Integrate remaining requests and rename Handling Requests interfaces for clarity

This commit is contained in:
puvvadar
2021-06-07 17:02:42 -07:00
parent 5274019d31
commit 40c7a6bd2d
3 changed files with 95 additions and 14 deletions
@@ -32,6 +32,7 @@
#include <AzCore/Utils/Utils.h>
#include <AzFramework/Components/CameraBus.h>
#include <AzFramework/Session/ISessionRequests.h>
#include <AzFramework/Session/ISessionHandlingRequests.h>
#include <AzFramework/Session/SessionConfig.h>
#include <AzFramework/Spawnable/Spawnable.h>
#include <AzFramework/Visibility/IVisibilitySystem.h>
@@ -169,6 +170,24 @@ namespace Multiplayer
AZ::TickBus::Handler::BusDisconnect();
}
bool MultiplayerSystemComponent::RequestPlayerJoinSession(const AzFramework::SessionConnectionConfig& config)
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
const IpAddress ipAddress(config.m_ipAddress.c_str(), config.m_port, networkInterface->GetType());
networkInterface->Connect(ipAddress);
return true;
}
void MultiplayerSystemComponent::RequestPlayerLeaveSession()
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
networkInterface->GetConnectionSet().VisitConnections(visitor);
}
bool MultiplayerSystemComponent::OnSessionHealthCheck()
{
return true;
@@ -176,6 +195,21 @@ namespace Multiplayer
bool MultiplayerSystemComponent::OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig)
{
// Check if session manager has a certificate for us and pass it along if so
AZ::CVarFixedString externalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->GetExternalSessionCertificate());
if (!externalCertPath.empty())
{
AZ::CVarFixedString commandString = "net_SslExternalCertificateFile " + externalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
}
AZ::CVarFixedString internalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->GetInternalSessionCertificate());
if (!internalCertPath.empty())
{
AZ::CVarFixedString commandString = "net_SslInternalCertificateFile " + internalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
}
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);
return m_networkInterface->Listen(sessionConfig.m_port);
@@ -497,6 +531,10 @@ namespace Multiplayer
{
AZLOG_INFO("New incoming connection from remote address: %s", connection->GetRemoteAddress().GetString().c_str());
m_connAcquiredEvent.Signal(datum);
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->ValidatePlayerJoinSession(config);
}
// Hosts will spawn a new default player prefab for the user that just connected
@@ -558,6 +596,34 @@ namespace Multiplayer
delete connectionData;
connection->SetUserData(nullptr);
}
// Signal to session management that a user triggered a disconnect
if (m_agentType == MultiplayerAgentType::Client && connection->GetConnectionRole() == ConnectionRole::Connector)
{
AZ::Interface<AzFramework::ISessionRequests>::Get()->LeaveSession();
}
// Signal to session management that a user has left the server
if (m_agentType == MultiplayerAgentType::DedicatedServer || m_agentType == MultiplayerAgentType::ClientServer)
{
if (connection->GetConnectionRole() == ConnectionRole::Connector)
{
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->HandlePlayerLeaveSession(config);
}
}
// Signal to session management when there are no remaining players in a dedicated server for potential cleanup
// We avoid this for client server as the host itself is a user
if (m_agentType == MultiplayerAgentType::DedicatedServer)
{
if (m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
{
AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->HandleDestroySession();
}
}
}
MultiplayerAgentType MultiplayerSystemComponent::GetAgentType() const
@@ -788,6 +854,7 @@ namespace Multiplayer
}
AZ_CONSOLEFREEFUNC(host, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection as a host for other clients to connect to");
void connect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);