|
||||
def remote_console_instance(self, request):
|
||||
console = RemoteConsole()
|
||||
|
||||
def teardown():
|
||||
if console.connected:
|
||||
console.stop()
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
|
||||
return console
|
||||
|
||||
def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform):
|
||||
expected_lines = ['Level system is loading "Simple"']
|
||||
|
||||
editor_test_utils.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines, null_renderer=True)
|
||||
@@ -17,13 +17,6 @@
|
||||
"Gems/PhysicsEntities"
|
||||
]
|
||||
},
|
||||
"PhysXSamples":
|
||||
{
|
||||
"SourcePaths":
|
||||
[
|
||||
"Gems/PhysXSamples"
|
||||
]
|
||||
},
|
||||
"PrimitiveAssets":
|
||||
{
|
||||
"SourcePaths":
|
||||
|
||||
Reference in New Issue
Block a user