SceneProcessing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -651,7 +651,7 @@ namespace AZ::SceneGenerationComponents
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const auto& faceInfo = optimizedMesh->GetFaceInfo(optimizedMesh->GetFaceCount() - 1);
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AZStd::copy(AZStd::begin(faceInfo.vertexIndex), AZStd::end(faceInfo.vertexIndex), AZStd::inserter(usedIndexes, usedIndexes.begin()));
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}
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indexOffset += usedIndexes.size();
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indexOffset += static_cast<unsigned int>(usedIndexes.size());
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}
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AZStd::unique_ptr<SkinWeightData> optimizedSkinWeights;
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