Merge branch 'main' into SpawnablePriorityQueue

This commit is contained in:
AMZN-koppersr
2021-05-27 16:16:10 -07:00
594 changed files with 6945 additions and 5832 deletions
+6 -6
View File
@@ -24,13 +24,13 @@
"Platform pc": {
"tags": "tools,renderer,dx12,vulkan,null"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer,vulkan"
},
"Platform ios": {
"tags": "mobile,renderer,metal"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer,metal,null"
},
// this is an example of a headless platform that has no renderer.
@@ -43,9 +43,9 @@
// To enable any additional platform, just uncomment the appropriate line below.
"Platforms": {
//"pc": "enabled",
//"es3": "enabled",
//"android": "enabled",
//"ios": "enabled",
//"osx_gl": "enabled",
//"mac": "enabled",
//"server": "enabled"
},
// ---- The number of worker jobs, 0 means use the number of Logical Cores
@@ -95,11 +95,11 @@
// "exclude": "(comma seperated platform tags or identifiers)"
// }
// For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
// but omit it for platform osx_gl, you will have a scanfolder rule like
// but omit it for platform mac, you will have a scanfolder rule like
// "ScanFolder (unique identifier)": {
// "watch": "@ROOT@/foo",
// "include": "tools, renderer",
// "exclude": "osx_gl"
// "exclude": "mac"
// }
"ScanFolder Game": {
+2 -2
View File
@@ -8,9 +8,9 @@
"ios_remote_filesystem": 0,
"mac_remote_filesystem": 0,
"assets": "pc",
"android_assets": "es3",
"android_assets": "android",
"ios_assets": "ios",
"mac_assets": "osx_gl",
"mac_assets": "mac",
"allowed_list": "",
"remote_ip": "127.0.0.1",
"remote_port": 45643,
+16
View File
@@ -0,0 +1,16 @@
{
"O3DE":
{
"SceneAPI":
{
"AssetImporter":
{
"SupportedFileTypeExtensions":
[
".fbx",
".stl"
]
}
}
}
}