Merge branch 'main' into SpawnablePriorityQueue
This commit is contained in:
@@ -24,13 +24,13 @@
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"Platform pc": {
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"tags": "tools,renderer,dx12,vulkan,null"
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},
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"Platform es3": {
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"Platform android": {
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"tags": "android,mobile,renderer,vulkan"
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},
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"Platform ios": {
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"tags": "mobile,renderer,metal"
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},
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"Platform osx_gl": {
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"Platform mac": {
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"tags": "tools,renderer,metal,null"
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},
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// this is an example of a headless platform that has no renderer.
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@@ -43,9 +43,9 @@
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// To enable any additional platform, just uncomment the appropriate line below.
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"Platforms": {
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//"pc": "enabled",
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//"es3": "enabled",
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//"android": "enabled",
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//"ios": "enabled",
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//"osx_gl": "enabled",
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//"mac": "enabled",
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//"server": "enabled"
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},
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// ---- The number of worker jobs, 0 means use the number of Logical Cores
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@@ -95,11 +95,11 @@
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// "exclude": "(comma seperated platform tags or identifiers)"
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// }
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// For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
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// but omit it for platform osx_gl, you will have a scanfolder rule like
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// but omit it for platform mac, you will have a scanfolder rule like
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// "ScanFolder (unique identifier)": {
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// "watch": "@ROOT@/foo",
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// "include": "tools, renderer",
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// "exclude": "osx_gl"
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// "exclude": "mac"
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// }
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"ScanFolder Game": {
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@@ -8,9 +8,9 @@
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"ios_remote_filesystem": 0,
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"mac_remote_filesystem": 0,
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"assets": "pc",
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"android_assets": "es3",
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"android_assets": "android",
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"ios_assets": "ios",
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"mac_assets": "osx_gl",
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"mac_assets": "mac",
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"allowed_list": "",
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"remote_ip": "127.0.0.1",
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"remote_port": 45643,
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@@ -0,0 +1,16 @@
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{
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"O3DE":
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{
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"SceneAPI":
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{
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"AssetImporter":
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{
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"SupportedFileTypeExtensions":
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[
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".fbx",
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".stl"
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]
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}
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}
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}
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}
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