diff --git a/Assets/Editor/MapScreenshotSettings.xml b/Assets/Editor/MapScreenshotSettings.xml index 01f90db4b3..88a8a49aef 100644 --- a/Assets/Editor/MapScreenshotSettings.xml +++ b/Assets/Editor/MapScreenshotSettings.xml @@ -1,18 +1,5 @@ - - - - - - - - - - - - - diff --git a/Assets/Editor/UserTools.xml b/Assets/Editor/UserTools.xml index 8f971cbd5c..4cc197afbe 100644 --- a/Assets/Editor/UserTools.xml +++ b/Assets/Editor/UserTools.xml @@ -7,8 +7,6 @@ - - diff --git a/Assets/Engine/Config/AutoTestChain.cfg b/Assets/Engine/Config/AutoTestChain.cfg index 8c6fae9020..4164acb271 100644 --- a/Assets/Engine/Config/AutoTestChain.cfg +++ b/Assets/Engine/Config/AutoTestChain.cfg @@ -1,16 +1,5 @@ ConsoleHide -g_godMode=1 sys_warnings=0 con_showonload=1 -i_forcefeedback=0 -g_infiniteammo=1 -e_ObjectLayersActivation=0 -e_ObjectLayersActivationPhysics=0 -g_flashrenderingduringloading=0 sys_maxfps=0 r_vsync=0 -p_max_substeps=1 -demo_file=autotest -demo_num_runs=0 -demo_quit=1 -demo_ai=1 diff --git a/Assets/Engine/Config/AutoTestTimeDemo.cfg b/Assets/Engine/Config/AutoTestTimeDemo.cfg index 687158eda9..664ea94939 100644 --- a/Assets/Engine/Config/AutoTestTimeDemo.cfg +++ b/Assets/Engine/Config/AutoTestTimeDemo.cfg @@ -1,15 +1,5 @@ ConsoleHide -g_godMode=1 -g_infiniteammo=1 r_displayinfo=1 s_profiling=1 sys_maxfps=0 -e_ObjectLayersActivation=0 -e_ObjectLayersActivationPhysics=0 - -demo_file=autotest -demo_num_runs=2 -demo_quit=1 -demo_savestats=1 -demo_profile=-1 demo diff --git a/Assets/Engine/Config/AutotestPlaythrough.cfg b/Assets/Engine/Config/AutotestPlaythrough.cfg index f453097972..664ea94939 100644 --- a/Assets/Engine/Config/AutotestPlaythrough.cfg +++ b/Assets/Engine/Config/AutotestPlaythrough.cfg @@ -1,12 +1,5 @@ ConsoleHide -g_godMode=1 -g_infiniteammo=1 r_displayinfo=1 s_profiling=1 sys_maxfps=0 -demo_file=playthru -demo_num_runs=2 -demo_quit=1 -demo_savestats=1 -demo_profile=-1 -demo \ No newline at end of file +demo diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg index 626dce3ee4..04fb56f3ca 100644 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg +++ b/Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg @@ -11,113 +11,16 @@ ; default of this CVarGroup = 7 -sys_spec_ObjectDetail=7 -sys_spec_Shading=7 -sys_spec_VolumetricEffects=7 -sys_spec_Shadows=7 -sys_spec_Texture=7 -sys_spec_Physics=7 -sys_spec_PostProcessing=7 -sys_spec_Particles=7 -sys_spec_Sound=7 -sys_spec_Water=7 -sys_spec_GameEffects=7 -sys_spec_light=7 - [1] -sys_spec_ObjectDetail=1 -sys_spec_Shading=1 -sys_spec_VolumetricEffects=1 -sys_spec_Shadows=1 -sys_spec_Texture=1 -sys_spec_Physics=1 -sys_spec_PostProcessing=1 -sys_spec_Particles=1 -sys_spec_Sound=1 -sys_spec_Water=1 -sys_spec_GameEffects=1 -sys_spec_light=1 [2] -sys_spec_ObjectDetail=2 -sys_spec_Shading=2 -sys_spec_VolumetricEffects=2 -sys_spec_Shadows=2 -sys_spec_Texture=2 -sys_spec_Physics=2 -sys_spec_PostProcessing=2 -sys_spec_Particles=2 -sys_spec_Sound=2 -sys_spec_Water=2 -sys_spec_GameEffects=2 -sys_spec_light=2 [3] -sys_spec_ObjectDetail=3 -sys_spec_Shading=3 -sys_spec_VolumetricEffects=3 -sys_spec_Shadows=3 -sys_spec_Texture=3 -sys_spec_Physics=3 -sys_spec_PostProcessing=3 -sys_spec_Particles=3 -sys_spec_Sound=3 -sys_spec_Water=3 -sys_spec_GameEffects=3 -sys_spec_light=3 [4] -sys_spec_ObjectDetail=4 -sys_spec_Shading=4 -sys_spec_VolumetricEffects=4 -sys_spec_Shadows=4 -sys_spec_Texture=4 -sys_spec_Physics=4 -sys_spec_PostProcessing=4 -sys_spec_Particles=4 -sys_spec_Sound=4 -sys_spec_Water=4 -sys_spec_GameEffects=4 -sys_spec_light=4 [5] -sys_spec_ObjectDetail=5 -sys_spec_Shading=5 -sys_spec_VolumetricEffects=5 -sys_spec_Shadows=5 -sys_spec_Texture=5 -sys_spec_Physics=5 -sys_spec_PostProcessing=5 -sys_spec_Particles=5 -sys_spec_Sound=5 -sys_spec_Water=5 -sys_spec_GameEffects=5 -sys_spec_light=5 [6] -sys_spec_ObjectDetail=6 -sys_spec_Shading=6 -sys_spec_VolumetricEffects=6 -sys_spec_Shadows=6 -sys_spec_Texture=6 -sys_spec_Physics=6 -sys_spec_PostProcessing=6 -sys_spec_Particles=6 -sys_spec_Sound=6 -sys_spec_Water=6 -sys_spec_GameEffects=6 -sys_spec_light=6 [8] -sys_spec_ObjectDetail=8 -sys_spec_Shading=8 -sys_spec_VolumetricEffects=8 -sys_spec_Shadows=8 -sys_spec_Texture=8 -sys_spec_Physics=8 -sys_spec_PostProcessing=8 -sys_spec_Particles=8 -sys_spec_Sound=8 -sys_spec_Water=8 -sys_spec_GameEffects=8 -sys_spec_light=8 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg deleted file mode 100644 index 34e058d47d..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg +++ /dev/null @@ -1,8 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -mfx_Timeout = 0.01 - - - diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg deleted file mode 100644 index a2996f7ded..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg +++ /dev/null @@ -1,160 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -ca_AttachmentCullingRation=360 -es_DebrisLifetimeScale=1 -e_CoverageBufferReproj=6 -e_DecalsAllowGameDecals=1 -e_DecalsLifeTimeScale=2 -e_DecalsOverlapping=1 -e_Dissolve=2 -e_LightQuality=3 -e_LodMin=0 -e_LodRatio=20 -e_MaxViewDistSpecLerp=1 -e_MergedMeshesInstanceDist=1.0 -e_MergedMeshesPool=8192 -e_ObjQuality=3 -e_OcclusionCullingViewDistRatio=1 -e_ProcVegetation=1 -e_StatObjBufferRenderTasks=1 -e_StreamCgf=0 -e_TerrainLodRatio=1 -e_TerrainOcclusionCullingMaxDist=200 -e_Tessellation=0 -e_VegetationMinSize=0 -e_ViewDistMin=10 -e_ViewDistRatio=100 -e_ViewDistRatioCustom=100 -e_ViewDistRatioDetail=100 -e_ViewDistRatioLights=50 -e_ViewDistRatioVegetation=100 -r_DrawNearZRange=0.12 -r_FlaresTessellationRatio=1 -r_SilhouettePOM=0 -r_usezpass=2 - -[1] -ca_AttachmentCullingRation=145 -es_DebrisLifetimeScale=0.6 -e_DecalsLifeTimeScale=1 -e_Dissolve=0 -e_LightQuality=1 -e_LodRatio=10 -e_MaxViewDistSpecLerp=0.5 -e_ObjQuality=1 -e_TerrainOcclusionCullingMaxDist=130 -e_VegetationMinSize=0.5 -e_ViewDistRatioCustom=60 -e_ViewDistRatioDetail=25 -e_ViewDistRatioLights=25 -e_ViewDistRatioVegetation=21 -r_FlaresTessellationRatio=0.25 -r_usezpass=1 -e_ProcVegetation=0 -e_ViewDistRatio=50 - -[2] -ca_AttachmentCullingRation=145 -es_DebrisLifetimeScale=0.6 -e_DecalsLifeTimeScale=1 -e_Dissolve=0 -e_LightQuality=2 -e_LodRatio=10 -e_MaxViewDistSpecLerp=0.5 -e_ObjQuality=2 -e_TerrainOcclusionCullingMaxDist=130 -e_VegetationMinSize=0.5 -e_ViewDistRatioCustom=60 -e_ViewDistRatioDetail=25 -e_ViewDistRatioLights=25 -e_ViewDistRatioVegetation=50 -r_FlaresTessellationRatio=0.25 -r_usezpass=1 -e_ProcVegetation=1 -e_ViewDistRatio=50 - -[3] -ca_AttachmentCullingRation=145 -es_DebrisLifetimeScale=0.6 -e_DecalsLifeTimeScale=1 -e_Dissolve=0 -e_LightQuality=3 -e_LodRatio=10 -e_MaxViewDistSpecLerp=0.5 -e_ObjQuality=3 -e_TerrainOcclusionCullingMaxDist=130 -e_VegetationMinSize=0.5 -e_ViewDistRatioCustom=60 -e_ViewDistRatioDetail=25 -e_ViewDistRatioLights=25 -e_ViewDistRatioVegetation=50 -r_FlaresTessellationRatio=0.25 -r_usezpass=1 -e_ProcVegetation=1 -e_ViewDistRatio=75 - -[4] -ca_AttachmentCullingRation=145 -es_DebrisLifetimeScale=0.6 -e_DecalsLifeTimeScale=1 -e_Dissolve=0 -e_LightQuality=4 -e_LodRatio=10 -e_MaxViewDistSpecLerp=0.5 -e_ObjQuality=4 -e_TerrainOcclusionCullingMaxDist=130 -e_VegetationMinSize=0.5 -e_ViewDistRatioCustom=60 -e_ViewDistRatioDetail=25 -e_ViewDistRatioLights=25 -e_ViewDistRatioVegetation=50 -r_FlaresTessellationRatio=0.25 -r_usezpass=1 -e_ProcVegetation=1 -e_ViewDistRatio=75 - -[5] -ca_AttachmentCullingRation=145 -es_DebrisLifetimeScale=0.6 -e_DecalsLifeTimeScale=1 -e_LightQuality=1 -e_LodRatio=10 -e_MaxViewDistSpecLerp=0.5 -e_ObjQuality=1 -e_TerrainOcclusionCullingMaxDist=130 -e_VegetationMinSize=0.5 -e_ViewDistRatio=50 -e_ViewDistRatioCustom=60 -e_ViewDistRatioDetail=25 -e_ViewDistRatioLights=25 -e_ViewDistRatioVegetation=50 -r_FlaresTessellationRatio=0.25 - -[6] -ca_AttachmentCullingRation=300 -es_DebrisLifetimeScale=0.8 -e_LightQuality=2 -e_LodRatio=15 -e_ObjQuality=2 -e_ViewDistRatio=75 -e_ViewDistRatioDetail=35 -e_ViewDistRatioVegetation=75 - -[8] -ca_AttachmentCullingRation=400 -e_LightQuality=4 -e_LodRatio=40 -e_MergedMeshesInstanceDist=2.0 -e_MergedMeshesPool=16384 -e_ObjQuality=4 -e_TerrainLodRatio=0.5 -e_Tessellation=1 -e_ViewDistRatio=125 -e_ViewDistRatioCustom=125 -e_ViewDistRatioDetail=125 -e_ViewDistRatioLights=75 -e_ViewDistRatioVegetation=125 -r_DrawNearZRange = 0.08 -r_SilhouettePOM=1 \ No newline at end of file diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg deleted file mode 100644 index 0a02170b97..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg +++ /dev/null @@ -1,94 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_ParticlesGI=1 -e_ParticlesPreload=0 -e_ParticlesMaxScreenFill=128 -e_ParticlesMinDrawPixels=1 -e_ParticlesMotionBlur=0 -e_ParticlesObjectCollisions=2 -e_ParticlesQuality=3 -e_ParticlesSortQuality=0 -e_ParticlesPoolSize=16384 -r_ParticlesHalfRes=0 -r_ParticlesTessellation=1 -r_ParticlesInstanceVertices=1 -r_ParticlesGpuMaxEmitCount=10000 - -[1] -e_ParticlesGI=0 -e_ParticlesPreload=1 -e_ParticlesMaxScreenFill=16 -e_ParticlesMinDrawPixels=2 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=2 -e_ParticlesPoolSize=4096 -r_ParticlesHalfRes=1 -r_ParticlesTessellation=0 -r_ParticlesInstanceVertices=0 -r_ParticlesGpuMaxEmitCount=10 - - -[2] -e_ParticlesGI=0 -e_ParticlesPreload=1 -e_ParticlesMaxScreenFill=16 -e_ParticlesMinDrawPixels=2 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=2 -e_ParticlesPoolSize=4096 -r_ParticlesHalfRes=1 -r_ParticlesTessellation=0 -r_ParticlesInstanceVertices=0 -r_ParticlesGpuMaxEmitCount=100 - - -[3] -e_ParticlesGI=0 -e_ParticlesPreload=1 -e_ParticlesMaxScreenFill=16 -e_ParticlesMinDrawPixels=2 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=2 -e_ParticlesPoolSize=4096 -r_ParticlesHalfRes=1 -r_ParticlesTessellation=0 -r_ParticlesInstanceVertices=0 -r_ParticlesGpuMaxEmitCount=500 - - -[4] -e_ParticlesGI=0 -e_ParticlesPreload=1 -e_ParticlesMaxScreenFill=16 -e_ParticlesMinDrawPixels=2 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=2 -e_ParticlesPoolSize=4096 -r_ParticlesHalfRes=1 -r_ParticlesTessellation=0 -r_ParticlesInstanceVertices=0 -r_ParticlesGpuMaxEmitCount=1000 - - -[5] -e_ParticlesMaxScreenFill=32 -e_ParticlesMinDrawPixels=1.5 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=1 -r_ParticlesHalfRes=1 -r_ParticlesTessellation=0 -r_ParticlesGpuMaxEmitCount=3000 - -[6] -e_ParticlesMaxScreenFill=64 -e_ParticlesObjectCollisions=1 -e_ParticlesQuality=2 -r_ParticlesGpuMaxEmitCount=5000 - -[8] -e_ParticlesMaxScreenFill=160 -e_ParticlesMotionBlur=1 -e_ParticlesQuality=4 -r_ParticlesGpuMaxEmitCount=1048576 \ No newline at end of file diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg deleted file mode 100644 index 15d9fc61e3..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg +++ /dev/null @@ -1,100 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -es_MaxPhysDist=100 -es_MaxPhysDistInvisible=25 -e_CullVegActivation=50 -e_FoliageWindActivationDist=25 -e_PhysMinCellSize=4 -e_PhysOceanCell=0.5 -e_PhysProxyTriLimit=10000 -g_breakage_mem_limit=0 -g_breakage_particles_limit=160 -g_no_secondary_breaking=0 -g_tree_cut_reuse_dist=0 -p_gravity_z=-13 -p_max_entity_cells=300000 -p_max_MC_iters=6000 -p_max_object_splashes=3 -p_max_substeps=5 -p_max_substeps_large_group=5 -p_num_bodies_large_group=100 -p_splash_dist0=7 -p_splash_dist1=30 -p_splash_force0=10 -p_splash_force1=100 -p_splash_vel0=4.5 -p_splash_vel1=10 -v_vehicle_quality=4 - -[1] -es_MaxPhysDistInvisible=15 -e_CullVegActivation=30 -e_FoliageWindActivationDist=10 -e_PhysMinCellSize=16 -e_PhysOceanCell=1 -g_breakage_mem_limit=2000 -g_breakage_particles_limit=40 -g_no_secondary_breaking=1 -g_tree_cut_reuse_dist=1 -p_max_entity_cells=75000 -p_max_MC_iters=2000 -p_max_substeps=2 - -[2] -es_MaxPhysDistInvisible=15 -e_CullVegActivation=30 -e_FoliageWindActivationDist=10 -e_PhysMinCellSize=16 -e_PhysOceanCell=1 -g_breakage_mem_limit=2000 -g_breakage_particles_limit=40 -g_no_secondary_breaking=1 -g_tree_cut_reuse_dist=1 -p_max_entity_cells=75000 -p_max_MC_iters=2000 -p_max_substeps=2 - -[3] -es_MaxPhysDistInvisible=15 -e_CullVegActivation=30 -e_FoliageWindActivationDist=10 -e_PhysMinCellSize=16 -e_PhysOceanCell=1 -g_breakage_mem_limit=2000 -g_breakage_particles_limit=40 -g_no_secondary_breaking=1 -g_tree_cut_reuse_dist=1 -p_max_entity_cells=75000 -p_max_MC_iters=2000 -p_max_substeps=2 - -[4] -es_MaxPhysDistInvisible=15 -e_CullVegActivation=30 -e_FoliageWindActivationDist=10 -e_PhysMinCellSize=16 -e_PhysOceanCell=1 -g_breakage_mem_limit=2000 -g_breakage_particles_limit=40 -g_no_secondary_breaking=1 -g_tree_cut_reuse_dist=1 -p_max_entity_cells=75000 -p_max_MC_iters=2000 -p_max_substeps=2 - -[5] -es_MaxPhysDist=50 -es_MaxPhysDistInvisible=15 -e_CullVegActivation=30 -e_FoliageWindActivationDist=10 -e_PhysOceanCell=1 -g_breakage_particles_limit=80 -g_tree_cut_reuse_dist=0.35 -p_max_MC_iters=4000 -p_max_substeps=2 - -[6] - -[8] diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg deleted file mode 100644 index 9d2cd3754d..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg +++ /dev/null @@ -1,114 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -r_PostProcessEffects=1 -q_ShaderHDR=2 -q_ShaderPostProcess=2 -r_ChromaticAberration=0 -r_ColorGradingChartsCache=0 -r_DepthOfField=2 -r_Flares=1 -r_HDRBloomQuality=2 -r_MotionBlur=2 -r_MotionBlurMaxViewDist=100000 -r_MotionBlurQuality=1 -r_MotionBlurShutterSpeed=125 -r_Rain=2 -r_RainMaxViewDist_Deferred=150 -r_Sharpening=0 -r_Snow=2 -r_SunShafts=2 -r_TranspDepthFixup=1 -r_ToneMapTechnique=0 -r_ToneMapExposureType=0 -r_HDRBloom=1 -r_ColorGrading=1 -r_ColorSpace=0 - -[1] -q_ShaderHDR=1 -q_ShaderPostProcess=1 -r_ColorGrading=0 -r_DepthOfField=0 -r_Flares=0 -r_HDRBloom=0 -r_HDRBloomQuality=0 -r_MotionBlur=0 -r_MotionBlurMaxViewDist=16 -r_MotionBlurQuality=0 -r_Rain=1 -r_RainMaxViewDist_Deferred=40 -r_Snow=1 -r_SunShafts=0 -r_TranspDepthFixup=0 -r_ToneMapTechnique=3 -r_ToneMapExposureType=1 -r_ColorSpace=2 - - -[2] -q_ShaderHDR=1 -q_ShaderPostProcess=1 -r_ColorGradingChartsCache=4 -r_DepthOfField=1 -r_Flares=0 -r_HDRBloomQuality=0 -r_MotionBlur=0 -r_MotionBlurMaxViewDist=16 -r_MotionBlurQuality=0 -r_Rain=1 -r_RainMaxViewDist_Deferred=40 -r_Snow=1 -r_SunShafts=1 -r_TranspDepthFixup=0 - - -[3] -q_ShaderHDR=1 -q_ShaderPostProcess=2 -r_ColorGradingChartsCache=4 -r_DepthOfField=1 -r_HDRBloomQuality=1 -r_MotionBlur=0 -r_MotionBlurMaxViewDist=16 -r_MotionBlurQuality=0 -r_Rain=1 -r_RainMaxViewDist_Deferred=40 -r_Snow=1 -r_SunShafts=1 -r_TranspDepthFixup=0 - -[4] -q_ShaderHDR=1 -q_ShaderPostProcess=2 -r_ColorGradingChartsCache=4 -r_DepthOfField=1 -r_HDRBloomQuality=1 -r_MotionBlur=0 -r_MotionBlurMaxViewDist=16 -r_MotionBlurQuality=0 -r_Rain=1 -r_RainMaxViewDist_Deferred=40 -r_Snow=1 -r_SunShafts=1 -r_TranspDepthFixup=0 - -[5] -q_ShaderHDR=1 -q_ShaderPostProcess=1 -r_ColorGradingChartsCache=4 -r_MotionBlurMaxViewDist=16 -r_MotionBlurQuality=0 -r_RainMaxViewDist_Deferred=40 -r_TranspDepthFixup=0 - -[6] -q_ShaderHDR=1 -q_ShaderPostProcess=1 -r_RainMaxViewDist_Deferred=100 - -[8] -q_ShaderHDR=3 -q_ShaderPostProcess=3 -r_MotionBlurQuality=2 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg deleted file mode 100644 index cf1bdf5184..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg +++ /dev/null @@ -1,98 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -q_ShaderGeneral=2 -q_ShaderMetal=2 -q_ShaderGlass=2 -q_ShaderVegetation=2 -q_ShaderIce=2 -q_ShaderTerrain=2 -q_ShaderShadow=2 -q_ShaderFX=2 -q_ShaderSky=2 -q_Renderer=2 - -[1] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=1 - -[2] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=1 - -[3] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=2 - -[4] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=2 - -[5] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=1 - -[6] -q_ShaderGeneral=1 -q_ShaderMetal=1 -q_ShaderGlass=1 -q_ShaderVegetation=1 -q_ShaderIce=1 -q_ShaderTerrain=1 -q_ShaderShadow=1 -q_ShaderFX=1 -q_ShaderSky=1 -q_Renderer=1 - -[8] -q_ShaderGeneral=3 -q_ShaderMetal=3 -q_ShaderGlass=3 -q_ShaderVegetation=3 -q_ShaderIce=3 -q_ShaderTerrain=3 -q_ShaderShadow=3 -q_ShaderFX=3 -q_ShaderSky=3 -q_Renderer=3 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg deleted file mode 100644 index eb379a8583..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg +++ /dev/null @@ -1,120 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_CacheNearestCubePicking=1 -e_DynamicLightsMaxEntityLights=16 -e_GI=1 -e_LightVolumes=1 -e_SkyUpdateRate=1 -e_TerrainAo=0 -e_VegetationUseTerrainColor=1 -r_DeferredShadingDepthBoundsTest=1 -r_DeferredShadingTiled=2 -r_DeferredShadingTiledHairQuality=1 -r_deferredShadingFilterGBuffer=0 -r_DeferredShadingSSS=1 -r_AntialiasingMode=3 -r_DetailDistance=8 -r_EnvTexUpdateInterval=0.05 -r_Refraction=1 -r_RefractionPartialResolves=2 -r_ssdo=1 -r_ssdoHalfRes=2 -r_ssdoColorBleeding=1 -r_SSReflections=1 -r_SSReflHalfRes=1 -r_VisAreaClipLightsPerPixel=1 -sys_spec_Quality=7 - -[1] -e_DynamicLightsMaxEntityLights=2 -e_GI=0 -e_SkyUpdateRate=0.5 -e_VegetationUseTerrainColor=0 -r_DeferredShadingTiled=0 -r_DeferredShadingTiledHairQuality=0 -r_DeferredShadingSSS=0 -r_AntialiasingMode=0 -r_DetailDistance=4 -r_EnvTexUpdateInterval=0.075 -r_Refraction=0 -r_RefractionPartialResolves=0 -r_ssdo=0 -r_ssdoHalfRes=1 -r_ssdoColorBleeding=0 -r_SSReflections=0 -sys_spec_Quality=1 - -[2] -e_DynamicLightsMaxEntityLights=2 -e_GI=0 -e_SkyUpdateRate=0.5 -e_VegetationUseTerrainColor=0 -r_DeferredShadingTiled=0 -r_DeferredShadingTiledHairQuality=0 -r_DeferredShadingSSS=0 -r_AntialiasingMode=0 -r_DetailDistance=4 -r_EnvTexUpdateInterval=0.075 -r_RefractionPartialResolves=0 -r_ssdo=0 -r_ssdoHalfRes=1 -r_ssdoColorBleeding=0 -r_SSReflections=0 -sys_spec_Quality=2 - -[3] -e_DynamicLightsMaxEntityLights=2 -e_GI=0 -e_SkyUpdateRate=0.5 -e_VegetationUseTerrainColor=0 -r_DeferredShadingTiled=0 -r_DeferredShadingTiledHairQuality=0 -r_DeferredShadingSSS=0 -r_AntialiasingMode=0 -r_DetailDistance=4 -r_EnvTexUpdateInterval=0.075 -r_RefractionPartialResolves=0 -r_ssdo=0 -r_ssdoColorBleeding=0 -r_SSReflections=0 -sys_spec_Quality=3 - -[4] -e_DynamicLightsMaxEntityLights=2 -e_GI=0 -e_SkyUpdateRate=0.5 -e_VegetationUseTerrainColor=0 -r_DeferredShadingTiled=0 -r_DeferredShadingTiledHairQuality=0 -r_DeferredShadingSSS=0 -r_AntialiasingMode=0 -r_DetailDistance=4 -r_EnvTexUpdateInterval=0.075 -r_RefractionPartialResolves=0 -r_ssdo=1 -r_ssdoHalfRes=1 -r_ssdoColorBleeding=0 -r_SSReflections=0 -sys_spec_Quality=4 - -[5] -e_DynamicLightsMaxEntityLights=7 -e_GI=0 -e_SkyUpdateRate=0.5 -r_DetailDistance=4 -r_EnvTexUpdateInterval=0.075 -r_SSReflections=0 -r_DeferredShadingTiledHairQuality=0 -r_DeferredShadingSSS=0 -sys_spec_Quality=5 - -[6] -e_DynamicLightsMaxEntityLights=11 -sys_spec_Quality=6 - -[8] -r_DeferredShadingTiledHairQuality=2 -r_SSReflHalfRes=0 -sys_spec_Quality=8 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg deleted file mode 100644 index d43c28c09d..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg +++ /dev/null @@ -1,116 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_GsmLodsNum=5 -e_GsmRange=3 -e_ParticlesShadows=1 -e_Shadows=1 -e_ShadowsBlendCascades=1 -e_ShadowsClouds=1 -e_ShadowsCastViewDistRatio=1 -e_ShadowsLodBiasFixed=0 -e_ShadowsMaxTexRes=1024 -e_ShadowsOnAlphaBlend=0 -e_ShadowsPoolSize=4096 -e_ShadowsResScale=4 -e_ShadowsTessellateCascades=1 -e_ShadowsTessellateDLights=0 -e_ShadowsUpdateViewDistRatio=256 -r_DrawNearShadows=1 -r_FogShadows=2 -r_FogShadowsWater=0 -r_ShadowJittering=2.5 -r_ShadowPoolMaxFrames=30 -r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100 -r_ShadowsPCFiltering=1 -r_ShadowsCache=4 -r_ShadowsCacheFormat=1 -r_ShadowsCacheResolutions=6324,4214 -r_ShadowsUseClipVolume=1 -e_ObjShadowCastSpec=3 - -[1] -e_GsmLodsNum=3 -e_ParticlesShadows=0 -e_ShadowsBlendCascades=0 -e_ShadowsCastViewDistRatio=0.8 -e_ShadowsLodBiasFixed=1 -e_ShadowsMaxTexRes=512 -r_DrawNearShadows=0 -r_FogShadows=0 -r_ShadowJittering=0 -r_ShadowsCacheFormat=0 -r_ShadowsCacheResolutions=3162,2107 -e_ObjShadowCastSpec=1 -e_ShadowsPoolSize=1024 - -[2] -e_GsmLodsNum=4 -e_ParticlesShadows=0 -e_ShadowsBlendCascades=0 -e_ShadowsCastViewDistRatio=0.8 -e_ShadowsLodBiasFixed=1 -e_ShadowsMaxTexRes=512 -r_DrawNearShadows=0 -r_FogShadows=0 -r_ShadowJittering=0 -r_ShadowsCacheFormat=0 -r_ShadowsCacheResolutions=3162,2107 -e_ObjShadowCastSpec=1 -e_ShadowsPoolSize=1024 - -[3] -e_GsmLodsNum=4 -e_ParticlesShadows=0 -e_ShadowsBlendCascades=0 -e_ShadowsCastViewDistRatio=0.8 -e_ShadowsLodBiasFixed=1 -e_ShadowsMaxTexRes=512 -r_DrawNearShadows=0 -r_FogShadows=0 -r_ShadowJittering=0 -r_ShadowsCacheFormat=0 -r_ShadowsCacheResolutions=3162,2107 -e_ObjShadowCastSpec=1 -e_ShadowsPoolSize=1024 - -[4] -e_GsmLodsNum=4 -e_ParticlesShadows=0 -e_ShadowsBlendCascades=0 -e_ShadowsCastViewDistRatio=0.8 -e_ShadowsLodBiasFixed=1 -e_ShadowsMaxTexRes=512 -r_DrawNearShadows=0 -r_FogShadows=0 -r_ShadowJittering=0 -r_ShadowsCacheFormat=0 -r_ShadowsCacheResolutions=3162,2107 -e_ObjShadowCastSpec=1 -e_ShadowsPoolSize=1024 - -[5] -e_GsmLodsNum=4 -e_ParticlesShadows=0 -e_ShadowsBlendCascades=0 -e_ShadowsCastViewDistRatio=0.8 -e_ShadowsLodBiasFixed=1 -e_ShadowsMaxTexRes=512 -r_FogShadows=0 -r_ShadowJittering=1 -e_ObjShadowCastSpec=1 -r_ShadowsCacheResolutions=3162,2107 - -[6] -r_ShadowJittering=1 -e_ObjShadowCastSpec=2 - -[8] -r_FogShadows=1 -r_FogShadowsWater=1 -r_ShadowPoolMaxFrames=0 -r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100 -e_ObjShadowCastSpec=4 -r_ShadowsCache=5 -r_ShadowsCacheResolutions=4214 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg deleted file mode 100644 index 42bd4c7f02..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg +++ /dev/null @@ -1,17 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -[1] - -[2] - -[3] - -[4] - -[5] - -[6] - -[8] diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg deleted file mode 100644 index 0e02c41ab2..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg +++ /dev/null @@ -1,94 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_TerrainTextureStreamingPoolItemsNum=64 -r_DynTexAtlasCloudsMaxSize=32 -r_DynTexAtlasSpritesMaxSize=32 -r_DynTexMaxSize=80 -r_EnvCMResolution=2 -r_EnvTexResolution=3 -r_ImposterRatio=1 -r_TexAtlasSize=2048 -r_TexMaxAnisotropy=4 -r_TexMinAnisotropy=4 -r_TexNoAnisoAlphaTest=0 - -[1] -e_TerrainTextureStreamingPoolItemsNum=16 -r_DynTexAtlasCloudsMaxSize=8 -r_DynTexAtlasSpritesMaxSize=8 -r_DynTexMaxSize=20 -r_EnvCMResolution=0 -r_EnvTexResolution=1 -r_ImposterRatio=2 -r_TexAtlasSize=512 -r_TexMaxAnisotropy=2 -r_TexMinAnisotropy=2 -r_TexNoAnisoAlphaTest=1 - -[2] -e_TerrainTextureStreamingPoolItemsNum=16 -r_DynTexAtlasCloudsMaxSize=8 -r_DynTexAtlasSpritesMaxSize=8 -r_DynTexMaxSize=20 -r_EnvCMResolution=0 -r_EnvTexResolution=1 -r_ImposterRatio=2 -r_TexAtlasSize=512 -r_TexMaxAnisotropy=2 -r_TexMinAnisotropy=2 -r_TexNoAnisoAlphaTest=1 - -[3] -e_TerrainTextureStreamingPoolItemsNum=16 -r_DynTexAtlasCloudsMaxSize=8 -r_DynTexAtlasSpritesMaxSize=8 -r_DynTexMaxSize=20 -r_EnvCMResolution=0 -r_EnvTexResolution=1 -r_ImposterRatio=2 -r_TexAtlasSize=512 -r_TexMaxAnisotropy=2 -r_TexMinAnisotropy=2 -r_TexNoAnisoAlphaTest=1 - -[4] -e_TerrainTextureStreamingPoolItemsNum=16 -r_DynTexAtlasCloudsMaxSize=8 -r_DynTexAtlasSpritesMaxSize=8 -r_DynTexMaxSize=20 -r_EnvCMResolution=0 -r_EnvTexResolution=1 -r_ImposterRatio=2 -r_TexAtlasSize=512 -r_TexMaxAnisotropy=2 -r_TexMinAnisotropy=2 -r_TexNoAnisoAlphaTest=1 - -[5] -r_DynTexAtlasCloudsMaxSize=24 -r_DynTexAtlasSpritesMaxSize=16 -r_DynTexMaxSize=50 -r_EnvCMResolution=0 -r_EnvTexResolution=1 -r_ImposterRatio=2 -r_TexAtlasSize=512 -r_TexMaxAnisotropy=2 -r_TexMinAnisotropy=2 -r_TexNoAnisoAlphaTest=1 - -[6] -r_DynTexAtlasCloudsMaxSize=24 -r_DynTexAtlasSpritesMaxSize=16 -r_DynTexMaxSize=60 -r_EnvCMResolution=1 -r_EnvTexResolution=2 -r_ImposterRatio=1.5 -r_TexMaxAnisotropy=8 -r_TexMinAnisotropy=8 -r_TexNoAnisoAlphaTest=1 - -[8] -r_TexMaxAnisotropy=16 -r_TexMinAnisotropy=16 diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg deleted file mode 100644 index 6b6c11ddf6..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg +++ /dev/null @@ -1,52 +0,0 @@ -[default] -; dummy default for this CVarGroup (will be auto initialized during streaming system init or overridden by user via system.cfg) -= 0 - -; VRAM 1.0 GB -r_TexturesStreaming=1 -r_TexturesStreamingMipBias=0 -r_TexturesstreamingMinUsableMips=8 -r_TexturesStreamingSkipMips=2 -r_TexturesStreamPoolSize=256 - -[1] -; VRAM 1.0 GB -r_TexturesStreaming=0 -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=384 - -[2] -; VRAM 1.0 GB -r_TexturesStreaming=0 -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=384 - -[3] -; VRAM 1.0 GB -r_TexturesStreaming=0 -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=384 - -[4] -; VRAM 1.0 GB -r_TexturesStreaming=0 -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=384 - -[5] -; VRAM 1.0 GB - -[6] -; VRAM 1.5 GB -r_TexturesStreamingSkipMips=1 -r_TexturesStreamPoolSize=512 - -[7] -; VRAM 2.0 GB -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=640 - -[8] -; VRAM 3.0 GB -r_TexturesStreamingSkipMips=0 -r_TexturesStreamPoolSize=1536 \ No newline at end of file diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg deleted file mode 100644 index b6fdfec33c..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg +++ /dev/null @@ -1,26 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_Clouds=1 -r_Beams=1 - -[1] -r_Beams=0 - -[2] -r_Beams=0 - -[3] -r_Beams=0 - -[4] -r_Beams=0 - -[5] -r_Beams=0 - -[6] -r_Beams=0 - -[8] diff --git a/Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg deleted file mode 100644 index 720339dc98..0000000000 --- a/Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg +++ /dev/null @@ -1,81 +0,0 @@ -[default] -; default of this CVarGroup -= 7 - -e_WaterOceanFFT=1 -e_WaterTessellationAmount=10 -e_WaterTessellationSwathWidth=10 -q_ShaderWater=2 -r_WaterCaustics=1 -r_WaterReflections=1 -r_WaterReflectionsQuality=4 -r_WaterReflectionsMinVisiblePixelsUpdate=0.05 -r_WaterTessellationHW=0 -r_WaterUpdateDistance=0.2 -r_WaterUpdateFactor=0.0 -r_WaterVolumeCaustics=0 -r_WaterVolumeCausticsDensity=256 -r_WaterVolumeCausticsMaxDist=35 -r_WaterVolumeCausticsRes=1024 -r_WaterVolumeCausticsSnapFactor=1 - -[1] -e_WaterTessellationAmount=20 -q_ShaderWater=1 -r_WaterReflectionsQuality=0 -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.1 -r_WaterVolumeCausticsDensity=64 -r_WaterVolumeCausticsMaxDist=20 -r_WaterVolumeCausticsRes=384 - -[2] -e_WaterTessellationAmount=20 -q_ShaderWater=1 -r_WaterReflectionsQuality=0 -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.1 -r_WaterVolumeCausticsDensity=64 -r_WaterVolumeCausticsMaxDist=20 -r_WaterVolumeCausticsRes=384 - -[3] -e_WaterTessellationAmount=20 -q_ShaderWater=1 -r_WaterReflectionsQuality=0 -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.05 -r_WaterVolumeCausticsDensity=64 -r_WaterVolumeCausticsMaxDist=20 -r_WaterVolumeCausticsRes=384 - -[4] -e_WaterTessellationAmount=20 -q_ShaderWater=1 -r_WaterReflectionsQuality=4 -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.01 -r_WaterVolumeCausticsDensity=64 -r_WaterVolumeCausticsMaxDist=20 -r_WaterVolumeCausticsRes=384 - -[5] -e_WaterTessellationAmount=20 -q_ShaderWater=1 -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.1 -r_WaterVolumeCausticsDensity=64 -r_WaterVolumeCausticsMaxDist=20 -r_WaterVolumeCausticsRes=384 - -[6] -r_WaterUpdateDistance=1 -r_WaterUpdateFactor=0.05 -r_WaterVolumeCausticsDensity=128 -r_WaterVolumeCausticsMaxDist=25 -r_WaterVolumeCausticsRes=512 - -[8] -e_WaterTessellationAmount=85 -r_WaterTessellationHW=1 -r_WaterVolumeCaustics=1 diff --git a/Assets/Engine/Config/aidebug.cfg b/Assets/Engine/Config/aidebug.cfg index f8134c7461..b0eafaaa45 100644 --- a/Assets/Engine/Config/aidebug.cfg +++ b/Assets/Engine/Config/aidebug.cfg @@ -1,4 +1 @@ ai_DebugDraw = 1 -ai_DebugDrawNavigation = 1 -ai_DrawPath all -ai_debugMNMAgentType MediumSizedCharacters \ No newline at end of file diff --git a/Assets/Engine/Config/artprof.cfg b/Assets/Engine/Config/artprof.cfg index 2e1cf55a54..92b91623bf 100644 --- a/Assets/Engine/Config/artprof.cfg +++ b/Assets/Engine/Config/artprof.cfg @@ -1,7 +1,6 @@ ; Setup useful cvars for artists profiling GPU cost ; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console: ; exec artprof.cfg -; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg) ; used to allow loading of loose shaders sys_pakPriority=0 @@ -9,19 +8,8 @@ sys_pakPriority=0 ; because it's annoying and not relevant for artists sys_pakLogInvalidFileAccess=0 -; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4 -e_fogVolumes=0 -e_particles=0 - ; for convenience -g_infiniteSuitEnergy=1 -g_infiniteAmmo=1 -g_timelimit=0 + bind o "r_measureOverdraw 0" bind p "r_measureOverdraw 4" -bind k "r_artProfile 0" -bind l "r_artProfile 1" - -; loading into an MP level with the map command stops you looking up and down unless you have a weapon -i_giveitem scar diff --git a/Assets/Engine/Config/artprof_user.cfg b/Assets/Engine/Config/artprof_user.cfg index 673436f6f3..265021e120 100644 --- a/Assets/Engine/Config/artprof_user.cfg +++ b/Assets/Engine/Config/artprof_user.cfg @@ -1,6 +1,3 @@ -; disable async shader activation as it crashes when r_shadersAllowCompilation=1 -r_shadersAsyncActivation=0 - ; enable shader compiliation for r_measureOverdraw 4 r_shadersAllowCompilation=1 diff --git a/Assets/Engine/Config/benchmark_cpu.cfg b/Assets/Engine/Config/benchmark_cpu.cfg index c75619107f..bbb3c9db95 100644 --- a/Assets/Engine/Config/benchmark_cpu.cfg +++ b/Assets/Engine/Config/benchmark_cpu.cfg @@ -1,13 +1,3 @@ -demo_restart_level = 2 -g_godMode=1 -g_infiniteammo=1 r_displayinfo=1 -demo_file = autotest -demo_ai = 1 -demo_num_runs = 4 -demo_quit = 1 -hud_startPaused=0 sys_maxfps=0 -e_ObjectLayersActivation=0 -sys_flash = 0 r_vsync = 0 diff --git a/Assets/Engine/Config/benchmark_gpu.cfg b/Assets/Engine/Config/benchmark_gpu.cfg index 7653b32d86..f0242d64d1 100644 --- a/Assets/Engine/Config/benchmark_gpu.cfg +++ b/Assets/Engine/Config/benchmark_gpu.cfg @@ -1,13 +1,3 @@ -demo_restart_level = 1 -g_godMode = 1 -g_infiniteammo = 1 r_displayinfo = 2 -demo_file = timedemo_short -demo_ai = 0 -demo_num_runs = 2 -demo_quit = 1 --- hud_startPaused = 0 sys_maxfps = -1 --- e_ObjectLayersActivation = 0 --- sys_flash = 0 -r_vsync = 0 \ No newline at end of file +r_vsync = 0 diff --git a/Assets/Engine/Config/mgpu.cfg b/Assets/Engine/Config/mgpu.cfg index 93da7fdfd0..e69de29bb2 100644 --- a/Assets/Engine/Config/mgpu.cfg +++ b/Assets/Engine/Config/mgpu.cfg @@ -1,6 +0,0 @@ -r_ColorGradingChartsCache = 0 -r_waterupdateFactor = 0 -r_PostProcessHUD3DCache = 0 -e_gsmcache = 0 -r_ConditionalRendering = 0 -e_gicache = 0 \ No newline at end of file diff --git a/Assets/Engine/Config/multiplayer.cfg b/Assets/Engine/Config/multiplayer.cfg index eafa434f8e..e69de29bb2 100644 --- a/Assets/Engine/Config/multiplayer.cfg +++ b/Assets/Engine/Config/multiplayer.cfg @@ -1,77 +0,0 @@ -ag_turnSpeedParamScale=0.0 -aim_assistFalloffDistance=200 -aim_assistInputForFullFollow_Ironsight=0.20 -aim_assistMaxDistance=255 -aim_assistMaxDistance_ironsight=255 -aim_assistMinTurnScale=0.5 -aim_assistMinTurnScale_ironsight=0.5 -aim_assistSlowDisableDistance=255 -aim_assistSlowFalloffStartDistance=200 -aim_assistSlowThresholdOuter=2.5 -aim_assiststrength=0.7 -aim_assiststrength_ironsight=0.75 -br_breakmaxworldsize=511 -cl_sensitivityControllerMP=0.6 -cl_shallowWaterSpeedMulPlayer=1.0 -controller_multiplier_x=3 -controller_multiplier_z=4 -g_actorViewDistRatio=255 - --- This forces broken trees to have spherical inertia, which makes them harder to rotate around their vertical axis. -g_breakageMinAxisInertia=1.0 -g_glassAutoShatterMinArea=0.5 - -g_distanceForceNoIk=35 -g_fpDbaManagementEnable=0 -g_godMode=0 -g_highlightingMaxDistanceToHighlightSquared=625 -g_hitDeathReactions_streaming=2 -g_mp_as_DefendersMaxHealth=150 -g_multiplayerDefault=1 - --- Overriden in GameSDK\Difficulty\*.cfg -g_playerLowHealthThreshold=20 -g_playerMidHealthThreshold=60 - -g_spawn_vistable_numLineTestsPerFrame=3 -g_telemetryConfig="MP" -g_telemetrySampleRateBandwidth=3 -g_telemetrySampleRateMemory=2 -g_telemetrySampleRatePerformance=1 -g_VTOLInsideBoundsScaleX=0.6 -g_VTOLInsideBoundsScaleY=1 -net_breakage_sync_entities=0 -net_enable_tfrc=0 -net_log=1 - --- Make consoles match the PC gravity -p_gravity_z="-13" - --- Sanity check for physics RepositionEntity -p_max_entity_cells=10000 - -pl_impulseEnabled=1 -pl_jump_maxTimerValue=0.0 -pl_jump_quickPressThresh=0.12 -pl_melee.angle_limit_from_behind=70 -pl_melee.impulses_enable=1 -pl_melee.melee_snap_angle_limit=45 -pl_melee.melee_snap_end_position_range=1.5 -pl_melee.melee_snap_move_speed_multiplier=10 -pl_melee.melee_snap_target_select_range=3.5 -pl_melee.mp_knockback_strength_hor=2 -pl_melee.mp_melee_system=1 -pl_melee.mp_victim_screenfx_blendout_duration=0.25 -pl_melee.mp_victim_screenfx_duration=0.1 -pl_nanovision_timetodrain=8 -pl_nanovision_timetorecharge=16 -pl_pickAndThrow.chargedThrowAutoAimConeSize=10 -pl_pickAndThrow.complexMelee_snap_angle_limit=25 -pl_sliding_control_mp.deceleration_speed=4 -pl_sliding_control_mp.max_downhill_acceleration=15 -pl_sliding_control_mp.min_speed=4 -pl_sliding_control_mp.min_speed_threshold=5 -pl_stealthKill_aimVsSpineLerp=0.65 -pl_stealthKill_useExtendedRange=1 -p_splash_vel0=0.5 -sv_bandwidth=2147483647 \ No newline at end of file diff --git a/Assets/Engine/Config/multiplayer_console.cfg b/Assets/Engine/Config/multiplayer_console.cfg index 0bed002497..e69de29bb2 100644 --- a/Assets/Engine/Config/multiplayer_console.cfg +++ b/Assets/Engine/Config/multiplayer_console.cfg @@ -1,29 +0,0 @@ -e_GI=0 -r_DeferredShadingIndexedAmbient=0 -e_ParticlesObjectCollisions=0 -g_distanceForceNoLegRaycasts=0.00001 -g_telemetryDisplaySessionId=1 -g_breakageNoDebrisCollisions=1 - -; Breakage throttling -; These are explained in ActionGame.cpp -; -g_glassAutoShatterOnExplosions=1 -g_glassNoDecals=1 -g_glassMaxPanesToBreakPerFrame=2 -g_breakageTreeMax=100 -g_breakageTreeInc=101 -g_breakageTreeDec=25 -g_breakageTreeIncGlass=51 - -sys_PakInMemoryPakSizeLimit=25 - -r_TexturesStreamPoolSecondarySize=35 -r_MotionBlur=1 - -e_CoverageBufferReproj=2 - -osm_enabled = 1 - -g_waterHitOnly = 1 -p_max_object_splashes=1 diff --git a/Assets/Engine/Config/recording.cfg b/Assets/Engine/Config/recording.cfg index 42a0dfd9bd..931dbf0858 100644 --- a/Assets/Engine/Config/recording.cfg +++ b/Assets/Engine/Config/recording.cfg @@ -1,63 +1,3 @@ --- added this lines for proper 360 deg panorama renderings - -e_ScreenShotFileFormat = jpg -demo_fixed_timestep = 60 -s_SoundEnable = 0 r_DisplayInfo = 0 -e_PanoramaScreenShotHeight = 720 -e_PanoramaScreenShotWidth = 10053 c_shakeMult = 0 -demo_ai = 1 -r_MotionBlur = 0 - --- enables full water reflection --- e_DebugMask = 2 -- e_DebugMask not allowed here - --- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene - - sys_spec = 2 -r_WaterRefractions = 1 -r_WaterReflections = 1 -r_WaterUpdateFactor = 0.01 -r_WaterReflections_ForceParticles = 0 - -r_EnvCMResolution = 2 -r_EnvTexResolution = 3 -r_EnvTexUpdateInterval = 0.05 -e_Decals = 1 -e_DecalsLifeTimeScale = 2 -ca_EnableDecals = 1 -e_LodRatio = 10 -e_ViewDistRatio = 55 -e_Lods = 1 -e_VegetationMinSize = 0 -r_CloudsUpdateAlways = 0 - -e_DynamicLightsMaxEntityLights = 3 -r_DepthOfField = 1 ---r_MotionBlur = 1 -r_Flares = 1 -r_checkSunVis = 1 -r_Coronas = 1 -r_CoronaFade = 0.1625 -r_UseEdgeAA = 1 -e_Clouds = 1 - -r_TexResolution = 0 -r_TexBumpResolution = 0 -r_DetailTextures = 1 -r_DetailNumLayers = 1 -r_DetailDistance = 8 - -e_ParticlesLod = 0.9 - -r_ShadowBlur = 3 -e_ShadowsMaxTexRes = 1024 -r_ShadowJittering = 1 -e_Shadows = 1 -e_VegetationBending = 1 -ai_UpdateAllAlways = 1 -r_refraction = 1 -r_sunshafts = 1 -r_ImposterRatio = 1 diff --git a/Assets/Engine/Config/singleplayer.cfg b/Assets/Engine/Config/singleplayer.cfg index fc7a4f4c05..e69de29bb2 100644 --- a/Assets/Engine/Config/singleplayer.cfg +++ b/Assets/Engine/Config/singleplayer.cfg @@ -1,15 +0,0 @@ -ai_CompatibilityMode=crysis2 -ai_BurstWhileMovingDestinationRange=9999.0 - -g_telemetryConfig=SP - -net_inactivitytimeout=3600 -net_inactivitytimeoutDevmode=3600 - -pl_movement.nonCombat_heavy_weapon_speed_scale=1.0 - --- BLM - Don't override game rules. The template project only has DummyRules. --- Furthermore, multiplayer.cfg doesn't set sv_gamerules, so the inconsistency --- is likely to create bugs. ---sv_gamerules=SinglePlayer -ca_StreamCHR=1 \ No newline at end of file diff --git a/Assets/Engine/Config/sketch_off.cfg b/Assets/Engine/Config/sketch_off.cfg deleted file mode 100644 index 6b0562daab..0000000000 --- a/Assets/Engine/Config/sketch_off.cfg +++ /dev/null @@ -1,24 +0,0 @@ -r_UseZPass = 1 -r_GeomInstancing = 1 - -e_Fog = 1 -e_Clouds = 1 -e_Decals = 1 -e_TerrainDetailMaterials = 1 -e_Dissolve = 1 -e_TerrainAo = 1 - -r_WaterReflections = 1 - -e_Shadows = 1 -e_VegetationBending = 1 - -r_PostProcessEffects = 1 -r_Flares = 1 -r_Beams = 1 -r_Glow = 1 - -r_DetailTextures = 1 - -r_refraction = 1 -r_sunshafts = 1 \ No newline at end of file diff --git a/Assets/Engine/Config/sketch_on.cfg b/Assets/Engine/Config/sketch_on.cfg deleted file mode 100644 index 6759b5d4c8..0000000000 --- a/Assets/Engine/Config/sketch_on.cfg +++ /dev/null @@ -1,24 +0,0 @@ -r_UseZPass = 0 -r_GeomInstancing = 0 - -e_Fog = 0 -e_Clouds = 0 -e_Decals = 0 -e_TerrainDetailMaterials = 0 -e_Dissolve = 0 -e_TerrainAo = 0 - -r_WaterReflections = 0 - -e_Shadows = 0 -e_VegetationBending = 0 - -r_PostProcessEffects = 0 -r_Flares = 0 -r_Beams = 0 -r_Glow = 0 - -r_DetailTextures = 0 - -r_refraction = 0 -r_sunshafts = 0 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/android_MaliT760.cfg b/Assets/Engine/Config/spec/android_MaliT760.cfg index f951e61eef..fd7c0a349d 100644 --- a/Assets/Engine/Config/spec/android_MaliT760.cfg +++ b/Assets/Engine/Config/spec/android_MaliT760.cfg @@ -1,76 +1,8 @@ -sys_spec_Full=2 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 --- Disable gmem for this device because it causes a crash -r_EnableGMEMPath=0 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 --- This allows the generation of reflections for the ocean water. Without it, the water looks really dark. -e_recursion=1 -e_CheckOcclusion=1 - -r_Fur=0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 -e_ViewDistRatioVegetation=21 - - ------------------------- --- sys_spec_postprocessing ------------------------- -r_HDRBloom=0 -r_SunShafts=0 -r_ToneMapTechnique=3 -r_ToneMapExposureType=1 -r_ColorSpace=2 - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - ------------------------- --- sys_spec_textureresolution ------------------------- -r_TexturesstreamingMinUsableMips=7 - - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/android_high.cfg b/Assets/Engine/Config/spec/android_high.cfg index fc46adc491..0ab8ebc37b 100644 --- a/Assets/Engine/Config/spec/android_high.cfg +++ b/Assets/Engine/Config/spec/android_high.cfg @@ -1,65 +1,7 @@ -sys_spec_Full=3 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 --- Enable framebufferfetch(256bpp) or pls if applicable -r_EnableGMEMPath=2 - --- Skip the native upscale as a second upscale already occurs -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 - -e_CheckOcclusion=1 - -r_Fur=0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 - - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - -r_ClearGMEMGBuffer=1 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/android_high_nogmem.cfg b/Assets/Engine/Config/spec/android_high_nogmem.cfg index ac718a57ee..fd7c0a349d 100644 --- a/Assets/Engine/Config/spec/android_high_nogmem.cfg +++ b/Assets/Engine/Config/spec/android_high_nogmem.cfg @@ -1,61 +1,8 @@ -sys_spec_Full=3 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 --- Disabling gmem for this configuration -r_EnableGMEMPath=0 - --- Skip the native upscale as a second upscale already occurs -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 -e_CheckOcclusion=1 - -r_Fur=0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 - - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 - diff --git a/Assets/Engine/Config/spec/android_low.cfg b/Assets/Engine/Config/spec/android_low.cfg index 6f2a876877..0ab8ebc37b 100644 --- a/Assets/Engine/Config/spec/android_low.cfg +++ b/Assets/Engine/Config/spec/android_low.cfg @@ -1,76 +1,7 @@ -sys_spec_Full=1 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 --- Enable framebufferfetch(256bpp) or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale already occurs -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 - --- This allows the generation of reflections for the ocean water. Without it, the water looks really dark. -e_recursion=0 -e_CheckOcclusion=1 - -r_Fur=0 - --- Water occlusion queries crash in some OpenGL ES 3.0 devices -e_HwOcclusionCullingWater = 0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 - - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - - ------------------------- --- sys_spec_textureresolution ------------------------- -r_TexturesstreamingMinUsableMips=6 - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 -r_ClearGMEMGBuffer=1 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/android_medium.cfg b/Assets/Engine/Config/spec/android_medium.cfg index f9d776efa7..0ab8ebc37b 100644 --- a/Assets/Engine/Config/spec/android_medium.cfg +++ b/Assets/Engine/Config/spec/android_medium.cfg @@ -1,81 +1,7 @@ -sys_spec_Full=2 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 --- Enable framebufferfetch(256bpp) or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale already occurs -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 - --- This allows the generation of reflections for the ocean water. Without it, the water looks really dark. -e_recursion=1 -e_CheckOcclusion=1 - -r_Fur=0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 -e_ViewDistRatioVegetation=21 - - ------------------------- --- sys_spec_postprocessing ------------------------- -r_HDRBloom=0 -r_SunShafts=0 -r_ToneMapExposureType=1 -r_ColorSpace=2 - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - ------------------------- --- sys_spec_textureresolution ------------------------- -r_TexturesstreamingMinUsableMips=7 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - -r_ClearGMEMGBuffer=1 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/android_veryhigh.cfg b/Assets/Engine/Config/spec/android_veryhigh.cfg index d4f8e9cd47..d58e319706 100644 --- a/Assets/Engine/Config/spec/android_veryhigh.cfg +++ b/Assets/Engine/Config/spec/android_veryhigh.cfg @@ -1,60 +1,5 @@ -sys_spec_Full=4 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=0 - --- Enable framebufferfetch(256bpp) or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale already occurs -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - -sys_job_system_max_worker=2 sys_streaming_in_blocks=1 - sys_streaming_memory_budget=512 - -e_CheckOcclusion=1 - -r_Fur=0 -az_Asset_EnableAsyncMeshLoading=0 - ------------------------- --- Misc. memory buffers ------------------------- -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=33554432 -ca_StreamCHR=1 - ------------------------- --- sys_spec_objectdetail ------------------------- -e_Dissolve=2 -e_LodRatio=5 -e_ViewDistRatioDetail=19 - - ------------------------- --- sys_spec_shading ------------------------- -r_VisAreaClipLightsPerPixel=0 - -r_ClearGMEMGBuffer=1 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/ios_high.cfg b/Assets/Engine/Config/spec/ios_high.cfg index 67fa99ca04..d0cf5b3bc5 100644 --- a/Assets/Engine/Config/spec/ios_high.cfg +++ b/Assets/Engine/Config/spec/ios_high.cfg @@ -1,100 +1,10 @@ -sys_spec_Full=3 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=1 --- Enable framebufferfetch or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - - ------------------------- --- Job System ------------------------- -sys_job_system_enable=0 -sys_job_system_max_worker=1 - ------------------------ -- Streaming ------------------------ sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 ------------------------- --- General Rendering ------------------------- -r_Flush=0 --- Enabling this will clear the GMEM buffer before the z-pass -r_ClearGMEMGBuffer=2 -r_Fur=0 - ------------------------- --- VisArea / Portals ------------------------- -e_PortalsBlend=0 -r_GMEMVisAreasBlendWeight=0.5 - ------------------------- --- Misc. memory buffers ------------------------- -e_AutoPrecacheCgf=2 -e_AutoPrecacheTerrainAndProcVeget=1 -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=2048 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=32 -ca_StreamCHR=1 - ------------------------- --- sys_spec_water ------------------------- -e_WaterOcean=2 -e_WaterVolumes=2 -e_WaterOceanBottom=0 - ------------------------- --- batching ------------------------- -r_Batching = 1 -r_BatchType = 0 - ------------------------- --- geom instancing ------------------------- -r_GeomInstancing=1 -r_GeomInstancingThreshold=5 - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - ------------------------- --- Geometry Cache ------------------------- -e_GeomCaches=0 - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/ios_low.cfg b/Assets/Engine/Config/spec/ios_low.cfg index 7870d65bd5..d0cf5b3bc5 100644 --- a/Assets/Engine/Config/spec/ios_low.cfg +++ b/Assets/Engine/Config/spec/ios_low.cfg @@ -1,103 +1,10 @@ -sys_spec_Full=1 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=1 --- Enable framebufferfetch or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - - ------------------------- --- Job System ------------------------- -sys_job_system_enable=0 -sys_job_system_max_worker=1 - ------------------------ -- Streaming ------------------------ sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 ------------------------- --- General Rendering ------------------------- -r_Flush=0 --- Enabling this will clear the GMEM buffer before the z-pass -r_ClearGMEMGBuffer=2 -r_Fur=0 - ------------------------- --- VisArea / Portals ------------------------- -e_PortalsBlend=0 -r_GMEMVisAreasBlendWeight=0.5 - ------------------------- --- Misc. memory buffers ------------------------- -e_AutoPrecacheCgf=2 -e_AutoPrecacheTerrainAndProcVeget=1 -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=32 -ca_StreamCHR=1 - ------------------------- --- sys_spec_water ------------------------- -e_WaterOcean=2 -e_WaterVolumes=2 -e_WaterOceanBottom=0 - - ------------------------- --- batching ------------------------- -r_Batching = 1 -r_BatchType = 0 - ------------------------- --- geom instancing ------------------------- -r_GeomInstancing=1 -r_GeomInstancingThreshold=5 - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - ------------------------- --- Geometry Cache ------------------------- -e_GeomCaches=0 - - - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/ios_medium.cfg b/Assets/Engine/Config/spec/ios_medium.cfg index 2eaecdef16..d0cf5b3bc5 100644 --- a/Assets/Engine/Config/spec/ios_medium.cfg +++ b/Assets/Engine/Config/spec/ios_medium.cfg @@ -1,101 +1,10 @@ -sys_spec_Full=2 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=1 --- Enable framebufferfetch or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - - ------------------------- --- Job System ------------------------- -sys_job_system_enable=0 -sys_job_system_max_worker=1 - ------------------------ -- Streaming ------------------------ sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 ------------------------- --- General Rendering ------------------------- -r_Flush=0 --- Enabling this will clear the GMEM buffer before the z-pass -r_ClearGMEMGBuffer=2 -r_Fur=0 - ------------------------- --- VisArea / Portals ------------------------- -e_PortalsBlend=0 -r_GMEMVisAreasBlendWeight=0.5 - ------------------------- --- Misc. memory buffers ------------------------- -e_AutoPrecacheCgf=2 -e_AutoPrecacheTerrainAndProcVeget=1 -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=1024 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=32 -ca_StreamCHR=1 - ------------------------- --- sys_spec_water ------------------------- -e_WaterOcean=2 -e_WaterVolumes=2 -e_WaterOceanBottom=0 - - ------------------------- --- batching ------------------------- -r_Batching = 1 -r_BatchType = 0 - ------------------------- --- geom instancing ------------------------- -r_GeomInstancing=1 -r_GeomInstancingThreshold=5 - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - ------------------------- --- Geometry Cache ------------------------- -e_GeomCaches=0 - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/ios_veryhigh.cfg b/Assets/Engine/Config/spec/ios_veryhigh.cfg index 53937a77bf..d0cf5b3bc5 100644 --- a/Assets/Engine/Config/spec/ios_veryhigh.cfg +++ b/Assets/Engine/Config/spec/ios_veryhigh.cfg @@ -1,102 +1,10 @@ -sys_spec_Full=4 - -- Cap frame rate at 30fps sys_maxfps=30 r_vsync=1 --- Enable framebufferfetch or pls if applicable -r_EnableGMEMPath=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - - ------------------------- --- Job System ------------------------- -sys_job_system_enable=0 -sys_job_system_max_worker=1 - ------------------------ -- Streaming ------------------------ sys_streaming_in_blocks=1 sys_streaming_memory_budget=512 ------------------------- --- General Rendering ------------------------- -r_Flush=0 --- Enabling this will clear the GMEM buffer before the z-pass -r_ClearGMEMGBuffer=2 -r_Fur=0 - ------------------------- --- VisArea / Portals ------------------------- -e_PortalsBlend=0 -r_GMEMVisAreasBlendWeight=0.5 - ------------------------- --- Misc. memory buffers ------------------------- -e_AutoPrecacheCgf=2 -e_AutoPrecacheTerrainAndProcVeget=1 -e_GeomCacheBufferSize=0 -e_CheckOcclusionQueueSize=512 -e_CheckOcclusionOutputQueueSize=2048 - ------------------------- --- Animation ------------------------- -ca_MemoryDefragPoolSize=32 -ca_StreamCHR=1 - ------------------------- --- sys_spec_water ------------------------- -e_WaterOcean=2 -e_WaterVolumes=2 -e_WaterOceanBottom=0 - - ------------------------- --- batching ------------------------- -r_Batching = 1 -r_BatchType = 0 - ------------------------- --- geom instancing ------------------------- -r_GeomInstancing=1 -r_GeomInstancingThreshold=5 - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - ------------------------- --- Geometry Cache ------------------------- -e_GeomCaches=0 - - - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 - --- Sort ligths since we have limited space in the shadowmap pool texture -r_DeferredShadingSortLights = 3 - ---Use an optimized pixel format for the lighting rendertargets during the lighting pass. -r_DeferredShadingLBuffersFmt = 2 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/osx_metal_high.cfg b/Assets/Engine/Config/spec/osx_metal_high.cfg deleted file mode 100644 index 8689e23c51..0000000000 --- a/Assets/Engine/Config/spec/osx_metal_high.cfg +++ /dev/null @@ -1,38 +0,0 @@ - -sys_spec_Full=7 -r_ShadersMETAL=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - ------------------------- --- sys_spec_postprocessing ------------------------- -r_SunShafts=1 - ------------------------- --- sys_spec_shading ------------------------- -r_DeferredShadingTiled=0 -r_RefractionPartialResolves=0 -e_GI = 0 - - -r_Fur=2 - - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 diff --git a/Assets/Engine/Config/spec/osx_metal_low.cfg b/Assets/Engine/Config/spec/osx_metal_low.cfg deleted file mode 100644 index a3084d48c5..0000000000 --- a/Assets/Engine/Config/spec/osx_metal_low.cfg +++ /dev/null @@ -1,37 +0,0 @@ - -sys_spec_Full=5 -r_ShadersMETAL=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - ------------------------- --- sys_spec_postprocessing ------------------------- -r_SunShafts=1 - ------------------------- --- sys_spec_shading ------------------------- -r_DeferredShadingTiled=0 -r_RefractionPartialResolves=0 -e_GI=0 - -r_Fur=2 - - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 diff --git a/Assets/Engine/Config/spec/osx_metal_medium.cfg b/Assets/Engine/Config/spec/osx_metal_medium.cfg deleted file mode 100644 index 6477bbb217..0000000000 --- a/Assets/Engine/Config/spec/osx_metal_medium.cfg +++ /dev/null @@ -1,37 +0,0 @@ - -sys_spec_Full=6 -r_ShadersMETAL=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - ------------------------- --- sys_spec_postprocessing ------------------------- -r_SunShafts=1 - ------------------------- --- sys_spec_shading ------------------------- -r_DeferredShadingTiled=0 -r_RefractionPartialResolves=0 -e_GI = 0 - -r_Fur=2 - - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 diff --git a/Assets/Engine/Config/spec/osx_metal_veryhigh.cfg b/Assets/Engine/Config/spec/osx_metal_veryhigh.cfg deleted file mode 100644 index 899c198f31..0000000000 --- a/Assets/Engine/Config/spec/osx_metal_veryhigh.cfg +++ /dev/null @@ -1,37 +0,0 @@ - -sys_spec_Full=8 -r_ShadersMETAL=1 - --- Default of 3 allocates all shaders (potentially >150 MB) --- 1 is most memory efficient but definitely causes hitches when converting HLSL --- shaders. Recommend 1 during dev, and 3 with optimized caches for release. -r_ShadersPreactivate=1 - --- Skip the native upscale as a second upscale occurs on Metal Present -r_SkipNativeUpscale=1 - ------------------------- --- sys_spec_postprocessing ------------------------- -r_SunShafts=1 - ------------------------- --- sys_spec_shading ------------------------- -r_DeferredShadingTiled=0 -r_RefractionPartialResolves=0 -e_GI = 0 - -r_Fur=2 - - ------------------------- --- Upscaling ------------------------- ---0 point, 1 bilinear, 2 bicubic, 3 lanczos -r_UpscalingQuality=1 - --- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame. --- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame. --- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps -e_ShadowsCacheRequireManualUpdate = 2 diff --git a/Assets/Engine/Config/spec/pc_high.cfg b/Assets/Engine/Config/spec/pc_high.cfg index a62ed25a6a..e69de29bb2 100644 --- a/Assets/Engine/Config/spec/pc_high.cfg +++ b/Assets/Engine/Config/spec/pc_high.cfg @@ -1 +0,0 @@ -sys_spec_Full = 7 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/pc_low.cfg b/Assets/Engine/Config/spec/pc_low.cfg index 068446e151..e69de29bb2 100644 --- a/Assets/Engine/Config/spec/pc_low.cfg +++ b/Assets/Engine/Config/spec/pc_low.cfg @@ -1 +0,0 @@ -sys_spec_Full = 5 diff --git a/Assets/Engine/Config/spec/pc_medium.cfg b/Assets/Engine/Config/spec/pc_medium.cfg index 0d08b956b4..e69de29bb2 100644 --- a/Assets/Engine/Config/spec/pc_medium.cfg +++ b/Assets/Engine/Config/spec/pc_medium.cfg @@ -1 +0,0 @@ -sys_spec_Full = 6 \ No newline at end of file diff --git a/Assets/Engine/Config/spec/pc_veryhigh.cfg b/Assets/Engine/Config/spec/pc_veryhigh.cfg index 33959937e8..e69de29bb2 100644 --- a/Assets/Engine/Config/spec/pc_veryhigh.cfg +++ b/Assets/Engine/Config/spec/pc_veryhigh.cfg @@ -1 +0,0 @@ -sys_spec_Full = 8 diff --git a/Assets/Engine/Config/statoscope.cfg b/Assets/Engine/Config/statoscope.cfg index d1d18c813c..ed2089bd67 100644 --- a/Assets/Engine/Config/statoscope.cfg +++ b/Assets/Engine/Config/statoscope.cfg @@ -1,12 +1,3 @@ profile=-1 -profile_allthreads=1 -i_forcefeedback=0 -g_godmode=1 log_verbosity=-1 sys_pakLogInvalidFileAccess=1 -e_StatoscopeDataGroups=fgmrtudlipny -e_StatoscopeFilenameUseBuildInfo=0 -e_StatoscopeFilenameUseMap=1 -e_StatoscopeMinFuncLengthMs=0.1 -e_StatoscopeMaxNumFuncsPerFrame=60 -e_StatoscopeScreenshotCapturePeriod=5 diff --git a/Assets/Engine/Config/vr.cfg b/Assets/Engine/Config/vr.cfg index 989f55f345..80d4b7ce81 100644 --- a/Assets/Engine/Config/vr.cfg +++ b/Assets/Engine/Config/vr.cfg @@ -3,39 +3,13 @@ ----------------------------------------------- r_width = 960 r_height = 1080 -r_backbufferWidth = 1920 -r_backbufferHeight = 1080 - ------------------------------------------- -- Set the system Spec (Medium) ------------------------------------------- sys_spec = 2 - -------------------------------------------- --- HMD related -------------------------------------------- -r_overrideDXGIoutput = 0 -r_stereodevice = 100 -r_stereomode = 1 -r_stereooutput = 7 -r_minimizeLatency = 1 -hmd_low_persistence = 1 -r_stereoScaleCoefficient = 1 - - ------------------------------------------- -- Set some video optimisations ------------------------------------------- r_vsync = 0 -r_MotionBlur = 0 -r_ssdoHalfRes = 3 -r_Refraction = 0 -r_DeferredShadingTiled = 0 -r_CBufferUseNativeDepth = 0 - -------------------------------------------- --- Hide the hud -------------------------------------------- ---hud_hide = 1 diff --git a/Assets/Engine/SeedAssetList.seed b/Assets/Engine/SeedAssetList.seed index 579fd3c444..aafbffbe8f 100644 --- a/Assets/Engine/SeedAssetList.seed +++ b/Assets/Engine/SeedAssetList.seed @@ -48,22 +48,6 @@ - - - - - - - - - - - - - - - - @@ -432,110 +416,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -616,38 +496,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main.py index e4a77ca4ec..3403c938a8 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main.py @@ -23,20 +23,20 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests") class TestAtomEditorComponentsMain(object): """Holds tests for Atom components.""" + @pytest.mark.test_case_id("C32078118") # Decal + @pytest.mark.test_case_id("C32078119") # DepthOfField + @pytest.mark.test_case_id("C32078120") # Directional Light + @pytest.mark.test_case_id("C32078121") # Exposure Control + @pytest.mark.test_case_id("C32078115") # Global Skylight (IBL) + @pytest.mark.test_case_id("C32078125") # Physical Sky + @pytest.mark.test_case_id("C32078127") # PostFX Layer + @pytest.mark.test_case_id("C32078131") # PostFX Radius Weight Modifier + @pytest.mark.test_case_id("C32078117") # Light + @pytest.mark.test_case_id("C36525660") # Display Mapper def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform): """ Please review the hydra script run by this test for more specific test info. - Tests the following Atom components and verifies all "expected_lines" appear in Editor.log: - 1. Display Mapper - 2. Light - 3. PostFX Radius Weight Modifier - 4. PostFX Layer - 5. Physical Sky - 6. Global Skylight (IBL) - 7. Exposure Control - 8. Directional Light - 9. DepthOfField - 10. Decal + Tests the Atom components & verifies all "expected_lines" appear in Editor.log """ cfg_args = [level] @@ -69,6 +69,18 @@ class TestAtomEditorComponentsMain(object): "DepthOfField_test: Entity deleted: True", "DepthOfField_test: UNDO entity deletion works: True", "DepthOfField_test: REDO entity deletion works: True", + # Directional Light Component + "Directional Light Entity successfully created", + "Directional Light_test: Component added to the entity: True", + "Directional Light_test: Component removed after UNDO: True", + "Directional Light_test: Component added after REDO: True", + "Directional Light_test: Entered game mode: True", + "Directional Light_test: Exit game mode: True", + "Directional Light_test: Entity is hidden: True", + "Directional Light_test: Entity is shown: True", + "Directional Light_test: Entity deleted: True", + "Directional Light_test: UNDO entity deletion works: True", + "Directional Light_test: REDO entity deletion works: True", # Exposure Control Component "Exposure Control Entity successfully created", "Exposure Control_test: Component added to the entity: True", @@ -180,6 +192,7 @@ class TestAtomEditorComponentsMain(object): cfg_args=cfg_args, ) + @pytest.mark.test_case_id("C34525095") def test_AtomEditorComponents_LightComponent( self, request, editor, workspace, project, launcher_platform, level): """ @@ -266,6 +279,15 @@ class TestMaterialEditorBasicTests(object): request.addfinalizer(teardown) @pytest.mark.parametrize("exe_file_name", ["MaterialEditor"]) + @pytest.mark.test_case_id("C34448113") # Creating a New Asset. + @pytest.mark.test_case_id("C34448114") # Opening an Existing Asset. + @pytest.mark.test_case_id("C34448115") # Closing Selected Material. + @pytest.mark.test_case_id("C34448116") # Closing All Materials. + @pytest.mark.test_case_id("C34448117") # Closing all but Selected Material. + @pytest.mark.test_case_id("C34448118") # Saving Material. + @pytest.mark.test_case_id("C34448119") # Saving as a New Material. + @pytest.mark.test_case_id("C34448120") # Saving as a Child Material. + @pytest.mark.test_case_id("C34448121") # Saving all Open Materials. def test_MaterialEditorBasicTests( self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name): diff --git a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU.py b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU.py index 220623af8b..74b064a555 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU.py @@ -73,6 +73,7 @@ def create_screenshots_archive(screenshot_path): class TestAllComponentsIndepthTests(object): @pytest.mark.parametrize("screenshot_name", ["AtomBasicLevelSetup.ppm"]) + @pytest.mark.test_case_id("C34603773") def test_BasicLevelSetup_SetsUpLevel( self, request, editor, workspace, project, launcher_platform, level, screenshot_name): """ @@ -115,6 +116,7 @@ class TestAllComponentsIndepthTests(object): create_screenshots_archive(screenshot_directory) + @pytest.mark.test_case_id("C34525095") def test_LightComponent_ScreenshotMatchesGoldenImage( self, request, editor, workspace, project, launcher_platform, level): """ @@ -225,6 +227,8 @@ class TestMaterialEditor(object): pytest.param("-rhi=Vulkan", ["Registering vulkan RHI"]) ]) @pytest.mark.parametrize("exe_file_name", ["MaterialEditor"]) + @pytest.mark.test_case_id("C30973986") # Material Editor Launching in Dx12 + @pytest.mark.test_case_id("C30973987") # Material Editor Launching in Vulkan def test_MaterialEditorLaunch_AllRHIOptionsSucceed( self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args, expected_lines): diff --git a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU_Optimized.py b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU_Optimized.py index ef572d6e5c..568768e12e 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU_Optimized.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Main_GPU_Optimized.py @@ -23,6 +23,7 @@ class TestAutomation(EditorTestSuite): # Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests. global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"] + @pytest.mark.test_case_id("C34603773") class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest): use_null_renderer = False # Default is True screenshot_name = "AtomBasicLevelSetup.ppm" diff --git a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Sandbox.py b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Sandbox.py index 79caf26784..58e5d00ff2 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Sandbox.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/TestSuite_Sandbox.py @@ -30,6 +30,7 @@ class TestAtomEditorComponentsSandbox(object): class TestAtomEditorComponentsMain(object): """Holds tests for Atom components.""" + @pytest.mark.test_case_id("C32078128") def test_AtomEditorComponents_ReflectionProbeAddedToEntity( self, request, editor, level, workspace, project, launcher_platform): """ diff --git a/AutomatedTesting/Gem/PythonTests/Atom/atom_utils/atom_component_helper.py b/AutomatedTesting/Gem/PythonTests/Atom/atom_utils/atom_component_helper.py index 821e0acfdb..11832f8846 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/atom_utils/atom_component_helper.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/atom_utils/atom_component_helper.py @@ -113,7 +113,6 @@ def create_basic_atom_level(level_name): general.close_pane("Error Log") general.idle_wait(1.0) general.run_console("r_displayInfo=0") - general.run_console("r_antialiasingmode=0") general.idle_wait(1.0) # Delete all existing entities & create default_level entity diff --git a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded.py b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded.py index 0ba7038c47..4c98bcd130 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded.py @@ -160,6 +160,7 @@ def AtomEditorComponents_postfx_shape_weight_AddedToEntity(): # 9. Undo to remove each added shape and verify PostFX Shape Weight Modifier is not enabled. general.undo() + TestHelper.wait_for_condition(lambda: not postfx_shape_weight_entity.has_component(shape), 1.0) Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled()) # 10. Verify PostFx Shape Weight Modifier component is enabled by adding Spline and Tube Shape component. diff --git a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py index 92199bf196..fbd9f3459a 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py @@ -66,7 +66,6 @@ def run(): general.close_pane("Error Log") general.idle_wait(1.0) general.run_console("r_displayInfo=0") - general.run_console("r_antialiasingmode=0") general.idle_wait(1.0) return True diff --git a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_BasicLevelSetup.py b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_BasicLevelSetup.py index ac28e67fa1..93e78a7c0a 100644 --- a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_BasicLevelSetup.py +++ b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_GPUTest_BasicLevelSetup.py @@ -82,7 +82,6 @@ def run(): general.close_pane("Error Log") general.idle_wait(1.0) general.run_console("r_displayInfo=0") - general.run_console("r_antialiasingmode=0") general.idle_wait(1.0) return True diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py index ef3048d8d4..1b094b1cfa 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py @@ -149,7 +149,6 @@ class TestHelper: general.idle_wait(1.0) general.idle_wait(1.0) general.run_console("r_displayInfo=0") - general.run_console("r_antialiasingmode=0") general.idle_wait(1.0) diff --git a/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py index 0e8d7ea255..1209cb6caf 100644 --- a/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py +++ b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_BallLeadFollowerCollide.py @@ -52,9 +52,6 @@ def Joints_BallLeadFollowerCollide(): from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper - import azlmbr.legacy.general as general - import azlmbr.bus - from JointsHelper import JointEntityCollisionAware # Helper Entity class - self.collided flag is set when instance receives collision event. @@ -75,17 +72,12 @@ def Joints_BallLeadFollowerCollide(): lead = Entity("lead") follower = Entity("follower") - # 4) Wait for several seconds - general.idle_wait(2.0) # wait for lead and follower to move + # 4) Wait for collision between lead and follower or timeout + Report.critical_result(Tests.check_collision_happened, helper.wait_for_condition(lambda: lead.collided and follower.collided, 10.0)) - # 5) Check to see if lead and follower behaved as expected - Report.critical_result(Tests.check_collision_happened, lead.collided and follower.collided) - - # 6) Exit Game Mode + # 5) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) - - if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Joints_BallLeadFollowerCollide) diff --git a/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py index 0870a807fc..0b3f88b4f6 100644 --- a/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py +++ b/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstrained.py @@ -52,11 +52,13 @@ def Joints_HingeNoLimitsConstrained(): """ import os import sys + import math from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus + import azlmbr.math as azmath import JointsHelper from JointsHelper import JointEntity @@ -84,28 +86,65 @@ def Joints_HingeNoLimitsConstrained(): Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position - followerInitialPosition = follower.position - # 4) Wait for several seconds - general.idle_wait(4.0) # wait for lead and follower to move + # 4) Wait for the follower to move above and over the lead or Timeout + normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position) + normalizedStartPos = normalizedStartPos.GetNormalizedSafe() + + class WaitCondition: + ANGLE_CHECKPOINT_1 = math.radians(90) + ANGLE_CHECKPOINT_2 = math.radians(200) + + angleAchieved = 0.0 + followerMovedAbove90Deg = False #this is expected to be true to pass the test + followerMovedAbove200Deg = False #this is expected to be true to pass the test + + jointNormal = azmath.Vector3(0.0, -1.0, 0.0) # the joint rotates around the y axis + def checkConditionMet(self): + #calculate the current follower-lead vector + normalVec = JointsHelper.getRelativeVector(lead.position, follower.position) + normalVec = normalVec.GetNormalizedSafe() + + #triple product and get the angle + tripleProduct = normalizedStartPos.dot(normalVec.cross(self.jointNormal)) + currentAngle = math.acos(normalizedStartPos.Dot(normalVec)) + if tripleProduct < 0: + currentAngle = (2*math.pi) - currentAngle + + #if the angle is now less then last time, it is no longer rising, so end the test. + if currentAngle < self.angleAchieved: + return True + + #once we're passed the final check point, end the test + if currentAngle > self.ANGLE_CHECKPOINT_2: + self.followerMovedAbove200Deg = True + return True + + self.angleAchieved = currentAngle + self.followerMovedAbove90Deg = currentAngle > self.ANGLE_CHECKPOINT_1 + return False + + def isFollowerPositionCorrect(self): + return self.followerMovedAbove90Deg and self.followerMovedAbove200Deg + + waitCondition = WaitCondition() + + MAX_WAIT_TIME = 10.0 #seconds + conditionMet = helper.wait_for_condition(lambda: waitCondition.checkConditionMet(), MAX_WAIT_TIME) # 5) Check to see if lead and follower behaved as expected - Report.info_vector3(lead.position, "lead position after 1 second:") - Report.info_vector3(follower.position, "follower position after 1 second:") + Report.info_vector3(lead.position, "lead position after test run:") + Report.info_vector3(follower.position, "follower position after test run:") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_lead_position, leadRemainedStill) - followerSwingedOverLead = (follower.position.x < leadInitialPosition.x and - follower.position.z > leadInitialPosition.z) - Report.critical_result(Tests.check_follower_position, followerSwingedOverLead) + Report.critical_result(Tests.check_follower_position, conditionMet and waitCondition.isFollowerPositionCorrect()) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) - - if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Joints_HingeNoLimitsConstrained) diff --git a/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/screenshot_utils.py b/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/screenshot_utils.py index 49cf17855f..22fa3aca0d 100755 --- a/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/screenshot_utils.py +++ b/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/screenshot_utils.py @@ -187,7 +187,3 @@ def prepare_for_screenshot_compare(remote_console_instance): """ wait_for(lambda: _retry_command(remote_console_instance, 'r_displayinfo 0', '$3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4')) - wait_for(lambda: _retry_command(remote_console_instance, 'r_antialiasingmode 0', - '$3r_AntialiasingMode = $60 $5[]$4')) - wait_for(lambda: _retry_command(remote_console_instance, 'e_WaterOcean 0', - '$3e_WaterOcean = $60 $5[]$4')) diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD.py new file mode 100644 index 0000000000..39cacf9af5 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD.py @@ -0,0 +1,101 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +class Tests: + load_level = ( + "Level loaded successfully", + "Failed to load the level" + ) + create_entity = ( + "Parent entity created successfully", + "Failed to create a parent entity" + ) + set_entity_name = ( + "Entity name set successfully", + "Failed to set entity name" + ) + delete_entity = ( + "Parent Entity deleted successfully", + "Failed to delete parent entity" + ) + create_child_entity = ( + "Child entity created successfully", + "Failed to create a child entity" + ) + delete_child_entity = ( + "Child entity deleted successfully", + "Failed to delete child entity" + ) + add_mesh_component = ( + "Mesh component added successfully", + "Failed to add mesh component" + ) + found_component_typeId = ( + "Found component typeId", + "Unable to find component TypeId" + ) + remove_mesh_component = ( + "Mesh component removed successfully", + "Failed to remove mesh component" + ) + + +def BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD(): + """ + Performing basic test in editor + 01. Load exiting level + 02. create parent entity and set name + 03. create child entity and set a name + 04. delete child entity + 05. add mesh component to parent entity + 06. delete parent entity + """ + + from editor_python_test_tools.utils import Report + from editor_python_test_tools.editor_entity_utils import EditorEntity + + import azlmbr.bus as bus + import azlmbr.editor as editor + import azlmbr.entity as entity + import azlmbr.legacy.general as general + import azlmbr.object + + # 01. load an existing level + test_level = 'Simple' + general.open_level_no_prompt(test_level) + Report.result(Tests.load_level, general.get_current_level_name() == test_level) + + # 02. create parent entity and set name + # Delete any exiting entity and Create a new Entity at the root level + search_filter = azlmbr.entity.SearchFilter() + all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter) + editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities) + parent_entity = EditorEntity.create_editor_entity("Parent_1") + Report.result(Tests.create_entity, parent_entity.exists()) + + # 03. Create child Entity to above created parent entity and set a name + child_1_entity = EditorEntity.create_editor_entity("Child_1", parent_entity.id ) + Report.result(Tests.create_child_entity, child_1_entity.exists()) + + # 04. delete_Child_entity + child_1_entity.delete() + Report.result(Tests.delete_child_entity, not child_1_entity.exists()) + + # 05. add mesh component to parent entity + parent_entity.add_component("Mesh") + Report.result(Tests.add_mesh_component, parent_entity.has_component("Mesh")) + + # 06. delete parent entity + parent_entity.delete() + Report.result(Tests.delete_entity, not parent_entity.exists()) + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + + Report.start_test(BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD) diff --git a/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main_Optimized.py b/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main_Optimized.py index 9c0b99daff..afc52f962d 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main_Optimized.py +++ b/AutomatedTesting/Gem/PythonTests/editor/TestSuite_Main_Optimized.py @@ -73,3 +73,7 @@ class TestAutomationAutoTestMode(EditorTestSuite): @pytest.mark.skip(reason="Times out due to dialogs failing to dismiss: LYN-4208") class test_Menus_FileMenuOptions_Work(EditorSharedTest): from .EditorScripts import Menus_FileMenuOptions as test_module + + + class test_BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD(EditorSharedTest): + from .EditorScripts import BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD as test_module diff --git a/AutomatedTesting/Levels/Physics/Joints_HingeNoLimitsConstrained/Joints_HingeNoLimitsConstrained.ly b/AutomatedTesting/Levels/Physics/Joints_HingeNoLimitsConstrained/Joints_HingeNoLimitsConstrained.ly index 86dd941423..9babf84ba4 100644 --- a/AutomatedTesting/Levels/Physics/Joints_HingeNoLimitsConstrained/Joints_HingeNoLimitsConstrained.ly +++ b/AutomatedTesting/Levels/Physics/Joints_HingeNoLimitsConstrained/Joints_HingeNoLimitsConstrained.ly @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:817bd8dd22e185136418b60fba5b3552993687515d3d5ae96791f2c3be907b92 -size 7233 +oid sha256:60276c07b45a734e4f71d695278167ea61e884f8b513906168c9642078ad5954 +size 6045 diff --git a/Code/Editor/Controls/FolderTreeCtrl.cpp b/Code/Editor/Controls/FolderTreeCtrl.cpp index 4088ab976f..1464580ffc 100644 --- a/Code/Editor/Controls/FolderTreeCtrl.cpp +++ b/Code/Editor/Controls/FolderTreeCtrl.cpp @@ -279,7 +279,7 @@ void CFolderTreeCtrl::LoadTreeRec(const QString& currentFolder) void CFolderTreeCtrl::AddItem(const QString& path) { AZ::IO::FixedMaxPath folder{ AZ::IO::PathView(path.toUtf8().constData()) }; - AZ::IO::FixedMaxPath fileNameWithoutExtension = folder.Extension(); + AZ::IO::FixedMaxPath fileNameWithoutExtension = folder.Stem(); folder = folder.ParentPath(); auto regex = QRegExp(m_fileNameSpec, Qt::CaseInsensitive, QRegExp::Wildcard); diff --git a/Code/Editor/CryEditDoc.cpp b/Code/Editor/CryEditDoc.cpp index 75bd0ad270..4944c3bff5 100644 --- a/Code/Editor/CryEditDoc.cpp +++ b/Code/Editor/CryEditDoc.cpp @@ -1273,7 +1273,7 @@ bool CCryEditDoc::SaveLevel(const QString& filename) if (savedEntities) { AZ_PROFILE_SCOPE(AzToolsFramework, "CCryEditDoc::SaveLevel Updated PakFile levelEntities.editor_xml"); - pakFile.UpdateFile("LevelEntities.editor_xml", entitySaveBuffer.begin(), static_cast(entitySaveBuffer.size())); + pakFile.UpdateFile("levelentities.editor_xml", entitySaveBuffer.begin(), static_cast(entitySaveBuffer.size())); // Save XML archive to pak file. bool bSaved = xmlAr.SaveToPak(Path::GetPath(tempSaveFile), pakFile); @@ -1501,7 +1501,7 @@ bool CCryEditDoc::LoadEntitiesFromLevel(const QString& levelPakFile) bool pakOpened = pakSystem->OpenPack(levelPakFile.toUtf8().data()); if (pakOpened) { - const QString entityFilename = Path::GetPath(levelPakFile) + "LevelEntities.editor_xml"; + const QString entityFilename = Path::GetPath(levelPakFile) + "levelentities.editor_xml"; CCryFile entitiesFile; if (entitiesFile.Open(entityFilename.toUtf8().data(), "rt")) diff --git a/Code/Editor/Util/XmlArchive.cpp b/Code/Editor/Util/XmlArchive.cpp index 18c3fc8e63..3a965fb239 100644 --- a/Code/Editor/Util/XmlArchive.cpp +++ b/Code/Editor/Util/XmlArchive.cpp @@ -119,7 +119,7 @@ bool CXmlArchive::SaveToPak([[maybe_unused]] const QString& levelPath, CPakFile& _smart_ptr pXmlStrData = root->getXMLData(5000000); // Save xml file. - QString xmlFilename = "Level.editor_xml"; + QString xmlFilename = "level.editor_xml"; pakFile.UpdateFile(xmlFilename.toUtf8().data(), (void*)pXmlStrData->GetString(), static_cast(pXmlStrData->GetStringLength())); if (pakFile.GetArchive()) @@ -134,7 +134,7 @@ bool CXmlArchive::SaveToPak([[maybe_unused]] const QString& levelPath, CPakFile& ////////////////////////////////////////////////////////////////////////// bool CXmlArchive::LoadFromPak(const QString& levelPath, CPakFile& pakFile) { - QString xmlFilename = QDir(levelPath).absoluteFilePath("Level.editor_xml"); + QString xmlFilename = QDir(levelPath).absoluteFilePath("level.editor_xml"); root = XmlHelpers::LoadXmlFromFile(xmlFilename.toUtf8().data()); if (!root) { diff --git a/Code/Framework/AzCore/AzCore/EBus/EBus.h b/Code/Framework/AzCore/AzCore/EBus/EBus.h index a3dc10b103..67cffb4e41 100644 --- a/Code/Framework/AzCore/AzCore/EBus/EBus.h +++ b/Code/Framework/AzCore/AzCore/EBus/EBus.h @@ -77,9 +77,11 @@ namespace AZ public: /** * Allocator used by the EBus. - * The default setting is AZStd::allocator, which uses AZ::SystemAllocator. + * The default setting is Internal EBusEnvironmentAllocator + * EBus code stores their Context instances in static memory + * Therfore the configured allocator must last as long as the EBus in a module */ - using AllocatorType = AZStd::allocator; + using AllocatorType = AZ::Internal::EBusEnvironmentAllocator; /** * Defines how many handlers can connect to an address on the EBus diff --git a/Code/Framework/AzCore/AzCore/Memory/AllocatorManager.h b/Code/Framework/AzCore/AzCore/Memory/AllocatorManager.h index be0ab4a0a0..14dec68ad1 100644 --- a/Code/Framework/AzCore/AzCore/Memory/AllocatorManager.h +++ b/Code/Framework/AzCore/AzCore/Memory/AllocatorManager.h @@ -34,7 +34,9 @@ namespace AZ friend IAllocator; friend class AllocatorBase; friend class Debug::AllocationRecords; - friend class AZ::Internal::EnvironmentVariableHolder; + template friend constexpr auto AZStd::construct_at(T*, Args&&... args) + ->AZStd::enable_if_t()) T(AZStd::forward(args)...))>>, T*>; + template constexpr friend void AZStd::destroy_at(T*); public: typedef AZStd::function OutOfMemoryCBType; diff --git a/Code/Framework/AzCore/AzCore/Module/Environment.h b/Code/Framework/AzCore/AzCore/Module/Environment.h index e87ff81446..a2dcfbd8fa 100644 --- a/Code/Framework/AzCore/AzCore/Module/Environment.h +++ b/Code/Framework/AzCore/AzCore/Module/Environment.h @@ -251,16 +251,15 @@ namespace AZ class EnvironmentVariableHolder : public EnvironmentVariableHolderBase { - void ConstructImpl(const AZStd::true_type& /* AZStd::has_trivial_constructor */) - { - memset(&m_value, 0, sizeof(T)); - } - template - void ConstructImpl(const AZStd::false_type& /* AZStd::has_trivial_constructor */, Args&&... args) + void ConstructImpl(Args&&... args) { - // Construction of non-trivial types is left up to the type's constructor. - new(&m_value) T(AZStd::forward(args)...); + // Use std::launder to ensure that the compiler treats the T* reinterpret_cast as a new object + #if __cpp_lib_launder + AZStd::construct_at(std::launder(reinterpret_cast(&m_value)), AZStd::forward(args)...); + #else + AZStd::construct_at(reinterpret_cast(&m_value), AZStd::forward(args)...); + #endif } static void DestructDispatchNoLock(EnvironmentVariableHolderBase *base, DestroyTarget selfDestruct) { @@ -274,10 +273,12 @@ namespace AZ AZ_Assert(self->m_isConstructed, "Variable is not constructed. Please check your logic and guard if needed!"); self->m_isConstructed = false; self->m_moduleOwner = nullptr; - if constexpr(!AZStd::is_trivially_destructible_v) - { - reinterpret_cast(&self->m_value)->~T(); - } + // Use std::launder to ensure that the compiler treats the T* reinterpret_cast as a new object + #if __cpp_lib_launder + AZStd::destroy_at(std::launder(reinterpret_cast(&self->m_value))); + #else + AZStd::destroy_at(reinterpret_cast(&self->m_value)); + #endif } public: EnvironmentVariableHolder(u32 guid, bool isOwnershipTransfer, Environment::AllocatorInterface* allocator) @@ -303,24 +304,13 @@ namespace AZ UnregisterAndDestroy(DestructDispatchNoLock, moduleRelease); } - void Construct() - { - AZStd::lock_guard lock(m_mutex); - if (!m_isConstructed) - { - ConstructImpl(AZStd::is_trivially_constructible{}); - m_isConstructed = true; - m_moduleOwner = Environment::GetModuleId(); - } - } - template void Construct(Args&&... args) { AZStd::lock_guard lock(m_mutex); if (!m_isConstructed) { - ConstructImpl(typename AZStd::false_type(), AZStd::forward(args)...); + ConstructImpl(AZStd::forward(args)...); m_isConstructed = true; m_moduleOwner = Environment::GetModuleId(); } @@ -333,7 +323,7 @@ namespace AZ } // variable storage - typename AZStd::aligned_storage::value>::type m_value; + AZStd::aligned_storage_for_t m_value; static int s_moduleUseCount; }; @@ -468,6 +458,11 @@ namespace AZ Get() = value; } + void Set(T&& value) + { + Get() = AZStd::move(value); + } + explicit operator bool() const { return IsValid(); diff --git a/Code/Framework/AzCore/AzCore/Name/Internal/NameData.cpp b/Code/Framework/AzCore/AzCore/Name/Internal/NameData.cpp index 0086e68c6d..574b0bcc7e 100644 --- a/Code/Framework/AzCore/AzCore/Name/Internal/NameData.cpp +++ b/Code/Framework/AzCore/AzCore/Name/Internal/NameData.cpp @@ -42,7 +42,10 @@ namespace AZ AZ_Assert(m_useCount > 0, "m_useCount is already 0!"); if (m_useCount.fetch_sub(1) == 1) { - AZ::NameDictionary::Instance().TryReleaseName(hash); + if (AZ::NameDictionary::IsReady()) + { + AZ::NameDictionary::Instance().TryReleaseName(hash); + } } } } diff --git a/Code/Framework/AzCore/AzCore/Name/NameDictionary.cpp b/Code/Framework/AzCore/AzCore/Name/NameDictionary.cpp index 8e8011add9..3047a2894e 100644 --- a/Code/Framework/AzCore/AzCore/Name/NameDictionary.cpp +++ b/Code/Framework/AzCore/AzCore/Name/NameDictionary.cpp @@ -21,23 +21,18 @@ namespace AZ namespace NameDictionaryInternal { - static AZ::EnvironmentVariable s_instance = nullptr; + static AZ::EnvironmentVariable s_instance = nullptr; } void NameDictionary::Create() { using namespace NameDictionaryInternal; - AZ_Assert(!s_instance || !s_instance.Get(), "NameDictionary already created!"); + AZ_Assert(!s_instance, "NameDictionary already created!"); if (!s_instance) { - s_instance = AZ::Environment::CreateVariable(NameDictionaryInstanceName); - } - - if (!s_instance.Get()) - { - s_instance.Set(aznew NameDictionary()); + s_instance = AZ::Environment::CreateVariable(NameDictionaryInstanceName); } } @@ -46,8 +41,7 @@ namespace AZ using namespace NameDictionaryInternal; AZ_Assert(s_instance, "NameDictionary not created!"); - delete (*s_instance); - *s_instance = nullptr; + s_instance.Reset(); } bool NameDictionary::IsReady() @@ -56,10 +50,10 @@ namespace AZ if (!s_instance) { - s_instance = Environment::FindVariable(NameDictionaryInstanceName); + s_instance = Environment::FindVariable(NameDictionaryInstanceName); } - return s_instance && *s_instance; + return s_instance.IsConstructed(); } NameDictionary& NameDictionary::Instance() @@ -68,12 +62,12 @@ namespace AZ if (!s_instance) { - s_instance = Environment::FindVariable(NameDictionaryInstanceName); + s_instance = Environment::FindVariable(NameDictionaryInstanceName); } - AZ_Assert(s_instance && *s_instance, "NameDictionary has not been initialized yet."); + AZ_Assert(s_instance.IsConstructed(), "NameDictionary has not been initialized yet."); - return *(*s_instance); + return *s_instance; } NameDictionary::NameDictionary() diff --git a/Code/Framework/AzCore/AzCore/Name/NameDictionary.h b/Code/Framework/AzCore/AzCore/Name/NameDictionary.h index fa13dbd682..8f9af4be3a 100644 --- a/Code/Framework/AzCore/AzCore/Name/NameDictionary.h +++ b/Code/Framework/AzCore/AzCore/Name/NameDictionary.h @@ -16,7 +16,7 @@ #include #include -namespace MaterialEditor +namespace MaterialEditor { class MaterialEditorCoreComponent; } @@ -34,14 +34,14 @@ namespace AZ { class NameData; }; - + //! Maintains a list of unique strings for Name objects. //! The main benefit of the Name system is very fast string equality comparison, because every - //! unique name has a unique ID. The NameDictionary's purpose is to guarantee name IDs do not + //! unique name has a unique ID. The NameDictionary's purpose is to guarantee name IDs do not //! collide. It also saves memory by removing duplicate strings. //! - //! Benchmarks have shown that creating a new Name object can be quite slow when the name doesn't - //! already exist in the NameDictionary, but is comparable to creating an AZStd::string for names + //! Benchmarks have shown that creating a new Name object can be quite slow when the name doesn't + //! already exist in the NameDictionary, but is comparable to creating an AZStd::string for names //! that already exist. class NameDictionary final { @@ -51,7 +51,10 @@ namespace AZ friend Name; friend Internal::NameData; friend UnitTest::NameDictionaryTester; - + template friend constexpr auto AZStd::construct_at(T*, Args&&... args) + -> AZStd::enable_if_t()) T(AZStd::forward(args)...))>>, T*>; + template constexpr friend void AZStd::destroy_at(T*); + public: static void Create(); @@ -62,7 +65,7 @@ namespace AZ //! Makes a Name from the provided raw string. If an entry already exists in the dictionary, it is shared. //! Otherwise, it is added to the internal dictionary. - //! + //! //! @param name The name to resolve against the dictionary. //! @return A Name instance holding a dictionary entry associated with the provided raw string. Name MakeName(AZStd::string_view name); @@ -84,13 +87,13 @@ namespace AZ // Attempts to release the name from the dictionary, but checks to make sure // a reference wasn't taken by another thread. void TryReleaseName(Name::Hash hash); - + ////////////////////////////////////////////////////////////////////////// // Calculates a hash for the provided name string. // Does not attempt to resolve hash collisions; that is handled elsewhere. Name::Hash CalcHash(AZStd::string_view name); - + AZStd::unordered_map m_dictionary; mutable AZStd::shared_mutex m_sharedMutex; }; diff --git a/Code/Framework/AzCore/AzCore/std/allocator_stateless.cpp b/Code/Framework/AzCore/AzCore/std/allocator_stateless.cpp new file mode 100644 index 0000000000..5806cc485c --- /dev/null +++ b/Code/Framework/AzCore/AzCore/std/allocator_stateless.cpp @@ -0,0 +1,94 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include +#include + +namespace AZStd +{ + stateless_allocator::stateless_allocator(const char* name) + : m_name(name) {} + + const char* stateless_allocator::get_name() const + { + return m_name; + } + + void stateless_allocator::set_name(const char* name) + { + m_name = name; + } + + auto stateless_allocator::allocate(size_type byteSize) -> pointer_type + { + return allocate(byteSize, AZ_DEFAULT_ALIGNMENT, 0); + } + + auto stateless_allocator::allocate(size_type byteSize, size_type alignment, int) -> pointer_type + { + pointer_type address = AZ_OS_MALLOC(byteSize, alignment); + + if (address == nullptr) + { + AZ_Error("Memory", false, "stateless_allocator ran out of system memory!\n"); + } + + return address; + } + + void stateless_allocator::deallocate(pointer_type ptr, size_type) + { + AZ_OS_FREE(ptr); + } + + void stateless_allocator::deallocate(pointer_type ptr, size_type, size_type) + { + AZ_OS_FREE(ptr); + } + + auto stateless_allocator::max_size() const -> size_type + { + return AZ_CORE_MAX_ALLOCATOR_SIZE; + } + + stateless_allocator stateless_allocator::select_on_container_copy_construction() const + { + return *this; + } + + auto stateless_allocator::resize(pointer_type, size_type) -> size_type + { + return 0; + } + + bool stateless_allocator::is_lock_free() + { + return false; + } + + bool stateless_allocator::is_stale_read_allowed() + { + return false; + } + + bool stateless_allocator::is_delayed_recycling() + { + return false; + } + + // comparison operators + bool operator==(const stateless_allocator&, const stateless_allocator&) + { + return true; + } + + bool operator!=(const stateless_allocator&, const stateless_allocator&) + { + return false; + } +} diff --git a/Code/Framework/AzCore/AzCore/std/allocator_stateless.h b/Code/Framework/AzCore/AzCore/std/allocator_stateless.h new file mode 100644 index 0000000000..b73c680c32 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/std/allocator_stateless.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include +#include + +namespace AZStd +{ + class stateless_allocator + { + public: + + AZ_TYPE_INFO(stateless_allocator, "{E4976C53-0B20-4F39-8D41-0A76F59A7D68}"); + + using value_type = uint8_t; + using pointer_type = void*; + using size_type = size_t; + using difference_type = ptrdiff_t; + using allow_memory_leaks = AZStd::true_type; + + stateless_allocator(const char* name = "AZStd::stateless_allocator"); + stateless_allocator(const stateless_allocator& rhs) = default; + + stateless_allocator& operator=(const stateless_allocator& rhs) = default; + + const char* get_name() const; + void set_name(const char* name); + + pointer_type allocate(size_type byteSize); + pointer_type allocate(size_type byteSize, size_type alignment, int flags = 0); + void deallocate(pointer_type ptr, size_type alignment); + void deallocate(pointer_type ptr, size_type byteSize, size_type alignment); + + // max_size actually returns the true maximum size of a single allocation + size_type max_size() const; + + // Returns a copy of the allocator + stateless_allocator select_on_container_copy_construction() const; + + //! extensions + size_type resize(pointer_type ptr, size_type newSize); + + bool is_lock_free(); + bool is_stale_read_allowed(); + bool is_delayed_recycling(); + + private: + const char* m_name; + }; + + bool operator==(const stateless_allocator& left, const stateless_allocator& right); + bool operator!=(const stateless_allocator& left, const stateless_allocator& right); +} diff --git a/Code/Framework/AzCore/AzCore/std/azstd_files.cmake b/Code/Framework/AzCore/AzCore/std/azstd_files.cmake index 08e72c5649..2746489f8c 100644 --- a/Code/Framework/AzCore/AzCore/std/azstd_files.cmake +++ b/Code/Framework/AzCore/AzCore/std/azstd_files.cmake @@ -12,6 +12,8 @@ set(FILES allocator.h allocator_ref.h allocator_stack.h + allocator_stateless.cpp + allocator_stateless.h allocator_static.h allocator_traits.h any.h diff --git a/Code/Framework/AzCore/AzCore/std/createdestroy.h b/Code/Framework/AzCore/AzCore/std/createdestroy.h index 0fa6e4ed40..355374a13a 100644 --- a/Code/Framework/AzCore/AzCore/std/createdestroy.h +++ b/Code/Framework/AzCore/AzCore/std/createdestroy.h @@ -20,7 +20,7 @@ namespace AZStd { - // alias std::pointer_traits into the AZStd::namespace + // alias std::pointer_traits into the AZStd::namespace using std::pointer_traits; //! Bring the names of uninitialized_default_construct and @@ -229,7 +229,7 @@ namespace AZStd //! `new (declval()) T(declval()...)` is well-formed template constexpr auto construct_at(T* ptr, Args&&... args) - -> enable_if_t()) T(AZStd::forward(args)...))>>, T*> + -> enable_if_t()) T(AZStd::forward(args)...))>>, T*> { return ::new (ptr) T(AZStd::forward(args)...); } @@ -487,7 +487,7 @@ namespace AZStd { //! Implements the C++17 uninitialized_move function //! The functions accepts two input iterators and an output iterator - //! It performs an AZStd::move on each in in the range of the input iterator + //! It performs an AZStd::move on each in in the range of the input iterator //! and stores the result in location pointed by the output iterator template ForwardIt uninitialized_move(InputIt first, InputIt last, ForwardIt result) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntityInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntityInterface.h index 45da3a9d8f..2d7d9dc511 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntityInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntityInterface.h @@ -11,6 +11,8 @@ #include #include +#include + namespace AzToolsFramework { //! Outcome object that returns an error message in case of failure to allow caller to handle internal errors. @@ -43,7 +45,7 @@ namespace AzToolsFramework //! @param entityId The entityId whose open state will be set. //! @param open True if the container should be opened, false if it should be closed. //! @return An error message if the operation was invalid, success otherwise. - virtual ContainerEntityOperationResult SetContainerOpenState(AZ::EntityId entityId, bool open) = 0; + virtual ContainerEntityOperationResult SetContainerOpen(AZ::EntityId entityId, bool open) = 0; //! If the entity id provided is registered as a container, it returns whether it's open. //! @note the default value for non-containers is true, so this function can be called without @@ -56,6 +58,16 @@ namespace AzToolsFramework //! @return The highest closed entity container id if any, or entityId otherwise. virtual AZ::EntityId FindHighestSelectableEntity(AZ::EntityId entityId) const = 0; + //! Clears all open state information for Container Entities for the EntityContextId provided. + //! Used when context is switched, for example in the case of a new root prefab being loaded + //! in place of an old one. + //! @note Clear is meant to be called when no container is registered for the context provided. + //! @return An error message if any container was registered for the context, success otherwise. + virtual ContainerEntityOperationResult Clear(AzFramework::EntityContextId entityContextId) = 0; + + //! Returns true if one of the ancestors of entityId is a closed container entity. + virtual bool IsUnderClosedContainerEntity(AZ::EntityId entityId) const = 0; + }; } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.cpp index 0ea2eeb5f6..61b257a189 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.cpp @@ -10,16 +10,19 @@ #include #include +#include namespace AzToolsFramework { void ContainerEntitySystemComponent::Activate() { AZ::Interface::Register(this); + EditorEntityContextNotificationBus::Handler::BusConnect(); } void ContainerEntitySystemComponent::Deactivate() { + EditorEntityContextNotificationBus::Handler::BusDisconnect(); AZ::Interface::Unregister(this); } @@ -63,7 +66,7 @@ namespace AzToolsFramework return m_containers.contains(entityId); } - ContainerEntityOperationResult ContainerEntitySystemComponent::SetContainerOpenState(AZ::EntityId entityId, bool open) + ContainerEntityOperationResult ContainerEntitySystemComponent::SetContainerOpen(AZ::EntityId entityId, bool open) { if (!IsContainer(entityId)) { @@ -87,7 +90,7 @@ namespace AzToolsFramework bool ContainerEntitySystemComponent::IsContainerOpen(AZ::EntityId entityId) const { - // If the entity is not a container, it should behave as open. + // Non-container entities behave the same as open containers. This saves the caller an additional check. if(!m_containers.contains(entityId)) { return true; @@ -99,8 +102,17 @@ namespace AzToolsFramework AZ::EntityId ContainerEntitySystemComponent::FindHighestSelectableEntity(AZ::EntityId entityId) const { + if (!entityId.IsValid()) + { + return entityId; + } + + // Return the highest closed container, or the entity if none is found. AZ::EntityId highestSelectableEntityId = entityId; + // Skip the queried entity, as we only want to check its ancestors. + AZ::TransformBus::EventResult(entityId, entityId, &AZ::TransformBus::Events::GetParentId); + // Go up the hierarchy until you hit the root while (entityId.IsValid()) { @@ -117,4 +129,72 @@ namespace AzToolsFramework return highestSelectableEntityId; } + void ContainerEntitySystemComponent::OnEntityStreamLoadSuccess() + { + // We don't yet support multiple entity contexts, so just use the default. + auto editorEntityContextId = AzFramework::EntityContextId::CreateNull(); + EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId); + + Clear(editorEntityContextId); + } + + ContainerEntityOperationResult ContainerEntitySystemComponent::Clear(AzFramework::EntityContextId entityContextId) + { + // We don't yet support multiple entity contexts, so only clear the default. + auto editorEntityContextId = AzFramework::EntityContextId::CreateNull(); + EditorEntityContextRequestBus::BroadcastResult(editorEntityContextId, &EditorEntityContextRequests::GetEditorEntityContextId); + + if (entityContextId != editorEntityContextId) + { + return AZ::Failure(AZStd::string( + "Error in ContainerEntitySystemComponent::Clear - cannot clear non-default Entity Context!")); + } + + if (!m_containers.empty()) + { + return AZ::Failure(AZStd::string( + "Error in ContainerEntitySystemComponent::Clear - cannot clear container states if entities are still registered!")); + } + + m_openContainers.clear(); + + return AZ::Success(); + } + + bool ContainerEntitySystemComponent::IsUnderClosedContainerEntity(AZ::EntityId entityId) const + { + if (!entityId.IsValid()) + { + return false; + } + + // Skip the queried entity, as we only want to check its ancestors. + AZ::TransformBus::EventResult(entityId, entityId, &AZ::TransformBus::Events::GetParentId); + + // Go up the hierarchy until you hit the root. + while (entityId.IsValid()) + { + if (!IsContainerOpen(entityId)) + { + // One of the ancestors is a container and it's closed. + return true; + } + + AZ::EntityId parentId; + AZ::TransformBus::EventResult(parentId, entityId, &AZ::TransformBus::Events::GetParentId); + + if (parentId == entityId) + { + // In some circumstances, querying a root level entity with GetParentId will return + // the entity itself instead of an invalid entityId. + break; + } + + entityId = parentId; + } + + // All ancestors are either regular entities or open containers. + return false; + } + } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.h index 18c0fb70c6..7a11e05096 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ContainerEntity/ContainerEntitySystemComponent.h @@ -12,6 +12,7 @@ #include #include +#include namespace AzToolsFramework { @@ -23,6 +24,7 @@ namespace AzToolsFramework class ContainerEntitySystemComponent final : public AZ::Component , private ContainerEntityInterface + , private EditorEntityContextNotificationBus::Handler { public: AZ_COMPONENT(ContainerEntitySystemComponent, "{74349759-B36B-44A6-B89F-F45D7111DD11}"); @@ -42,9 +44,14 @@ namespace AzToolsFramework ContainerEntityOperationResult RegisterEntityAsContainer(AZ::EntityId entityId) override; ContainerEntityOperationResult UnregisterEntityAsContainer(AZ::EntityId entityId) override; bool IsContainer(AZ::EntityId entityId) const override; - ContainerEntityOperationResult SetContainerOpenState(AZ::EntityId entityId, bool open) override; + ContainerEntityOperationResult SetContainerOpen(AZ::EntityId entityId, bool open) override; bool IsContainerOpen(AZ::EntityId entityId) const override; AZ::EntityId FindHighestSelectableEntity(AZ::EntityId entityId) const override; + ContainerEntityOperationResult Clear(AzFramework::EntityContextId entityContextId) override; + bool IsUnderClosedContainerEntity(AZ::EntityId entityId) const override; + + // EditorEntityContextNotificationBus overrides ... + void OnEntityStreamLoadSuccess() override; private: AZStd::unordered_set m_containers; //!< All entities in this set are containers. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp index 7789070209..8d40162f52 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityHelpers.cpp @@ -16,9 +16,11 @@ #include #include #include +#include #include #include #include +#include #include #include #include @@ -588,15 +590,40 @@ namespace AzToolsFramework { AZ_PROFILE_FUNCTION(AzToolsFramework); + // Detect if the Entity is Visible bool visible = false; EditorEntityInfoRequestBus::EventResult( visible, entityId, &EditorEntityInfoRequestBus::Events::IsVisible); - bool locked = false; - EditorEntityInfoRequestBus::EventResult( - locked, entityId, &EditorEntityInfoRequestBus::Events::IsLocked); + if (!visible) + { + return false; + } - return visible && !locked; + // Detect if the Entity is Locked + bool locked = false; + EditorEntityInfoRequestBus::EventResult(locked, entityId, &EditorEntityInfoRequestBus::Events::IsLocked); + + if (locked) + { + return false; + } + + // Detect if the Entity is part of the Editor Focus + if (auto focusModeInterface = AZ::Interface::Get(); + !focusModeInterface->IsInFocusSubTree(entityId)) + { + return false; + } + + // Detect if the Entity is a descendant of a closed container + if (auto containerEntityInterface = AZ::Interface::Get(); + containerEntityInterface->IsUnderClosedContainerEntity(entityId)) + { + return false; + } + + return true; } static void SetEntityLockStateRecursively( diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.cpp index 9ffc18af5a..a79b9eb73d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.cpp @@ -8,12 +8,14 @@ #include +#include #include #include #include #include #include #include +#include namespace AzToolsFramework::Prefab { @@ -28,10 +30,12 @@ namespace AzToolsFramework::Prefab EditorEntityContextNotificationBus::Handler::BusConnect(); AZ::Interface::Register(this); + AZ::Interface::Register(this); } PrefabFocusHandler::~PrefabFocusHandler() { + AZ::Interface::Unregister(this); AZ::Interface::Unregister(this); EditorEntityContextNotificationBus::Handler::BusDisconnect(); } @@ -61,6 +65,44 @@ namespace AzToolsFramework::Prefab } PrefabFocusOperationResult PrefabFocusHandler::FocusOnOwningPrefab(AZ::EntityId entityId) + { + // Initialize Undo Batch object + ScopedUndoBatch undoBatch("Edit Prefab"); + + // Clear selection + { + const EntityIdList selectedEntities = EntityIdList{}; + auto selectionUndo = aznew SelectionCommand(selectedEntities, "Clear Selection"); + selectionUndo->SetParent(undoBatch.GetUndoBatch()); + ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities); + } + + // Edit Prefab + { + auto editUndo = aznew PrefabFocusUndo("Edit Prefab"); + editUndo->Capture(entityId); + editUndo->SetParent(undoBatch.GetUndoBatch()); + ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, editUndo); + } + + return AZ::Success(); + } + + PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index) + { + if (index < 0 || index >= m_instanceFocusVector.size()) + { + return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex.")); + } + + InstanceOptionalReference focusedInstance = m_instanceFocusVector[index]; + + FocusOnOwningPrefab(focusedInstance->get().GetContainerEntityId()); + + return AZ::Success(); + } + + PrefabFocusOperationResult PrefabFocusHandler::FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) { InstanceOptionalReference focusedInstance; @@ -85,18 +127,6 @@ namespace AzToolsFramework::Prefab return FocusOnPrefabInstance(focusedInstance); } - PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index) - { - if (index < 0 || index >= m_instanceFocusVector.size()) - { - return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex.")); - } - - InstanceOptionalReference focusedInstance = m_instanceFocusVector[index]; - - return FocusOnPrefabInstance(focusedInstance); - } - PrefabFocusOperationResult PrefabFocusHandler::FocusOnPrefabInstance(InstanceOptionalReference focusedInstance) { if (!focusedInstance.has_value()) @@ -122,17 +152,10 @@ namespace AzToolsFramework::Prefab if (focusedInstance->get().GetParentInstance() != AZStd::nullopt) { containerEntityId = focusedInstance->get().GetContainerEntityId(); - - // Select the container entity - AzToolsFramework::SelectEntity(containerEntityId); } else { containerEntityId = AZ::EntityId(); - - // Clear the selection - AzToolsFramework::SelectEntities({}); - } // Focus on the descendants of the container entity @@ -161,6 +184,17 @@ namespace AzToolsFramework::Prefab return m_focusedInstance; } + AZ::EntityId PrefabFocusHandler::GetFocusedPrefabContainerEntityId([[maybe_unused]] AzFramework::EntityContextId entityContextId) const + { + if (!m_focusedInstance.has_value()) + { + // PrefabFocusHandler has not been initialized yet. + return AZ::EntityId(); + } + + return m_focusedInstance->get().GetContainerEntityId(); + } + bool PrefabFocusHandler::IsOwningPrefabBeingFocused(AZ::EntityId entityId) const { if (!m_focusedInstance.has_value()) @@ -196,8 +230,11 @@ namespace AzToolsFramework::Prefab Initialize(); } + // Clear the old focus vector + m_instanceFocusVector.clear(); + // Focus on the root prefab (AZ::EntityId() will default to it) - FocusOnOwningPrefab(AZ::EntityId()); + FocusOnPrefabInstanceOwningEntityId(AZ::EntityId()); } void PrefabFocusHandler::RefreshInstanceFocusList() @@ -230,7 +267,7 @@ namespace AzToolsFramework::Prefab { if (instance.has_value()) { - m_containerEntityInterface->SetContainerOpenState(instance->get().GetContainerEntityId(), true); + m_containerEntityInterface->SetContainerOpen(instance->get().GetContainerEntityId(), true); } } } @@ -241,7 +278,7 @@ namespace AzToolsFramework::Prefab { if (instance.has_value()) { - m_containerEntityInterface->SetContainerOpenState(instance->get().GetContainerEntityId(), false); + m_containerEntityInterface->SetContainerOpen(instance->get().GetContainerEntityId(), false); } } } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.h index 2f631f772d..80b7a6859c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusHandler.h @@ -13,6 +13,7 @@ #include #include #include +#include #include namespace AzToolsFramework @@ -28,6 +29,7 @@ namespace AzToolsFramework::Prefab //! Handles Prefab Focus mode, determining which prefab file entity changes will target. class PrefabFocusHandler final : private PrefabFocusInterface + , private PrefabFocusPublicInterface , private EditorEntityContextNotificationBus::Handler { public: @@ -39,10 +41,14 @@ namespace AzToolsFramework::Prefab void Initialize(); // PrefabFocusInterface overrides ... - PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override; - PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override; + PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) override; TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const override; InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const override; + + // PrefabFocusPublicInterface overrides ... + PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override; + PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override; + AZ::EntityId GetFocusedPrefabContainerEntityId(AzFramework::EntityContextId entityContextId) const override; bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const override; const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const override; const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusInterface.h index 1c0f4f85e9..25c83b89bc 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusInterface.h @@ -20,7 +20,7 @@ namespace AzToolsFramework::Prefab { using PrefabFocusOperationResult = AZ::Outcome; - //! Interface to handle operations related to the Prefab Focus system. + //! Interface to handle internal operations related to the Prefab Focus system. class PrefabFocusInterface { public: @@ -28,29 +28,13 @@ namespace AzToolsFramework::Prefab //! Set the focused prefab instance to the owning instance of the entityId provided. //! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on. - virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0; - - //! Set the focused prefab instance to the instance at position index of the current path. - //! @param index The index of the instance in the current path that we want the prefab system to focus on. - virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0; + virtual PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) = 0; //! Returns the template id of the instance the prefab system is focusing on. virtual TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const = 0; //! Returns a reference to the instance the prefab system is focusing on. virtual InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const = 0; - - //! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants. - //! @param entityId The entityId of the queried entity. - //! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise. - virtual bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const = 0; - - //! Returns the path from the root instance to the currently focused instance. - //! @return A path composed from the names of the container entities for the instance path. - virtual const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const = 0; - - //! Returns the size of the path to the currently focused instance. - virtual const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const = 0; }; } // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusPublicInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusPublicInterface.h new file mode 100644 index 0000000000..86e476b56f --- /dev/null +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusPublicInterface.h @@ -0,0 +1,53 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include + +#include + +#include +#include + +namespace AzToolsFramework::Prefab +{ + using PrefabFocusOperationResult = AZ::Outcome; + + //! Public Interface for external systems to utilize the Prefab Focus system. + class PrefabFocusPublicInterface + { + public: + AZ_RTTI(PrefabFocusPublicInterface, "{53EE1D18-A41F-4DB1-9B73-9448F425722E}"); + + //! Set the focused prefab instance to the owning instance of the entityId provided. Supports undo/redo. + //! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on. + virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0; + + //! Set the focused prefab instance to the instance at position index of the current path. Supports undo/redo. + //! @param index The index of the instance in the current path that we want the prefab system to focus on. + virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0; + + //! Returns the entity id of the container entity for the instance the prefab system is focusing on. + virtual AZ::EntityId GetFocusedPrefabContainerEntityId(AzFramework::EntityContextId entityContextId) const = 0; + + //! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants. + //! @param entityId The entityId of the queried entity. + //! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise. + virtual bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const = 0; + + //! Returns the path from the root instance to the currently focused instance. + //! @return A path composed from the names of the container entities for the instance path. + virtual const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const = 0; + + //! Returns the size of the path to the currently focused instance. + virtual const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const = 0; + }; + +} // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.cpp new file mode 100644 index 0000000000..e5f664ea38 --- /dev/null +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.cpp @@ -0,0 +1,52 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +#include +#include +#include +#include + +namespace AzToolsFramework::Prefab +{ + PrefabFocusUndo::PrefabFocusUndo(const AZStd::string& undoOperationName) + : UndoSystem::URSequencePoint(undoOperationName) + { + m_prefabFocusInterface = AZ::Interface::Get(); + AZ_Assert(m_prefabFocusInterface, "PrefabFocusUndo - Failed to grab prefab focus interface"); + + m_prefabFocusPublicInterface = AZ::Interface::Get(); + AZ_Assert(m_prefabFocusPublicInterface, "PrefabFocusUndo - Failed to grab prefab focus public interface"); + } + + bool PrefabFocusUndo::Changed() const + { + return true; + } + + void PrefabFocusUndo::Capture(AZ::EntityId entityId) + { + auto entityContextId = AzFramework::EntityContextId::CreateNull(); + EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId); + + m_beforeEntityId = m_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(entityContextId); + m_afterEntityId = entityId; + } + + void PrefabFocusUndo::Undo() + { + m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_beforeEntityId); + } + + void PrefabFocusUndo::Redo() + { + m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_afterEntityId); + } + +} // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.h new file mode 100644 index 0000000000..3b257b6547 --- /dev/null +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabFocusUndo.h @@ -0,0 +1,39 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include + +namespace AzToolsFramework::Prefab +{ + class PrefabFocusInterface; + class PrefabFocusPublicInterface; + + //! Undo node for prefab focus change operations. + class PrefabFocusUndo + : public UndoSystem::URSequencePoint + { + public: + explicit PrefabFocusUndo(const AZStd::string& undoOperationName); + + bool Changed() const override; + void Capture(AZ::EntityId entityId); + + void Undo() override; + void Redo() override; + + protected: + PrefabFocusInterface* m_prefabFocusInterface = nullptr; + PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr; + + AZ::EntityId m_beforeEntityId; + AZ::EntityId m_afterEntityId; + }; +} // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp index 038f36eac9..b5f61b33bf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp @@ -257,9 +257,10 @@ namespace AzToolsFramework // Select Container Entity { - auto selectionUndo = aznew SelectionCommand({ containerEntityId }, "Select Prefab Container Entity"); + const EntityIdList selectedEntities = EntityIdList{ containerEntityId }; + auto selectionUndo = aznew SelectionCommand(selectedEntities, "Select Prefab Container Entity"); selectionUndo->SetParent(undoBatch.GetUndoBatch()); - ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo); + ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities); } } @@ -1097,7 +1098,7 @@ namespace AzToolsFramework // Select the duplicated entities/instances auto selectionUndo = aznew SelectionCommand(duplicatedEntityAndInstanceIds, "Select Duplicated Entities/Instances"); selectionUndo->SetParent(undoBatch.GetUndoBatch()); - ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo); + ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, duplicatedEntityAndInstanceIds); } return AZ::Success(); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h index 6f074da878..acd8ba3966 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h @@ -90,7 +90,7 @@ namespace AzToolsFramework typedef SharedThumbnailKey BusIdType; //! notify product thumbnail that the data is ready - virtual void ThumbnailRendered(QPixmap& thumbnailImage) = 0; + virtual void ThumbnailRendered(const QPixmap& thumbnailImage) = 0; //! notify product thumbnail that the thumbnail failed to render virtual void ThumbnailFailedToRender() = 0; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp index 459b39a290..3b48cc4967 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp @@ -324,7 +324,8 @@ namespace AzToolsFramework // Currently, the first behavior is implemented. void EntityOutlinerWidget::OnSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected) { - if (m_selectionChangeInProgress || !m_enableSelectionUpdates) + if (m_selectionChangeInProgress || !m_enableSelectionUpdates + || (selected.empty() && deselected.empty())) { return; } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.cpp index d4b227c4ff..6ffa3aab69 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.cpp @@ -24,11 +24,11 @@ #include #include #include -#include +#include +#include +#include #include #include -#include -#include #include #include #include @@ -39,7 +39,6 @@ #include #include - #include #include #include @@ -56,14 +55,13 @@ #include #include - namespace AzToolsFramework { namespace Prefab { ContainerEntityInterface* PrefabIntegrationManager::s_containerEntityInterface = nullptr; EditorEntityUiInterface* PrefabIntegrationManager::s_editorEntityUiInterface = nullptr; - PrefabFocusInterface* PrefabIntegrationManager::s_prefabFocusInterface = nullptr; + PrefabFocusPublicInterface* PrefabIntegrationManager::s_prefabFocusPublicInterface = nullptr; PrefabLoaderInterface* PrefabIntegrationManager::s_prefabLoaderInterface = nullptr; PrefabPublicInterface* PrefabIntegrationManager::s_prefabPublicInterface = nullptr; PrefabSystemComponentInterface* PrefabIntegrationManager::s_prefabSystemComponentInterface = nullptr; @@ -129,14 +127,15 @@ namespace AzToolsFramework return; } - s_prefabFocusInterface = AZ::Interface::Get(); - if (s_prefabFocusInterface == nullptr) + s_prefabFocusPublicInterface = AZ::Interface::Get(); + if (s_prefabFocusPublicInterface == nullptr) { - AZ_Assert(false, "Prefab - could not get PrefabFocusInterface on PrefabIntegrationManager construction."); + AZ_Assert(false, "Prefab - could not get PrefabFocusPublicInterface on PrefabIntegrationManager construction."); return; } EditorContextMenuBus::Handler::BusConnect(); + EditorEventsBus::Handler::BusConnect(); PrefabInstanceContainerNotificationBus::Handler::BusConnect(); AZ::Interface::Register(this); AssetBrowser::AssetBrowserSourceDropBus::Handler::BusConnect(s_prefabFileExtension); @@ -147,6 +146,7 @@ namespace AzToolsFramework AssetBrowser::AssetBrowserSourceDropBus::Handler::BusDisconnect(); AZ::Interface::Unregister(this); PrefabInstanceContainerNotificationBus::Handler::BusDisconnect(); + EditorEventsBus::Handler::BusDisconnect(); EditorContextMenuBus::Handler::BusDisconnect(); } @@ -245,12 +245,8 @@ namespace AzToolsFramework if (s_prefabPublicInterface->IsInstanceContainerEntity(selectedEntity)) { // Edit Prefab - if (prefabWipFeaturesEnabled) + if (prefabWipFeaturesEnabled && !s_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(selectedEntity)) { - bool beingEdited = s_prefabFocusInterface->IsOwningPrefabBeingFocused(selectedEntity); - - if (!beingEdited) - { QAction* editAction = menu->addAction(QObject::tr("Edit Prefab")); editAction->setToolTip(QObject::tr("Edit the prefab in focus mode.")); @@ -259,7 +255,6 @@ namespace AzToolsFramework }); itemWasShown = true; - } } // Save Prefab @@ -313,6 +308,11 @@ namespace AzToolsFramework } } + void PrefabIntegrationManager::OnEscape() + { + s_prefabFocusPublicInterface->FocusOnOwningPrefab(AZ::EntityId()); + } + void PrefabIntegrationManager::HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const { auto instantiatePrefabOutcome = s_prefabPublicInterface->InstantiatePrefab(sourceFilePath, parentId, position); @@ -483,7 +483,7 @@ namespace AzToolsFramework void PrefabIntegrationManager::ContextMenu_EditPrefab(AZ::EntityId containerEntity) { - s_prefabFocusInterface->FocusOnOwningPrefab(containerEntity); + s_prefabFocusPublicInterface->FocusOnOwningPrefab(containerEntity); } void PrefabIntegrationManager::ContextMenu_SavePrefab(AZ::EntityId containerEntity) @@ -1393,7 +1393,7 @@ namespace AzToolsFramework AZStd::unique_ptr PrefabIntegrationManager::ConstructUnsavedPrefabsCard(TemplateId templateId) { - FlowLayout* unsavedPrefabsLayout = new FlowLayout(AzToolsFramework::GetActiveWindow()); + FlowLayout* unsavedPrefabsLayout = new FlowLayout(nullptr); AZStd::set dirtyTemplatePaths = s_prefabSystemComponentInterface->GetDirtyTemplatePaths(templateId); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.h index 696c05991c..e8c10c150a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabIntegrationManager.h @@ -30,7 +30,7 @@ namespace AzToolsFramework namespace Prefab { - class PrefabFocusInterface; + class PrefabFocusPublicInterface; class PrefabLoaderInterface; //! Structure for saving/retrieving user settings related to prefab workflows. @@ -51,6 +51,7 @@ namespace AzToolsFramework class PrefabIntegrationManager final : public EditorContextMenuBus::Handler + , public EditorEventsBus::Handler , public AssetBrowser::AssetBrowserSourceDropBus::Handler , public PrefabInstanceContainerNotificationBus::Handler , public PrefabIntegrationInterface @@ -64,19 +65,22 @@ namespace AzToolsFramework static void Reflect(AZ::ReflectContext* context); - // EditorContextMenuBus... + // EditorContextMenuBus overrides ... int GetMenuPosition() const override; AZStd::string GetMenuIdentifier() const override; void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override; - // EntityOutlinerSourceDropHandlingBus... + // EditorEventsBus overrides ... + void OnEscape(); + + // EntityOutlinerSourceDropHandlingBus overrides ... void HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const override; - // PrefabInstanceContainerNotificationBus... + // PrefabInstanceContainerNotificationBus overrides ... void OnPrefabComponentActivate(AZ::EntityId entityId) override; void OnPrefabComponentDeactivate(AZ::EntityId entityId) override; - // PrefabIntegrationInterface... + // PrefabIntegrationInterface overrides ... AZ::EntityId CreateNewEntityAtPosition(const AZ::Vector3& position, AZ::EntityId parentId) override; int ExecuteClosePrefabDialog(TemplateId templateId) override; void ExecuteSavePrefabDialog(TemplateId templateId, bool useSaveAllPrefabsPreference) override; @@ -140,7 +144,7 @@ namespace AzToolsFramework static ContainerEntityInterface* s_containerEntityInterface; static EditorEntityUiInterface* s_editorEntityUiInterface; - static PrefabFocusInterface* s_prefabFocusInterface; + static PrefabFocusPublicInterface* s_prefabFocusPublicInterface; static PrefabLoaderInterface* s_prefabLoaderInterface; static PrefabPublicInterface* s_prefabPublicInterface; static PrefabSystemComponentInterface* s_prefabSystemComponentInterface; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.cpp index 7d1f3485aa..00522b29dc 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.cpp @@ -10,7 +10,7 @@ #include -#include +#include #include #include @@ -35,10 +35,10 @@ namespace AzToolsFramework return; } - m_prefabFocusInterface = AZ::Interface::Get(); - if (m_prefabFocusInterface == nullptr) + m_prefabFocusPublicInterface = AZ::Interface::Get(); + if (m_prefabFocusPublicInterface == nullptr) { - AZ_Assert(false, "PrefabUiHandler - could not get PrefabFocusInterface on PrefabUiHandler construction."); + AZ_Assert(false, "PrefabUiHandler - could not get PrefabFocusPublicInterface on PrefabUiHandler construction."); return; } } @@ -83,7 +83,7 @@ namespace AzToolsFramework QIcon PrefabUiHandler::GenerateItemIcon(AZ::EntityId entityId) const { - if (m_prefabFocusInterface->IsOwningPrefabBeingFocused(entityId)) + if (m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId)) { return QIcon(m_prefabEditIconPath); } @@ -105,7 +105,7 @@ namespace AzToolsFramework const bool hasVisibleChildren = index.data(EntityOutlinerListModel::ExpandedRole).value() && index.model()->hasChildren(index); QColor backgroundColor = m_prefabCapsuleColor; - if (m_prefabFocusInterface->IsOwningPrefabBeingFocused(entityId)) + if (m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId)) { backgroundColor = m_prefabCapsuleEditColor; } @@ -191,7 +191,7 @@ namespace AzToolsFramework const bool isLastColumn = descendantIndex.column() == EntityOutlinerListModel::ColumnLockToggle; QColor borderColor = m_prefabCapsuleColor; - if (m_prefabFocusInterface->IsOwningPrefabBeingFocused(entityId)) + if (m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(entityId)) { borderColor = m_prefabCapsuleEditColor; } @@ -329,7 +329,7 @@ namespace AzToolsFramework if (prefabWipFeaturesEnabled) { // Focus on this prefab - m_prefabFocusInterface->FocusOnOwningPrefab(entityId); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(entityId); } } } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.h index bb7168f409..7c68d9fd95 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabUiHandler.h @@ -15,7 +15,7 @@ namespace AzToolsFramework namespace Prefab { - class PrefabFocusInterface; + class PrefabFocusPublicInterface; class PrefabPublicInterface; }; @@ -39,7 +39,7 @@ namespace AzToolsFramework void OnDoubleClick(AZ::EntityId entityId) const override; private: - Prefab::PrefabFocusInterface* m_prefabFocusInterface = nullptr; + Prefab::PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr; Prefab::PrefabPublicInterface* m_prefabPublicInterface = nullptr; static bool IsLastVisibleChild(const QModelIndex& parent, const QModelIndex& child); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.cpp index 6b0de5dc53..21ada94184 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.cpp @@ -8,7 +8,7 @@ #include -#include +#include namespace AzToolsFramework::Prefab { @@ -31,8 +31,8 @@ namespace AzToolsFramework::Prefab void PrefabViewportFocusPathHandler::Initialize(AzQtComponents::BreadCrumbs* breadcrumbsWidget, QToolButton* backButton) { // Get reference to the PrefabFocusInterface handler - m_prefabFocusInterface = AZ::Interface::Get(); - if (m_prefabFocusInterface == nullptr) + m_prefabFocusPublicInterface = AZ::Interface::Get(); + if (m_prefabFocusPublicInterface == nullptr) { AZ_Assert(false, "Prefab - could not get PrefabFocusInterface on PrefabViewportFocusPathHandler construction."); return; @@ -46,7 +46,7 @@ namespace AzToolsFramework::Prefab connect(m_breadcrumbsWidget, &AzQtComponents::BreadCrumbs::linkClicked, this, [&](const QString&, int linkIndex) { - m_prefabFocusInterface->FocusOnPathIndex(m_editorEntityContextId, linkIndex); + m_prefabFocusPublicInterface->FocusOnPathIndex(m_editorEntityContextId, linkIndex); } ); @@ -54,9 +54,9 @@ namespace AzToolsFramework::Prefab connect(m_backButton, &QToolButton::clicked, this, [&]() { - if (int length = m_prefabFocusInterface->GetPrefabFocusPathLength(m_editorEntityContextId); length > 1) + if (int length = m_prefabFocusPublicInterface->GetPrefabFocusPathLength(m_editorEntityContextId); length > 1) { - m_prefabFocusInterface->FocusOnPathIndex(m_editorEntityContextId, length - 2); + m_prefabFocusPublicInterface->FocusOnPathIndex(m_editorEntityContextId, length - 2); } } ); @@ -65,7 +65,7 @@ namespace AzToolsFramework::Prefab void PrefabViewportFocusPathHandler::OnPrefabFocusChanged() { // Push new Path - m_breadcrumbsWidget->pushPath(m_prefabFocusInterface->GetPrefabFocusPath(m_editorEntityContextId).c_str()); + m_breadcrumbsWidget->pushPath(m_prefabFocusPublicInterface->GetPrefabFocusPath(m_editorEntityContextId).c_str()); } } // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h index ce7744fb1b..a97db60e34 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Prefab/PrefabViewportFocusPathHandler.h @@ -19,7 +19,7 @@ namespace AzToolsFramework::Prefab { - class PrefabFocusInterface; + class PrefabFocusPublicInterface; class PrefabViewportFocusPathHandler : public PrefabFocusNotificationBus::Handler @@ -40,6 +40,6 @@ namespace AzToolsFramework::Prefab AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull(); - PrefabFocusInterface* m_prefabFocusInterface = nullptr; + PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr; }; } // namespace AzToolsFramework::Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp index ba84e662c1..7f3b9e61fd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp @@ -28,6 +28,9 @@ AZ_PUSH_DISABLE_WARNING(4244 4251, "-Wunknown-warning-option") #include #include #include +#include +#include +#include AZ_POP_DISABLE_WARNING #include @@ -1230,6 +1233,16 @@ namespace AzToolsFramework return m_showThumbnailDropDownButton; } + void PropertyAssetCtrl::SetCustomThumbnailEnabled(bool enabled) + { + m_thumbnail->SetCustomThumbnailEnabled(enabled); + } + + void PropertyAssetCtrl::SetCustomThumbnailPixmap(const QPixmap& pixmap) + { + m_thumbnail->SetCustomThumbnailPixmap(pixmap); + } + void PropertyAssetCtrl::SetThumbnailCallback(EditCallbackType* editNotifyCallback) { m_thumbnailCallback = editNotifyCallback; @@ -1356,15 +1369,27 @@ namespace AzToolsFramework GUI->SetClearNotifyCallback(nullptr); } } - else if (attrib == AZ_CRC("BrowseIcon", 0x507d7a4f)) + else if (attrib == AZ_CRC_CE("BrowseIcon")) { AZStd::string iconPath; - attrValue->Read(iconPath); - - if (!iconPath.empty()) + if (attrValue->Read(iconPath) && !iconPath.empty()) { GUI->SetBrowseButtonIcon(QIcon(iconPath.c_str())); } + else + { + // A QPixmap object can't be assigned directly via an attribute. + // This allows dynamic icon data to be supplied as a buffer containing a serialized QPixmap. + AZStd::vector pixmapBuffer; + if (attrValue->Read>(pixmapBuffer) && !pixmapBuffer.empty()) + { + QByteArray pixmapBytes(pixmapBuffer.data(), aznumeric_cast(pixmapBuffer.size())); + QDataStream stream(&pixmapBytes, QIODevice::ReadOnly); + QPixmap pixmap; + stream >> pixmap; + GUI->SetBrowseButtonIcon(pixmap); + } + } } else if (attrib == AZ_CRC_CE("BrowseButtonEnabled")) { @@ -1390,6 +1415,30 @@ namespace AzToolsFramework GUI->SetShowThumbnail(showThumbnail); } } + else if (attrib == AZ_CRC_CE("ThumbnailIcon")) + { + AZStd::string iconPath; + if (attrValue->Read(iconPath) && !iconPath.empty()) + { + GUI->SetCustomThumbnailEnabled(true); + GUI->SetCustomThumbnailPixmap(QPixmap::fromImage(QImage(iconPath.c_str()))); + } + else + { + // A QPixmap object can't be assigned directly via an attribute. + // This allows dynamic icon data to be supplied as a buffer containing a serialized QPixmap. + AZStd::vector pixmapBuffer; + if (attrValue->Read>(pixmapBuffer) && !pixmapBuffer.empty()) + { + QByteArray pixmapBytes(pixmapBuffer.data(), aznumeric_cast(pixmapBuffer.size())); + QDataStream stream(&pixmapBytes, QIODevice::ReadOnly); + QPixmap pixmap; + stream >> pixmap; + GUI->SetCustomThumbnailEnabled(true); + GUI->SetCustomThumbnailPixmap(pixmap); + } + } + } else if (attrib == AZ_CRC_CE("ThumbnailCallback")) { PropertyAssetCtrl::EditCallbackType* func = azdynamic_cast(attrValue->GetAttribute()); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx index cc4aff5649..0b98278bc5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx @@ -217,12 +217,17 @@ namespace AzToolsFramework void SetHideProductFilesInAssetPicker(bool hide); bool GetHideProductFilesInAssetPicker() const; + // Enable and configure a thumbnail widget that displays an asset preview and dropdown arrow for a dropdown menu void SetShowThumbnail(bool enable); bool GetShowThumbnail() const; void SetShowThumbnailDropDownButton(bool enable); bool GetShowThumbnailDropDownButton() const; void SetThumbnailCallback(EditCallbackType* editNotifyCallback); + // If enabled, replaces the thumbnail widget content with a custom pixmap + void SetCustomThumbnailEnabled(bool enabled); + void SetCustomThumbnailPixmap(const QPixmap& pixmap); + void SetSelectedAssetID(const AZ::Data::AssetId& newID); void SetCurrentAssetType(const AZ::Data::AssetType& newType); void SetSelectedAssetID(const AZ::Data::AssetId& newID, const AZ::Data::AssetType& newType); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntCtrlCommon.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntCtrlCommon.h index eda8b482a1..01675e0044 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntCtrlCommon.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntCtrlCommon.h @@ -38,7 +38,7 @@ namespace AzToolsFramework static bool UnsignedToolTip(QWidget* widget, QString& toolTipString); }; - //! Base class for integer widget handlers to provide functionality independant + //! Base class for integer widget handlers to provide functionality independent //! of widget type. //! @tparam ValueType The integer primitive type of the handler. //! @tparam PropertyControl The widget type of the handler. @@ -167,8 +167,7 @@ namespace AzToolsFramework PropertyControl* newCtrl = aznew PropertyControl(pParent); this->connect(newCtrl, &PropertyControl::valueChanged, this, [newCtrl]() { - EBUS_EVENT(PropertyEditorGUIMessages::Bus, RequestWrite, newCtrl); - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&PropertyEditorGUIMessages::Bus::Handler::RequestWrite, newCtrl); + AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&PropertyEditorGUIMessages::Bus::Events::RequestWrite, newCtrl); }); // note: Qt automatically disconnects objects from each other when either end is destroyed, no need to worry about delete. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntSpinCtrl.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntSpinCtrl.hxx index 1e1e6a9592..fef4639a9f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntSpinCtrl.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyIntSpinCtrl.hxx @@ -98,11 +98,6 @@ namespace AzToolsFramework QWidget* IntSpinBoxHandler::CreateGUI(QWidget* parent) { PropertyIntSpinCtrl* newCtrl = static_cast(BaseHandler::CreateGUI(parent)); - this->connect(newCtrl, &PropertyIntSpinCtrl::valueChanged, [newCtrl]() - { - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&PropertyEditorGUIMessages::Bus::Handler::RequestWrite, newCtrl); - }); - return newCtrl; } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp index c458f7c47e..d8ddee6b76 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp @@ -7,75 +7,117 @@ */ #include -AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // 4251: 'QRawFont::d': class 'QExplicitlySharedDataPointer' needs to have dll-interface to be used by clients of class 'QRawFont' - // 4800: 'QTextEngine *const ': forcing value to bool 'true' or 'false' (performance warning) -#include -#include -#include -#include -#include -#include + +// 4251: 'QRawFont::d': class 'QExplicitlySharedDataPointer' needs to have dll-interface to be used by clients of class +// 'QRawFont' 4800: 'QTextEngine *const ': forcing value to bool 'true' or 'false' (performance warning) +AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") #include +#include +#include +#include +#include +#include +#include AZ_POP_DISABLE_WARNING #include "ThumbnailPropertyCtrl.h" namespace AzToolsFramework { - ThumbnailPropertyCtrl::ThumbnailPropertyCtrl(QWidget* parent) : QWidget(parent) { - QHBoxLayout* pLayout = new QHBoxLayout(); - pLayout->setContentsMargins(0, 0, 0, 0); - pLayout->setSpacing(0); - m_thumbnail = new Thumbnailer::ThumbnailWidget(this); m_thumbnail->setFixedSize(QSize(24, 24)); + m_thumbnailEnlarged = new Thumbnailer::ThumbnailWidget(this); + m_thumbnailEnlarged->setFixedSize(QSize(180, 180)); + m_thumbnailEnlarged->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); + + m_customThumbnail = new QLabel(this); + m_customThumbnail->setFixedSize(QSize(24, 24)); + m_customThumbnail->setScaledContents(true); + + m_customThumbnailEnlarged = new QLabel(this); + m_customThumbnailEnlarged->setFixedSize(QSize(180, 180)); + m_customThumbnailEnlarged->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); + m_customThumbnailEnlarged->setScaledContents(true); + m_dropDownArrow = new AspectRatioAwarePixmapWidget(this); m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0.png")); m_dropDownArrow->setFixedSize(QSize(8, 24)); - ShowDropDownArrow(false); m_emptyThumbnail = new QLabel(this); m_emptyThumbnail->setPixmap(QPixmap(":/stylesheet/img/line.png")); m_emptyThumbnail->setFixedSize(QSize(24, 24)); - pLayout->addWidget(m_emptyThumbnail); + QHBoxLayout* pLayout = new QHBoxLayout(); + pLayout->setContentsMargins(0, 0, 0, 0); + pLayout->setSpacing(0); pLayout->addWidget(m_thumbnail); + pLayout->addWidget(m_customThumbnail); + pLayout->addWidget(m_emptyThumbnail); pLayout->addSpacing(4); pLayout->addWidget(m_dropDownArrow); pLayout->addSpacing(4); - setLayout(pLayout); + + ShowDropDownArrow(false); + UpdateVisibility(); } void ThumbnailPropertyCtrl::SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName) { - m_key = key; - m_emptyThumbnail->setVisible(false); - m_thumbnail->SetThumbnailKey(key, contextName); + if (m_customThumbnailEnabled) + { + ClearThumbnail(); + } + else + { + m_key = key; + m_thumbnail->SetThumbnailKey(m_key, contextName); + m_thumbnailEnlarged->SetThumbnailKey(m_key, contextName); + } + UpdateVisibility(); } void ThumbnailPropertyCtrl::ClearThumbnail() { - m_emptyThumbnail->setVisible(true); + m_key.clear(); m_thumbnail->ClearThumbnail(); + m_thumbnailEnlarged->ClearThumbnail(); + UpdateVisibility(); } void ThumbnailPropertyCtrl::ShowDropDownArrow(bool visible) { - if (visible) - { - setFixedSize(QSize(40, 24)); - } - else - { - setFixedSize(QSize(24, 24)); - } + setFixedSize(QSize(visible ? 40 : 24, 24)); m_dropDownArrow->setVisible(visible); } + void ThumbnailPropertyCtrl::SetCustomThumbnailEnabled(bool enabled) + { + m_customThumbnailEnabled = enabled; + UpdateVisibility(); + } + + void ThumbnailPropertyCtrl::SetCustomThumbnailPixmap(const QPixmap& pixmap) + { + m_customThumbnail->setPixmap(pixmap); + m_customThumbnailEnlarged->setPixmap(pixmap); + UpdateVisibility(); + } + + void ThumbnailPropertyCtrl::UpdateVisibility() + { + m_thumbnail->setVisible(m_key && !m_customThumbnailEnabled); + m_thumbnailEnlarged->setVisible(false); + + m_customThumbnail->setVisible(m_customThumbnailEnabled); + m_customThumbnailEnlarged->setVisible(false); + + m_emptyThumbnail->setVisible(!m_key && !m_customThumbnailEnabled); + } + bool ThumbnailPropertyCtrl::event(QEvent* e) { if (isEnabled()) @@ -83,7 +125,7 @@ namespace AzToolsFramework if (e->type() == QEvent::MouseButtonPress) { emit clicked(); - return true; //ignore + return true; // ignore } } @@ -94,37 +136,32 @@ namespace AzToolsFramework { QPainter p(this); QRect targetRect(QPoint(), QSize(40, 24)); - p.fillRect(targetRect, QColor(17, 17, 17)); // #111111 + p.fillRect(targetRect, QColor("#111111")); QWidget::paintEvent(e); } void ThumbnailPropertyCtrl::enterEvent(QEvent* e) { m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0_highlighted.png")); - if (!m_thumbnailEnlarged && m_key) - { - QPoint position = mapToGlobal(pos() - QPoint(185, 0)); - QSize size(180, 180); - m_thumbnailEnlarged.reset(new Thumbnailer::ThumbnailWidget()); - m_thumbnailEnlarged->setFixedSize(size); - m_thumbnailEnlarged->move(position); - m_thumbnailEnlarged->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); - m_thumbnailEnlarged->SetThumbnailKey(m_key); - m_thumbnailEnlarged->raise(); - m_thumbnailEnlarged->show(); - } + const QPoint offset(-m_thumbnailEnlarged->width() - 5, -m_thumbnailEnlarged->height() / 2 + m_thumbnail->height() / 2); + + m_thumbnailEnlarged->move(mapToGlobal(pos()) + offset); + m_thumbnailEnlarged->raise(); + m_thumbnailEnlarged->setVisible(m_key && !m_customThumbnailEnabled); + + m_customThumbnailEnlarged->move(mapToGlobal(pos()) + offset); + m_customThumbnailEnlarged->raise(); + m_customThumbnailEnlarged->setVisible(m_customThumbnailEnabled); QWidget::enterEvent(e); } void ThumbnailPropertyCtrl::leaveEvent(QEvent* e) { m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0.png")); - if (m_thumbnailEnlarged) - { - m_thumbnailEnlarged.reset(); - } + m_thumbnailEnlarged->setVisible(false); + m_customThumbnailEnlarged->setVisible(false); QWidget::leaveEvent(e); } -} +} // namespace AzToolsFramework #include "UI/PropertyEditor/moc_ThumbnailPropertyCtrl.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h index 93f703c4c5..ffd8234190 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h @@ -1,5 +1,3 @@ -#pragma once - /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. @@ -8,6 +6,8 @@ * */ +#pragma once + #if !defined(Q_MOC_RUN) #include #include @@ -35,25 +35,38 @@ namespace AzToolsFramework //! Call this to set what thumbnail widget will display void SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName = "Default"); + //! Remove current thumbnail void ClearThumbnail(); + //! Display a clickable dropdown arrow next to the thumbnail void ShowDropDownArrow(bool visible); - bool event(QEvent* e) override; + //! Override the thumbnail widget with a custom image + void SetCustomThumbnailEnabled(bool enabled); + + //! Assign a custom image to display in place of thumbnail + void SetCustomThumbnailPixmap(const QPixmap& pixmap); Q_SIGNALS: void clicked(); - protected: + private: + void UpdateVisibility(); + + bool event(QEvent* e) override; void paintEvent(QPaintEvent* e) override; void enterEvent(QEvent* e) override; void leaveEvent(QEvent* e) override; - private: Thumbnailer::SharedThumbnailKey m_key; Thumbnailer::ThumbnailWidget* m_thumbnail = nullptr; - QScopedPointer m_thumbnailEnlarged; + Thumbnailer::ThumbnailWidget* m_thumbnailEnlarged = nullptr; + + QLabel* m_customThumbnail = nullptr; + QLabel* m_customThumbnailEnlarged = nullptr; + bool m_customThumbnailEnabled = false; + QLabel* m_emptyThumbnail = nullptr; AspectRatioAwarePixmapWidget* m_dropDownArrow = nullptr; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp index 3ce350287f..bb718d0dc9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.cpp @@ -187,15 +187,14 @@ namespace AzToolsFramework } // Verify if the entity Id corresponds to an entity that is focused; if not, halt selection. - if (!m_focusModeInterface->IsInFocusSubTree(entityIdUnderCursor)) + if (!IsSelectableAccordingToFocusMode(entityIdUnderCursor)) { return AZ::EntityId(); } // Container Entity support - if the entity that is being selected is part of a closed container, // change the selection to the container instead. - ContainerEntityInterface* containerEntityInterface = AZ::Interface::Get(); - if (containerEntityInterface) + if (ContainerEntityInterface* containerEntityInterface = AZ::Interface::Get()) { return containerEntityInterface->FindHighestSelectableEntity(entityIdUnderCursor); } @@ -217,7 +216,7 @@ namespace AzToolsFramework { const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex); - if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex)) + if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex) || !IsSelectableInViewport(entityId)) { continue; } @@ -263,4 +262,24 @@ namespace AzToolsFramework } } } + + bool EditorHelpers::IsSelectableInViewport(AZ::EntityId entityId) + { + return IsSelectableAccordingToFocusMode(entityId) && IsSelectableAccordingToContainerEntities(entityId); + } + + bool EditorHelpers::IsSelectableAccordingToFocusMode(AZ::EntityId entityId) + { + return m_focusModeInterface->IsInFocusSubTree(entityId); + } + + bool EditorHelpers::IsSelectableAccordingToContainerEntities(AZ::EntityId entityId) + { + if (ContainerEntityInterface* containerEntityInterface = AZ::Interface::Get()) + { + return !containerEntityInterface->IsUnderClosedContainerEntity(entityId); + } + + return true; + } } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.h index a6a78a4e61..909a231635 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorHelpers.h @@ -58,7 +58,19 @@ namespace AzToolsFramework AzFramework::DebugDisplayRequests& debugDisplay, const AZStd::function& showIconCheck); + //! Returns whether the entityId can be selected in the viewport according + //! to the current Editor Focus Mode and Container Entity setup. + bool IsSelectableInViewport(AZ::EntityId entityId); + private: + //! Returns whether the entityId can be selected in the viewport according + //! to the current Editor Focus Mode setup. + bool IsSelectableAccordingToFocusMode(AZ::EntityId entityId); + + //! Returns whether the entityId can be selected in the viewport according + //! to the current Container Entityu setup. + bool IsSelectableAccordingToContainerEntities(AZ::EntityId entityId); + const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers. const FocusModeInterface* m_focusModeInterface = nullptr; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp index 7015a25ce1..6ee5c97636 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorTransformComponentSelection.cpp @@ -1113,7 +1113,7 @@ namespace AzToolsFramework }); m_boxSelect.InstallLeftMouseUp( - [this, entityBoxSelectData]() + [this, entityBoxSelectData] { entityBoxSelectData->m_boxSelectSelectionCommand->UpdateSelection(EntityIdVectorFromContainer(m_selectedEntityIds)); @@ -2171,7 +2171,7 @@ namespace AzToolsFramework // lock selection AddAction( m_actions, { QKeySequence(Qt::Key_L) }, LockSelection, LockSelectionTitle, LockSelectionDesc, - [lockUnlock]() + [lockUnlock] { lockUnlock(true); }); @@ -2179,7 +2179,7 @@ namespace AzToolsFramework // unlock selection AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::Key_L) }, UnlockSelection, LockSelectionTitle, LockSelectionDesc, - [lockUnlock]() + [lockUnlock] { lockUnlock(false); }); @@ -2209,7 +2209,7 @@ namespace AzToolsFramework // hide selection AddAction( m_actions, { QKeySequence(Qt::Key_H) }, HideSelection, HideSelectionTitle, HideSelectionDesc, - [showHide]() + [showHide] { showHide(false); }); @@ -2217,7 +2217,7 @@ namespace AzToolsFramework // show selection AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::Key_H) }, ShowSelection, HideSelectionTitle, HideSelectionDesc, - [showHide]() + [showHide] { showHide(true); }); @@ -2225,7 +2225,7 @@ namespace AzToolsFramework // unlock all entities in the level/scene AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::SHIFT + Qt::Key_L) }, UnlockAll, UnlockAllTitle, UnlockAllDesc, - []() + [] { AZ_PROFILE_FUNCTION(AzToolsFramework); @@ -2242,14 +2242,14 @@ namespace AzToolsFramework // show all entities in the level/scene AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::SHIFT + Qt::Key_H) }, ShowAll, ShowAllTitle, ShowAllDesc, - []() + [] { AZ_PROFILE_FUNCTION(AzToolsFramework); ScopedUndoBatch undoBatch(ShowAllEntitiesUndoRedoDesc); EnumerateEditorEntities( - [](AZ::EntityId entityId) + [](const AZ::EntityId entityId) { ScopedUndoBatch::MarkEntityDirty(entityId); SetEntityVisibility(entityId, true); @@ -2259,7 +2259,7 @@ namespace AzToolsFramework // select all entities in the level/scene AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::Key_A) }, SelectAll, SelectAllTitle, SelectAllDesc, - [this]() + [this] { AZ_PROFILE_FUNCTION(AzToolsFramework); @@ -2299,7 +2299,7 @@ namespace AzToolsFramework // invert current selection AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::SHIFT + Qt::Key_I) }, InvertSelect, InvertSelectionTitle, InvertSelectionDesc, - [this]() + [this] { AZ_PROFILE_FUNCTION(AzToolsFramework); @@ -2346,17 +2346,10 @@ namespace AzToolsFramework // duplicate selection AddAction( m_actions, { QKeySequence(Qt::CTRL + Qt::Key_D) }, DuplicateSelect, DuplicateTitle, DuplicateDesc, - []() + [] { AZ_PROFILE_FUNCTION(AzToolsFramework); - // Clear Widget selection - Prevents issues caused by cloning entities while a property in the Reflected Property Editor - // is being edited. - if (QApplication::focusWidget()) - { - QApplication::focusWidget()->clearFocus(); - } - ScopedUndoBatch undoBatch(DuplicateUndoRedoDesc); auto selectionCommand = AZStd::make_unique(EntityIdList(), DuplicateUndoRedoDesc); selectionCommand->SetParent(undoBatch.GetUndoBatch()); @@ -2371,7 +2364,7 @@ namespace AzToolsFramework // delete selection AddAction( m_actions, { QKeySequence(Qt::Key_Delete) }, DeleteSelect, DeleteTitle, DeleteDesc, - [this]() + [this] { AZ_PROFILE_FUNCTION(AzToolsFramework); @@ -2388,21 +2381,21 @@ namespace AzToolsFramework AddAction( m_actions, { QKeySequence(Qt::Key_Space) }, EditEscaspe, "", "", - [this]() + [this] { DeselectEntities(); }); AddAction( m_actions, { QKeySequence(Qt::Key_P) }, EditPivot, TogglePivotTitleEditMenu, TogglePivotDesc, - [this]() + [this] { ToggleCenterPivotSelection(); }); AddAction( m_actions, { QKeySequence(Qt::Key_R) }, EditReset, ResetEntityTransformTitle, ResetEntityTransformDesc, - [this]() + [this] { switch (m_mode) { @@ -2427,7 +2420,7 @@ namespace AzToolsFramework AddAction( m_actions, { QKeySequence(Qt::Key_U) }, ViewportUiVisible, "Toggle Viewport UI", "Hide/Show Viewport UI", - [this]() + [this] { SetAllViewportUiVisible(!m_viewportUiVisible); }); @@ -3236,7 +3229,7 @@ namespace AzToolsFramework QAction* action = menu->addAction(QObject::tr(TogglePivotTitleRightClick)); QObject::connect( action, &QAction::triggered, action, - [this]() + [this] { ToggleCenterPivotSelection(); }); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake index 37559564db..8dec7ab611 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake @@ -646,6 +646,9 @@ set(FILES Prefab/PrefabFocusHandler.cpp Prefab/PrefabFocusInterface.h Prefab/PrefabFocusNotificationBus.h + Prefab/PrefabFocusPublicInterface.h + Prefab/PrefabFocusUndo.h + Prefab/PrefabFocusUndo.cpp Prefab/PrefabIdTypes.h Prefab/PrefabLoader.h Prefab/PrefabLoader.cpp diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntitySelectionTests.cpp b/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntitySelectionTests.cpp new file mode 100644 index 0000000000..a47e41da42 --- /dev/null +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntitySelectionTests.cpp @@ -0,0 +1,99 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +namespace AzToolsFramework +{ + TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithNoContainers) + { + // When no containers are in the way, the function will just return the entityId of the entity that was clicked. + + // Click on Car Entity + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); + + // Verify the correct entity is selected + auto selectedEntitiesAfter = GetSelectedEntities(); + EXPECT_EQ(selectedEntitiesAfter.size(), 1); + EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]); + } + + TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithClosedContainer) + { + // If a closed container is an ancestor of the queried entity, the closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); // Containers are closed by default + + // Click on Car Entity + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); + + // Verify the correct entity is selected + auto selectedEntitiesAfter = GetSelectedEntities(); + EXPECT_EQ(selectedEntitiesAfter.size(), 1); + EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + } + + TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithOpenContainer) + { + // If a closed container is an ancestor of the queried entity, the closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + + // Click on Car Entity + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); + + // Verify the correct entity is selected + auto selectedEntitiesAfter = GetSelectedEntities(); + EXPECT_EQ(selectedEntitiesAfter.size(), 1); + EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + } + + TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleClosedContainers) + { + // If multiple closed containers are ancestors of the queried entity, the highest closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + + // Click on Car Entity + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); + + // Verify the correct entity is selected + auto selectedEntitiesAfter = GetSelectedEntities(); + EXPECT_EQ(selectedEntitiesAfter.size(), 1); + EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CityEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } + + TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleContainers) + { + // If multiple containers are ancestors of the queried entity, the highest closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true); + + // Click on Car Entity + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); + + // Verify the correct entity is selected + auto selectedEntitiesAfter = GetSelectedEntities(); + EXPECT_EQ(selectedEntitiesAfter.size(), 1); + EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } +} diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntityTests.cpp b/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntityTests.cpp new file mode 100644 index 0000000000..031062f027 --- /dev/null +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntityTests.cpp @@ -0,0 +1,293 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +namespace AzToolsFramework +{ + TEST_F(EditorFocusModeFixture, ContainerEntityTests_Register) + { + // Registering an entity is successful. + auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]); + EXPECT_TRUE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_RegisterTwice) + { + // Registering an entity twice fails. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]); + auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]); + EXPECT_FALSE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_Unregister) + { + // Unregistering a container entity is successful. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]); + auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]); + EXPECT_TRUE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterRegularEntity) + { + // Unregistering an entity that was not previously registered fails. + auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]); + EXPECT_FALSE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterTwice) + { + // Unregistering a container entity twice fails. + auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]); + EXPECT_FALSE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegularEntity) + { + // If a regular entity is passed, IsContainer returns false. + // Note that we use a different entity than the tests above to validate a completely new EntityId. + bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]); + EXPECT_FALSE(isContainer); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegisteredContainer) + { + // If a container entity is passed, IsContainer returns true. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]); + EXPECT_TRUE(isContainer); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnUnRegisteredContainer) + { + // If an entity that was previously a container but was then unregistered is passed, IsContainer returns false. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + + bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]); + EXPECT_FALSE(isContainer); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenOnRegularEntity) + { + // Setting a regular entity to open should return a failure. + auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + EXPECT_FALSE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpen) + { + // Set a container entity to open, and verify the operation was successful. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + EXPECT_TRUE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenTwice) + { + // Set a container entity to open twice, and verify that does not cause a failure (as intended). + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + EXPECT_TRUE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerClosed) + { + // Set a container entity to closed, and verify the operation was successful. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + EXPECT_TRUE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnRegularEntity) + { + // Query open state on a regular entity, and verify it returns true. + // Open containers behave exactly as regular entities, so this is the expected return value. + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]); + EXPECT_TRUE(isOpen); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnDefaultContainerEntity) + { + // Query open state on a newly registered container entity, and verify it returns false. + // Containers are registered closed by default. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]); + EXPECT_FALSE(isOpen); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnOpenContainerEntity) + { + // Query open state on a container entity that was opened, and verify it returns true. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true); + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]); + EXPECT_TRUE(isOpen); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnClosedContainerEntity) + { + // Query open state on a container entity that was opened and then closed, and verify it returns false. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true); + m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], false); + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]); + EXPECT_FALSE(isOpen); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_ContainerOpenStateIsPreserved) + { + // Register an entity as container, open it, then unregister it. + // When the entity is registered again, the open state should be preserved. + // This behavior is necessary for the system to work alongside Prefab propagation refreshes. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]); + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]); + EXPECT_TRUE(isOpen); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceeds) + { + // The Clear function works if no container is registered. + auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId); + EXPECT_TRUE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearFailsIfContainersAreStillRegistered) + { + // The Clear function fails if a container is registered. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId); + EXPECT_FALSE(outcome.IsSuccess()); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceedsIfContainersAreUnregistered) + { + // The Clear function fails if a container is registered. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId); + EXPECT_TRUE(outcome.IsSuccess()); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearDeletesPreservedOpenStates) + { + // Register an entity as container, open it, unregister it, then call clear. + // When the entity is registered again, the open state should not be preserved. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[Passenger1EntityName], true); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + + m_containerEntityInterface->Clear(m_editorEntityContextId); + + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[Passenger1EntityName]); + EXPECT_FALSE(isOpen); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithNoContainers) + { + // When no containers are in the way, the function will just return the entityId that was passed to it. + AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]); + EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithClosedContainer) + { + // If a closed container is an ancestor of the queried entity, the closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); // Containers are closed by default + AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]); + EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithOpenContainer) + { + // If an open container is an ancestor of the queried entity, it is ignored. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[SportsCarEntityName], true); + + AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]); + EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleClosedContainers) + { + // If multiple closed containers are ancestors of the queried entity, the highest closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + + AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]); + EXPECT_EQ(selectedEntityId, m_entityMap[StreetEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + } + + TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleContainers) + { + // If multiple containers are ancestors of the queried entity, the highest closed container is selected. + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true); + + AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]); + EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]); + + // Restore default state for other tests. + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]); + m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]); + } + +} diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.cpp b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.cpp index c309261a27..49bf7cee15 100644 --- a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.cpp +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.cpp @@ -14,6 +14,20 @@ namespace AzToolsFramework { + void ClearSelectedEntities() + { + AzToolsFramework::ToolsApplicationRequestBus::Broadcast( + &AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList()); + } + + AzToolsFramework::EntityIdList EditorFocusModeFixture::GetSelectedEntities() + { + AzToolsFramework::EntityIdList selectedEntities; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( + selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities); + return selectedEntities; + } + void EditorFocusModeFixture::SetUpEditorFixtureImpl() { // Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is @@ -21,6 +35,9 @@ namespace AzToolsFramework // in the unit tests. AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize); + m_containerEntityInterface = AZ::Interface::Get(); + ASSERT_TRUE(m_containerEntityInterface != nullptr); + m_focusModeInterface = AZ::Interface::Get(); ASSERT_TRUE(m_focusModeInterface != nullptr); @@ -31,6 +48,24 @@ namespace AzToolsFramework m_editorEntityContextId, &AzToolsFramework::EditorEntityContextRequestBus::Events::GetEditorEntityContextId); GenerateTestHierarchy(); + + // Clear the focus, disabling focus mode + m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + + // Clear selection + ClearSelectedEntities(); + } + + void EditorFocusModeFixture::TearDownEditorFixtureImpl() + { + // Clear Container Entity preserved open states + m_containerEntityInterface->Clear(m_editorEntityContextId); + + // Clear the focus, disabling focus mode + m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + + // Clear selection + ClearSelectedEntities(); } void EditorFocusModeFixture::GenerateTestHierarchy() @@ -59,7 +94,7 @@ namespace AzToolsFramework entity->Activate(); // Move the CarEntity so it's out of the way. - AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, CarEntityPosition); + AZ::TransformBus::Event(m_entityMap[CarEntityName], &AZ::TransformBus::Events::SetWorldTranslation, WorldCarEntityPosition); // Setup the camera so the Car entity is in view. AzFramework::SetCameraTransform( diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h index f038408012..c48795a3a4 100644 --- a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h @@ -14,6 +14,7 @@ #include +#include #include #include @@ -24,16 +25,20 @@ namespace AzToolsFramework { protected: void SetUpEditorFixtureImpl() override; + void TearDownEditorFixtureImpl() override; void GenerateTestHierarchy(); AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId); AZStd::unordered_map m_entityMap; + + ContainerEntityInterface* m_containerEntityInterface = nullptr; FocusModeInterface* m_focusModeInterface = nullptr; public: - AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull(); + AzToolsFramework::EntityIdList GetSelectedEntities(); + AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull(); AzFramework::CameraState m_cameraState; inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f); @@ -45,6 +50,7 @@ namespace AzToolsFramework inline static const char* Passenger1EntityName = "Passenger1"; inline static const char* Passenger2EntityName = "Passenger2"; - inline static AZ::Vector3 CarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f); + inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f); }; + } diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionFixture.h b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionFixture.h new file mode 100644 index 0000000000..4c9369bc46 --- /dev/null +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionFixture.h @@ -0,0 +1,43 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include + +#include +#include + +#include + +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +namespace AzToolsFramework +{ + class EditorFocusModeSelectionFixture : public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin + { + public: + void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition) + { + // Calculate the world position in screen space + const auto carScreenPosition = AzFramework::WorldToScreen(worldPosition, m_cameraState); + + // Click the entity in the viewport + m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp(); + } + }; +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionTests.cpp b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionTests.cpp index 968bb3f293..2f746c9d63 100644 --- a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionTests.cpp @@ -6,64 +6,14 @@ * */ -#include - -#include -#include - -#include - -#include -#include -#include -#include -#include - -#include -#include -#include -#include - +#include namespace AzToolsFramework { - class EditorFocusModeSelectionFixture - : public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin - { - public: - void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition) - { - // Calculate the world position in screen space - const auto carScreenPosition = AzFramework::WorldToScreen(worldPosition, m_cameraState); - - // Click the entity in the viewport - m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp(); - } - }; - - void ClearSelectedEntities() - { - AzToolsFramework::ToolsApplicationRequestBus::Broadcast( - &AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList()); - } - - AzToolsFramework::EntityIdList GetSelectedEntities() - { - AzToolsFramework::EntityIdList selectedEntities; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( - selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities); - return selectedEntities; - } - TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnLevel) { - // Clear the focus, disabling focus mode - m_focusModeInterface->ClearFocusRoot(AzFramework::EntityContextId::CreateNull()); - // Clear selection - ClearSelectedEntities(); - // Click on Car Entity - ClickAtWorldPositionOnViewport(CarEntityPosition); + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); // Verify entity is selected auto selectedEntitiesAfter = GetSelectedEntities(); @@ -75,73 +25,53 @@ namespace AzToolsFramework { // Set the focus on the Street Entity (parent of the test entity) m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]); - // Clear selection - ClearSelectedEntities(); // Click on Car Entity - ClickAtWorldPositionOnViewport(CarEntityPosition); + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); // Verify entity is selected auto selectedEntitiesAfter = GetSelectedEntities(); EXPECT_EQ(selectedEntitiesAfter.size(), 1); EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]); - - // Clear the focus, disabling focus mode - m_focusModeInterface->ClearFocusRoot(AzFramework::EntityContextId::CreateNull()); } TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnItself) { // Set the focus on the Car Entity (test entity) m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]); - // Clear selection - ClearSelectedEntities(); // Click on Car Entity - ClickAtWorldPositionOnViewport(CarEntityPosition); + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); // Verify entity is selected auto selectedEntitiesAfter = GetSelectedEntities(); EXPECT_EQ(selectedEntitiesAfter.size(), 1); EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]); - - // Clear the focus, disabling focus mode - m_focusModeInterface->ClearFocusRoot(AzFramework::EntityContextId::CreateNull()); } TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnSibling) { // Set the focus on the SportsCar Entity (sibling of the test entity) m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]); - // Clear selection - ClearSelectedEntities(); // Click on Car Entity - ClickAtWorldPositionOnViewport(CarEntityPosition); + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); // Verify entity is selected auto selectedEntitiesAfter = GetSelectedEntities(); EXPECT_EQ(selectedEntitiesAfter.size(), 0); - - // Clear the focus, disabling focus mode - m_focusModeInterface->ClearFocusRoot(AzFramework::EntityContextId::CreateNull()); } TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnDescendant) { // Set the focus on the Passenger1 Entity (child of the entity) m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]); - // Clear selection - ClearSelectedEntities(); // Click on Car Entity - ClickAtWorldPositionOnViewport(CarEntityPosition); + ClickAtWorldPositionOnViewport(WorldCarEntityPosition); // Verify entity is selected auto selectedEntitiesAfter = GetSelectedEntities(); EXPECT_EQ(selectedEntitiesAfter.size(), 0); - - // Clear the focus, disabling focus mode - m_focusModeInterface->ClearFocusRoot(AzFramework::EntityContextId::CreateNull()); } } diff --git a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeTests.cpp b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeTests.cpp index 22bc7a494c..eec3902f99 100644 --- a/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeTests.cpp @@ -33,55 +33,40 @@ namespace AzToolsFramework TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_AncestorsDescendants) { // When the focus is set to an entity, all its descendants are in the focus subtree while the ancestors aren't. - { - m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]); + m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); - } - - // Restore default expected focus. - m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); } TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Siblings) { // If the root entity has siblings, they are also outside of the focus subtree. - { - m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]); + m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false); - } - - // Restore default expected focus. - m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false); } TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Leaf) { // If the root is a leaf, then the focus subtree will consists of just that entity. - { - m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]); + m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); - } - - // Restore default expected focus. - m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), false); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); } TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Clear) @@ -90,15 +75,13 @@ namespace AzToolsFramework m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]); // When the focus is cleared, the whole level is in the focus subtree; so we expect all entities to return true. - { - m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); + m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true); - EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); - } + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CityEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[StreetEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[CarEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger1EntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true); + EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true); } } diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabFocus/PrefabFocusTests.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabFocus/PrefabFocusTests.cpp index 72489b07a1..86c73e72e5 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabFocus/PrefabFocusTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabFocus/PrefabFocusTests.cpp @@ -10,6 +10,7 @@ #include #include #include +#include #include namespace UnitTest @@ -72,6 +73,9 @@ namespace UnitTest m_prefabFocusInterface = AZ::Interface::Get(); ASSERT_TRUE(m_prefabFocusInterface != nullptr); + m_prefabFocusPublicInterface = AZ::Interface::Get(); + ASSERT_TRUE(m_prefabFocusPublicInterface != nullptr); + AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult( m_editorEntityContextId, &AzToolsFramework::EditorEntityContextRequestBus::Events::GetEditorEntityContextId); @@ -91,6 +95,7 @@ namespace UnitTest AZStd::unique_ptr m_rootInstance; PrefabFocusInterface* m_prefabFocusInterface = nullptr; + PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr; AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull(); inline static const char* CityEntityName = "City"; @@ -105,7 +110,7 @@ namespace UnitTest { // Verify FocusOnOwningPrefab works when passing the container entity of the root prefab. { - m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId()); EXPECT_EQ( m_prefabFocusInterface->GetFocusedPrefabTemplateId(m_editorEntityContextId), m_instanceMap[CityEntityName]->GetTemplateId()); @@ -120,7 +125,7 @@ namespace UnitTest { // Verify FocusOnOwningPrefab works when passing a nested entity of the root prefab. { - m_prefabFocusInterface->FocusOnOwningPrefab(m_entityMap[CityEntityName]->GetId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_entityMap[CityEntityName]->GetId()); EXPECT_EQ( m_prefabFocusInterface->GetFocusedPrefabTemplateId(m_editorEntityContextId), m_instanceMap[CityEntityName]->GetTemplateId()); @@ -135,7 +140,7 @@ namespace UnitTest { // Verify FocusOnOwningPrefab works when passing the container entity of a nested prefab. { - m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CarEntityName]->GetContainerEntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[CarEntityName]->GetContainerEntityId()); EXPECT_EQ( m_prefabFocusInterface->GetFocusedPrefabTemplateId(m_editorEntityContextId), m_instanceMap[CarEntityName]->GetTemplateId()); @@ -149,7 +154,7 @@ namespace UnitTest { // Verify FocusOnOwningPrefab works when passing a nested entity of the a nested prefab. { - m_prefabFocusInterface->FocusOnOwningPrefab(m_entityMap[Passenger1EntityName]->GetId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_entityMap[Passenger1EntityName]->GetId()); EXPECT_EQ( m_prefabFocusInterface->GetFocusedPrefabTemplateId(m_editorEntityContextId), m_instanceMap[CarEntityName]->GetTemplateId()); @@ -169,7 +174,7 @@ namespace UnitTest prefabEditorEntityOwnershipInterface->GetRootPrefabInstance(); EXPECT_TRUE(rootPrefabInstance.has_value()); - m_prefabFocusInterface->FocusOnOwningPrefab(AZ::EntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(AZ::EntityId()); EXPECT_EQ( m_prefabFocusInterface->GetFocusedPrefabTemplateId(m_editorEntityContextId), rootPrefabInstance->get().GetTemplateId()); @@ -183,10 +188,10 @@ namespace UnitTest { // Verify IsOwningPrefabBeingFocused returns true for all entities in a focused prefab (container/nested) { - m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId()); - EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId())); - EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId())); + EXPECT_TRUE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId())); + EXPECT_TRUE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId())); } } @@ -194,13 +199,13 @@ namespace UnitTest { // Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (ancestors/descendants) { - m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[StreetEntityName]->GetContainerEntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[StreetEntityName]->GetContainerEntityId()); - EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[StreetEntityName]->GetContainerEntityId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId())); + EXPECT_TRUE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[StreetEntityName]->GetContainerEntityId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[CityEntityName]->GetContainerEntityId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_entityMap[CityEntityName]->GetId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId())); } } @@ -208,12 +213,12 @@ namespace UnitTest { // Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (siblings) { - m_prefabFocusInterface->FocusOnOwningPrefab(m_instanceMap[SportsCarEntityName]->GetContainerEntityId()); + m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[SportsCarEntityName]->GetContainerEntityId()); - EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[SportsCarEntityName]->GetContainerEntityId())); - EXPECT_TRUE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger2EntityName]->GetId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId())); - EXPECT_FALSE(m_prefabFocusInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId())); + EXPECT_TRUE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[SportsCarEntityName]->GetContainerEntityId())); + EXPECT_TRUE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger2EntityName]->GetId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_instanceMap[CarEntityName]->GetContainerEntityId())); + EXPECT_FALSE(m_prefabFocusPublicInterface->IsOwningPrefabBeingFocused(m_entityMap[Passenger1EntityName]->GetId())); } } diff --git a/Code/Framework/AzToolsFramework/Tests/aztoolsframeworktests_files.cmake b/Code/Framework/AzToolsFramework/Tests/aztoolsframeworktests_files.cmake index 87d522c4a6..ef6774f620 100644 --- a/Code/Framework/AzToolsFramework/Tests/aztoolsframeworktests_files.cmake +++ b/Code/Framework/AzToolsFramework/Tests/aztoolsframeworktests_files.cmake @@ -37,8 +37,11 @@ set(FILES EntityTestbed.h FileFunc.cpp FingerprintingTests.cpp + FocusMode/ContainerEntitySelectionTests.cpp + FocusMode/ContainerEntityTests.cpp FocusMode/EditorFocusModeFixture.cpp FocusMode/EditorFocusModeFixture.h + FocusMode/EditorFocusModeSelectionFixture.h FocusMode/EditorFocusModeSelectionTests.cpp FocusMode/EditorFocusModeTests.cpp GenericComponentWrapperTest.cpp diff --git a/Code/Legacy/CryCommon/IMovieSystem.h b/Code/Legacy/CryCommon/IMovieSystem.h index 6cc5a06c8f..4da08d3bbf 100644 --- a/Code/Legacy/CryCommon/IMovieSystem.h +++ b/Code/Legacy/CryCommon/IMovieSystem.h @@ -13,6 +13,7 @@ #include #include #include +#include #include #include @@ -181,7 +182,7 @@ public: private: AnimParamType m_type; - AZStd::string m_name; + AZStd::basic_string, AZStd::stateless_allocator> m_name; }; namespace AZStd @@ -617,7 +618,7 @@ public: , valueType(_valueType) , flags(_flags) {}; - AZStd::string name; // parameter name. + AZStd::basic_string, AZStd::stateless_allocator> name; // parameter name. CAnimParamType paramType; // parameter id. AnimValueType valueType; // value type, defines type of track to use for animating this parameter. ESupportedParamFlags flags; // combination of flags from ESupportedParamFlags. diff --git a/Code/Legacy/CryCommon/StlUtils.h b/Code/Legacy/CryCommon/StlUtils.h index 4aafd4dd0e..f5128a564f 100644 --- a/Code/Legacy/CryCommon/StlUtils.h +++ b/Code/Legacy/CryCommon/StlUtils.h @@ -13,6 +13,7 @@ #include #include +#include #include #include #include @@ -491,6 +492,13 @@ namespace stl return type; } + //! Specialization of string to const char cast. + template <> + inline const char* constchar_cast(const AZStd::basic_string, AZStd::stateless_allocator>& type) + { + return type.c_str(); + } + //! Specialization of string to const char cast. template <> inline const char* constchar_cast(const AZStd::string& type) diff --git a/Code/Legacy/CrySystem/SystemInit.cpp b/Code/Legacy/CrySystem/SystemInit.cpp index 6de10f3855..ee1c498a9a 100644 --- a/Code/Legacy/CrySystem/SystemInit.cpp +++ b/Code/Legacy/CrySystem/SystemInit.cpp @@ -1273,17 +1273,6 @@ AZ_POP_DISABLE_WARNING //Load config files ////////////////////////////////////////////////////////////////////////// - int curSpecVal = 0; - ICVar* pSysSpecCVar = gEnv->pConsole->GetCVar("r_GraphicsQuality"); - if (gEnv->pSystem->IsDevMode()) - { - if (pSysSpecCVar && pSysSpecCVar->GetFlags() & VF_WASINCONFIG) - { - curSpecVal = pSysSpecCVar->GetIVal(); - pSysSpecCVar->SetFlags(pSysSpecCVar->GetFlags() | VF_SYSSPEC_OVERWRITE); - } - } - // tools may not interact with @user@ if (!gEnv->IsInToolMode()) { @@ -1293,16 +1282,6 @@ AZ_POP_DISABLE_WARNING } } - // If sys spec variable was specified, is not 0, and we are in devmode restore the value from before loading game.cfg - // This enables setting of a specific sys_spec outside menu and game.cfg - if (gEnv->pSystem->IsDevMode()) - { - if (pSysSpecCVar && curSpecVal && curSpecVal != pSysSpecCVar->GetIVal()) - { - pSysSpecCVar->Set(curSpecVal); - } - } - { // We have to load this file again since first time we did it without devmode LoadConfiguration(m_systemConfigName.c_str()); diff --git a/Code/Tools/ProjectManager/Resources/Download.svg b/Code/Tools/ProjectManager/Resources/Download.svg new file mode 100644 index 0000000000..c2b0c2ce3c --- /dev/null +++ b/Code/Tools/ProjectManager/Resources/Download.svg @@ -0,0 +1,3 @@ + + + diff --git a/Code/Tools/ProjectManager/Resources/ProjectManager.qrc b/Code/Tools/ProjectManager/Resources/ProjectManager.qrc index 30bcc1ace5..aeaf9a9248 100644 --- a/Code/Tools/ProjectManager/Resources/ProjectManager.qrc +++ b/Code/Tools/ProjectManager/Resources/ProjectManager.qrc @@ -34,9 +34,11 @@ Warning.svg Backgrounds/DefaultBackground.jpg Backgrounds/FtueBackground.jpg - FeatureTagClose.svg + X.svg Refresh.svg Edit.svg Delete.svg + Download.svg + in_progress.gif diff --git a/Code/Tools/ProjectManager/Resources/FeatureTagClose.svg b/Code/Tools/ProjectManager/Resources/X.svg similarity index 100% rename from Code/Tools/ProjectManager/Resources/FeatureTagClose.svg rename to Code/Tools/ProjectManager/Resources/X.svg diff --git a/Code/Tools/ProjectManager/Resources/in_progress.gif b/Code/Tools/ProjectManager/Resources/in_progress.gif new file mode 100644 index 0000000000..eb392a9b89 --- /dev/null +++ b/Code/Tools/ProjectManager/Resources/in_progress.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64985a78205da45f4bb92b040c348d96fe7cd7277549c1f79c430469a0d3bab7 +size 166393 diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemFilterTagWidget.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemFilterTagWidget.cpp index 138880f44e..69a883d169 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemFilterTagWidget.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemFilterTagWidget.cpp @@ -33,7 +33,7 @@ namespace O3DE::ProjectManager m_closeButton = new QPushButton(); m_closeButton->setFlat(true); - m_closeButton->setIcon(QIcon(":/FeatureTagClose.svg")); + m_closeButton->setIcon(QIcon(":/X.svg")); m_closeButton->setIconSize(QSize(12, 12)); m_closeButton->setStyleSheet("QPushButton { background-color: transparent; border: 0px }"); layout->addWidget(m_closeButton); diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.cpp index 771d644617..cbdcf64162 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.cpp @@ -8,6 +8,8 @@ #include "GemInfo.h" +#include + namespace O3DE::ProjectManager { GemInfo::GemInfo(const QString& name, const QString& creator, const QString& summary, Platforms platforms, bool isAdded) @@ -29,17 +31,17 @@ namespace O3DE::ProjectManager switch (platform) { case Android: - return "Android"; + return QObject::tr("Android"); case iOS: - return "iOS"; + return QObject::tr("iOS"); case Linux: - return "Linux"; + return QObject::tr("Linux"); case macOS: - return "macOS"; + return QObject::tr("macOS"); case Windows: - return "Windows"; + return QObject::tr("Windows"); default: - return ""; + return QObject::tr(""); } } @@ -48,13 +50,13 @@ namespace O3DE::ProjectManager switch (type) { case Asset: - return "Asset"; + return QObject::tr("Asset"); case Code: - return "Code"; + return QObject::tr("Code"); case Tool: - return "Tool"; + return QObject::tr("Tool"); default: - return ""; + return QObject::tr(""); } } @@ -62,15 +64,33 @@ namespace O3DE::ProjectManager { switch (origin) { - case Open3DEEngine: - return "Open 3D Engine"; + case Open3DEngine: + return QObject::tr("Open 3D Engine"); case Local: - return "Local"; + return QObject::tr("Local"); + case Remote: + return QObject::tr("Remote"); default: - return ""; + return QObject::tr(""); } } + QString GemInfo::GetDownloadStatusString(DownloadStatus status) + { + switch (status) + { + case NotDownloaded: + return QObject::tr("Not Downloaded"); + case Downloading: + return QObject::tr("Downloading"); + case Downloaded: + return QObject::tr("Downloaded"); + case UnknownDownloadStatus: + default: + return QObject::tr(""); + } + }; + bool GemInfo::IsPlatformSupported(Platform platform) const { return (m_platforms & platform); diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h b/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h index 311eeb93f6..8c6d40505a 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h @@ -44,13 +44,23 @@ namespace O3DE::ProjectManager enum GemOrigin { - Open3DEEngine = 1 << 0, + Open3DEngine = 1 << 0, Local = 1 << 1, - NumGemOrigins = 2 + Remote = 1 << 2, + NumGemOrigins = 3 }; Q_DECLARE_FLAGS(GemOrigins, GemOrigin) static QString GetGemOriginString(GemOrigin origin); + enum DownloadStatus + { + UnknownDownloadStatus = -1, + NotDownloaded, + Downloading, + Downloaded, + }; + static QString GetDownloadStatusString(DownloadStatus status); + GemInfo() = default; GemInfo(const QString& name, const QString& creator, const QString& summary, Platforms platforms, bool isAdded); bool IsPlatformSupported(Platform platform) const; @@ -68,6 +78,7 @@ namespace O3DE::ProjectManager QString m_summary = "No summary provided."; Platforms m_platforms; Types m_types; //! Asset and/or Code and/or Tool + DownloadStatus m_downloadStatus = UnknownDownloadStatus; QStringList m_features; QString m_requirement; QString m_directoryLink; diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp index 2c7f17db32..e15c4b3b39 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp @@ -10,6 +10,7 @@ #include #include #include + #include #include #include @@ -20,6 +21,7 @@ #include #include #include +#include namespace O3DE::ProjectManager { @@ -32,6 +34,11 @@ namespace O3DE::ProjectManager AddPlatformIcon(GemInfo::Linux, ":/Linux.svg"); AddPlatformIcon(GemInfo::macOS, ":/macOS.svg"); AddPlatformIcon(GemInfo::Windows, ":/Windows.svg"); + + SetStatusIcon(m_notDownloadedPixmap, ":/Download.svg"); + SetStatusIcon(m_unknownStatusPixmap, ":/X.svg"); + + m_downloadingMovie = new QMovie(":/in_progress.gif"); } void GemItemDelegate::AddPlatformIcon(GemInfo::Platform platform, const QString& iconPath) @@ -41,6 +48,25 @@ namespace O3DE::ProjectManager m_platformIcons.insert(platform, QIcon(iconPath).pixmap(static_cast(static_cast(s_platformIconSize) * aspectRatio), s_platformIconSize)); } + void GemItemDelegate::SetStatusIcon(QPixmap& m_iconPixmap, const QString& iconPath) + { + QPixmap pixmap(iconPath); + float aspectRatio = static_cast(pixmap.width()) / pixmap.height(); + int xScaler = s_statusIconSize; + int yScaler = s_statusIconSize; + + if (aspectRatio > 1.0f) + { + yScaler = static_cast(1.0f / aspectRatio * s_statusIconSize); + } + else if (aspectRatio < 1.0f) + { + xScaler = static_cast(aspectRatio * s_statusIconSize); + } + + m_iconPixmap = QPixmap(QIcon(iconPath).pixmap(xScaler, yScaler)); + } + void GemItemDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& modelIndex) const { if (!modelIndex.isValid()) @@ -56,6 +82,8 @@ namespace O3DE::ProjectManager QRect fullRect, itemRect, contentRect; CalcRects(options, fullRect, itemRect, contentRect); + QRect buttonRect = CalcButtonRect(contentRect); + QFont standardFont(options.font); standardFont.setPixelSize(static_cast(s_fontSize)); QFontMetrics standardFontMetrics(standardFont); @@ -114,7 +142,8 @@ namespace O3DE::ProjectManager const QRect summaryRect = CalcSummaryRect(contentRect, hasTags); DrawText(summary, painter, summaryRect, standardFont); - DrawButton(painter, contentRect, modelIndex); + DrawDownloadStatusIcon(painter, contentRect, buttonRect, modelIndex); + DrawButton(painter, buttonRect, modelIndex); DrawPlatformIcons(painter, contentRect, modelIndex); DrawFeatureTags(painter, contentRect, featureTags, standardFont, summaryRect); @@ -270,7 +299,7 @@ namespace O3DE::ProjectManager QRect GemItemDelegate::CalcButtonRect(const QRect& contentRect) const { - const QPoint topLeft = QPoint(contentRect.right() - s_buttonWidth - s_itemMargins.right(), contentRect.top() + contentRect.height() / 2 - s_buttonHeight / 2); + const QPoint topLeft = QPoint(contentRect.right() - s_buttonWidth, contentRect.center().y() - s_buttonHeight / 2); const QSize size = QSize(s_buttonWidth, s_buttonHeight); return QRect(topLeft, size); } @@ -378,10 +407,9 @@ namespace O3DE::ProjectManager painter->restore(); } - void GemItemDelegate::DrawButton(QPainter* painter, const QRect& contentRect, const QModelIndex& modelIndex) const + void GemItemDelegate::DrawButton(QPainter* painter, const QRect& buttonRect, const QModelIndex& modelIndex) const { painter->save(); - const QRect buttonRect = CalcButtonRect(contentRect); QPoint circleCenter; if (GemModel::IsAdded(modelIndex)) @@ -427,4 +455,45 @@ namespace O3DE::ProjectManager return QString(); } + + void GemItemDelegate::DrawDownloadStatusIcon(QPainter* painter, const QRect& contentRect, const QRect& buttonRect, const QModelIndex& modelIndex) const + { + const GemInfo::DownloadStatus downloadStatus = GemModel::GetDownloadStatus(modelIndex); + + // Show no icon if gem is already downloaded + if (downloadStatus == GemInfo::DownloadStatus::Downloaded) + { + return; + } + + QPixmap currentFrame; + const QPixmap* statusPixmap; + if (downloadStatus == GemInfo::DownloadStatus::Downloading) + { + if (m_downloadingMovie->state() != QMovie::Running) + { + m_downloadingMovie->start(); + emit MovieStartedPlaying(m_downloadingMovie); + } + + currentFrame = m_downloadingMovie->currentPixmap(); + currentFrame = currentFrame.scaled(s_statusIconSize, s_statusIconSize); + statusPixmap = ¤tFrame; + } + else if (downloadStatus == GemInfo::DownloadStatus::NotDownloaded) + { + statusPixmap = &m_notDownloadedPixmap; + } + else + { + statusPixmap = &m_unknownStatusPixmap; + } + + QSize statusSize = statusPixmap->size(); + + painter->drawPixmap( + buttonRect.left() - s_statusButtonSpacing - statusSize.width(), + contentRect.center().y() - statusSize.height() / 2, + *statusPixmap); + } } // namespace O3DE::ProjectManager diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.h b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.h index 52b5a4f58e..c013be0d9e 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.h +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.h @@ -49,13 +49,13 @@ namespace O3DE::ProjectManager // Margin and borders inline constexpr static QMargins s_itemMargins = QMargins(/*left=*/16, /*top=*/8, /*right=*/16, /*bottom=*/8); // Item border distances - inline constexpr static QMargins s_contentMargins = QMargins(/*left=*/20, /*top=*/12, /*right=*/15, /*bottom=*/12); // Distances of the elements within an item to the item borders + inline constexpr static QMargins s_contentMargins = QMargins(/*left=*/20, /*top=*/12, /*right=*/20, /*bottom=*/12); // Distances of the elements within an item to the item borders inline constexpr static int s_borderWidth = 4; // Button - inline constexpr static int s_buttonWidth = 55; - inline constexpr static int s_buttonHeight = 18; - inline constexpr static int s_buttonBorderRadius = 9; + inline constexpr static int s_buttonWidth = 32; + inline constexpr static int s_buttonHeight = 16; + inline constexpr static int s_buttonBorderRadius = s_buttonHeight / 2; inline constexpr static int s_buttonCircleRadius = s_buttonBorderRadius - 2; inline constexpr static qreal s_buttonFontSize = 10.0; @@ -65,6 +65,9 @@ namespace O3DE::ProjectManager inline constexpr static int s_featureTagBorderMarginY = 3; inline constexpr static int s_featureTagSpacing = 7; + signals: + void MovieStartedPlaying(const QMovie* playingMovie) const; + protected: bool editorEvent(QEvent* event, QAbstractItemModel* model, const QStyleOptionViewItem& option, const QModelIndex& modelIndex) override; bool helpEvent(QHelpEvent* event, QAbstractItemView* view, const QStyleOptionViewItem& option, const QModelIndex& index) override; @@ -74,9 +77,10 @@ namespace O3DE::ProjectManager QRect CalcButtonRect(const QRect& contentRect) const; QRect CalcSummaryRect(const QRect& contentRect, bool hasTags) const; void DrawPlatformIcons(QPainter* painter, const QRect& contentRect, const QModelIndex& modelIndex) const; - void DrawButton(QPainter* painter, const QRect& contentRect, const QModelIndex& modelIndex) const; + void DrawButton(QPainter* painter, const QRect& buttonRect, const QModelIndex& modelIndex) const; void DrawFeatureTags(QPainter* painter, const QRect& contentRect, const QStringList& featureTags, const QFont& standardFont, const QRect& summaryRect) const; void DrawText(const QString& text, QPainter* painter, const QRect& rect, const QFont& standardFont) const; + void DrawDownloadStatusIcon(QPainter* painter, const QRect& contentRect, const QRect& buttonRect, const QModelIndex& modelIndex) const; QAbstractItemModel* m_model = nullptr; @@ -85,5 +89,14 @@ namespace O3DE::ProjectManager void AddPlatformIcon(GemInfo::Platform platform, const QString& iconPath); inline constexpr static int s_platformIconSize = 12; QHash m_platformIcons; + + // Status icons + void SetStatusIcon(QPixmap& m_iconPixmap, const QString& iconPath); + inline constexpr static int s_statusIconSize = 16; + inline constexpr static int s_statusButtonSpacing = 5; + + QPixmap m_unknownStatusPixmap; + QPixmap m_notDownloadedPixmap; + QMovie* m_downloadingMovie = nullptr; }; } // namespace O3DE::ProjectManager diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemListHeaderWidget.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemListHeaderWidget.cpp index ab51c7511c..10ff31f33b 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemListHeaderWidget.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemListHeaderWidget.cpp @@ -103,11 +103,11 @@ namespace O3DE::ProjectManager QSpacerItem* horizontalSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); columnHeaderLayout->addSpacerItem(horizontalSpacer); - QLabel* gemSelectedLabel = new QLabel(tr("Selected")); + QLabel* gemSelectedLabel = new QLabel(tr("Status")); gemSelectedLabel->setObjectName("GemCatalogHeaderLabel"); columnHeaderLayout->addWidget(gemSelectedLabel); - columnHeaderLayout->addSpacing(65); + columnHeaderLayout->addSpacing(72); vLayout->addLayout(columnHeaderLayout); } diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemListView.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemListView.cpp index f5b54a364b..cfdf7fa5b3 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemListView.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemListView.cpp @@ -9,6 +9,8 @@ #include #include +#include + namespace O3DE::ProjectManager { GemListView::GemListView(QAbstractItemModel* model, QItemSelectionModel* selectionModel, QWidget* parent) @@ -19,6 +21,17 @@ namespace O3DE::ProjectManager setModel(model); setSelectionModel(selectionModel); - setItemDelegate(new GemItemDelegate(model, this)); + GemItemDelegate* itemDelegate = new GemItemDelegate(model, this); + + connect(itemDelegate, &GemItemDelegate::MovieStartedPlaying, [=](const QMovie* playingMovie) + { + // Force redraw when movie is playing so animation is smooth + connect(playingMovie, &QMovie::frameChanged, this, [=] + { + this->viewport()->repaint(); + }); + }); + + setItemDelegate(itemDelegate); } } // namespace O3DE::ProjectManager diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.cpp index c8911de360..35491f4ddd 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.cpp @@ -48,6 +48,7 @@ namespace O3DE::ProjectManager item->setData(gemInfo.m_features, RoleFeatures); item->setData(gemInfo.m_path, RolePath); item->setData(gemInfo.m_requirement, RoleRequirement); + item->setData(gemInfo.m_downloadStatus, RoleDownloadStatus); appendRow(item); @@ -132,6 +133,11 @@ namespace O3DE::ProjectManager return static_cast(modelIndex.data(RoleTypes).toInt()); } + GemInfo::DownloadStatus GemModel::GetDownloadStatus(const QModelIndex& modelIndex) + { + return static_cast(modelIndex.data(RoleDownloadStatus).toInt()); + } + QString GemModel::GetSummary(const QModelIndex& modelIndex) { return modelIndex.data(RoleSummary).toString(); @@ -373,6 +379,11 @@ namespace O3DE::ProjectManager return previouslyAdded && !added; } + void GemModel::SetDownloadStatus(QAbstractItemModel& model, const QModelIndex& modelIndex, GemInfo::DownloadStatus status) + { + model.setData(modelIndex, status, RoleDownloadStatus); + } + bool GemModel::HasRequirement(const QModelIndex& modelIndex) { return !modelIndex.data(RoleRequirement).toString().isEmpty(); diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.h b/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.h index ef2d1a903d..0d1c225f74 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.h +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemModel.h @@ -40,6 +40,7 @@ namespace O3DE::ProjectManager static GemInfo::GemOrigin GetGemOrigin(const QModelIndex& modelIndex); static GemInfo::Platforms GetPlatforms(const QModelIndex& modelIndex); static GemInfo::Types GetTypes(const QModelIndex& modelIndex); + static GemInfo::DownloadStatus GetDownloadStatus(const QModelIndex& modelIndex); static QString GetSummary(const QModelIndex& modelIndex); static QString GetDirectoryLink(const QModelIndex& modelIndex); static QString GetDocLink(const QModelIndex& modelIndex); @@ -64,6 +65,7 @@ namespace O3DE::ProjectManager static bool NeedsToBeRemoved(const QModelIndex& modelIndex, bool includeDependencies = false); static bool HasRequirement(const QModelIndex& modelIndex); static void UpdateDependencies(QAbstractItemModel& model, const QModelIndex& modelIndex); + static void SetDownloadStatus(QAbstractItemModel& model, const QModelIndex& modelIndex, GemInfo::DownloadStatus status); bool DoGemsToBeAddedHaveRequirements() const; bool HasDependentGemsToRemove() const; @@ -101,7 +103,8 @@ namespace O3DE::ProjectManager RoleFeatures, RoleTypes, RolePath, - RoleRequirement + RoleRequirement, + RoleDownloadStatus }; QHash m_nameToIndexMap; diff --git a/Code/Tools/ProjectManager/Source/PythonBindings.cpp b/Code/Tools/ProjectManager/Source/PythonBindings.cpp index 83f93630ac..d91f08c73e 100644 --- a/Code/Tools/ProjectManager/Source/PythonBindings.cpp +++ b/Code/Tools/ProjectManager/Source/PythonBindings.cpp @@ -668,7 +668,21 @@ namespace O3DE::ProjectManager if (gemInfo.m_creator.contains("Open 3D Engine")) { - gemInfo.m_gemOrigin = GemInfo::GemOrigin::Open3DEEngine; + gemInfo.m_gemOrigin = GemInfo::GemOrigin::Open3DEngine; + } + else if (gemInfo.m_creator.contains("Amazon Web Services")) + { + gemInfo.m_gemOrigin = GemInfo::GemOrigin::Local; + } + else if (data.contains("origin")) + { + gemInfo.m_gemOrigin = GemInfo::GemOrigin::Remote; + } + + // As long Base Open3DEngine gems are installed before first startup non-remote gems will be downloaded + if (gemInfo.m_gemOrigin != GemInfo::GemOrigin::Remote) + { + gemInfo.m_downloadStatus = GemInfo::DownloadStatus::Downloaded; } if (data.contains("user_tags")) diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp index b619a10d4a..af0cf1c35c 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp @@ -10,6 +10,7 @@ #include #include #include +#include #include #include @@ -109,6 +110,7 @@ namespace AWSGameLift else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE) { // broadcast acceptance requires to player + AzFramework::MatchAcceptanceNotificationBus::Broadcast(&AzFramework::MatchAcceptanceNotifications::OnMatchAcceptance); } else { diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.cpp index 91e76380eb..224f16481e 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.cpp @@ -18,6 +18,7 @@ #include #include +#include #include #include #include @@ -125,12 +126,53 @@ namespace AWSGameLift void AWSGameLiftClientManager::AcceptMatch(const AzFramework::AcceptMatchRequest& acceptMatchRequest) { - AZ_UNUSED(acceptMatchRequest); + if (AcceptMatchActivity::ValidateAcceptMatchRequest(acceptMatchRequest)) + { + const AWSGameLiftAcceptMatchRequest& gameliftStartMatchmakingRequest = + static_cast(acceptMatchRequest); + AcceptMatchHelper(gameliftStartMatchmakingRequest); + } } void AWSGameLiftClientManager::AcceptMatchAsync(const AzFramework::AcceptMatchRequest& acceptMatchRequest) { - AZ_UNUSED(acceptMatchRequest); + if (!AcceptMatchActivity::ValidateAcceptMatchRequest(acceptMatchRequest)) + { + AzFramework::MatchmakingAsyncRequestNotificationBus::Broadcast( + &AzFramework::MatchmakingAsyncRequestNotifications::OnAcceptMatchAsyncComplete); + return; + } + + const AWSGameLiftAcceptMatchRequest& gameliftStartMatchmakingRequest = static_cast(acceptMatchRequest); + + AZ::JobContext* jobContext = nullptr; + AWSCore::AWSCoreRequestBus::BroadcastResult(jobContext, &AWSCore::AWSCoreRequests::GetDefaultJobContext); + AZ::Job* acceptMatchJob = AZ::CreateJobFunction( + [this, gameliftStartMatchmakingRequest]() + { + AcceptMatchHelper(gameliftStartMatchmakingRequest); + + AzFramework::MatchmakingAsyncRequestNotificationBus::Broadcast( + &AzFramework::MatchmakingAsyncRequestNotifications::OnAcceptMatchAsyncComplete); + }, + true, jobContext); + + acceptMatchJob->Start(); + } + + void AWSGameLiftClientManager::AcceptMatchHelper(const AWSGameLiftAcceptMatchRequest& acceptMatchRequest) + { + auto gameliftClient = AZ::Interface::Get()->GetGameLiftClient(); + + AZStd::string response; + if (!gameliftClient) + { + AZ_Error(AWSGameLiftClientManagerName, false, AWSGameLiftClientMissingErrorMessage); + } + else + { + AcceptMatchActivity::AcceptMatch(*gameliftClient, acceptMatchRequest); + } } AZStd::string AWSGameLiftClientManager::CreateSession(const AzFramework::CreateSessionRequest& createSessionRequest) diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.h index ba81196b07..1f32b69f75 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.h +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientManager.h @@ -15,6 +15,7 @@ namespace AWSGameLift { + struct AWSGameLiftAcceptMatchRequest; struct AWSGameLiftCreateSessionRequest; struct AWSGameLiftCreateSessionOnQueueRequest; struct AWSGameLiftJoinSessionRequest; @@ -158,6 +159,7 @@ namespace AWSGameLift void LeaveSession() override; private: + void AcceptMatchHelper(const AWSGameLiftAcceptMatchRequest& createSessionRequest); AZStd::string CreateSessionHelper(const AWSGameLiftCreateSessionRequest& createSessionRequest); AZStd::string CreateSessionOnQueueHelper(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest); bool JoinSessionHelper(const AWSGameLiftJoinSessionRequest& joinSessionRequest); diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.cpp new file mode 100644 index 0000000000..25ba328fd0 --- /dev/null +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.cpp @@ -0,0 +1,76 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution.AcceptMatch + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +#include +#include + +#include +#include + +namespace AWSGameLift +{ + namespace AcceptMatchActivity + { + Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest( + const AWSGameLiftAcceptMatchRequest& acceptMatchRequest) + { + Aws::GameLift::Model::AcceptMatchRequest request; + request.SetAcceptanceType(acceptMatchRequest.m_acceptMatch ? + Aws::GameLift::Model::AcceptanceType::ACCEPT : Aws::GameLift::Model::AcceptanceType::REJECT); + + Aws::Vector playerIds; + for (const AZStd::string& playerId : acceptMatchRequest.m_playerIds) + { + playerIds.emplace_back(playerId.c_str()); + } + request.SetPlayerIds(playerIds); + + if (!acceptMatchRequest.m_ticketId.empty()) + { + request.SetTicketId(acceptMatchRequest.m_ticketId.c_str()); + } + + AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "Built AcceptMatchRequest with TicketId=%s", request.GetTicketId().c_str()); + + return request; + } + + void AcceptMatch(const Aws::GameLift::GameLiftClient& gameliftClient, + const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest) + { + AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "Requesting AcceptMatch against Amazon GameLift service ..."); + + Aws::GameLift::Model::AcceptMatchRequest request = BuildAWSGameLiftAcceptMatchRequest(AcceptMatchRequest); + auto AcceptMatchOutcome = gameliftClient.AcceptMatch(request); + + if (AcceptMatchOutcome.IsSuccess()) + { + AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "AcceptMatch request against Amazon GameLift service is complete"); + } + else + { + AZ_Error(AWSGameLiftAcceptMatchActivityName, false, AWSGameLiftErrorMessageTemplate, + AcceptMatchOutcome.GetError().GetExceptionName().c_str(), AcceptMatchOutcome.GetError().GetMessage().c_str()); + } + } + + bool ValidateAcceptMatchRequest(const AzFramework::AcceptMatchRequest& AcceptMatchRequest) + { + auto gameliftAcceptMatchRequest = azrtti_cast(&AcceptMatchRequest); + bool isValid = gameliftAcceptMatchRequest && + (gameliftAcceptMatchRequest->m_playerIds.size() > 0) && + (!gameliftAcceptMatchRequest->m_ticketId.empty()); + + AZ_Error(AWSGameLiftAcceptMatchActivityName, isValid, AWSGameLiftAcceptMatchRequestInvalidErrorMessage); + + return isValid; + } + } // namespace AcceptMatchActivity +} // namespace AWSGameLift diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.h new file mode 100644 index 0000000000..d5f28f92e2 --- /dev/null +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActivity.h @@ -0,0 +1,31 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include + +#include + +namespace AWSGameLift +{ + namespace AcceptMatchActivity + { + static constexpr const char AWSGameLiftAcceptMatchActivityName[] = "AWSGameLiftAcceptMatchActivity"; + static constexpr const char AWSGameLiftAcceptMatchRequestInvalidErrorMessage[] = "Invalid GameLift AcceptMatch request."; + + // Build AWS GameLift AcceptMatchRequest by using AWSGameLiftAcceptMatchRequest + Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest); + + // Create AcceptMatchRequest and make a AcceptMatch call through GameLift client + void AcceptMatch(const Aws::GameLift::GameLiftClient& gameliftClient, const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest); + + // Validate AcceptMatchRequest and check required request parameters + bool ValidateAcceptMatchRequest(const AzFramework::AcceptMatchRequest& AcceptMatchRequest); + } // namespace AcceptMatchActivity +} // namespace AWSGameLift diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.cpp index 2b2a32f74b..e535ea0c55 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.cpp @@ -5,12 +5,16 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ + #include #include #include #include +#include +#include + namespace AWSGameLift { namespace StartMatchmakingActivity diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.h index 5f8c4558f4..db814c14b2 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.h +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStartMatchmakingActivity.h @@ -10,9 +10,7 @@ #include -#include #include -#include namespace AWSGameLift { @@ -25,7 +23,6 @@ namespace AWSGameLift Aws::GameLift::Model::StartMatchmakingRequest BuildAWSGameLiftStartMatchmakingRequest(const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest); // Create StartMatchmakingRequest and make a StartMatchmaking call through GameLift client - // Will also start polling the matchmaking ticket when get success outcome from GameLift client AZStd::string StartMatchmaking(const Aws::GameLift::GameLiftClient& gameliftClient, const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest); // Validate StartMatchmakingRequest and check required request parameters diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.cpp index 204923fc02..b427d0323a 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.cpp @@ -11,6 +11,9 @@ #include #include +#include +#include + namespace AWSGameLift { namespace StopMatchmakingActivity diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.h index 9bfeb86343..0820f2c05e 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.h +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingActivity.h @@ -10,9 +10,7 @@ #include -#include #include -#include namespace AWSGameLift { @@ -25,7 +23,6 @@ namespace AWSGameLift Aws::GameLift::Model::StopMatchmakingRequest BuildAWSGameLiftStopMatchmakingRequest(const AWSGameLiftStopMatchmakingRequest& stopMatchmakingRequest); // Create StopMatchmakingRequest and make a StopMatchmaking call through GameLift client - // Will also stop polling the matchmaking ticket when get success outcome from GameLift client void StopMatchmaking(const Aws::GameLift::GameLiftClient& gameliftClient, const AWSGameLiftStopMatchmakingRequest& stopMatchmakingRequest); // Validate StopMatchmakingRequest and check required request parameters diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp index 6506d70704..4dc4dd85f6 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp @@ -351,3 +351,41 @@ TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallAndTicketComple WaitForProcessFinish(); ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle()); } + +TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_RequiresAcceptanceAndTicketCompleteAtLast_ProcessContinuesAndStop) +{ + Aws::GameLift::Model::MatchmakingTicket ticket1; + ticket1.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE); + + Aws::GameLift::Model::DescribeMatchmakingResult result1; + result1.AddTicketList(ticket1); + Aws::GameLift::Model::DescribeMatchmakingOutcome outcome1(result1); + + Aws::GameLift::Model::GameSessionConnectionInfo connectionInfo; + connectionInfo.SetIpAddress("DummyIpAddress"); + connectionInfo.SetPort(123); + connectionInfo.AddMatchedPlayerSessions( + Aws::GameLift::Model::MatchedPlayerSession().WithPlayerId("player1").WithPlayerSessionId("playersession1")); + + Aws::GameLift::Model::MatchmakingTicket ticket2; + ticket2.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED); + ticket2.SetGameSessionConnectionInfo(connectionInfo); + + Aws::GameLift::Model::DescribeMatchmakingResult result2; + result2.AddTicketList(ticket2); + Aws::GameLift::Model::DescribeMatchmakingOutcome outcome2(result2); + + EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_)) + .WillOnce(::testing::Return(outcome1)) + .WillOnce(::testing::Return(outcome2)); + + MatchAcceptanceNotificationsHandlerMock handlerMock1; + EXPECT_CALL(handlerMock1, OnMatchAcceptance()).Times(1); + + SessionHandlingClientRequestsMock handlerMock2; + EXPECT_CALL(handlerMock2, RequestPlayerJoinSession(::testing::_)).Times(1).WillOnce(::testing::Return(true)); + + m_gameliftClientTicketTracker->StartPolling("ticket1", "player1"); + WaitForProcessFinish(); + ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle()); +} diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientManagerTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientManagerTest.cpp index 2fa332df72..3b7c7ee827 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientManagerTest.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientManagerTest.cpp @@ -19,6 +19,7 @@ #include #include +#include #include #include #include @@ -1005,3 +1006,106 @@ TEST_F(AWSGameLiftClientManagerTest, StopMatchmakingAsync_CallWithValidRequest_G m_gameliftClientManager->StopMatchmakingAsync(request); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message } + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatch_CallWithoutClientSetup_GetError) +{ + AZ_TEST_START_TRACE_SUPPRESSION; + m_gameliftClientManager->ConfigureGameLiftClient(""); + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { DummyPlayerId }; + request.m_ticketId = DummyMatchmakingTicketId; + + m_gameliftClientManager->AcceptMatch(request); + AZ_TEST_STOP_TRACE_SUPPRESSION(2); // capture 2 error message +} +TEST_F(AWSGameLiftClientManagerTest, AcceptMatch_CallWithInvalidRequest_GetError) +{ + AZ_TEST_START_TRACE_SUPPRESSION; + m_gameliftClientManager->AcceptMatch(AzFramework::AcceptMatchRequest()); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatch_CallWithValidRequest_Success) +{ + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { DummyPlayerId }; + request.m_ticketId = DummyMatchmakingTicketId; + + Aws::GameLift::Model::AcceptMatchResult result; + Aws::GameLift::Model::AcceptMatchResult outcome(result); + EXPECT_CALL(*m_gameliftClientMockPtr, AcceptMatch(::testing::_)).Times(1).WillOnce(::testing::Return(outcome)); + + m_gameliftClientManager->AcceptMatch(request); +} + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatch_CallWithValidRequest_GetError) +{ + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { DummyPlayerId }; + request.m_ticketId = DummyMatchmakingTicketId; + + Aws::Client::AWSError error; + Aws::GameLift::Model::AcceptMatchOutcome outcome(error); + + EXPECT_CALL(*m_gameliftClientMockPtr, AcceptMatch(::testing::_)).Times(1).WillOnce(::testing::Return(outcome)); + AZ_TEST_START_TRACE_SUPPRESSION; + m_gameliftClientManager->AcceptMatch(request); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatchAsync_CallWithInvalidRequest_GetNotificationWithError) +{ + AWSGameLiftAcceptMatchRequest request; + + MatchmakingAsyncRequestNotificationsHandlerMock matchmakingHandlerMock; + EXPECT_CALL(matchmakingHandlerMock, OnAcceptMatchAsyncComplete()).Times(1); + + AZ_TEST_START_TRACE_SUPPRESSION; + m_gameliftClientManager->AcceptMatchAsync(request); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatchAsync_CallWithValidRequest_GetNotification) +{ + AWSCoreRequestsHandlerMock handlerMock; + EXPECT_CALL(handlerMock, GetDefaultJobContext()).Times(1).WillOnce(::testing::Return(m_jobContext.get())); + + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { DummyPlayerId }; + request.m_ticketId = DummyMatchmakingTicketId; + + Aws::GameLift::Model::AcceptMatchResult result; + Aws::GameLift::Model::AcceptMatchOutcome outcome(result); + EXPECT_CALL(*m_gameliftClientMockPtr, AcceptMatch(::testing::_)).Times(1).WillOnce(::testing::Return(outcome)); + + MatchmakingAsyncRequestNotificationsHandlerMock matchmakingHandlerMock; + EXPECT_CALL(matchmakingHandlerMock, OnAcceptMatchAsyncComplete()).Times(1); + + m_gameliftClientManager->AcceptMatchAsync(request); +} + +TEST_F(AWSGameLiftClientManagerTest, AcceptMatchAsync_CallWithValidRequest_GetNotificationWithError) +{ + AWSCoreRequestsHandlerMock handlerMock; + EXPECT_CALL(handlerMock, GetDefaultJobContext()).Times(1).WillOnce(::testing::Return(m_jobContext.get())); + + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { DummyPlayerId }; + request.m_ticketId = DummyMatchmakingTicketId; + + Aws::Client::AWSError error; + Aws::GameLift::Model::AcceptMatchOutcome outcome(error); + EXPECT_CALL(*m_gameliftClientMockPtr, AcceptMatch(::testing::_)).Times(1).WillOnce(::testing::Return(outcome)); + + MatchmakingAsyncRequestNotificationsHandlerMock matchmakingHandlerMock; + EXPECT_CALL(matchmakingHandlerMock, OnAcceptMatchAsyncComplete()).Times(1); + + AZ_TEST_START_TRACE_SUPPRESSION; + m_gameliftClientManager->AcceptMatchAsync(request); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientMocks.h b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientMocks.h index 964b6a21c2..6ba05747aa 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientMocks.h +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientMocks.h @@ -9,6 +9,7 @@ #pragma once #include +#include #include #include #include @@ -18,6 +19,8 @@ #include #include #include +#include +#include #include #include #include @@ -46,6 +49,7 @@ public: { } + MOCK_CONST_METHOD1(AcceptMatch, Model::AcceptMatchOutcome(const Model::AcceptMatchRequest&)); MOCK_CONST_METHOD1(CreateGameSession, Model::CreateGameSessionOutcome(const Model::CreateGameSessionRequest&)); MOCK_CONST_METHOD1(CreatePlayerSession, Model::CreatePlayerSessionOutcome(const Model::CreatePlayerSessionRequest&)); MOCK_CONST_METHOD1(DescribeMatchmaking, Model::DescribeMatchmakingOutcome(const Model::DescribeMatchmakingRequest&)); @@ -74,6 +78,23 @@ public: MOCK_METHOD0(OnStopMatchmakingAsyncComplete, void()); }; +class MatchAcceptanceNotificationsHandlerMock + : public AzFramework::MatchAcceptanceNotificationBus::Handler +{ +public: + MatchAcceptanceNotificationsHandlerMock() + { + AzFramework::MatchAcceptanceNotificationBus::Handler::BusConnect(); + } + + ~MatchAcceptanceNotificationsHandlerMock() + { + AzFramework::MatchAcceptanceNotificationBus::Handler::BusDisconnect(); + } + + MOCK_METHOD0(OnMatchAcceptance, void()); +}; + class SessionAsyncRequestNotificationsHandlerMock : public AzFramework::SessionAsyncRequestNotificationBus::Handler { diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftAcceptMatchActivityTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftAcceptMatchActivityTest.cpp new file mode 100644 index 0000000000..af78ca8c0c --- /dev/null +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftAcceptMatchActivityTest.cpp @@ -0,0 +1,77 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +#include +#include + +#include + +using namespace AWSGameLift; + +using AWSGameLiftAcceptMatchActivityTest = AWSGameLiftClientFixture; + +TEST_F(AWSGameLiftAcceptMatchActivityTest, BuildAWSGameLiftAcceptMatchRequest_Call_GetExpectedResult) +{ + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_ticketId = "dummyTicketId"; + request.m_playerIds = { "dummyPlayerId" }; + + auto awsRequest = AcceptMatchActivity::BuildAWSGameLiftAcceptMatchRequest(request); + + EXPECT_EQ(awsRequest.GetAcceptanceType(), Aws::GameLift::Model::AcceptanceType::ACCEPT); + EXPECT_TRUE(strcmp(awsRequest.GetTicketId().c_str(), request.m_ticketId.c_str()) == 0); + EXPECT_EQ(awsRequest.GetPlayerIds().size(), request.m_playerIds.size()); + EXPECT_TRUE(strcmp(awsRequest.GetPlayerIds().begin()->c_str(), request.m_playerIds.begin()->c_str()) == 0); +} + +TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithBaseType_GetFalseResult) +{ + AZ_TEST_START_TRACE_SUPPRESSION; + auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(AzFramework::AcceptMatchRequest()); + EXPECT_FALSE(result); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithoutTicketId_GetFalseResult) +{ + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { "dummyPlayerId" }; + + AZ_TEST_START_TRACE_SUPPRESSION; + auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request); + EXPECT_FALSE(result); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithoutPlayerIds_GetFalseResult) +{ + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_playerIds = { "dummyPlayerId" }; + + AZ_TEST_START_TRACE_SUPPRESSION; + auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request); + EXPECT_FALSE(result); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message +} + +TEST_F(AWSGameLiftAcceptMatchActivityTest, ValidateAcceptMatchRequest_CallWithValidAttributes_GetTrueResult) +{ + + AWSGameLiftAcceptMatchRequest request; + request.m_acceptMatch = true; + request.m_ticketId = "dummyTicketId"; + request.m_playerIds = { "dummyPlayerId" }; + + auto result = AcceptMatchActivity::ValidateAcceptMatchRequest(request); + EXPECT_TRUE(result); +} diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStartMatchmakingActivityTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStartMatchmakingActivityTest.cpp index 706aec04f2..3eed6b0448 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStartMatchmakingActivityTest.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStartMatchmakingActivityTest.cpp @@ -9,6 +9,8 @@ #include #include +#include + using namespace AWSGameLift; using AWSGameLiftStartMatchmakingActivityTest = AWSGameLiftClientFixture; diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStopMatchmakingActivityTest.cpp b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStopMatchmakingActivityTest.cpp index 6b53ed5055..ba0e40c7e6 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStopMatchmakingActivityTest.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStopMatchmakingActivityTest.cpp @@ -9,6 +9,8 @@ #include #include +#include + using namespace AWSGameLift; using AWSGameLiftStopMatchmakingActivityTest = AWSGameLiftClientFixture; diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_files.cmake b/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_files.cmake index 3122ff2261..0930c42370 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_files.cmake +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_files.cmake @@ -18,6 +18,8 @@ set(FILES Include/Request/IAWSGameLiftRequests.h Source/Activity/AWSGameLiftActivityUtils.cpp Source/Activity/AWSGameLiftActivityUtils.h + Source/Activity/AWSGameLiftAcceptMatchActivity.cpp + Source/Activity/AWSGameLiftAcceptMatchActivity.h Source/Activity/AWSGameLiftCreateSessionActivity.cpp Source/Activity/AWSGameLiftCreateSessionActivity.h Source/Activity/AWSGameLiftCreateSessionOnQueueActivity.cpp diff --git a/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_tests_files.cmake b/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_tests_files.cmake index f8ef40d5df..3e73dd8a0a 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_tests_files.cmake +++ b/Gems/AWSGameLift/Code/AWSGameLiftClient/awsgamelift_client_tests_files.cmake @@ -7,6 +7,7 @@ # set(FILES + Tests/Activity/AWSGameLiftAcceptMatchActivityTest.cpp Tests/Activity/AWSGameLiftCreateSessionActivityTest.cpp Tests/Activity/AWSGameLiftCreateSessionOnQueueActivityTest.cpp Tests/Activity/AWSGameLiftJoinSessionActivityTest.cpp diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h index 96393f4a1f..99e752c90a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageFlags.h @@ -22,7 +22,7 @@ namespace ImageProcessingAtom const static AZ::u32 EIF_UNUSED_BIT = 0x40; // Free to use const static AZ::u32 EIF_AttachedAlpha = 0x400; // info for the engine: it's a texture with attached alpha channel const static AZ::u32 EIF_SRGBRead = 0x800; // info for the engine: if gamma corrected rendering is on, this texture requires SRGBRead (it's not stored in linear) - const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized with r_TexResolution + const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized const static AZ::u32 EIF_RenormalizedTexture = 0x10000; // info for the engine: for dds textures that have renormalized color range const static AZ::u32 EIF_CafeNative = 0x20000; // info for the engine: native Cafe texture format const static AZ::u32 EIF_RestrictedPlatformONative = 0x40000; // native tiled texture for restrict platform O diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp index 084e38a2db..cdd63dca18 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp @@ -67,7 +67,7 @@ namespace ImageProcessingAtom m_renderWait.acquire(); } - void ImageThumbnail::ThumbnailRendered(QPixmap& thumbnailImage) + void ImageThumbnail::ThumbnailRendered(const QPixmap& thumbnailImage) { m_pixmap = thumbnailImage; m_renderWait.release(); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h index 45fd178285..eadbfca945 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h @@ -34,7 +34,7 @@ namespace ImageProcessingAtom ~ImageThumbnail() override; //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... - void ThumbnailRendered(QPixmap& thumbnailImage) override; + void ThumbnailRendered(const QPixmap& thumbnailImage) override; void ThumbnailFailedToRender() override; protected: diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl index 26a7e21a6a..11859de7d6 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl @@ -185,7 +185,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float2 normalUv = IN.m_uv[MaterialSrg::m_normalMapUvIndex]; float3x3 uvMatrix = MaterialSrg::m_normalMapUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); // By design, only UV0 is allowed to apply transforms. float detailLayerNormalFactor = MaterialSrg::m_detail_normal_factor * detailLayerBlendFactor; - + surface.vertexNormal = normalize(IN.m_normal); surface.normal = GetDetailedNormalInputWS( isFrontFace, IN.m_normal, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], MaterialSrg::m_normalMap, MaterialSrg::m_sampler, normalUv, MaterialSrg::m_normalFactor, MaterialSrg::m_flipNormalX, MaterialSrg::m_flipNormalY, uvMatrix, o_normal_useTexture, diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl index 97cbfb2622..05059aba6f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl @@ -237,6 +237,7 @@ PbrLightingOutput SkinPS_Common(VSOutput IN) normalMapSample = ApplyNormalWrinkleMap(o_wrinkleLayers_normal_useTexture4, normalMapSample, MaterialSrg::m_wrinkle_normal_texture4, MaterialSrg::m_sampler, normalUv, MaterialSrg::m_flipNormalX, MaterialSrg::m_flipNormalY, IN.m_wrinkleBlendFactors.a); } + surface.vertexNormal = normalize(IN.m_normal); if(o_detail_normal_useTexture) { float3 normalTS = GetTangentSpaceNormal(normalMapSample, uvMatrix, MaterialSrg::m_normalFactor); diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl index 5d2aec063b..6a97c0e785 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl @@ -445,6 +445,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float normalTS = ReorientTangentSpaceNormal(normalTS, lightingInputLayer3.m_normalTS); } // [GFX TODO][ATOM-14591]: This will only work if the normal maps all use the same UV stream. We would need to add support for having them in different UV streams. + surface.vertexNormal = normalize(IN.m_normal); surface.normal = normalize(TangentSpaceToWorld(normalTS, IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex])); // ------- Combine Albedo, roughness, specular, roughness --------- diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl index 1fa5fc683c..8df5e1ba56 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl @@ -146,7 +146,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float2 normalUv = IN.m_uv[MaterialSrg::m_normalMapUvIndex]; float3x3 uvMatrix = MaterialSrg::m_normalMapUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); // By design, only UV0 is allowed to apply transforms. - + surface.vertexNormal = normalize(IN.m_normal); surface.normal = GetNormalInputWS(MaterialSrg::m_normalMap, MaterialSrg::m_sampler, normalUv, MaterialSrg::m_flipNormalX, MaterialSrg::m_flipNormalY, isFrontFace, IN.m_normal, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], uvMatrix, o_normal_useTexture, MaterialSrg::m_normalFactor); diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli index 34c17e388c..1eee53a24f 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli @@ -24,7 +24,7 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData) litRatio = DirectionalLightShadow::GetVisibility( shadowIndex, lightingData.shadowCoords, - surface.normal, + surface.vertexNormal, debugInfo); if (o_transmission_mode == TransmissionMode::ThickObject) diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli index ac9227f64a..63f671f021 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli @@ -86,7 +86,7 @@ void ApplyDiskLight(ViewSrg::DiskLight light, Surface surface, inout LightingDat light.m_position, surface.position, -dirToConeTip, - surface.normal); + surface.vertexNormal); // Use backShadowRatio to carry thickness from shadow map for thick mode backShadowRatio = 1.0 - litRatio; diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli index b88b6574a4..e6eea9728f 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli @@ -83,7 +83,7 @@ void ApplyPointLight(ViewSrg::PointLight light, Surface surface, inout LightingD light.m_position, surface.position, lightDir, - surface.normal); + surface.vertexNormal); // Use backShadowRatio to carry thickness from shadow map for thick mode backShadowRatio = 1.0 - litRatio; diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli index 1b0ac3d76d..eb8c33cdce 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli @@ -23,6 +23,7 @@ class Surface float3 position; //!< Position in world-space float3 normal; //!< Normal in world-space + float3 vertexNormal; //!< Vertex normal in world-space float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value float3 specularF0; //!< Fresnel f0 spectral value of the surface float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli index 40f30d4f03..f82d80adee 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli @@ -22,6 +22,7 @@ class Surface float3 position; //!< Position in world-space float3 normal; //!< Normal in world-space + float3 vertexNormal; //!< Vertex normal in world-space float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value float3 specularF0; //!< Fresnel f0 spectral value of the surface float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli index 30e90323a5..084943bf38 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli @@ -22,6 +22,7 @@ class Surface float3 position; //!< Position in world-space float3 normal; //!< Normal in world-space + float3 vertexNormal; //!< Vertex normal in world-space float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value float3 specularF0; //!< Fresnel f0 spectral value of the surface float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use diff --git a/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.cpp index 472dbff5c8..e9bc1a1277 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.cpp @@ -357,7 +357,7 @@ namespace AZ // Texture2DArray m_decalTextureArrayNormalMaps0; // Texture2DArray m_decalTextureArrayNormalMaps1; // Texture2DArray m_decalTextureArrayNormalMaps2; - static const AZStd::array ShaderNames = { "m_decalTextureArrayDiffuse", + static constexpr AZStd::array ShaderNames = { "m_decalTextureArrayDiffuse", "m_decalTextureArrayNormalMaps" }; for (int mapType = 0; mapType < DecalMapType_Num; ++mapType) @@ -365,7 +365,7 @@ namespace AZ for (int texArrayIdx = 0; texArrayIdx < NumTextureArrays; ++texArrayIdx) { const RHI::ShaderResourceGroupLayout* viewSrgLayout = RPI::RPISystemInterface::Get()->GetViewSrgLayout().get(); - const AZStd::string baseName = ShaderNames[mapType] + AZStd::to_string(texArrayIdx); + const AZStd::string baseName = AZStd::string(ShaderNames[mapType]) + AZStd::to_string(texArrayIdx); m_decalTextureArrayIndices[texArrayIdx][mapType] = viewSrgLayout->FindShaderInputImageIndex(Name(baseName.c_str())); AZ_Warning( diff --git a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp index 042e934eb0..6e78d3170c 100644 --- a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp @@ -507,8 +507,13 @@ namespace AZ } } - RHI::ShaderInputBufferUnboundedArrayIndex bufferUnboundedArrayIndex = srgLayout->FindShaderInputBufferUnboundedArrayIndex(AZ::Name("m_meshBuffers")); - m_rayTracingSceneSrg->SetBufferViewUnboundedArray(bufferUnboundedArrayIndex, meshBuffers); + //Check if buffer view data changed from previous frame. + if (m_meshBuffers.size() != meshBuffers.size() || m_meshBuffers != meshBuffers) + { + m_meshBuffers = meshBuffers; + RHI::ShaderInputBufferUnboundedArrayIndex bufferUnboundedArrayIndex = srgLayout->FindShaderInputBufferUnboundedArrayIndex(AZ::Name("m_meshBuffers")); + m_rayTracingSceneSrg->SetBufferViewUnboundedArray(bufferUnboundedArrayIndex, m_meshBuffers); + } } m_rayTracingSceneSrg->Compile(); @@ -554,8 +559,13 @@ namespace AZ } } - RHI::ShaderInputImageUnboundedArrayIndex textureUnboundedArrayIndex = srgLayout->FindShaderInputImageUnboundedArrayIndex(AZ::Name("m_materialTextures")); - m_rayTracingMaterialSrg->SetImageViewUnboundedArray(textureUnboundedArrayIndex, materialTextures); + // Check if image view data changed from previous frame. + if (m_materialTextures.size() != materialTextures.size() || m_materialTextures != materialTextures) + { + m_materialTextures = materialTextures; + RHI::ShaderInputImageUnboundedArrayIndex textureUnboundedArrayIndex = srgLayout->FindShaderInputImageUnboundedArrayIndex(AZ::Name("m_materialTextures")); + m_rayTracingMaterialSrg->SetImageViewUnboundedArray(textureUnboundedArrayIndex, materialTextures); + } } m_rayTracingMaterialSrg->Compile(); diff --git a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.h index 52bb67f547..c0ebd6a4e7 100644 --- a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.h @@ -281,6 +281,10 @@ namespace AZ using BlasInstanceMap = AZStd::unordered_map; BlasInstanceMap m_blasInstanceMap; + + // Cache view pointers so we dont need to update them if none changed from frame to frame. + AZStd::vector m_meshBuffers; + AZStd::vector m_materialTextures; }; } } diff --git a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp index c0202c7c74..6452b312c8 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp @@ -346,7 +346,7 @@ namespace AZ::Render void ProjectedShadowFeatureProcessor::CacheEsmShadowmapsPass(const AZStd::vector& validPipelineIds) { - static const Name LightTypeName = Name("projected"); + const Name LightTypeName = Name("projected"); const auto* passSystem = RPI::PassSystemInterface::Get(); const AZStd::vector passes = passSystem->GetPassesForTemplateName(Name("EsmShadowmapsTemplate")); diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupData.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupData.h index cbb0db53c8..ef4e734c01 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupData.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupData.h @@ -183,6 +183,42 @@ namespace AZ //! Returns the shader resource layout for this group. const ShaderResourceGroupLayout* GetLayout() const; + enum class ResourceType : uint32_t + { + ConstantData, + BufferView, + ImageView, + BufferViewUnboundedArray, + ImageViewUnboundedArray, + Sampler, + Count + }; + + enum class ResourceTypeMask : uint32_t + { + None = 0, + ConstantDataMask = AZ_BIT(static_cast(ResourceType::ConstantData)), + BufferViewMask = AZ_BIT(static_cast(ResourceType::BufferView)), + ImageViewMask = AZ_BIT(static_cast(ResourceType::ImageView)), + BufferViewUnboundedArrayMask = AZ_BIT(static_cast(ResourceType::BufferViewUnboundedArray)), + ImageViewUnboundedArrayMask = AZ_BIT(static_cast(ResourceType::ImageViewUnboundedArray)), + SamplerMask = AZ_BIT(static_cast(ResourceType::Sampler)) + }; + + //! Returns true if a resource type specified by resourceTypeMask is enabled for compilation + bool IsResourceTypeEnabledForCompilation(uint32_t resourceTypeMask) const; + + //! Disables all resource types for compilation after m_updateMaskResetLatency number of compiles + //! This allows higher level code to ensure that if SRG is multi-buffered it can compile multiple + //! times in order to ensure all SRG buffers are updated. + void DisableCompilationForAllResourceTypes(); + + //! Returns true if any of the resource type has been enabled for compilation. + bool IsAnyResourceTypeUpdated() const; + + //! Enable compilation for a resourceType specified by resourceType/resourceTypeMask + void EnableResourceTypeCompilation(ResourceTypeMask resourceTypeMask, ResourceType resourceType); + private: static const ConstPtr s_nullImageView; static const ConstPtr s_nullBufferView; @@ -207,23 +243,43 @@ namespace AZ //! The backing data store of constants for the shader resource group. ConstantsData m_constantsData; + + //! Mask used to check whether to compile a specific resource type + uint32_t m_updateMask = 0; + + //! Track iteration for each resource type in order to keep compiling it for m_updateMaskResetLatency number of times + uint32_t m_resourceTypeIteration[static_cast(ResourceType::Count)] = { 0 }; + uint32_t m_updateMaskResetLatency = RHI::Limits::Device::FrameCountMax; }; template bool ShaderResourceGroupData::SetConstant(ShaderInputConstantIndex inputIndex, const T& value) { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); return m_constantsData.SetConstant(inputIndex, value); } template bool ShaderResourceGroupData::SetConstant(ShaderInputConstantIndex inputIndex, const T& value, uint32_t arrayIndex) { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); return m_constantsData.SetConstant(inputIndex, value, arrayIndex); } + + template + bool ShaderResourceGroupData::SetConstantMatrixRows(ShaderInputConstantIndex inputIndex, const T& value, uint32_t rowCount) + { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); + return m_constantsData.SetConstantMatrixRows(inputIndex, value, rowCount); + } template bool ShaderResourceGroupData::SetConstantArray(ShaderInputConstantIndex inputIndex, AZStd::array_view values) { + if (!values.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); + } return m_constantsData.SetConstantArray(inputIndex, values); } @@ -245,12 +301,6 @@ namespace AZ return m_constantsData.GetConstant(inputIndex, arrayIndex); } - template - bool ShaderResourceGroupData::SetConstantMatrixRows(ShaderInputConstantIndex inputIndex, const T& value, uint32_t rowCount) - { - return m_constantsData.SetConstantMatrixRows(inputIndex, value, rowCount); - } - template bool ShaderResourceGroupData::ValidateImageViewAccess(TShaderInput inputIndex, const ImageView* imageView, [[maybe_unused]] uint32_t arrayIndex) const { diff --git a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp index 18b292ac64..eed14b41b7 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp @@ -7,6 +7,7 @@ */ #include #include +#include namespace AZ { @@ -126,6 +127,12 @@ namespace AZ } isValidAll &= isValid; } + + if(!imageViews.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::ImageViewMask, ResourceType::ImageView); + } + return isValidAll; } return false; @@ -146,6 +153,11 @@ namespace AZ } isValidAll &= isValid; } + + if (!imageViews.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::ImageViewUnboundedArrayMask, ResourceType::ImageViewUnboundedArray); + } return isValidAll; } return false; @@ -172,6 +184,11 @@ namespace AZ } isValidAll &= isValid; } + + if (!bufferViews.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::BufferViewMask, ResourceType::BufferView); + } return isValidAll; } return false; @@ -192,6 +209,11 @@ namespace AZ } isValidAll &= isValid; } + + if (!bufferViews.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::BufferViewUnboundedArrayMask, ResourceType::BufferViewUnboundedArray); + } return isValidAll; } return false; @@ -211,6 +233,11 @@ namespace AZ { m_samplers[interval.m_min + arrayIndex + i] = samplers[i]; } + + if (!samplers.empty()) + { + EnableResourceTypeCompilation(ResourceTypeMask::SamplerMask, ResourceType::Sampler); + } return true; } return false; @@ -223,16 +250,19 @@ namespace AZ bool ShaderResourceGroupData::SetConstantRaw(ShaderInputConstantIndex inputIndex, const void* bytes, uint32_t byteOffset, uint32_t byteCount) { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); return m_constantsData.SetConstantRaw(inputIndex, bytes, byteOffset, byteCount); } bool ShaderResourceGroupData::SetConstantData(const void* bytes, uint32_t byteCount) { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); return m_constantsData.SetConstantData(bytes, byteCount); } bool ShaderResourceGroupData::SetConstantData(const void* bytes, uint32_t byteOffset, uint32_t byteCount) { + EnableResourceTypeCompilation(ResourceTypeMask::ConstantDataMask, ResourceType::ConstantData); return m_constantsData.SetConstantData(bytes, byteOffset, byteCount); } @@ -348,5 +378,33 @@ namespace AZ return m_constantsData; } + bool ShaderResourceGroupData::IsResourceTypeEnabledForCompilation(uint32_t resourceTypeMask) const + { + return RHI::CheckBitsAny(m_updateMask, resourceTypeMask); + } + + bool ShaderResourceGroupData::IsAnyResourceTypeUpdated() const + { + return m_updateMask != 0; + } + + void ShaderResourceGroupData::EnableResourceTypeCompilation(ResourceTypeMask resourceTypeMask, ResourceType resourceType) + { + AZ_Assert(static_cast(resourceTypeMask) == AZ_BIT(static_cast(resourceType)), "resourceType and resourceTypeMask should point to the same ResourceType"); + m_updateMask = RHI::SetBits(m_updateMask, static_cast(resourceTypeMask)); + m_resourceTypeIteration[static_cast(resourceType)] = 0; + } + + void ShaderResourceGroupData::DisableCompilationForAllResourceTypes() + { + for (uint32_t i = 0; i < static_cast(ResourceType::Count); i++) + { + if (m_resourceTypeIteration[i] == m_updateMaskResetLatency) + { + m_updateMask = RHI::ResetBits(m_updateMask, AZ_BIT(i)); + } + m_resourceTypeIteration[i]++; + } + } } // namespace RHI } // namespace AZ diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp index bd648cf535..087a36dc2f 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp @@ -206,12 +206,21 @@ namespace AZ auto& device = static_cast(GetDevice()); group.m_compiledDataIndex = (group.m_compiledDataIndex + 1) % RHI::Limits::Device::FrameCountMax; - if (m_constantBufferSize) + if (!groupData.IsAnyResourceTypeUpdated()) + { + return RHI::ResultCode::Success; + } + + if (m_constantBufferSize && + groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ConstantDataMask))) { memcpy(group.GetCompiledData().m_cpuConstantAddress, groupData.GetConstantData().data(), groupData.GetConstantData().size()); } - if (m_viewsDescriptorTableSize) + if (m_viewsDescriptorTableSize && + groupData.IsResourceTypeEnabledForCompilation( + static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ImageViewMask) | + static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::BufferViewMask))) { //Lazy initialization for cbv/srv/uav Descriptor Tables if (!group.m_viewsDescriptorTable.IsValid()) @@ -236,12 +245,17 @@ namespace AZ UpdateViewsDescriptorTable(descriptorTable, groupData); } - if (m_unboundedArrayCount) + if (m_unboundedArrayCount && + groupData.IsResourceTypeEnabledForCompilation( + static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ImageViewUnboundedArrayMask) | + static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::BufferViewUnboundedArrayMask))) { UpdateUnboundedArrayDescriptorTables(group, groupData); } - if (m_samplersDescriptorTableSize) + if (m_samplersDescriptorTableSize && + groupData.IsResourceTypeEnabledForCompilation( + static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::SamplerMask))) { const DescriptorTable descriptorTable( group.m_samplersDescriptorTable.GetOffset() + group.m_compiledDataIndex * m_samplersDescriptorTableSize, diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI/ShaderResourceGroupPool.cpp b/Gems/Atom/RHI/Metal/Code/Source/RHI/ShaderResourceGroupPool.cpp index 6be5ec7259..0a9c001868 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI/ShaderResourceGroupPool.cpp +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI/ShaderResourceGroupPool.cpp @@ -63,39 +63,58 @@ namespace AZ { ShaderResourceGroup& group = static_cast(groupBase); group.UpdateCompiledDataIndex(); - + + if (!groupData.IsAnyResourceTypeUpdated()) + { + return RHI::ResultCode::Success; + } + ArgumentBuffer& argBuffer = *group.m_compiledArgBuffers[group.m_compiledDataIndex]; argBuffer.ClearResourceTracking(); - argBuffer.UpdateConstantBufferViews(groupData.GetConstantData()); - + + auto constantData = groupData.GetConstantData(); + if (!constantData.empty() && groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ConstantDataMask))) + { + argBuffer.UpdateConstantBufferViews(groupData.GetConstantData()); + } + const RHI::ShaderResourceGroupLayout* layout = groupData.GetLayout(); uint32_t shaderInputIndex = 0; - for (const RHI::ShaderInputImageDescriptor& shaderInputImage : layout->GetShaderInputListForImages()) + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ImageViewMask))) { - const RHI::ShaderInputImageIndex imageInputIndex(shaderInputIndex); - AZStd::array_view> imageViews = groupData.GetImageViewArray(imageInputIndex); - argBuffer.UpdateImageViews(shaderInputImage, imageInputIndex, imageViews); - ++shaderInputIndex; + for (const RHI::ShaderInputImageDescriptor& shaderInputImage : layout->GetShaderInputListForImages()) + { + const RHI::ShaderInputImageIndex imageInputIndex(shaderInputIndex); + AZStd::array_view> imageViews = groupData.GetImageViewArray(imageInputIndex); + argBuffer.UpdateImageViews(shaderInputImage, imageInputIndex, imageViews); + ++shaderInputIndex; + } } - - shaderInputIndex = 0; - for (const RHI::ShaderInputSamplerDescriptor& shaderInputSampler : layout->GetShaderInputListForSamplers()) + + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::SamplerMask))) { - const RHI::ShaderInputSamplerIndex samplerInputIndex(shaderInputIndex); - AZStd::array_view samplerStates= groupData.GetSamplerArray(samplerInputIndex); - argBuffer.UpdateSamplers(shaderInputSampler, samplerInputIndex, samplerStates); - ++shaderInputIndex; + shaderInputIndex = 0; + for (const RHI::ShaderInputSamplerDescriptor& shaderInputSampler : layout->GetShaderInputListForSamplers()) + { + const RHI::ShaderInputSamplerIndex samplerInputIndex(shaderInputIndex); + AZStd::array_view samplerStates = groupData.GetSamplerArray(samplerInputIndex); + argBuffer.UpdateSamplers(shaderInputSampler, samplerInputIndex, samplerStates); + ++shaderInputIndex; + } } - - shaderInputIndex = 0; - for (const RHI::ShaderInputBufferDescriptor& shaderInputBuffer : layout->GetShaderInputListForBuffers()) + + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::BufferViewMask))) { - const RHI::ShaderInputBufferIndex bufferInputIndex(shaderInputIndex); - AZStd::array_view> bufferViews = groupData.GetBufferViewArray(bufferInputIndex); - argBuffer.UpdateBufferViews(shaderInputBuffer, bufferInputIndex, bufferViews); - ++shaderInputIndex; + shaderInputIndex = 0; + for (const RHI::ShaderInputBufferDescriptor& shaderInputBuffer : layout->GetShaderInputListForBuffers()) + { + const RHI::ShaderInputBufferIndex bufferInputIndex(shaderInputIndex); + AZStd::array_view> bufferViews = groupData.GetBufferViewArray(bufferInputIndex); + argBuffer.UpdateBufferViews(shaderInputBuffer, bufferInputIndex, bufferViews); + ++shaderInputIndex; + } } - + return RHI::ResultCode::Success; } diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.cpp index c2fe16b551..2dce5d85f3 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.cpp @@ -16,12 +16,27 @@ namespace AZ { static const uint32_t s_minVulkanSupportedVersion = VK_API_VERSION_1_0; + static EnvironmentVariable s_vulkanInstance; + static constexpr const char* s_vulkanInstanceKey = "VulkanInstance"; + Instance& Instance::GetInstance() { - static Instance s_instance; - return s_instance; + if (!s_vulkanInstance) + { + s_vulkanInstance = Environment::FindVariable(s_vulkanInstanceKey); + if (!s_vulkanInstance) + { + s_vulkanInstance = Environment::CreateVariable(s_vulkanInstanceKey); + } + } + + return s_vulkanInstance.Get(); } + void Instance::Reset() + { + s_vulkanInstance.Reset(); + } Instance::~Instance() { diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.h index 40a6951c2d..efa8d36d2b 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Instance.h @@ -34,6 +34,7 @@ namespace AZ }; static Instance& GetInstance(); + static void Reset(); ~Instance(); bool Init(const Descriptor& descriptor); void Shutdown(); diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderResourceGroupPool.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderResourceGroupPool.cpp index c5ca07eb27..59dbaf4377 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderResourceGroupPool.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderResourceGroupPool.cpp @@ -105,66 +105,87 @@ namespace AZ { auto& group = static_cast(groupBase); group.UpdateCompiledDataIndex(m_currentIteration); + + if (!groupData.IsAnyResourceTypeUpdated()) + { + return RHI::ResultCode::Success; + } + DescriptorSet& descriptorSet = *group.m_compiledData[group.GetCompileDataIndex()]; const RHI::ShaderResourceGroupLayout* layout = groupData.GetLayout(); - for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForBuffers().size()); ++groupIndex) + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::BufferViewMask))) { - const RHI::ShaderInputBufferIndex index(groupIndex); - auto bufViews = groupData.GetBufferViewArray(index); - uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::BufferView); - descriptorSet.UpdateBufferViews(layoutIndex, bufViews); - } - - auto const& shaderImageList = layout->GetShaderInputListForImages(); - for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForImages().size()); ++groupIndex) - { - const RHI::ShaderInputImageIndex index(groupIndex); - auto imgViews = groupData.GetImageViewArray(index); - uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::ImageView); - descriptorSet.UpdateImageViews(layoutIndex, imgViews, shaderImageList[groupIndex].m_type); - } - - for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForBufferUnboundedArrays().size()); ++groupIndex) - { - const RHI::ShaderInputBufferUnboundedArrayIndex index(groupIndex); - auto bufViews = groupData.GetBufferViewUnboundedArray(index); - if (bufViews.empty()) + for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForBuffers().size()); ++groupIndex) { - // skip empty unbounded arrays - continue; + const RHI::ShaderInputBufferIndex index(groupIndex); + auto bufViews = groupData.GetBufferViewArray(index); + uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::BufferView); + descriptorSet.UpdateBufferViews(layoutIndex, bufViews); } - - uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::BufferViewUnboundedArray); - descriptorSet.UpdateBufferViews(layoutIndex, bufViews); } - auto const& shaderImageUnboundeArrayList = layout->GetShaderInputListForImageUnboundedArrays(); - for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForImageUnboundedArrays().size()); ++groupIndex) + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ImageViewMask))) { - const RHI::ShaderInputImageUnboundedArrayIndex index(groupIndex); - auto imgViews = groupData.GetImageViewUnboundedArray(index); - if (imgViews.empty()) + auto const& shaderImageList = layout->GetShaderInputListForImages(); + for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForImages().size()); ++groupIndex) { - // skip empty unbounded arrays - continue; + const RHI::ShaderInputImageIndex index(groupIndex); + auto imgViews = groupData.GetImageViewArray(index); + uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::ImageView); + descriptorSet.UpdateImageViews(layoutIndex, imgViews, shaderImageList[groupIndex].m_type); } - - uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::ImageViewUnboundedArray); - descriptorSet.UpdateImageViews(layoutIndex, imgViews, shaderImageUnboundeArrayList[groupIndex].m_type); } - for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForSamplers().size()); ++groupIndex) + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::BufferViewUnboundedArrayMask))) { - const RHI::ShaderInputSamplerIndex index(groupIndex); - auto samplerArray = groupData.GetSamplerArray(index); - uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::Sampler); - descriptorSet.UpdateSamplers(layoutIndex, samplerArray); + for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForBufferUnboundedArrays().size()); ++groupIndex) + { + const RHI::ShaderInputBufferUnboundedArrayIndex index(groupIndex); + auto bufViews = groupData.GetBufferViewUnboundedArray(index); + if (bufViews.empty()) + { + // skip empty unbounded arrays + continue; + } + + uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::BufferViewUnboundedArray); + descriptorSet.UpdateBufferViews(layoutIndex, bufViews); + } + } + + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ImageViewUnboundedArrayMask))) + { + auto const& shaderImageUnboundeArrayList = layout->GetShaderInputListForImageUnboundedArrays(); + for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForImageUnboundedArrays().size()); ++groupIndex) + { + const RHI::ShaderInputImageUnboundedArrayIndex index(groupIndex); + auto imgViews = groupData.GetImageViewUnboundedArray(index); + if (imgViews.empty()) + { + // skip empty unbounded arrays + continue; + } + + uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::ImageViewUnboundedArray); + descriptorSet.UpdateImageViews(layoutIndex, imgViews, shaderImageUnboundeArrayList[groupIndex].m_type); + } + } + + if (groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::SamplerMask))) + { + for (uint32_t groupIndex = 0; groupIndex < static_cast(layout->GetShaderInputListForSamplers().size()); ++groupIndex) + { + const RHI::ShaderInputSamplerIndex index(groupIndex); + auto samplerArray = groupData.GetSamplerArray(index); + uint32_t layoutIndex = m_descriptorSetLayout->GetLayoutIndexFromGroupIndex(groupIndex, DescriptorSetLayout::ResourceType::Sampler); + descriptorSet.UpdateSamplers(layoutIndex, samplerArray); + } } auto constantData = groupData.GetConstantData(); - if (!constantData.empty()) + if (!constantData.empty() && groupData.IsResourceTypeEnabledForCompilation(static_cast(RHI::ShaderResourceGroupData::ResourceTypeMask::ConstantDataMask))) { descriptorSet.UpdateConstantData(constantData); } diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SystemComponent.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SystemComponent.cpp index 36e0c2b2f5..0d401003d9 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SystemComponent.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SystemComponent.cpp @@ -101,6 +101,7 @@ namespace AZ RHI::FactoryManagerBus::Broadcast(&RHI::FactoryManagerRequest::UnregisterFactory, this); Instance::GetInstance().Shutdown(); + Instance::Reset(); } Name SystemComponent::GetName() diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp index f95c6abfcd..df16b5cd08 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp @@ -114,6 +114,10 @@ namespace AZ void ShaderResourceGroup::Compile() { m_shaderResourceGroup->Compile(m_data); + + //Disable compilation for all resource types as a performance optimization + //No need to re-update SRG data on GPU timeline if nothing was updated. + m_data.DisableCompilationForAllResourceTypes(); } bool ShaderResourceGroup::IsQueuedForCompile() const diff --git a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl index 7be62c9343..2dbba46d8b 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl +++ b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl @@ -170,6 +170,7 @@ ForwardPassOutput AutoBrick_ForwardPassPS(VSOutput IN) // Position, Normal, Roughness surface.position = IN.m_worldPosition.xyz; surface.normal = normalize(normal); + surface.vertexNormal = surfaceNormal; surface.roughnessLinear = 1.0f; surface.CalculateRoughnessA(); diff --git a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl index 6f73b63ad7..2f6f038e4b 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl +++ b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl @@ -63,6 +63,7 @@ ForwardPassOutput MinimalPBR_MainPassPS(VSOutput IN) // Position, Normal, Roughness surface.position = IN.m_worldPosition.xyz; surface.normal = normalize(IN.m_normal); + surface.vertexNormal = normalize(IN.m_normal); surface.roughnessLinear = MinimalPBRSrg::m_roughness; surface.CalculateRoughnessA(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp index 0723859ff5..2931b647e5 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp @@ -54,7 +54,7 @@ namespace AZ AzFramework::AssetCatalogEventBus::Handler::BusDisconnect(); } - void MaterialThumbnail::ThumbnailRendered(QPixmap& thumbnailImage) + void MaterialThumbnail::ThumbnailRendered(const QPixmap& thumbnailImage) { m_pixmap = thumbnailImage; m_renderWait.release(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h index dba922a1b2..8f2053ba67 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h @@ -36,7 +36,7 @@ namespace AZ ~MaterialThumbnail() override; //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... - void ThumbnailRendered(QPixmap& thumbnailImage) override; + void ThumbnailRendered(const QPixmap& thumbnailImage) override; void ThumbnailFailedToRender() override; protected: diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp index 658d420a16..845197d939 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp @@ -55,7 +55,7 @@ namespace AZ AzFramework::AssetCatalogEventBus::Handler::BusDisconnect(); } - void MeshThumbnail::ThumbnailRendered(QPixmap& thumbnailImage) + void MeshThumbnail::ThumbnailRendered(const QPixmap& thumbnailImage) { m_pixmap = thumbnailImage; m_renderWait.release(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h index 2975b6950c..872e1029d2 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h @@ -35,7 +35,7 @@ namespace AZ ~MeshThumbnail() override; //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... - void ThumbnailRendered(QPixmap& thumbnailImage) override; + void ThumbnailRendered(const QPixmap& thumbnailImage) override; void ThumbnailFailedToRender() override; protected: diff --git a/Gems/AtomTressFX/Assets/Shaders/HairLightTypes.azsli b/Gems/AtomTressFX/Assets/Shaders/HairLightTypes.azsli index 535d1380e7..4b0fa654e3 100644 --- a/Gems/AtomTressFX/Assets/Shaders/HairLightTypes.azsli +++ b/Gems/AtomTressFX/Assets/Shaders/HairLightTypes.azsli @@ -135,6 +135,7 @@ void SetNormalAndUpdateLightingParams( float3 projectedNormal = cross(biNormal, tangent); surface.normal = normalize(projectedNormal); // the normalization might be redundunt + surface.vertexNormal = surface.normal; // [To Do] - support proper vertex normals in the hair shader. // Next is important in order to set NdotV and other PBR settings - needs to be set once per light UpdateLightingParameters(lightingData, surface.position, surface.normal, surface.roughnessLinear); @@ -362,7 +363,7 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData) litRatio = DirectionalLightShadow::GetVisibility( shadowIndex, lightingData.shadowCoords, - surface.normal, + surface.vertexNormal, debugInfo); } diff --git a/Gems/AtomTressFX/Assets/Shaders/HairLighting.azsli b/Gems/AtomTressFX/Assets/Shaders/HairLighting.azsli index bf452e6ba8..dcdcf43243 100644 --- a/Gems/AtomTressFX/Assets/Shaders/HairLighting.azsli +++ b/Gems/AtomTressFX/Assets/Shaders/HairLighting.azsli @@ -197,6 +197,7 @@ float3 CalculateLighting( surface.position = vPositionWS; surface.tangent = vTangent; // Redundant - will be calculated per light surface.normal = float3(0, 0, 0); // Will fail lights that did not initialize properly. + surface.vertexNormal = float3(0,0,0); // [To Do] - vertex normals are not handled yet in the hair shader. surface.roughnessLinear = material.m_roughness; surface.cuticleTilt = material.m_cuticleTilt; surface.thickness = thickness; diff --git a/Gems/AtomTressFX/Assets/Shaders/HairSurface.azsli b/Gems/AtomTressFX/Assets/Shaders/HairSurface.azsli index 16496f0dcd..6ffd342734 100644 --- a/Gems/AtomTressFX/Assets/Shaders/HairSurface.azsli +++ b/Gems/AtomTressFX/Assets/Shaders/HairSurface.azsli @@ -18,6 +18,7 @@ class Surface // ------- BasePbrSurfaceData ------- float3 position; //!< Position in world-space float3 normal; //!< Normal in world-space + float3 vertexNormal; //!< Vertex normal in world-space float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value float3 specularF0; //!< Fresnel f0 spectral value of the surface float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use diff --git a/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.cpp b/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.cpp new file mode 100644 index 0000000000..7af5903cf3 --- /dev/null +++ b/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.cpp @@ -0,0 +1,301 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +//#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include +#include +#include + +namespace AZ +{ + namespace Render + { + namespace Hair + { + + // --- Creation & Initialization --- + RPI::Ptr HairGeometryRasterPass::Create(const RPI::PassDescriptor& descriptor) + { + RPI::Ptr pass = aznew HairGeometryRasterPass(descriptor); + return pass; + } + + HairGeometryRasterPass::HairGeometryRasterPass(const RPI::PassDescriptor& descriptor) + : RasterPass(descriptor), + m_passDescriptor(descriptor) + { + // For inherited classes, override this method and set the proper path. + // Example: "Shaders/hairrenderingfillppll.azshader" + SetShaderPath("dummyShaderPath"); + } + + bool HairGeometryRasterPass::AcquireFeatureProcessor() + { + if (m_featureProcessor) + { + return true; + } + + RPI::Scene* scene = GetScene(); + if (scene) + { + m_featureProcessor = scene->GetFeatureProcessor(); + } + else + { + return false; + } + + if (!m_featureProcessor) + { + AZ_Warning("Hair Gem", false, + "HairGeometryRasterPass [%s] - Failed to retrieve Hair feature processor from the scene", + GetName().GetCStr()); + return false; + } + return true; + } + + void HairGeometryRasterPass::InitializeInternal() + { + if (GetScene()) + { + RasterPass::InitializeInternal(); + } + } + + bool HairGeometryRasterPass::IsEnabled() const + { + return (RPI::RasterPass::IsEnabled() && m_initialized) ? true : false; + } + + bool HairGeometryRasterPass::LoadShaderAndPipelineState() + { + RPI::ShaderReloadNotificationBus::Handler::BusDisconnect(); + + const RPI::RasterPassData* passData = RPI::PassUtils::GetPassData(m_passDescriptor); + + // If we successfully retrieved our custom data, use it to set the DrawListTag + if (!passData) + { + AZ_Error("Hair Gem", false, "Missing pass raster data"); + return false; + } + + // Load Shader + const char* shaderFilePath = m_shaderPath.c_str(); + Data::Asset shaderAsset = + RPI::AssetUtils::LoadAssetByProductPath(shaderFilePath, RPI::AssetUtils::TraceLevel::Error); + + if (!shaderAsset.GetId().IsValid()) + { + AZ_Error("Hair Gem", false, "Invalid shader asset for shader '%s'!", shaderFilePath); + return false; + } + + m_shader = RPI::Shader::FindOrCreate(shaderAsset); + if (m_shader == nullptr) + { + AZ_Error("Hair Gem", false, "Pass failed to load shader '%s'!", shaderFilePath); + return false; + } + + // Per Pass Srg + { + // Using 'PerPass' naming since currently RasterPass assumes that the pass Srg is always named 'PassSrg' + // [To Do] - RasterPass should use srg slot index and not name - currently this will + // result in a crash in one of the Atom existing MSAA passes that requires further dive. + // m_shaderResourceGroup = UtilityClass::CreateShaderResourceGroup(m_shader, "HairPerPassSrg", "Hair Gem"); + m_shaderResourceGroup = UtilityClass::CreateShaderResourceGroup(m_shader, "PassSrg", "Hair Gem"); + if (!m_shaderResourceGroup) + { + AZ_Error("Hair Gem", false, "Failed to create the per pass srg"); + return false; + } + } + + const RPI::ShaderVariant& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); + RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor; + shaderVariant.ConfigurePipelineState(pipelineStateDescriptor); + + RPI::Scene* scene = GetScene(); + if (!scene) + { + AZ_Error("Hair Gem", false, "Scene could not be acquired" ); + return false; + } + RHI::DrawListTag drawListTag = m_shader->GetDrawListTag(); + scene->ConfigurePipelineState(drawListTag, pipelineStateDescriptor); + + pipelineStateDescriptor.m_renderAttachmentConfiguration = GetRenderAttachmentConfiguration(); + pipelineStateDescriptor.m_inputStreamLayout.SetTopology(AZ::RHI::PrimitiveTopology::TriangleList); + pipelineStateDescriptor.m_inputStreamLayout.Finalize(); + + m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor); + if (!m_pipelineState) + { + AZ_Error("Hair Gem", false, "Pipeline state could not be acquired"); + return false; + } + + RPI::ShaderReloadNotificationBus::Handler::BusConnect(shaderAsset.GetId()); + + m_initialized = true; + return true; + } + + void HairGeometryRasterPass::SchedulePacketBuild(HairRenderObject* hairObject) + { + m_newRenderObjects.insert(hairObject); + } + + bool HairGeometryRasterPass::BuildDrawPacket(HairRenderObject* hairObject) + { + if (!m_initialized) + { + return false; + } + + RHI::DrawPacketBuilder::DrawRequest drawRequest; + drawRequest.m_listTag = m_drawListTag; + drawRequest.m_pipelineState = m_pipelineState; +// drawRequest.m_streamBufferViews = // no explicit vertex buffer. shader is using the srg buffers + drawRequest.m_stencilRef = 0; + drawRequest.m_sortKey = 0; + + // Seems that the PerView and PerScene are gathered through RenderPass::CollectSrgs() + // The PerPass is gathered through the RasterPass::m_shaderResourceGroup + AZStd::lock_guard lock(m_mutex); + + return hairObject->BuildPPLLDrawPacket(drawRequest); + } + + bool HairGeometryRasterPass::AddDrawPackets(AZStd::list>& hairRenderObjects) + { + bool overallSuccess = true; + + if (!m_currentView && + (!(m_currentView = GetView()) || !m_currentView->HasDrawListTag(m_drawListTag))) + { + m_currentView = nullptr; // set it to nullptr to prevent further attempts this frame + AZ_Warning("Hair Gem", false, "AddDrawPackets: failed to acquire or match the DrawListTag - check that your pass and shader tag name match"); + return false; + } + + for (auto& renderObject : hairRenderObjects) + { + const RHI::DrawPacket* drawPacket = renderObject->GetFillDrawPacket(); + if (!drawPacket) + { // might not be an error - the object might have just been added and the DrawPacket is + // scheduled to be built when the render frame begins + AZ_Warning("Hair Gem", !m_newRenderObjects.empty(), "HairGeometryRasterPass - DrawPacket wasn't built"); + overallSuccess = false; + continue; + } + + m_currentView->AddDrawPacket(drawPacket); + } + return overallSuccess; + } + + void HairGeometryRasterPass::FrameBeginInternal(FramePrepareParams params) + { + { + AZStd::lock_guard lock(m_mutex); + if (!m_initialized && AcquireFeatureProcessor()) + { + LoadShaderAndPipelineState(); + m_featureProcessor->ForceRebuildRenderData(); + } + } + + if (!m_initialized) + { + return; + } + + // Bind the Per Object resources and trigger the RHI validation that will use attachment + // for its validation. The attachments are invalidated outside the render begin/end frame. + for (HairRenderObject* newObject : m_newRenderObjects) + { + newObject->BindPerObjectSrgForRaster(); + BuildDrawPacket(newObject); + } + + // Clear the new added objects - BuildDrawPacket should only be carried out once per + // object/shader lifetime + m_newRenderObjects.clear(); + + // Refresh current view every frame + if (!(m_currentView = GetView()) || !m_currentView->HasDrawListTag(m_drawListTag)) + { + m_currentView = nullptr; // set it to null if view exists but no tag match + AZ_Warning("Hair Gem", false, "FrameBeginInternal: failed to acquire or match the DrawListTag - check that your pass and shader tag name match"); + return; + } + + RPI::RasterPass::FrameBeginInternal(params); + } + + void HairGeometryRasterPass::CompileResources(const RHI::FrameGraphCompileContext& context) + { + AZ_PROFILE_FUNCTION(AzRender); + + if (!m_featureProcessor) + { + return; + } + + // Compilation of remaining srgs will be done by the parent class + RPI::RasterPass::CompileResources(context); + } + + void HairGeometryRasterPass::BuildShaderAndRenderData() + { + AZStd::lock_guard lock(m_mutex); + m_initialized = false; // make sure we initialize it even if not in this frame + if (AcquireFeatureProcessor()) + { + LoadShaderAndPipelineState(); + m_featureProcessor->ForceRebuildRenderData(); + } + } + + void HairGeometryRasterPass::OnShaderReinitialized([[maybe_unused]] const RPI::Shader & shader) + { + BuildShaderAndRenderData(); + } + + void HairGeometryRasterPass::OnShaderAssetReinitialized([[maybe_unused]] const Data::Asset& shaderAsset) + { + BuildShaderAndRenderData(); + } + + void HairGeometryRasterPass::OnShaderVariantReinitialized([[maybe_unused]] const AZ::RPI::ShaderVariant& shaderVariant) + { + BuildShaderAndRenderData(); + } + } // namespace Hair + } // namespace Render +} // namespace AZ diff --git a/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.h b/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.h new file mode 100644 index 0000000000..a226d2c294 --- /dev/null +++ b/Gems/AtomTressFX/Code/Passes/HairGeometryRasterPass.h @@ -0,0 +1,112 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include + +#include + +#include +#include +#include +#include + +namespace AZ +{ + namespace RHI + { + struct DrawItem; + } + + namespace Render + { + namespace Hair + { + class HairRenderObject; + class HairFeatureProcessor; + + //! A HairGeometryRasterPass is used for the render of the hair geometries. This is the base + //! class that can be inherited - for example by the HiarPPLLRasterPass and have only the specific + //! class data handling added on top. + class HairGeometryRasterPass + : public RPI::RasterPass + , private RPI::ShaderReloadNotificationBus::Handler + { + AZ_RPI_PASS(HairGeometryRasterPass); + + public: + AZ_RTTI(HairGeometryRasterPass, "{0F07360A-A286-4060-8C62-137AFFA50561}", RasterPass); + AZ_CLASS_ALLOCATOR(HairGeometryRasterPass, SystemAllocator, 0); + + //! Creates a HairGeometryRasterPass + static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); + + bool AddDrawPackets(AZStd::list>& hairObjects); + + //! The following will be called when an object was added or shader has been compiled + void SchedulePacketBuild(HairRenderObject* hairObject); + + Data::Instance GetShader() { return m_shader; } + + void SetFeatureProcessor(HairFeatureProcessor* featureProcessor) + { + m_featureProcessor = featureProcessor; + } + + virtual bool IsEnabled() const override; + + protected: + explicit HairGeometryRasterPass(const RPI::PassDescriptor& descriptor); + + // ShaderReloadNotificationBus::Handler overrides... + void OnShaderReinitialized(const RPI::Shader& shader) override; + void OnShaderAssetReinitialized(const Data::Asset& shaderAsset) override; + void OnShaderVariantReinitialized(const AZ::RPI::ShaderVariant& shaderVariant) override; + + void SetShaderPath(const char* shaderPath) { m_shaderPath = shaderPath; } + bool LoadShaderAndPipelineState(); + bool AcquireFeatureProcessor(); + void BuildShaderAndRenderData(); + bool BuildDrawPacket(HairRenderObject* hairObject); + + // Pass behavior overrides + void InitializeInternal() override; +// void BuildInternal() override; + void FrameBeginInternal(FramePrepareParams params) override; + + // Scope producer functions... + void CompileResources(const RHI::FrameGraphCompileContext& context) override; + + protected: + HairFeatureProcessor* m_featureProcessor = nullptr; + + // The shader that will be used by the pass + Data::Instance m_shader = nullptr; + + // Override the following in the inherited class + AZStd::string m_shaderPath = "dummyShaderPath"; + + // To help create the pipeline state + RPI::PassDescriptor m_passDescriptor; + + const RHI::PipelineState* m_pipelineState = nullptr; + RPI::ViewPtr m_currentView = nullptr; + + AZStd::mutex m_mutex; + + //! List of new render objects introduced this frame so that their in order to identify + //! that their PerObject (dynamic) Srg needs binding to the resources. + //! Done once per every new object introduced / requires update. + AZStd::unordered_set m_newRenderObjects; + + bool m_initialized = false; + }; + + } // namespace Hair + } // namespace Render +} // namespace AZ diff --git a/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.cpp b/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.cpp index 746a3c2640..a677a929a2 100644 --- a/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.cpp +++ b/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.cpp @@ -34,61 +34,25 @@ namespace AZ namespace Hair { - // --- Creation & Initialization --- + HairPPLLRasterPass::HairPPLLRasterPass(const RPI::PassDescriptor& descriptor) + : HairGeometryRasterPass(descriptor) + { + SetShaderPath("Shaders/hairrenderingfillppll.azshader"); + } + RPI::Ptr HairPPLLRasterPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew HairPPLLRasterPass(descriptor); return pass; } - HairPPLLRasterPass::HairPPLLRasterPass(const RPI::PassDescriptor& descriptor) - : RasterPass(descriptor), - m_passDescriptor(descriptor) - { - } - - HairPPLLRasterPass::~HairPPLLRasterPass() - { - } - - bool HairPPLLRasterPass::AcquireFeatureProcessor() - { - if (m_featureProcessor) - { - return true; - } - - RPI::Scene* scene = GetScene(); - if (scene) - { - m_featureProcessor = scene->GetFeatureProcessor(); - } - else - { - return false; - } - - if (!m_featureProcessor) - { - AZ_Warning("Hair Gem", false, - "HairPPLLRasterPass [%s] - Failed to retrieve Hair feature processor from the scene", - GetName().GetCStr()); - return false; - } - return true; - } - - void HairPPLLRasterPass::InitializeInternal() - { - if (GetScene()) - { - RasterPass::InitializeInternal(); - } - } - + //! This method is used for attaching the PPLL data buffer which is a transient buffer. + //! It is done this ways because Atom doesn't support transient structured buffers declaration + //! via Pass yet. + //! Once supported, this will be done via data driven code and the method can be removed. void HairPPLLRasterPass::BuildInternal() { - RasterPass::BuildInternal(); + RasterPass::BuildInternal(); // change this to call parent if the method exists if (!AcquireFeatureProcessor()) { @@ -104,217 +68,6 @@ namespace AZ AttachBufferToSlot(Name{ "PerPixelLinkedList" }, m_featureProcessor->GetPerPixelListBuffer()); } - bool HairPPLLRasterPass::IsEnabled() const - { - return (RPI::RasterPass::IsEnabled() && m_initialized) ? true : false; - } - - bool HairPPLLRasterPass::LoadShaderAndPipelineState() - { - RPI::ShaderReloadNotificationBus::Handler::BusDisconnect(); - - const RPI::RasterPassData* passData = RPI::PassUtils::GetPassData(m_passDescriptor); - - // If we successfully retrieved our custom data, use it to set the DrawListTag - if (!passData) - { - AZ_Error("Hair Gem", false, "Missing pass raster data"); - return false; - } - - // Load Shader - const char* shaderFilePath = "Shaders/hairrenderingfillppll.azshader"; - Data::Asset shaderAsset = - RPI::AssetUtils::LoadAssetByProductPath(shaderFilePath, RPI::AssetUtils::TraceLevel::Error); - - if (!shaderAsset.GetId().IsValid()) - { - AZ_Error("Hair Gem", false, "Invalid shader asset for shader '%s'!", shaderFilePath); - return false; - } - - m_shader = RPI::Shader::FindOrCreate(shaderAsset); - if (m_shader == nullptr) - { - AZ_Error("Hair Gem", false, "Pass failed to load shader '%s'!", shaderFilePath); - return false; - } - - // Per Pass Srg - { - // Using 'PerPass' naming since currently RasterPass assumes that the pass Srg is always named 'PassSrg' - // [To Do] - RasterPass should use srg slot index and not name - currently this will - // result in a crash in one of the Atom existing MSAA passes that requires further dive. - // m_shaderResourceGroup = UtilityClass::CreateShaderResourceGroup(m_shader, "HairPerPassSrg", "Hair Gem"); - m_shaderResourceGroup = UtilityClass::CreateShaderResourceGroup(m_shader, "PassSrg", "Hair Gem"); - if (!m_shaderResourceGroup) - { - AZ_Error("Hair Gem", false, "Failed to create the per pass srg"); - return false; - } - } - - const RPI::ShaderVariant& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); - RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor; - shaderVariant.ConfigurePipelineState(pipelineStateDescriptor); - - RPI::Scene* scene = GetScene(); - if (!scene) - { - AZ_Error("Hair Gem", false, "Scene could not be acquired" ); - return false; - } - RHI::DrawListTag drawListTag = m_shader->GetDrawListTag(); - scene->ConfigurePipelineState(drawListTag, pipelineStateDescriptor); - - pipelineStateDescriptor.m_renderAttachmentConfiguration = GetRenderAttachmentConfiguration(); - pipelineStateDescriptor.m_inputStreamLayout.SetTopology(AZ::RHI::PrimitiveTopology::TriangleList); - pipelineStateDescriptor.m_inputStreamLayout.Finalize(); - - m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor); - if (!m_pipelineState) - { - AZ_Error("Hair Gem", false, "Pipeline state could not be acquired"); - return false; - } - - RPI::ShaderReloadNotificationBus::Handler::BusConnect(shaderAsset.GetId()); - - m_initialized = true; - return true; - } - - void HairPPLLRasterPass::SchedulePacketBuild(HairRenderObject* hairObject) - { - m_newRenderObjects.insert(hairObject); - } - - bool HairPPLLRasterPass::BuildDrawPacket(HairRenderObject* hairObject) - { - if (!m_initialized) - { - return false; - } - - RHI::DrawPacketBuilder::DrawRequest drawRequest; - drawRequest.m_listTag = m_drawListTag; - drawRequest.m_pipelineState = m_pipelineState; -// drawRequest.m_streamBufferViews = // no explicit vertex buffer. shader is using the srg buffers - drawRequest.m_stencilRef = 0; - drawRequest.m_sortKey = 0; - - // Seems that the PerView and PerScene are gathered through RenderPass::CollectSrgs() - // The PerPass is gathered through the RasterPass::m_shaderResourceGroup - AZStd::lock_guard lock(m_mutex); - - return hairObject->BuildPPLLDrawPacket(drawRequest); - } - - bool HairPPLLRasterPass::AddDrawPackets(AZStd::list>& hairRenderObjects) - { - bool overallSuccess = true; - - if (!m_currentView && - (!(m_currentView = GetView()) || !m_currentView->HasDrawListTag(m_drawListTag))) - { - m_currentView = nullptr; // set it to nullptr to prevent further attempts this frame - AZ_Warning("Hair Gem", false, "HairPPLLRasterPass failed to acquire or match the DrawListTag - check that your pass and shader tag name match"); - return false; - } - - for (auto& renderObject : hairRenderObjects) - { - const RHI::DrawPacket* drawPacket = renderObject->GetFillDrawPacket(); - if (!drawPacket) - { // might not be an error - the object might have just been added and the DrawPacket is - // scheduled to be built when the render frame begins - AZ_Warning("Hair Gem", !m_newRenderObjects.empty(), "HairPPLLRasterPass - DrawPacket wasn't built"); - overallSuccess = false; - continue; - } - - m_currentView->AddDrawPacket(drawPacket); - } - return overallSuccess; - } - - void HairPPLLRasterPass::FrameBeginInternal(FramePrepareParams params) - { - { - AZStd::lock_guard lock(m_mutex); - if (!m_initialized && AcquireFeatureProcessor()) - { - LoadShaderAndPipelineState(); - m_featureProcessor->ForceRebuildRenderData(); - } - } - - if (!m_initialized) - { - return; - } - - // Bind the Per Object resources and trigger the RHI validation that will use attachment - // for its validation. The attachments are invalidated outside the render begin/end frame. - for (HairRenderObject* newObject : m_newRenderObjects) - { - newObject->BindPerObjectSrgForRaster(); - BuildDrawPacket(newObject); - } - - // Clear the new added objects - BuildDrawPacket should only be carried out once per - // object/shader lifetime - m_newRenderObjects.clear(); - - // Refresh current view every frame - if (!(m_currentView = GetView()) || !m_currentView->HasDrawListTag(m_drawListTag)) - { - m_currentView = nullptr; // set it to null if view exists but no tag match - AZ_Warning("Hair Gem", false, "HairPPLLRasterPass failed to acquire or match the DrawListTag - check that your pass and shader tag name match"); - return; - } - - RPI::RasterPass::FrameBeginInternal(params); - } - - void HairPPLLRasterPass::CompileResources(const RHI::FrameGraphCompileContext& context) - { - AZ_PROFILE_FUNCTION(AzRender); - - if (!m_featureProcessor) - { - return; - } - - // Compilation of remaining srgs will be done by the parent class - RPI::RasterPass::CompileResources(context); - } - - void HairPPLLRasterPass::BuildShaderAndRenderData() - { - AZStd::lock_guard lock(m_mutex); - m_initialized = false; // make sure we initialize it even if not in this frame - if (AcquireFeatureProcessor()) - { - LoadShaderAndPipelineState(); - m_featureProcessor->ForceRebuildRenderData(); - } - } - - void HairPPLLRasterPass::OnShaderReinitialized([[maybe_unused]] const RPI::Shader & shader) - { - BuildShaderAndRenderData(); - } - - void HairPPLLRasterPass::OnShaderAssetReinitialized([[maybe_unused]] const Data::Asset& shaderAsset) - { - BuildShaderAndRenderData(); - } - - void HairPPLLRasterPass::OnShaderVariantReinitialized([[maybe_unused]] const AZ::RPI::ShaderVariant& shaderVariant) - { - BuildShaderAndRenderData(); - } } // namespace Hair } // namespace Render } // namespace AZ diff --git a/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.h b/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.h index ef7167897f..bf90fe0521 100644 --- a/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.h +++ b/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.h @@ -7,14 +7,7 @@ */ #pragma once -#include - -#include - -#include -#include -#include -#include +#include namespace AZ { @@ -27,11 +20,8 @@ namespace AZ { namespace Hair { - class HairRenderObject; - class HairFeatureProcessor; - //! A HairPPLLRasterPass is used for the hair fragments fill render after the data - //! went through the skinning and simulation passes. + //! went through the skinning and simulation passes. //! The output of this pass is the general list of fragment data that can now be //! traversed for depth resolve and lighting. //! The Fill pass uses the following Srgs: @@ -41,74 +31,22 @@ namespace AZ //! - HairDynamicDataSrg (PerObjectSrg) - shared buffers views for this hair object only. //! - PerViewSrg and PerSceneSrg - as per the data from Atom. class HairPPLLRasterPass - : public RPI::RasterPass - , private RPI::ShaderReloadNotificationBus::Handler + : public HairGeometryRasterPass { AZ_RPI_PASS(HairPPLLRasterPass); public: - AZ_RTTI(HairPPLLRasterPass, "{6614D7DD-24EE-4A2B-B314-7C035E2FB3C4}", RasterPass); + AZ_RTTI(HairPPLLRasterPass, "{6614D7DD-24EE-4A2B-B314-7C035E2FB3C4}", HairGeometryRasterPass); AZ_CLASS_ALLOCATOR(HairPPLLRasterPass, SystemAllocator, 0); - virtual ~HairPPLLRasterPass(); //! Creates a HairPPLLRasterPass static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); - bool AddDrawPackets(AZStd::list>& hairObjects); - - //! The following will be called when an object was added or shader has been compiled - void SchedulePacketBuild(HairRenderObject* hairObject); - - Data::Instance GetShader() { return m_shader; } - - void SetFeatureProcessor(HairFeatureProcessor* featureProcessor) - { - m_featureProcessor = featureProcessor; - } - - virtual bool IsEnabled() const override; protected: - // ShaderReloadNotificationBus::Handler overrides... - void OnShaderReinitialized(const RPI::Shader& shader) override; - void OnShaderAssetReinitialized(const Data::Asset& shaderAsset) override; - void OnShaderVariantReinitialized(const AZ::RPI::ShaderVariant& shaderVariant) override; - - private: explicit HairPPLLRasterPass(const RPI::PassDescriptor& descriptor); - bool LoadShaderAndPipelineState(); - bool AcquireFeatureProcessor(); - void BuildShaderAndRenderData(); - bool BuildDrawPacket(HairRenderObject* hairObject); - // Pass behavior overrides - void InitializeInternal() override; void BuildInternal() override; - void FrameBeginInternal(FramePrepareParams params) override; - - // Scope producer functions... - void CompileResources(const RHI::FrameGraphCompileContext& context) override; - - private: - HairFeatureProcessor* m_featureProcessor = nullptr; - - // The shader that will be used by the pass - Data::Instance m_shader = nullptr; - - // To help create the pipeline state - RPI::PassDescriptor m_passDescriptor; - - const RHI::PipelineState* m_pipelineState = nullptr; - RPI::ViewPtr m_currentView = nullptr; - - AZStd::mutex m_mutex; - - //! List of new render objects introduced this frame so that their - //! Per Object (dynamic) Srg should be bound to the resources. - //! Done once per every new object introduced / requires update. - AZStd::unordered_set m_newRenderObjects; - - bool m_initialized = false; }; } // namespace Hair diff --git a/Gems/AtomTressFX/Hair_files.cmake b/Gems/AtomTressFX/Hair_files.cmake index c726d931f7..000abeb559 100644 --- a/Gems/AtomTressFX/Hair_files.cmake +++ b/Gems/AtomTressFX/Hair_files.cmake @@ -61,10 +61,16 @@ set(FILES #) # #set(atom_hair_passes + # The simulation pass class shared by all simulation / skinning compute passes Code/Passes/HairSkinningComputePass.h Code/Passes/HairSkinningComputePass.cpp + # Base class of all geometry raster passes + Code/Passes/HairGeometryRasterPass.h + Code/Passes/HairGeometryRasterPass.cpp + # PPLL rendering technique - geometry raster pass Code/Passes/HairPPLLRasterPass.h Code/Passes/HairPPLLRasterPass.cpp + # PP full screen resolve pass Code/Passes/HairPPLLResolvePass.h Code/Passes/HairPPLLResolvePass.cpp #) diff --git a/Gems/AudioSystem/Code/Source/AudioSystemGemSystemComponent.cpp b/Gems/AudioSystem/Code/Source/AudioSystemGemSystemComponent.cpp index b1e7e3ac18..1af927a7e7 100644 --- a/Gems/AudioSystem/Code/Source/AudioSystemGemSystemComponent.cpp +++ b/Gems/AudioSystem/Code/Source/AudioSystemGemSystemComponent.cpp @@ -90,6 +90,9 @@ namespace AudioSystemGem AudioSystemGemSystemComponent::~AudioSystemGemSystemComponent() { + // The audio system uses the Audio::AudioSystemAllocator + // so it needs to be deleted before the allocator is shutdown + m_audioSystem.reset(); Audio::Platform::ShutdownAudioAllocators(); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp index ea7c92b742..cada8c7f59 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp @@ -105,7 +105,9 @@ namespace EMStudio } } - commandString = AZStd::string::format("%s -filename \"%s\"", command, resultFileName.c_str()); + AZStd::string resultFilenameString = resultFileName.c_str(); + AzFramework::StringFunc::AssetDatabasePath::Normalize(resultFilenameString); + commandString = AZStd::string::format("%s -filename \"%s\"", command, resultFilenameString.c_str()); if (additionalParameters) { @@ -428,7 +430,13 @@ namespace EMStudio continue; } - AzFramework::StringFunc::Replace(commands[i], "@products@/", assetCacheFolder.c_str(), true /* case sensitive */); + AzFramework::StringFunc::Replace(commands[i], "@products@", assetCacheFolder.c_str()); + AzFramework::StringFunc::Replace(commands[i], "@assets@", assetCacheFolder.c_str()); + AzFramework::StringFunc::Replace(commands[i], "@root@", assetCacheFolder.c_str()); + AzFramework::StringFunc::Replace(commands[i], "@projectplatformcache@", assetCacheFolder.c_str()); + AzFramework::StringFunc::Replace(commands[i], "//", AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING); + AzFramework::StringFunc::Replace(commands[i], "\\\\", AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING); + AzFramework::StringFunc::Replace(commands[i], "/\\", AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING); // add the command to the command group commandGroup->AddCommandString(commands[i]); diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionContainerHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionContainerHandler.cpp index b534603be6..8cee46133e 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionContainerHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionContainerHandler.cpp @@ -55,6 +55,7 @@ namespace EMotionFX m_spinboxX->setDecimals(4); m_spinboxX->setRange(-FLT_MAX, FLT_MAX); m_spinboxX->setProperty("motionId", motionId.c_str()); + m_spinboxX->setKeyboardTracking(false); layoutX->addWidget(m_spinboxX); layout->addLayout(layoutX, row, column); @@ -76,6 +77,7 @@ namespace EMotionFX m_spinboxY->setDecimals(4); m_spinboxY->setRange(-FLT_MAX, FLT_MAX); m_spinboxY->setProperty("motionId", motionId.c_str()); + m_spinboxX->setKeyboardTracking(false); layoutY->addWidget(m_spinboxY); layout->addLayout(layoutY, row, column); diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.cpp new file mode 100644 index 0000000000..6313d6ec17 --- /dev/null +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.cpp @@ -0,0 +1,470 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +#include + +namespace GraphCanvas +{ + namespace Styling + { + + StyleHelper::StyleHelper(const AZ::EntityId& styledEntity) + { + SetStyle(styledEntity); + } + + StyleHelper::StyleHelper(const AZ::EntityId& realStyledEntity, const AZStd::string& virtualChildElement) + { + SetStyle(realStyledEntity, virtualChildElement); + } + + StyleHelper::~StyleHelper() + { + ReleaseStyle(); + } + + void StyleHelper::OnStylesUnloaded() + { + ReleaseStyle(); + } + + void StyleHelper::SetEditorId(const EditorId& editorId) + { + if (m_editorId != editorId) + { + ReleaseStyle(); + m_editorId = editorId; + + RegisterStyleSheetBus(m_editorId); + } + } + + void StyleHelper::SetScene(const AZ::EntityId& sceneId) + { + m_scene = sceneId; + + EditorId editorId; + SceneRequestBus::EventResult(editorId, m_scene, &SceneRequests::GetEditorId); + SetEditorId(editorId); + } + + void StyleHelper::SetStyle(const AZ::EntityId& styledEntity) + { + ReleaseStyle(); + + m_styledEntity = styledEntity; + + AZ::EntityId sceneId; + SceneMemberRequestBus::EventResult(sceneId, m_styledEntity, &SceneMemberRequests::GetScene); + if (!sceneId.IsValid()) + { + return; + } + + SetScene(sceneId); + + for (const auto& selector : m_styleSelectors) + { + StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); + } + + UpdateStyle(); + } + + void StyleHelper::SetStyle(const AZStd::string& style) + { + ReleaseStyle(); + + m_deleteStyledEntity = true; + + PseudoElementFactoryRequestBus::BroadcastResult(m_styledEntity, &PseudoElementFactoryRequests::CreateStyleEntity, style); + + for (const auto& selector : m_styleSelectors) + { + StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); + } + + // TODO: remove/replace OnSceneSet and fix any systems/components listening for that event. + SceneMemberNotificationBus::Event(m_styledEntity, &SceneMemberNotifications::OnSceneSet, m_scene); + + UpdateStyle(); + + static bool enableDiagnostic = false; + if (enableDiagnostic) + { + AZStd::string description; + StyleRequestBus::EventResult(description, m_style, &StyleRequests::GetDescription); + qDebug() << description.c_str(); + } + } + + void StyleHelper::SetStyle(const AZ::EntityId& parentStyledEntity, const AZStd::string& virtualChildElement) + { + ReleaseStyle(); + + m_deleteStyledEntity = true; + + AZ::EntityId sceneId; + SceneMemberRequestBus::EventResult(sceneId, parentStyledEntity, &SceneMemberRequests::GetScene); + + SetScene(sceneId); + + PseudoElementFactoryRequestBus::BroadcastResult(m_styledEntity, &PseudoElementFactoryRequests::CreateVirtualChild, parentStyledEntity, virtualChildElement); + + for (const auto& selector : m_styleSelectors) + { + StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); + } + + UpdateStyle(); + + static bool enableDiagnostic = false; + if (enableDiagnostic) + { + AZStd::string description; + StyleRequestBus::EventResult(description, m_style, &StyleRequests::GetDescription); + qDebug() << description.c_str(); + } + + } + + void StyleHelper::RemoveAttributeOverride(Styling::Attribute attribute) + { + m_attributeOverride.erase(attribute); + } + + bool StyleHelper::HasAttribute(Styling::Attribute attribute) const + { + bool hasAttribute = (m_attributeOverride.find(attribute) != m_attributeOverride.end()); + + if (!hasAttribute) + { + StyleRequestBus::EventResult(hasAttribute, m_style, &StyleRequests::HasAttribute, static_cast(attribute)); + } + + return hasAttribute; + } + + QColor StyleHelper::GetColor(Styling::Attribute color, QColor defaultValue /*= QColor()*/) const + { + return GetAttribute(color, defaultValue); + } + + QFont StyleHelper::GetFont() const + { + QFont font; + QFontInfo info(font); + info.pixelSize(); + + font.setFamily(GetAttribute(Attribute::FontFamily, font.family())); + font.setPixelSize(GetAttribute(Attribute::FontSize, info.pixelSize())); + font.setWeight(GetAttribute(Attribute::FontWeight, font.weight())); + font.setStyle(GetAttribute(Attribute::FontStyle, font.style())); + font.setCapitalization(GetAttribute(Attribute::FontVariant, font.capitalization())); + + return font; + } + + QString StyleHelper::GetFontStyleSheet() const + { + QFont font = GetFont(); + QColor color = GetColor(Styling::Attribute::Color); + + QStringList fields; + + fields.push_back(QString("color: rgba(%1,%2,%3,%4)").arg(color.red()).arg(color.green()).arg(color.blue()).arg(color.alpha())); + + fields.push_back(QString("font-family: %1").arg(font.family())); + fields.push_back(QString("font-size: %1px").arg(font.pixelSize())); + + if (font.bold()) + { + fields.push_back("font-weight: bold"); + } + + switch (font.style()) + { + case QFont::StyleNormal: + break; + case QFont::StyleItalic: + fields.push_back("font-style: italic"); + break; + case QFont::StyleOblique: + fields.push_back("font-style: italic"); + break; + } + + const bool underline = font.underline(); + const bool strikeOut = font.strikeOut(); + + if (underline && strikeOut) + { + fields.push_back("text-decoration: underline line-through"); + } + else if (underline) + { + fields.push_back("text-decoration: underline"); + } + else if (strikeOut) + { + fields.push_back("text-decoration: line-through"); + } + + return fields.join("; "); + } + + QPen StyleHelper::GetPen(Styling::Attribute width, Styling::Attribute style, Styling::Attribute color, Styling::Attribute cap, bool cosmetic /*= false*/) const + { + QPen pen; + pen.setColor(GetAttribute(color, QColor(Qt::black))); + pen.setWidth(GetAttribute(width, 1)); + pen.setStyle(GetAttribute(style, Qt::SolidLine)); + pen.setCapStyle(GetAttribute(cap, Qt::SquareCap)); + pen.setCosmetic(cosmetic); + + return pen; + } + + QPen StyleHelper::GetBorder() const + { + return GetPen(Styling::Attribute::BorderWidth, Styling::Attribute::BorderStyle, Styling::Attribute::BorderColor, Styling::Attribute::CapStyle); + } + + QBrush StyleHelper::GetBrush(Styling::Attribute color, QBrush defaultValue /*= QBrush()*/) const + { + return GetAttribute(color, defaultValue); + } + + QSizeF StyleHelper::GetSize(QSizeF defaultSize) const + { + return{ + GetAttribute(Styling::Attribute::Width, defaultSize.width()), + GetAttribute(Styling::Attribute::Height, defaultSize.height()) + }; + } + + QSizeF StyleHelper::GetMinimumSize(QSizeF defaultSize /*= QSizeF(0,0)*/) const + { + return QSizeF(GetAttribute(Styling::Attribute::MinWidth, defaultSize.width()), GetAttribute(Styling::Attribute::MinHeight, defaultSize.height())); + } + + QSizeF StyleHelper::GetMaximumSize(QSizeF defaultSize /*= QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX)*/) const + { + return QSizeF(GetAttribute(Styling::Attribute::MaxWidth, defaultSize.width()), GetAttribute(Styling::Attribute::MaxHeight, defaultSize.height())); + } + + QMarginsF StyleHelper::GetMargins(QMarginsF defaultMargins /*= QMarginsF()*/) const + { + bool hasMargin = false; + StyleRequestBus::EventResult(hasMargin, m_style, &StyleRequests::HasAttribute, static_cast(Styling::Attribute::Margin)); + + if (hasMargin) + { + qreal defaultMargin = GetAttribute(Styling::Attribute::Margin, 0); + defaultMargins = QMarginsF(defaultMargin, defaultMargin, defaultMargin, defaultMargin); + } + + return QMarginsF( + GetAttribute(Styling::Attribute::Margin/*TODO Left*/, defaultMargins.left()), + GetAttribute(Styling::Attribute::Margin/*TODO Top*/, defaultMargins.top()), + GetAttribute(Styling::Attribute::Margin/*TODO Right*/, defaultMargins.right()), + GetAttribute(Styling::Attribute::Margin/*TODO Bottom*/, defaultMargins.bottom()) + ); + } + + bool StyleHelper::HasTextAlignment() const + { + return HasAttribute(Styling::Attribute::TextAlignment) || HasAttribute(Styling::Attribute::TextVerticalAlignment); + } + + Qt::Alignment StyleHelper::GetTextAlignment(Qt::Alignment defaultAlignment) const + { + bool horizontalAlignment = HasAttribute(Styling::Attribute::TextAlignment); + bool verticalAlignment = HasAttribute(Styling::Attribute::TextVerticalAlignment); + + if (horizontalAlignment || verticalAlignment) + { + Qt::Alignment alignment = GetAttribute(Styling::Attribute::TextAlignment, Qt::AlignmentFlag::AlignLeft); + alignment = alignment | GetAttribute(Styling::Attribute::TextVerticalAlignment, Qt::AlignmentFlag::AlignTop); + + return alignment; + } + + return defaultAlignment; + } + + void StyleHelper::AddSelector(const AZStd::string_view& selector) + { + auto insertResult = m_styleSelectors.insert(AZStd::string(selector)); + + if (insertResult.second && m_styledEntity.IsValid()) + { + StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.data()); + + UpdateStyle(); + } + } + + void StyleHelper::RemoveSelector(const AZStd::string_view& selector) + { + AZStd::size_t elements = m_styleSelectors.erase(selector); + + if (elements > 0) + { + StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::RemoveSelectorState, selector.data()); + + UpdateStyle(); + } + } + + GraphCanvas::CandyStripeConfiguration StyleHelper::GetCandyStripeConfiguration() const + { + CandyStripeConfiguration config; + + config.m_initialOffset = GetAttribute(Styling::Attribute::StripeOffset, 0); + config.m_maximumSize = GetAttribute(Styling::Attribute::MaximumStripeSize, 10); + + if (config.m_maximumSize <= 0) + { + config.m_maximumSize = 1; + } + + config.m_minStripes = GetAttribute(Styling::Attribute::MinimumStripes, 2); + + if (config.m_minStripes <= 0) + { + config.m_minStripes = 1; + } + + config.m_stripeAngle = GetAttribute(Styling::Attribute::StripeAngle, 60); + + if (config.m_stripeAngle > 90) + { + config.m_stripeAngle = 89; + } + else if (config.m_stripeAngle < -90) + { + config.m_stripeAngle = -89; + } + + if (!HasAttribute(Styling::Attribute::StripeColor)) + { + QColor backgroundColor = GetAttribute(Styling::Attribute::BackgroundColor, QColor(0, 0, 0)); + + config.m_stripeColor = backgroundColor.darker(); + + int totalDifference = 0; + + totalDifference += backgroundColor.red() - config.m_stripeColor.red(); + totalDifference += backgroundColor.green() - config.m_stripeColor.green(); + totalDifference += backgroundColor.blue() - config.m_stripeColor.blue(); + + if (totalDifference < 150) + { + config.m_stripeColor = backgroundColor.lighter(); + } + } + else + { + config.m_stripeColor = GetAttribute(Styling::Attribute::StripeColor, QColor(0, 0, 0)); + } + + return config; + } + + GraphCanvas::PatternedFillGenerator StyleHelper::GetPatternedFillGenerator() const + { + PatternedFillGenerator generator; + generator.m_editorId = m_editorId; + + generator.m_id = GetAttribute(Styling::Attribute::PatternTemplate, QString()).toUtf8().data(); + + if (HasAttribute(Styling::Attribute::PatternPalettes)) + { + AZStd::string paletteStrings = GetAttribute(Styling::Attribute::PatternPalettes, QString()).toUtf8().data(); + + AzFramework::StringFunc::Tokenize(paletteStrings.c_str(), generator.m_palettes, ','); + } + else + { + QColor backgroundColor = GetAttribute(Styling::Attribute::BackgroundColor, QColor(0, 0, 0)); + + QColor patternColor = backgroundColor.darker(); + + int totalDifference = 0; + + totalDifference += backgroundColor.red() - patternColor.red(); + totalDifference += backgroundColor.green() - patternColor.green(); + totalDifference += backgroundColor.blue() - patternColor.blue(); + + if (totalDifference < 150) + { + patternColor = backgroundColor.lighter(); + } + + generator.m_colors.push_back(patternColor); + } + + generator.m_configuration = GetPatternFillConfiguration(); + + return generator; + } + + GraphCanvas::PatternFillConfiguration StyleHelper::GetPatternFillConfiguration() const + { + PatternFillConfiguration configuration; + + configuration.m_minimumTileRepetitions = GetAttribute(Styling::Attribute::MinimumRepetitions, 1); + configuration.m_evenRowOffsetPercent = GetAttribute(Styling::Attribute::EvenOffsetPercent, 0.0f); + configuration.m_oddRowOffsetPercent = GetAttribute(Styling::Attribute::OddOffsetPercent, 0.0f); + + return configuration; + } + + void StyleHelper::PopulatePaletteConfiguration(PaletteIconConfiguration& configuration) const + { + AZStd::string stylePalette; + StyledEntityRequestBus::EventResult(stylePalette, m_styledEntity, &StyledEntityRequests::GetFullStyleElement); + + if (!stylePalette.empty()) + { + configuration.SetColorPalette(stylePalette); + } + } + + void StyleHelper::UpdateStyle() + { + ReleaseStyle(false); + StyleManagerRequestBus::EventResult(m_style, m_editorId, &StyleManagerRequests::ResolveStyles, m_styledEntity); + } + + void StyleHelper::ReleaseStyle(bool destroyChildElement /*= true*/) + { + if (m_style.IsValid()) + { + if (m_deleteStyledEntity && destroyChildElement) + { + m_deleteStyledEntity = false; + AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, m_styledEntity); + } + AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, m_style); + + m_style.SetInvalid(); + } + } + + void StyleHelper::RegisterStyleSheetBus(const EditorId& editorId) + { + StyleManagerNotificationBus::Handler::BusDisconnect(); + StyleManagerNotificationBus::Handler::BusConnect(editorId); + } + +} +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.h index cc7429f8fc..b500d4b197 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/StyleHelper.h @@ -8,7 +8,8 @@ #pragma once -AZ_PUSH_DISABLE_WARNING(4251 4800 4244, "-Wunknown-warning-option") +#if !defined(Q_MOC_RUN) + #include #include #include @@ -16,7 +17,6 @@ AZ_PUSH_DISABLE_WARNING(4251 4800 4244, "-Wunknown-warning-option") #include #include #include -AZ_POP_DISABLE_WARNING #include #include @@ -32,6 +32,8 @@ AZ_POP_DISABLE_WARNING #include #include +#endif + namespace GraphCanvas { namespace Styling @@ -45,124 +47,49 @@ namespace GraphCanvas AZ_CLASS_ALLOCATOR(StyleHelper, AZ::SystemAllocator, 0); StyleHelper() = default; - - StyleHelper(const AZ::EntityId& styledEntity) - { - SetStyle(styledEntity); - } - - StyleHelper(const AZ::EntityId& realStyledEntity, const AZStd::string& virtualChildElement) - { - SetStyle(realStyledEntity, virtualChildElement); - } - - virtual ~StyleHelper() - { - ReleaseStyle(); - } + StyleHelper(const AZ::EntityId& styledEntity); + StyleHelper(const AZ::EntityId& realStyledEntity, const AZStd::string& virtualChildElement); + virtual ~StyleHelper(); // StyleManagerNotificationBus - void OnStylesUnloaded() override - { - ReleaseStyle(); - } + void OnStylesUnloaded() override; //// - void SetEditorId(const EditorId& editorId) - { - if (m_editorId != editorId) - { - ReleaseStyle(); - m_editorId = editorId; + void SetEditorId(const EditorId& editorId); + void SetScene(const AZ::EntityId& sceneId); - RegisterStyleSheetBus(m_editorId); - } - } + void SetStyle(const AZStd::string& style); + void SetStyle(const AZ::EntityId& styledEntity); + void SetStyle(const AZ::EntityId& parentStyledEntity, const AZStd::string& virtualChildElement); - // TODO: Get rid of this and m_scene once the OnSceneSet notification is removed (see below). - void SetScene(const AZ::EntityId& sceneId) - { - m_scene = sceneId; + bool HasAttribute(Styling::Attribute attribute) const; + void RemoveAttributeOverride(Styling::Attribute attribute); - EditorId editorId; - SceneRequestBus::EventResult(editorId, m_scene, &SceneRequests::GetEditorId); - SetEditorId(editorId); - } + QColor GetColor(Styling::Attribute color, QColor defaultValue = QColor()) const; + QFont GetFont() const; - void SetStyle(const AZ::EntityId& styledEntity) - { - ReleaseStyle(); + //! Helper method which constructs a stylesheet based on the calculated font style. + //! We need this too pass along to certain Qt widgets because we use our own custom style parsing system. + QString GetFontStyleSheet() const; - m_styledEntity = styledEntity; + QPen GetPen(Styling::Attribute width, Styling::Attribute style, Styling::Attribute color, Styling::Attribute cap, bool cosmetic = false) const; + QPen GetBorder() const; + QBrush GetBrush(Styling::Attribute color, QBrush defaultValue = QBrush()) const; + QSizeF GetSize(QSizeF defaultSize) const; + QSizeF GetMinimumSize(QSizeF defaultSize = QSizeF(0,0)) const; + QSizeF GetMaximumSize(QSizeF defaultSize = QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX)) const; + QMarginsF GetMargins(QMarginsF defaultMargins = QMarginsF()) const; - AZ::EntityId sceneId; - SceneMemberRequestBus::EventResult(sceneId, m_styledEntity, &SceneMemberRequests::GetScene); - if (!sceneId.IsValid()) - { - return; - } + bool HasTextAlignment() const; + Qt::Alignment GetTextAlignment(Qt::Alignment defaultAlignment) const; - SetScene(sceneId); + void AddSelector(const AZStd::string_view& selector); + void RemoveSelector(const AZStd::string_view& selector); - for (const auto& selector : m_styleSelectors) - { - StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); - } - - UpdateStyle(); - -#if 0 - AZStd::string description; - StyleRequestBus::EventResult(description, m_style, &StyleRequests::GetDescription); - qDebug() << description.c_str(); -#endif - } - - void SetStyle(const AZStd::string& style) - { - ReleaseStyle(); - - m_deleteStyledEntity = true; - - PseudoElementFactoryRequestBus::BroadcastResult(m_styledEntity, &PseudoElementFactoryRequests::CreateStyleEntity, style); - - for (const auto& selector : m_styleSelectors) - { - StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); - } - - // TODO: remove/replace OnSceneSet and fix any systems/components listening for that event. - SceneMemberNotificationBus::Event(m_styledEntity, &SceneMemberNotifications::OnSceneSet, m_scene); - - UpdateStyle(); - } - - void SetStyle(const AZ::EntityId& parentStyledEntity, const AZStd::string& virtualChildElement) - { - ReleaseStyle(); - - m_deleteStyledEntity = true; - - AZ::EntityId sceneId; - SceneMemberRequestBus::EventResult(sceneId, parentStyledEntity, &SceneMemberRequests::GetScene); - - SetScene(sceneId); - - PseudoElementFactoryRequestBus::BroadcastResult(m_styledEntity, &PseudoElementFactoryRequests::CreateVirtualChild, parentStyledEntity, virtualChildElement); - - for (const auto& selector : m_styleSelectors) - { - StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.c_str()); - } - - UpdateStyle(); - -#if 0 - AZStd::string description; - StyleRequestBus::EventResult(description, m_style, &StyleRequests::GetDescription); - qDebug() << description.c_str(); -#endif - } + CandyStripeConfiguration GetCandyStripeConfiguration() const; + PatternedFillGenerator GetPatternedFillGenerator() const; + PatternFillConfiguration GetPatternFillConfiguration() const; + void PopulatePaletteConfiguration(PaletteIconConfiguration& configuration) const; template void AddAttributeOverride(Styling::Attribute attribute, const Value& defaultValue = Value()) @@ -170,23 +97,6 @@ namespace GraphCanvas m_attributeOverride[attribute] = QVariant(defaultValue); } - void RemoveAttributeOverride(Styling::Attribute attribute) - { - m_attributeOverride.erase(attribute); - } - - bool HasAttribute(Styling::Attribute attribute) const - { - bool hasAttribute = (m_attributeOverride.find(attribute) != m_attributeOverride.end()); - - if (!hasAttribute) - { - StyleRequestBus::EventResult(hasAttribute, m_style, &StyleRequests::HasAttribute, static_cast(attribute)); - } - - return hasAttribute; - } - template Value GetAttribute(Styling::Attribute attribute, const Value& defaultValue = Value()) const { @@ -202,7 +112,7 @@ namespace GraphCanvas { bool hasAttribute = false; auto rawAttribute = static_cast(attribute); - + StyleRequestBus::EventResult(hasAttribute, m_style, &StyleRequests::HasAttribute, rawAttribute); if (hasAttribute) @@ -217,323 +127,11 @@ namespace GraphCanvas return retVal; } - QColor GetColor(Styling::Attribute color, QColor defaultValue = QColor()) const - { - return GetAttribute(color, defaultValue); - } - - QFont GetFont() const - { - QFont font; - QFontInfo info(font); - info.pixelSize(); - - font.setFamily(GetAttribute(Attribute::FontFamily, font.family())); - font.setPixelSize(GetAttribute(Attribute::FontSize, info.pixelSize())); - font.setWeight(GetAttribute(Attribute::FontWeight, font.weight())); - font.setStyle(GetAttribute(Attribute::FontStyle, font.style())); - font.setCapitalization(GetAttribute(Attribute::FontVariant, font.capitalization())); - - return font; - } - - //! Helper method which constructs a stylesheet based on the calculated font style. - //! We need this too pass along to certain Qt widgets because we use our own custom style parsing system. - QString GetFontStyleSheet() const - { - QFont font = GetFont(); - QColor color = GetColor(Styling::Attribute::Color); - - QStringList fields; - - fields.push_back(QString("color: rgba(%1,%2,%3,%4)").arg(color.red()).arg(color.green()).arg(color.blue()).arg(color.alpha())); - - fields.push_back(QString("font-family: %1").arg(font.family())); - fields.push_back(QString("font-size: %1px").arg(font.pixelSize())); - - if (font.bold()) - { - fields.push_back("font-weight: bold"); - } - - switch (font.style()) - { - case QFont::StyleNormal: - break; - case QFont::StyleItalic: - fields.push_back("font-style: italic"); - break; - case QFont::StyleOblique: - fields.push_back("font-style: italic"); - break; - } - - const bool underline = font.underline(); - const bool strikeOut = font.strikeOut(); - - if (underline && strikeOut) - { - fields.push_back("text-decoration: underline line-through"); - } - else if (underline) - { - fields.push_back("text-decoration: underline"); - } - else if (strikeOut) - { - fields.push_back("text-decoration: line-through"); - } - - return fields.join("; "); - } - - QPen GetPen(Styling::Attribute width, Styling::Attribute style, Styling::Attribute color, Styling::Attribute cap, bool cosmetic = false) const - { - QPen pen; - pen.setColor(GetAttribute(color, QColor(Qt::black))); - pen.setWidth(GetAttribute(width, 1)); - pen.setStyle(GetAttribute(style, Qt::SolidLine)); - pen.setCapStyle(GetAttribute(cap, Qt::SquareCap)); - pen.setCosmetic(cosmetic); - - return pen; - } - - QPen GetBorder() const - { - return GetPen(Styling::Attribute::BorderWidth, Styling::Attribute::BorderStyle, Styling::Attribute::BorderColor, Styling::Attribute::CapStyle); - } - - QBrush GetBrush(Styling::Attribute color, QBrush defaultValue = QBrush()) const - { - return GetAttribute(color, defaultValue); - } - - QSizeF GetSize(QSizeF defaultSize) const - { - return{ - GetAttribute(Styling::Attribute::Width, defaultSize.width()), - GetAttribute(Styling::Attribute::Height, defaultSize.height()) - }; - } - - QSizeF GetMinimumSize(QSizeF defaultSize = QSizeF(0,0)) const - { - return QSizeF(GetAttribute(Styling::Attribute::MinWidth, defaultSize.width()), GetAttribute(Styling::Attribute::MinHeight, defaultSize.height())); - } - - QSizeF GetMaximumSize(QSizeF defaultSize = QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX)) const - { - return QSizeF(GetAttribute(Styling::Attribute::MaxWidth, defaultSize.width()), GetAttribute(Styling::Attribute::MaxHeight, defaultSize.height())); - } - - QMarginsF GetMargins(QMarginsF defaultMargins = QMarginsF()) const - { - bool hasMargin = false; - StyleRequestBus::EventResult(hasMargin, m_style, &StyleRequests::HasAttribute, static_cast(Styling::Attribute::Margin)); - - if (hasMargin) - { - qreal defaultMargin = GetAttribute(Styling::Attribute::Margin, 0); - defaultMargins = QMarginsF(defaultMargin, defaultMargin, defaultMargin, defaultMargin); - } - - return QMarginsF( - GetAttribute(Styling::Attribute::Margin/*TODO Left*/, defaultMargins.left()), - GetAttribute(Styling::Attribute::Margin/*TODO Top*/, defaultMargins.top()), - GetAttribute(Styling::Attribute::Margin/*TODO Right*/, defaultMargins.right()), - GetAttribute(Styling::Attribute::Margin/*TODO Bottom*/, defaultMargins.bottom()) - ); - } - - bool HasTextAlignment() const - { - return HasAttribute(Styling::Attribute::TextAlignment) || HasAttribute(Styling::Attribute::TextVerticalAlignment); - } - - Qt::Alignment GetTextAlignment(Qt::Alignment defaultAlignment) const - { - bool horizontalAlignment = HasAttribute(Styling::Attribute::TextAlignment); - bool verticalAlignment = HasAttribute(Styling::Attribute::TextVerticalAlignment); - - if (horizontalAlignment || verticalAlignment) - { - Qt::Alignment alignment = GetAttribute(Styling::Attribute::TextAlignment, Qt::AlignmentFlag::AlignLeft); - alignment = alignment | GetAttribute(Styling::Attribute::TextVerticalAlignment, Qt::AlignmentFlag::AlignTop); - - return alignment; - } - - return defaultAlignment; - } - - void AddSelector(const AZStd::string_view& selector) - { - auto insertResult = m_styleSelectors.insert(AZStd::string(selector)); - - if (insertResult.second && m_styledEntity.IsValid()) - { - StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::AddSelectorState, selector.data()); - - UpdateStyle(); - } - } - - void RemoveSelector(const AZStd::string_view& selector) - { - AZStd::size_t elements = m_styleSelectors.erase(selector); - - if (elements > 0) - { - StyledEntityRequestBus::Event(m_styledEntity, &StyledEntityRequests::RemoveSelectorState, selector.data()); - - UpdateStyle(); - } - } - - CandyStripeConfiguration GetCandyStripeConfiguration() const - { - CandyStripeConfiguration config; - - config.m_initialOffset = GetAttribute(Styling::Attribute::StripeOffset, 0); - config.m_maximumSize = GetAttribute(Styling::Attribute::MaximumStripeSize, 10); - - if (config.m_maximumSize <= 0) - { - config.m_maximumSize = 1; - } - - config.m_minStripes = GetAttribute(Styling::Attribute::MinimumStripes, 2); - - if (config.m_minStripes <= 0) - { - config.m_minStripes = 1; - } - - config.m_stripeAngle = GetAttribute(Styling::Attribute::StripeAngle, 60); - - if (config.m_stripeAngle > 90) - { - config.m_stripeAngle = 89; - } - else if (config.m_stripeAngle < -90) - { - config.m_stripeAngle = -89; - } - - if (!HasAttribute(Styling::Attribute::StripeColor)) - { - QColor backgroundColor = GetAttribute(Styling::Attribute::BackgroundColor, QColor(0,0,0)); - - config.m_stripeColor = backgroundColor.darker(); - - int totalDifference = 0; - - totalDifference += backgroundColor.red() - config.m_stripeColor.red(); - totalDifference += backgroundColor.green() - config.m_stripeColor.green(); - totalDifference += backgroundColor.blue() - config.m_stripeColor.blue(); - - if (totalDifference < 150) - { - config.m_stripeColor = backgroundColor.lighter(); - } - } - else - { - config.m_stripeColor = GetAttribute(Styling::Attribute::StripeColor, QColor(0, 0, 0)); - } - - return config; - } - - PatternedFillGenerator GetPatternedFillGenerator() const - { - PatternedFillGenerator generator; - generator.m_editorId = m_editorId; - - generator.m_id = GetAttribute(Styling::Attribute::PatternTemplate, QString()).toUtf8().data(); - - if (HasAttribute(Styling::Attribute::PatternPalettes)) - { - AZStd::string paletteStrings = GetAttribute(Styling::Attribute::PatternPalettes, QString()).toUtf8().data(); - - AzFramework::StringFunc::Tokenize(paletteStrings.c_str(), generator.m_palettes, ','); - } - else - { - QColor backgroundColor = GetAttribute(Styling::Attribute::BackgroundColor, QColor(0, 0, 0)); - - QColor patternColor = backgroundColor.darker(); - - int totalDifference = 0; - - totalDifference += backgroundColor.red() - patternColor.red(); - totalDifference += backgroundColor.green() - patternColor.green(); - totalDifference += backgroundColor.blue() - patternColor.blue(); - - if (totalDifference < 150) - { - patternColor = backgroundColor.lighter(); - } - - generator.m_colors.push_back(patternColor); - } - - generator.m_configuration = GetPatternFillConfiguration(); - - return generator; - } - - PatternFillConfiguration GetPatternFillConfiguration() const - { - PatternFillConfiguration configuration; - - configuration.m_minimumTileRepetitions = GetAttribute(Styling::Attribute::MinimumRepetitions, 1); - configuration.m_evenRowOffsetPercent = GetAttribute(Styling::Attribute::EvenOffsetPercent, 0.0f); - configuration.m_oddRowOffsetPercent = GetAttribute(Styling::Attribute::OddOffsetPercent, 0.0f); - - return configuration; - } - - void PopulatePaletteConfiguration(PaletteIconConfiguration& configuration) const - { - AZStd::string stylePalette; - StyledEntityRequestBus::EventResult(stylePalette, m_styledEntity, &StyledEntityRequests::GetFullStyleElement); - - if (!stylePalette.empty()) - { - configuration.SetColorPalette(stylePalette); - } - } - private: - void UpdateStyle() - { - ReleaseStyle(false); - StyleManagerRequestBus::EventResult(m_style, m_editorId, &StyleManagerRequests::ResolveStyles, m_styledEntity); - } - - void ReleaseStyle(bool destroyChildElement = true) - { - if (m_style.IsValid()) - { - if (m_deleteStyledEntity && destroyChildElement) - { - m_deleteStyledEntity = false; - AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, m_styledEntity); - } - AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationRequests::DeleteEntity, m_style); - - m_style.SetInvalid(); - } - } - - void RegisterStyleSheetBus(const EditorId& editorId) - { - StyleManagerNotificationBus::Handler::BusDisconnect(); - StyleManagerNotificationBus::Handler::BusConnect(editorId); - } + void UpdateStyle(); + void ReleaseStyle(bool destroyChildElement = true); + void RegisterStyleSheetBus(const EditorId& editorId); EditorId m_editorId; AZ::EntityId m_scene; diff --git a/Gems/GraphCanvas/Code/graphcanvas_staticlib_files.cmake b/Gems/GraphCanvas/Code/graphcanvas_staticlib_files.cmake index 58a28484f7..bedc6329d5 100644 --- a/Gems/GraphCanvas/Code/graphcanvas_staticlib_files.cmake +++ b/Gems/GraphCanvas/Code/graphcanvas_staticlib_files.cmake @@ -91,6 +91,7 @@ set(FILES StaticLib/GraphCanvas/Styling/Style.cpp StaticLib/GraphCanvas/Styling/Style.h StaticLib/GraphCanvas/Styling/StyleHelper.h + StaticLib/GraphCanvas/Styling/StyleHelper.cpp StaticLib/GraphCanvas/Styling/StyleManager.cpp StaticLib/GraphCanvas/Styling/StyleManager.h StaticLib/GraphCanvas/Types/ComponentSaveDataInterface.h diff --git a/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h b/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h index 101b123bb5..6129c3ec08 100644 --- a/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h +++ b/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h @@ -18,8 +18,7 @@ namespace ImGui namespace LYImGuiUtils { /** - * A small class to help manage values for an ImGui Histogram ( ImGui doesn't want to manage the values itself ). - * Nothing crazy, just helps reduce boiler plate if you are ImGui::PlotHistogram()'ing + * A small class to help manage values for an ImGui Histogram (ImGui is not managing values itself). */ class HistogramContainer { @@ -40,9 +39,24 @@ namespace ImGui // Static Type to String function static const char* ViewTypeToString(ViewType viewType); + //! Horizontal move direction of the histogram when pushing new values. + enum MoveDirection : AZ::u8 + { + PushLeftMoveRight = 0, //! Push new values to the front of the buffer, which corresponds to the left side, and make the histogram move to the right. + PushRightMoveLeft = 1, //! Push new values to the back of the buffer, which corresponds to the right side, and make the histogram move to the left. + }; + + //! Mode determining the min and max values for the visible range of the vertical axis for the histogram. + enum ScaleMode : AZ::u8 + { + NoAutoScale = 0, //! Use the min and max values given by Init() as visible range. + AutoExpand = 1, //! Expand scale in case a sample is out of the current bounds. Does only expand the scale but not decrease it back again. + AutoScale = 2, //! Use a running average to expand and shrink the visible range. + }; + // Do all of the set up via Init - void Init(const char* histogramName, int maxValueCountSize, ViewType viewType, bool displayOverlays, float minScale, float maxScale - , bool autoExpandScale, bool startCollapsed = false, bool drawMostRecentValue = true); + void Init(const char* histogramName, int maxValueCountSize, ViewType viewType, bool displayOverlays, float minScale, float maxScale, + ScaleMode scaleMode = AutoScale, bool startCollapsed = false, bool drawMostRecentValue = true); // How many values are in the container currently int GetSize() { return static_cast(m_values.size()); } @@ -50,9 +64,6 @@ namespace ImGui // What is the max size of the container int GetMaxSize() { return m_maxSize; } - // Set the Max Size and clear the container - void SetMaxSize(int size) { m_values.clear(); m_maxSize = size; } - // Push a value to this histogram container void PushValue(float val); @@ -65,7 +76,18 @@ namespace ImGui // Draw this histogram with ImGui void Draw(float histogramWidth, float histogramHeight); + //! Adjust the scale mode to determine the min and max values for the visible range of the vertical axis for the histogram. + void SetScaleMode(ScaleMode scaleMode) { m_scaleMode = scaleMode; } + + //! Adjust the horizontal move direction of the histogram when pushing new values. + void SetMoveDirection(MoveDirection moveDirection) { m_moveDirection = moveDirection; } + + //! Calculate the min and maximum values for the present samples. + void CalcMinMaxValues(float& outMin, float& outMax); + private: + // Set the Max Size and clear the container + void SetMaxSize(int size); AZStd::string m_histogramName; AZStd::deque m_values; @@ -73,8 +95,10 @@ namespace ImGui ViewType m_viewType = ViewType::Histogram; float m_minScale; float m_maxScale; + MoveDirection m_moveDirection = PushLeftMoveRight; //! Specify if values will be added on the left and the histogram moves right or the other way around. bool m_dispalyOverlays; - bool m_autoExpandScale; + ScaleMode m_scaleMode; //! Determines if the vertical range of the histogram will be manually specified, auto-expanded or automatically scaled based on the samples. + float m_autoScaleSpeed = 0.05f; //! Indicates how fast the min max values and the visible vertical range are adapting to new samples. bool m_collapsed; bool m_drawMostRecentValueText; }; diff --git a/Gems/ImGui/Code/Source/ImGuiManager.cpp b/Gems/ImGui/Code/Source/ImGuiManager.cpp index 6fc1ea8b71..d631e2f83e 100644 --- a/Gems/ImGui/Code/Source/ImGuiManager.cpp +++ b/Gems/ImGui/Code/Source/ImGuiManager.cpp @@ -15,6 +15,7 @@ #include #include +#include #include #include #include @@ -31,11 +32,11 @@ using namespace AzFramework; using namespace ImGui; // Wheel Delta const value. -const constexpr uint32_t IMGUI_WHEEL_DELTA = 120; // From WinUser.h, for Linux +static const constexpr uint32_t IMGUI_WHEEL_DELTA = 120; // From WinUser.h, for Linux // Typedef and local static map to hold LyInput->ImGui Nav mappings ( filled up in Initialize() ) -typedef AZStd::pair LyButtonImGuiNavIndexPair; -typedef AZStd::unordered_map LyButtonImGuiNavIndexMap; +using LyButtonImGuiNavIndexPair = AZStd::pair; +using LyButtonImGuiNavIndexMap = AZStd::fixed_unordered_map; static LyButtonImGuiNavIndexMap s_lyInputToImGuiNavIndexMap; /** diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp index 1df74903e6..e079a01de1 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp @@ -34,13 +34,13 @@ namespace ImGui ImGuiCameraMonitorRequestBus::Handler::BusConnect(); // Init Histogram Containers - m_dofMinZHisto.Init( "DOF Min Z", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f, true); - m_dofMinZBlendMultHisto.Init( "DOF Min Z Blend Mult", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 50.0f, 50.0f, true); - m_dofMinZScaleHisto.Init( "DOF Min Z Scale", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 50.0f, 50.0f, true); + m_dofMinZHisto.Init( "DOF Min Z", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f); + m_dofMinZBlendMultHisto.Init( "DOF Min Z Blend Mult", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 50.0f, 50.0f); + m_dofMinZScaleHisto.Init( "DOF Min Z Scale", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 50.0f, 50.0f); - m_globalActiveCamInfo.m_fovHisto.Init( "FOV", 120, LYImGuiUtils::HistogramContainer::ViewType::Lines, true, 50.0f, 50.0f, true); - m_globalActiveCamInfo.m_facingVectorDeltaHisto.Init( "Facing Vec Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f, true); - m_globalActiveCamInfo.m_positionDeltaHisto.Init( "Position Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f, true); + m_globalActiveCamInfo.m_fovHisto.Init( "FOV", 120, LYImGuiUtils::HistogramContainer::ViewType::Lines, true, 50.0f, 50.0f); + m_globalActiveCamInfo.m_facingVectorDeltaHisto.Init( "Facing Vec Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f); + m_globalActiveCamInfo.m_positionDeltaHisto.Init( "Position Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f); } void ImGuiLYCameraMonitor::Shutdown() @@ -214,7 +214,7 @@ namespace ImGui } // save this cam off as the current one m_currentCamera = newCamId; - + // create a new empty CameraInfo in the queue m_cameraHistory.push_front(CameraInfo()); @@ -224,9 +224,9 @@ namespace ImGui AZ::ComponentApplicationBus::BroadcastResult(newCam.m_camName, &AZ::ComponentApplicationBus::Events::GetEntityName, m_currentCamera); newCam.m_activeTime = 0.0f; newCam.m_activeFrames = 0; - newCam.m_fovHisto.Init( "FOV", 120, LYImGuiUtils::HistogramContainer::ViewType::Lines, true, 50.0f, 50.0f, true); - newCam.m_facingVectorDeltaHisto.Init( "Facing Vec Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f, true); - newCam.m_positionDeltaHisto.Init( "Position Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f, true); + newCam.m_fovHisto.Init( "FOV", 120, LYImGuiUtils::HistogramContainer::ViewType::Lines, true, 50.0f, 50.0f); + newCam.m_facingVectorDeltaHisto.Init( "Facing Vec Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f); + newCam.m_positionDeltaHisto.Init( "Position Frame Delta", 120, LYImGuiUtils::HistogramContainer::ViewType::Histogram, true, 0.0f, 0.0f); // reset a few variables on the global camera info m_globalActiveCamInfo.m_camId = newCam.m_camId; diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp index 28a5a30e9c..81ec4b17c8 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp @@ -199,20 +199,6 @@ namespace ImGui } } - // Lod Min - static ICVar* eLodMinCVAR = gEnv->pConsole->GetCVar("e_LodMin"); - if (eLodMinCVAR) - { - int minLodValue = eLodMinCVAR->GetIVal(); - int dragIntVal = minLodValue; - ImGui::Text("e_LodMin: %d ( Force a lowest LOD level )", minLodValue); - ImGui::SliderInt("##LodMin", &dragIntVal, 0, 5); - if (dragIntVal != minLodValue) - { - eLodMinCVAR->Set(dragIntVal); - } - } - // Texel Density static ICVar* eTexelDensityCVAR = gEnv->pConsole->GetCVar("e_texeldensity"); if (eTexelDensityCVAR) diff --git a/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp b/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp index e3fd3f2054..1915cc3721 100644 --- a/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp +++ b/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp @@ -16,45 +16,92 @@ namespace ImGui { namespace LYImGuiUtils { - void HistogramContainer::Init(const char* histogramName, int maxValueCountSize, ViewType viewType, bool displayOverlays, float minScale, float maxScale - , bool autoExpandScale, bool startCollapsed/* = false*/, bool drawMostRecentValue/* = true*/) + void HistogramContainer::Init(const char* histogramName, int maxValueCountSize, ViewType viewType, bool displayOverlays, float minScale, float maxScale, + ScaleMode scaleMode, bool startCollapsed/* = false*/, bool drawMostRecentValue/* = true*/) { m_histogramName = histogramName; m_minScale = minScale; m_maxScale = maxScale; m_viewType = viewType; m_dispalyOverlays = displayOverlays; - m_autoExpandScale = autoExpandScale; + m_scaleMode = scaleMode; m_collapsed = startCollapsed; m_drawMostRecentValueText = drawMostRecentValue; SetMaxSize(maxValueCountSize); } - void HistogramContainer::PushValue(float val) + void HistogramContainer::SetMaxSize(int size) + { + m_values.resize(size); + m_maxSize = size; + + // Pre-fill the histogram with zeros so that the bars do not fill the space and + // scale horizontally when there are not enough samples yet. + for (float& value : m_values) + { + value = 0.0f; + } + } + + void HistogramContainer::PushValue(float value) { if (m_maxSize == 0) { return; } + if (m_values.size() == m_maxSize) { - m_values.pop_back(); + if (m_moveDirection == PushLeftMoveRight) + { + m_values.pop_back(); + } + else + { + m_values.pop_front(); + } } else if (m_values.size() > m_maxSize) { m_values.erase(m_values.begin() + (m_maxSize - 1), m_values.end()); } - m_values.push_front(val); - if (m_autoExpandScale) + if (m_moveDirection == PushLeftMoveRight) { - if (val < m_minScale) + m_values.push_front(value); + } + else + { + m_values.push_back(value); + } + + switch (m_scaleMode) + { + case AutoExpand: { - m_minScale = val; + if (value < m_minScale) + { + m_minScale = value; + } + else if (value > m_maxScale) + { + m_maxScale = value; + } + break; } - else if (val > m_maxScale) + case AutoScale: { - m_maxScale = val; + float min = 0.0f; + float max = 0.0f; + CalcMinMaxValues(min, max); + + m_minScale = AZ::Lerp(m_minScale, min, m_autoScaleSpeed); + m_maxScale = AZ::Lerp(m_maxScale, max, m_autoScaleSpeed); + break; + } + default: + { + break; } } } @@ -86,7 +133,6 @@ namespace ImGui ImGui::DragInt("History Size", &m_maxSize, 1, 1, 1000, "%f"); ImGui::DragFloat("Max Scale", &m_maxScale, 0.0001f, -100.0f, 100.0f); ImGui::DragFloat("Min Scale", &m_minScale, 0.0001f, -100.0f, 100.0f); - ImGui::Checkbox("Auto Expand Scale", &m_autoExpandScale); ImGui::EndPopup(); } @@ -157,6 +203,26 @@ namespace ImGui return "Lines"; } } + + void HistogramContainer::CalcMinMaxValues(float& outMin, float& outMax) + { + // Use the manually set min and max scale values in case there are no samples. + if (m_values.empty()) + { + outMin = m_minScale; + outMax = m_maxScale; + return; + } + + outMin = +AZ::Constants::FloatMax; + outMax = -AZ::Constants::FloatMax; + + for (const float x : m_values) + { + outMin = AZ::GetMin(outMin, x); + outMax = AZ::GetMax(outMax, x); + } + } } } #endif // #ifdef IMGUI_ENABLED diff --git a/Gems/LyShine/Code/Source/Animation/AnimNode.h b/Gems/LyShine/Code/Source/Animation/AnimNode.h index 0076276204..4d139e99ca 100644 --- a/Gems/LyShine/Code/Source/Animation/AnimNode.h +++ b/Gems/LyShine/Code/Source/Animation/AnimNode.h @@ -13,6 +13,7 @@ #include #include "UiAnimationSystem.h" +#include /*! @@ -39,7 +40,7 @@ public: , valueType(_valueType) , flags(_flags) {}; - AZStd::string name; // parameter name. + AZStd::basic_string, AZStd::stateless_allocator> name; // parameter name. CUiAnimParamType paramType; // parameter id. EUiAnimValue valueType; // value type, defines type of track to use for animating this parameter. ESupportedParamFlags flags; // combination of flags from ESupportedParamFlags. diff --git a/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp b/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp index 012eaacd1b..cab6ae3fa6 100644 --- a/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp +++ b/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp @@ -14,9 +14,11 @@ #include "UiAnimSerialize.h" #include +#include +#include +#include #include -#include #include #include #include @@ -25,22 +27,31 @@ #include ////////////////////////////////////////////////////////////////////////// -// Serialization for anim nodes & param types -#define REGISTER_NODE_TYPE(name) assert(g_animNodeEnumToStringMap.find(eUiAnimNodeType_ ## name) == g_animNodeEnumToStringMap.end()); \ - g_animNodeEnumToStringMap[eUiAnimNodeType_ ## name] = AZ_STRINGIZE(name); \ - g_animNodeStringToEnumMap[AZStd::string(AZ_STRINGIZE(name))] = eUiAnimNodeType_ ## name; +namespace +{ + using UiAnimParamSystemString = AZStd::basic_string, AZStd::stateless_allocator>; -#define REGISTER_PARAM_TYPE(name) assert(g_animParamEnumToStringMap.find(eUiAnimParamType_ ## name) == g_animParamEnumToStringMap.end()); \ + template > + using UiAnimSystemOrderedMap = AZStd::map; + template , typename EqualKey = AZStd::equal_to> + using UiAnimSystemUnorderedMap = AZStd::unordered_map; +} +// Serialization for anim nodes & param types +#define REGISTER_NODE_TYPE(name) assert(g_animNodeEnumToStringMap.contains(eUiAnimNodeType_ ## name)); \ + g_animNodeEnumToStringMap[eUiAnimNodeType_ ## name] = AZ_STRINGIZE(name); \ + g_animNodeStringToEnumMap[UiAnimParamSystemString(AZ_STRINGIZE(name))] = eUiAnimNodeType_ ## name; + +#define REGISTER_PARAM_TYPE(name) assert(g_animParamEnumToStringMap.contains(eUiAnimParamType_ ## name)); \ g_animParamEnumToStringMap[eUiAnimParamType_ ## name] = AZ_STRINGIZE(name); \ - g_animParamStringToEnumMap[AZStd::string(AZ_STRINGIZE(name))] = eUiAnimParamType_ ## name; + g_animParamStringToEnumMap[UiAnimParamSystemString(AZ_STRINGIZE(name))] = eUiAnimParamType_ ## name; namespace { - AZStd::unordered_map g_animNodeEnumToStringMap; - StaticInstance >> g_animNodeStringToEnumMap; + UiAnimSystemUnorderedMap g_animNodeEnumToStringMap; + UiAnimSystemOrderedMap> g_animNodeStringToEnumMap; - AZStd::unordered_map g_animParamEnumToStringMap; - StaticInstance >> g_animParamStringToEnumMap; + UiAnimSystemUnorderedMap g_animParamEnumToStringMap; + UiAnimSystemOrderedMap> g_animParamStringToEnumMap; // If you get an assert in this function, it means two node types have the same enum value. void RegisterNodeTypes() diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp index 7e32301b71..b535033351 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp @@ -8,6 +8,7 @@ #include +#include #include "AnimPostFXNode.h" #include "AnimSplineTrack.h" #include "CompoundSplineTrack.h" @@ -38,7 +39,7 @@ public: virtual void GetDefault(bool& val) const = 0; virtual void GetDefault(Vec4& val) const = 0; - AZStd::string m_name; + AZStd::basic_string, AZStd::stateless_allocator> m_name; protected: virtual ~CControlParamBase(){} diff --git a/Gems/Maestro/Code/Source/Cinematics/Movie.cpp b/Gems/Maestro/Code/Source/Cinematics/Movie.cpp index 3654af52dd..9c4356560d 100644 --- a/Gems/Maestro/Code/Source/Cinematics/Movie.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/Movie.cpp @@ -8,6 +8,9 @@ #include +#include +#include +#include #include #include #include "Movie.h" @@ -73,22 +76,32 @@ static SMovieSequenceAutoComplete s_movieSequenceAutoComplete; #endif ////////////////////////////////////////////////////////////////////////// -// Serialization for anim nodes & param types -#define REGISTER_NODE_TYPE(name) assert(g_animNodeEnumToStringMap.find(AnimNodeType::name) == g_animNodeEnumToStringMap.end()); \ - g_animNodeEnumToStringMap[AnimNodeType::name] = AZ_STRINGIZE(name); \ - g_animNodeStringToEnumMap[AZStd::string(AZ_STRINGIZE(name))] = AnimNodeType::name; +namespace +{ + using AnimParamSystemString = AZStd::basic_string, AZStd::stateless_allocator>; -#define REGISTER_PARAM_TYPE(name) assert(g_animParamEnumToStringMap.find(AnimParamType::name) == g_animParamEnumToStringMap.end()); \ - g_animParamEnumToStringMap[AnimParamType::name] = AZ_STRINGIZE(name); \ - g_animParamStringToEnumMap[AZStd::string(AZ_STRINGIZE(name))] = AnimParamType::name; + template > + using AnimSystemOrderedMap = AZStd::map; + template , typename EqualKey = AZStd::equal_to> + using AnimSystemUnorderedMap = AZStd::unordered_map; +} + +// Serialization for anim nodes & param types +#define REGISTER_NODE_TYPE(name) assert(g_animNodeEnumToStringMap.contains(AnimNodeType::name)); \ + g_animNodeEnumToStringMap[AnimNodeType::name] = AZ_STRINGIZE(name); \ + g_animNodeStringToEnumMap[AnimParamSystemString(AZ_STRINGIZE(name))] = AnimNodeType::name; + +#define REGISTER_PARAM_TYPE(name) assert(g_animParamEnumToStringMap.contains(AnimParamType::name)); \ + g_animParamEnumToStringMap[AnimParamType::name] = AZ_STRINGIZE(name); \ + g_animParamStringToEnumMap[AnimParamSystemString(AZ_STRINGIZE(name))] = AnimParamType::name; namespace { - AZStd::unordered_map g_animNodeEnumToStringMap; - StaticInstance >> g_animNodeStringToEnumMap; + AnimSystemUnorderedMap g_animNodeEnumToStringMap; + AnimSystemOrderedMap> g_animNodeStringToEnumMap; - AZStd::unordered_map g_animParamEnumToStringMap; - StaticInstance >> g_animParamStringToEnumMap; + AnimSystemUnorderedMap g_animParamEnumToStringMap; + AnimSystemOrderedMap> g_animParamStringToEnumMap; // If you get an assert in this function, it means two node types have the same enum value. void RegisterNodeTypes() diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.cpp b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.cpp index 940a2626f5..259efef392 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.cpp @@ -226,7 +226,6 @@ namespace ScriptCanvasEditor auto dataTypeIter = m_containerDataTypeSets.find(workingCrc); if (dataTypeIter == m_containerDataTypeSets.end()) { - // No idea wtf do here we've managed to put ourselves into an invalid state AZ_Error("ScriptCanvas", false, "Unknown partial type found in Container Creation. Aborting."); close(); break; diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/UpgradeHelper.ui b/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/UpgradeHelper.ui index 15998bd83b..b5965c9746 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/UpgradeHelper.ui +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/UpgradeHelper.ui @@ -184,8 +184,5 @@ - - - diff --git a/Gems/Terrain/Assets/Shaders/Terrain/TerrainPBR_ForwardPass.azsl b/Gems/Terrain/Assets/Shaders/Terrain/TerrainPBR_ForwardPass.azsl index df2a801969..fedd19a498 100644 --- a/Gems/Terrain/Assets/Shaders/Terrain/TerrainPBR_ForwardPass.azsl +++ b/Gems/Terrain/Assets/Shaders/Terrain/TerrainPBR_ForwardPass.azsl @@ -95,6 +95,7 @@ ForwardPassOutput TerrainPBR_MainPassPS(VSOutput IN) detailNormal = ReorientTangentSpaceNormal(macroNormal, detailNormal); surface.normal = lerp(detailNormal, macroNormal, detailFactor); surface.normal = normalize(surface.normal); + surface.vertexNormal = normalize(IN.m_normal); // ------- Macro Color ------- float3 macroColor = GetBaseColorInput(TerrainMaterialSrg::m_macroColorMap, TerrainMaterialSrg::m_sampler, origUv, TerrainMaterialSrg::m_baseColor.rgb, o_baseColor_useTexture); diff --git a/Tools/LyTestTools/ly_test_tools/__init__.py b/Tools/LyTestTools/ly_test_tools/__init__.py index 58340342ab..972e97d488 100755 --- a/Tools/LyTestTools/ly_test_tools/__init__.py +++ b/Tools/LyTestTools/ly_test_tools/__init__.py @@ -16,7 +16,7 @@ ALL_PLATFORM_OPTIONS = ['android', 'ios', 'linux', 'mac', 'windows'] ALL_LAUNCHER_OPTIONS = ['android', 'base', 'linux', 'mac', 'windows', 'windows_editor', 'windows_dedicated', 'windows_generic'] ANDROID = False IOS = False # Not implemented - see SPEC-2505 -LINUX = sys.platform.startswith('linux') # Not implemented - see SPEC-2501 +LINUX = sys.platform.startswith('linux') MAC = sys.platform.startswith('darwin') WINDOWS = sys.platform.startswith('win') @@ -54,9 +54,11 @@ elif LINUX: HOST_OS_PLATFORM = 'linux' HOST_OS_EDITOR = 'linux_editor' HOST_OS_DEDICATED_SERVER = 'linux_dedicated' - from ly_test_tools.launchers.platforms.linux.launcher import (LinuxLauncher, LinuxEditor, DedicatedLinuxLauncher) + HOST_OS_GENERIC_EXECUTABLE = 'linux_generic' + from ly_test_tools.launchers.platforms.linux.launcher import (LinuxLauncher, LinuxEditor, DedicatedLinuxLauncher, LinuxGenericLauncher) LAUNCHERS['linux'] = LinuxLauncher LAUNCHERS['linux_editor'] = LinuxEditor LAUNCHERS['linux_dedicated'] = DedicatedLinuxLauncher + LAUNCHERS['linux_generic'] = LinuxGenericLauncher else: logger.warning(f'WARNING: LyTestTools only supports Windows, Mac, and Linux. Unexpectedly detected HOST_OS_PLATFORM: "{HOST_OS_PLATFORM}".') diff --git a/Tools/LyTestTools/ly_test_tools/_internal/managers/abstract_resource_locator.py b/Tools/LyTestTools/ly_test_tools/_internal/managers/abstract_resource_locator.py index 77d58e3a48..fccc94bdcc 100755 --- a/Tools/LyTestTools/ly_test_tools/_internal/managers/abstract_resource_locator.py +++ b/Tools/LyTestTools/ly_test_tools/_internal/managers/abstract_resource_locator.py @@ -265,7 +265,7 @@ class AbstractResourceLocator(object): Return path to AssetProcessor's log file using the project bin dir :return: path to 'AP_Gui.log' file in folder """ - return os.path.join(self.ap_log_dir(), 'AP_Gui.log') + return os.path.join(self.ap_log_dir(), 'AP_GUI.log') def project_cache(self): """ diff --git a/Tools/LyTestTools/ly_test_tools/_internal/managers/platforms/linux.py b/Tools/LyTestTools/ly_test_tools/_internal/managers/platforms/linux.py index cdbd379183..fea60cc9cb 100644 --- a/Tools/LyTestTools/ly_test_tools/_internal/managers/platforms/linux.py +++ b/Tools/LyTestTools/ly_test_tools/_internal/managers/platforms/linux.py @@ -23,9 +23,6 @@ class _LinuxResourceManager(AbstractResourceLocator): """ Override for locating resources in a Linux operating system running LyTestTools. """ - def __init__(self, build_directory: str, project: str): - pass - def platform_config_file(self): """ :return: path to the platform config file diff --git a/Tools/LyTestTools/ly_test_tools/environment/process_utils.py b/Tools/LyTestTools/ly_test_tools/environment/process_utils.py index 1c0be299a8..f8245495fa 100755 --- a/Tools/LyTestTools/ly_test_tools/environment/process_utils.py +++ b/Tools/LyTestTools/ly_test_tools/environment/process_utils.py @@ -31,45 +31,59 @@ def kill_processes_named(names, ignore_extensions=False): Kills all processes with a given name :param names: string process name, or list of strings of process name - :param ignore_extensions: ignore trailing file extension + :param ignore_extensions: ignore trailing file extensions. By default 'abc.exe' will not match 'abc'. Note that + enabling this will cause 'abc.exe' to match 'abc', 'abc.bat', and 'abc.sh', though 'abc.GameLauncher.exe' + will not match 'abc.DedicatedServer' """ if not names: return - names = [names] if isinstance(names, str) else names + name_set = set() + if isinstance(names, str): + name_set.add(names) + else: + name_set.update(names) if ignore_extensions: - names = [_remove_extension(name) for name in names] + # both exact matches and extensionless + stripped_names = set() + for name in name_set: + stripped_names.add(_remove_extension(name)) + name_set.update(stripped_names) # remove any blank names, which may empty the list - names = list(filter(lambda x: not x.isspace(), names)) - if not names: + name_set = set(filter(lambda x: not x.isspace(), name_set)) + if not name_set: return - logger.info(f"Killing all processes named {names}") - process_list_to_kill = [] + logger.info(f"Killing all processes named {name_set}") + process_set_to_kill = set() for process in _safe_get_processes(['name', 'pid']): try: proc_name = process.name() except psutil.AccessDenied: - logger.info(f"Process {process} permissions error during kill_processes_named()", exc_info=True) + logger.warning(f"Process {process} permissions error during kill_processes_named()", exc_info=True) continue except psutil.ProcessLookupError: - logger.debug(f"Process {process} could not be killed during kill_processes_named() and was likely already stopped", exc_info=True) + logger.debug(f"Process {process} could not be killed during kill_processes_named() and was likely already " + f"stopped", exc_info=True) continue except psutil.NoSuchProcess: logger.debug(f"Process '{process}' was active when list of processes was requested but it was not found " f"during kill_processes_named()", exc_info=True) continue + if proc_name in name_set: + logger.debug(f"Found process with name {proc_name}.") + process_set_to_kill.add(process) + if ignore_extensions: - proc_name = _remove_extension(proc_name) + extensionless_name = _remove_extension(proc_name) + if extensionless_name in name_set: + process_set_to_kill.add(process) - if proc_name in names: - logger.debug(f"Found process with name {proc_name}. Attempting to kill...") - process_list_to_kill.append(process) - - _safe_kill_process_list(process_list_to_kill) + if process_set_to_kill: + _safe_kill_processes(process_set_to_kill) def kill_processes_started_from(path): @@ -90,7 +104,7 @@ def kill_processes_started_from(path): if process_path.lower().startswith(path.lower()): process_list.append(process) - _safe_kill_process_list(process_list) + _safe_kill_processes(process_list) else: logger.warning(f"Path:'{path}' not found") @@ -118,7 +132,7 @@ def kill_processes_with_name_not_started_from(name, path): logger.info("%s -> %s" % (os.path.dirname(process_path.lower()), path)) proccesses_to_kill.append(process) - _safe_kill_process_list(proccesses_to_kill) + _safe_kill_processes(proccesses_to_kill) else: logger.warning(f"Path:'{path}' not found") @@ -151,10 +165,12 @@ def process_exists(name, ignore_extensions=False): :return: A boolean determining whether the process is alive or not """ name = name.lower() - if ignore_extensions: - name = _remove_extension(name) if name.isspace(): return False + + if ignore_extensions: + name_extensionless = _remove_extension(name) + for process in _safe_get_processes(["name"]): try: proc_name = process.name().lower() @@ -165,10 +181,17 @@ def process_exists(name, ignore_extensions=False): except psutil.AccessDenied as e: logger.info(f"Permissions issue on {process} during process_exists check", exc_info=True) continue - if ignore_extensions: - proc_name = _remove_extension(proc_name) - if proc_name == name: + + if proc_name == name: # abc.exe matches abc.exe return True + if ignore_extensions: + proc_name_extensionless = _remove_extension(proc_name) + if proc_name_extensionless == name: # abc matches abc.exe + return True + if proc_name == name_extensionless: # abc.exe matches abc + return True + # don't check proc_name_extensionless against name_extensionless: abc.exe and abc.exe are already tested, + # however xyz.Gamelauncher should not match xyz.DedicatedServer return False @@ -341,17 +364,14 @@ def _safe_kill_process(proc): except Exception: # purposefully broad logger.warning("Unexpected exception while terminating process", exc_info=True) -def _safe_kill_process_list(proc_list): + +def _safe_kill_processes(processes): """ Kills a given process without raising an error - :param proc_list: The process list to kill + :param processes: An iterable of processes to kill """ - - def on_terminate(proc): - print(f"process '{proc.name()}' with id '{proc.pid}' terminated with exit code {proc.returncode}") - - for proc in proc_list: + for proc in processes: try: logger.info(f"Terminating process '{proc.name()}' with id '{proc.pid}'") proc.kill() @@ -360,12 +380,14 @@ def _safe_kill_process_list(proc_list): except psutil.NoSuchProcess: logger.debug("Termination request ignored, process was already terminated during iteration", exc_info=True) except Exception: # purposefully broad - logger.warning("Unexpected exception while terminating process", exc_info=True) + logger.warning("Unexpected exception ignored while terminating process", exc_info=True) + def on_terminate(proc): + logger.info(f"process '{proc.name()}' with id '{proc.pid}' terminated with exit code {proc.returncode}") try: - psutil.wait_procs(proc_list, timeout=30, callback=on_terminate) + psutil.wait_procs(processes, timeout=30, callback=on_terminate) except Exception: # purposefully broad - logger.warning("Unexpected exception while waiting for process to terminate", exc_info=True) + logger.warning("Unexpected exception while waiting for processes to terminate", exc_info=True) def _terminate_and_confirm_dead(proc): @@ -383,7 +405,7 @@ def _terminate_and_confirm_dead(proc): def _remove_extension(filename): """ - Returns a file name without its extension + Returns a file name without its extension, if any is present :param filename: The name of a file :return: The name of the file without the extension @@ -465,3 +487,17 @@ def close_windows_process(pid, timeout=20, raise_on_missing=False): # Wait for asyncronous termination waiter.wait_for(lambda: pid not in psutil.pids(), timeout=timeout, exc=TimeoutError(f"Process {pid} never terminated")) + + +def get_display_env(): + """ + Fetches environment variables with an appropriate display (monitor) configured, + useful for subprocess calls to UI applications + :return: A dictionary containing environment variables (per os.environ) + """ + env = os.environ.copy() + if not ly_test_tools.WINDOWS: + if 'DISPLAY' not in env.keys(): + # assume Display 1 is available in another session + env['DISPLAY'] = ':1' + return env diff --git a/Tools/LyTestTools/ly_test_tools/launchers/platforms/android/launcher.py b/Tools/LyTestTools/ly_test_tools/launchers/platforms/android/launcher.py index 42adee91ea..75eaa65e94 100755 --- a/Tools/LyTestTools/ly_test_tools/launchers/platforms/android/launcher.py +++ b/Tools/LyTestTools/ly_test_tools/launchers/platforms/android/launcher.py @@ -208,13 +208,6 @@ class AndroidLauncher(Launcher): with self.android_vfs_setreg_path.open('w') as android_vfs_setreg: json.dump(vfs_settings, android_vfs_setreg, indent=4) - self.workspace.settings.modify_platform_setting('r_AssetProcessorShaderCompiler', 1) - self.workspace.settings.modify_platform_setting('r_ShadersAsyncCompiling', 0) - self.workspace.settings.modify_platform_setting('r_ShadersRemoteCompiler', 1) - self.workspace.settings.modify_platform_setting('r_ShadersAllowCompilation', 1) - self.workspace.settings.modify_platform_setting('r_ShadersAsyncActivation', 0) - self.workspace.settings.modify_platform_setting('r_ShaderCompilerServer', '127.0.0.1') - self.workspace.settings.modify_platform_setting('r_ShaderCompilerPort', '61453') self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", '127.0.0.1') def launch(self): diff --git a/Tools/LyTestTools/ly_test_tools/launchers/platforms/linux/launcher.py b/Tools/LyTestTools/ly_test_tools/launchers/platforms/linux/launcher.py index 210519d197..112629b349 100644 --- a/Tools/LyTestTools/ly_test_tools/launchers/platforms/linux/launcher.py +++ b/Tools/LyTestTools/ly_test_tools/launchers/platforms/linux/launcher.py @@ -13,6 +13,7 @@ import subprocess import ly_test_tools.environment.waiter import ly_test_tools.launchers.exceptions +import ly_test_tools.environment.process_utils as process_utils from ly_test_tools.launchers.platforms.base import Launcher from ly_test_tools.launchers.exceptions import TeardownError, ProcessNotStartedError @@ -68,7 +69,7 @@ class LinuxLauncher(Launcher): """ command = [self.binary_path()] + self.args self._tmpout = TemporaryFile() - self._proc = subprocess.Popen(command, stdout=self._tmpout, stderr=self._tmpout, universal_newlines=True) + self._proc = subprocess.Popen(command, stdout=self._tmpout, stderr=self._tmpout, universal_newlines=True, env=process_utils.get_display_env()) log.debug(f"Started Linux Launcher with command: {command}") def get_output(self, encoding="utf-8"): @@ -172,7 +173,6 @@ class LinuxLauncher(Launcher): self.args.append('--regset="/Amazon/AzCore/Bootstrap/wait_for_connect=1"') self.args.append(f'--regset="/Amazon/AzCore/Bootstrap/allowed_list={host_ip}"') - self.workspace.settings.modify_platform_setting("r_AssetProcessorShaderCompiler", 1) self.workspace.settings.modify_platform_setting("r_ShaderCompilerServer", host_ip) self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", host_ip) @@ -222,3 +222,28 @@ class LinuxEditor(LinuxLauncher): """ assert self.workspace.project is not None return os.path.join(self.workspace.paths.build_directory(), "Editor") + + +class LinuxGenericLauncher(LinuxLauncher): + + def __init__(self, build, exe_file_name, args=None): + super(LinuxLauncher, self).__init__(build, args) + self.exe_file_name = exe_file_name + self.expected_executable_path = os.path.join( + self.workspace.paths.build_directory(), f"{self.exe_file_name}") + + if not os.path.exists(self.expected_executable_path): + raise ProcessNotStartedError( + f"Unable to locate executable '{self.exe_file_name}' " + f"in path: '{self.expected_executable_path}'") + + def binary_path(self): + """ + Return full path to the executable file for this build's configuration and project + Relies on the build_directory() in self.workspace.paths to be accurate + + :return: full path to the given exe file + """ + assert self.workspace.project is not None, ( + 'Project cannot be NoneType - please specify a project name string.') + return self.expected_executable_path diff --git a/Tools/LyTestTools/ly_test_tools/launchers/platforms/win/launcher.py b/Tools/LyTestTools/ly_test_tools/launchers/platforms/win/launcher.py index 4f904b0a40..d18431ba82 100755 --- a/Tools/LyTestTools/ly_test_tools/launchers/platforms/win/launcher.py +++ b/Tools/LyTestTools/ly_test_tools/launchers/platforms/win/launcher.py @@ -172,8 +172,6 @@ class WinLauncher(Launcher): self.args.append('--regset="/Amazon/AzCore/Bootstrap/wait_for_connect=1"') self.args.append(f'--regset="/Amazon/AzCore/Bootstrap/allowed_list={host_ip}"') - self.workspace.settings.modify_platform_setting("r_AssetProcessorShaderCompiler", 1) - self.workspace.settings.modify_platform_setting("r_ShaderCompilerServer", host_ip) self.workspace.settings.modify_platform_setting("log_RemoteConsoleAllowedAddresses", host_ip) diff --git a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py index 57454930eb..0623715350 100644 --- a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py +++ b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py @@ -7,21 +7,22 @@ SPDX-License-Identifier: Apache-2.0 OR MIT A class to control functionality of Lumberyard's asset processor. The class manages a workspace's asset processor and asset configurations. """ -import os -import datetime import logging -import subprocess -import socket -import time -import tempfile -import shutil -import stat -from typing import List, Tuple +import os import psutil +import shutil +import socket +import stat +import subprocess +import tempfile +import time + +from typing import List, Tuple import ly_test_tools -import ly_test_tools.environment.waiter as waiter import ly_test_tools.environment.file_system as file_system +import ly_test_tools.environment.process_utils as process_utils +import ly_test_tools.environment.waiter as waiter import ly_test_tools.o3de.pipeline_utils as utils from ly_test_tools.o3de.ap_log_parser import APLogParser @@ -177,24 +178,26 @@ class AssetProcessor(object): """ Read the a port chosen by AP from the log """ - start_time = time.time() - read_port_timeout = 10 - while (time.time() - start_time) < read_port_timeout: + port = None + + def _get_port_from_log(): + nonlocal port if not os.path.exists(self._workspace.paths.ap_gui_log()): - logger.debug(f"Log at {self._workspace.paths.ap_gui_log()} doesn't exist, sleeping") - else: - log = APLogParser(self._workspace.paths.ap_gui_log()) - if len(log.runs): - try: - port = log.runs[-1][port_type] - if port: - logger.info(f"Read port type {port_type} : {port}") - return port - except Exception: # intentionally broad - pass - time.sleep(1) - logger.warning(f"Failed to read port type {port_type}") - return 0 + return False + + log = APLogParser(self._workspace.paths.ap_gui_log()) + if len(log.runs): + try: + port = log.runs[-1][port_type] + logger.debug(f"Read port type {port_type} : {port}") + return True + except Exception as ex: # intentionally broad + logger.debug("Failed to read port from file", exc_info=ex) + return False + + err = AssetProcessorError(f"Failed to read port type {port_type} from {self._workspace.paths.ap_gui_log()}") + waiter.wait_for(_get_port_from_log, timeout=10, exc=err) + return port def set_control_connection(self, connection): self._control_connection = connection @@ -206,13 +209,8 @@ class AssetProcessor(object): """ if not self._control_connection: control_timeout = 60 - try: - return self.connect_socket("Control Connection", self.read_control_port, - set_port_method=self.set_control_connection, timeout=control_timeout) - except AssetProcessorError as e: - # We dont want a failure of our test socket connection to fail the entire test automatically. - logger.error(f"Failed to connect control socket with error {e}") - pass + return self.connect_socket("Control Connection", self.read_control_port, + set_port_method=self.set_control_connection, timeout=control_timeout) return True, None def using_temp_workspace(self): @@ -227,34 +225,40 @@ class AssetProcessor(object): :param set_port_method: If set, method to call with the established connection :param timeout: Max seconds to attempt connection for """ - - connection_timeout = timeout connect_port = read_port_method() - logger.debug(f"Waiting for connection to AP {port_name}: {host}:{connect_port}, " - f"{connection_timeout} seconds remaining") - start_time = time.time() - while (time.time() - start_time) < connection_timeout: + logger.debug(f"Attempting to for connect to AP {port_name}: {host}:{connect_port} for {timeout} seconds") + + def _attempt_connection(): + nonlocal connect_port + if self._ap_proc.poll() is not None: + raise AssetProcessorError(f"Asset processor exited early with errorcode: {self._ap_proc.returncode}") + connection_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) - connection_socket.settimeout(10.0) + connection_socket.settimeout(timeout) try: connection_socket.connect((host, connect_port)) logger.debug(f"Connection to AP {port_name} was successful") if set_port_method is not None: set_port_method(connection_socket) - return True, None - except Exception: # Purposefully broad - # Short delay to prevent immediate failure due to slower starting applications such as debug builds - time.sleep(0.01) + return True + except Exception as ex: # Purposefully broad + logger.debug(f"Failed to connect to {host}:{connect_port}", exc_info=ex) if not connect_port or not self.using_temp_workspace(): # If we're not using a temp workspace with a fresh log it's possible we're reading a port from # a previous run and the log just hasn't written yet, we need to keep checking the log for a new # port to use - new_connect_port = read_port_method() - if new_connect_port != connect_port: - logger.debug( - f"Read new connect port for {port_name}: {host}:{new_connect_port}") - connect_port = new_connect_port - raise AssetProcessorError(f"Could not connect to AP {port_name}") + try: + new_connect_port = read_port_method() + if new_connect_port != connect_port: + logger.debug(f"Found new connect port for {port_name}: {host}:{new_connect_port}") + connect_port = new_connect_port + except Exception as read_exception: # Purposefully broad + logger.debug(f"Failed to read port data", exc_info=read_exception) + return False + + err = AssetProcessorError(f"Could not connect to AP {port_name} on {host}:{connect_port}") + waiter.wait_for(_attempt_connection, timeout=timeout, exc=err) + return True, None def stop(self, timeout=60): """ @@ -436,15 +440,14 @@ class AssetProcessor(object): extra_params=None, add_gem_scan_folders=None, add_config_scan_folders=None, decode=True, expect_failure=False, quitonidle=False, connect_to_ap=False, accept_input=True, run_until_idle=True, scan_folder_pattern=None): - ap_path = self._workspace.paths.asset_processor() + ap_path = os.path.abspath(self._workspace.paths.asset_processor()) + ap_exe_path = os.path.dirname(ap_path) extra_gui_params = [] if quitonidle: extra_gui_params.append("--quitonidle") if accept_input: extra_gui_params.append("--acceptInput") - ap_exe_path = os.path.dirname(self._workspace.paths.asset_processor()) - logger.info("Starting asset processor") if self.process_exists(): logger.error("Asset processor already started. Stop first") @@ -483,20 +486,30 @@ class AssetProcessor(object): logger.warning(f"Cannot capture output when leaving AP connection open.") logger.info(f"Launching AP with command: {command}") - self._ap_proc = subprocess.Popen(command, cwd=ap_exe_path) + try: + self._ap_proc = subprocess.Popen(command, cwd=ap_exe_path, env=process_utils.get_display_env()) - if accept_input and not quitonidle: - self.connect_control() + if accept_input: + self.connect_control() - if connect_to_ap: - self.connect_listen() + if connect_to_ap: + self.connect_listen() - if quitonidle: - waiter.wait_for(lambda: not self.process_exists(), timeout=timeout) - elif run_until_idle and accept_input: - if not self.wait_for_idle(): - return False, None - return True, None + if quitonidle: + waiter.wait_for(lambda: not self.process_exists(), timeout=timeout, + exc=AssetProcessorError(f"Failed to quit on idle within {timeout} seconds")) + elif run_until_idle and accept_input: + if not self.wait_for_idle(): + return False, None + return True, None + except BaseException as be: # purposefully broad + logger.exception("Exception while starting Asset Processor", be) + # clean up to avoid leaking open AP process to future tests + try: + self._ap_proc.kill() + except Exception as ex: + logger.exception("Ignoring exception while trying to terminate Asset Processor", ex) + raise # raise whatever prompted us to clean up def connect_listen(self, timeout=DEFAULT_TIMEOUT_SECONDS): # Wait for the AP we launched to be ready to accept a connection @@ -574,21 +587,17 @@ class AssetProcessor(object): expect_failure=False): """ In case of a timeout, the asset processor and associated processes are killed and the function returns False. - + :param timeout: seconds to wait before aborting :param capture_output = Capture output which will be returned in the second of the return pair :param decode: decode byte strings from captured output to utf-8 :param expect_failure: asset processing is expected to fail, so don't error on a failure, and assert on no failure. """ logger.info(f"Launching AP with command: {command}") - start = datetime.datetime.now() - try: - duration = datetime.timedelta(seconds=timeout) - except TypeError: - logger.warning("Cannot set timeout value of '{}' seconds, defaulting to {} hours".format( - timeout, DEFAULT_TIMEOUT_HOURS)) - duration = datetime.timedelta(hours=DEFAULT_TIMEOUT_HOURS) - timeout = duration.total_seconds() + start = time.time() + if type(timeout) not in [int, float] or timeout < 1: + logger.warning(f"Invalid timeout {timeout} - defaulting to {DEFAULT_TIMEOUT_SECONDS} seconds") + timeout = DEFAULT_TIMEOUT_SECONDS run_result = subprocess.run(command, close_fds=True, timeout=timeout, capture_output=capture_output) output_list = None @@ -609,8 +618,7 @@ class AssetProcessor(object): elif expect_failure: logger.error(f"{command} was expected to fail, but instead ran without failure.") return True, output_list - logger.info( - f"{command} completed successfully in {(datetime.datetime.now() - start).seconds} seconds") + logger.info(f"{command} completed successfully in {time.time() - start} seconds") return True, output_list def set_failure_log_folder(self, log_root): @@ -743,14 +751,14 @@ class AssetProcessor(object): :return: Absolute path of added scan folder """ if os.path.isabs(folder_name): - if not folder_name in self._override_scan_folders: + if folder_name not in self._override_scan_folders: self._override_scan_folders.append(folder_name) logger.info(f'Adding override scan folder {folder_name}') return folder_name else: if not self._temp_asset_root: - logger.warning(f"Can't create scan folder, no temporary asset workspace has been created") - return + logger.warning(f"Can not create scan folder, no temporary asset workspace has been created") + return "" scan_folder = os.path.join(self._temp_asset_root if self._temp_asset_root else self._workspace.paths.engine_root(), folder_name) if not os.path.isdir(scan_folder): @@ -802,9 +810,9 @@ class AssetProcessor(object): if not use_current_root: self.create_temp_asset_root() test_asset_root = os.path.join(self._temp_asset_root, self._workspace.project if relative_asset_root is None - else relative_asset_root) + else relative_asset_root) test_folder = os.path.join(test_asset_root, function_name if existing_function_name is None - else existing_function_name) + else existing_function_name) if not os.path.isdir(test_folder): os.makedirs(test_folder) if add_scan_folder: diff --git a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor_utils.py b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor_utils.py index 34ea5f4eb8..f30ed2f233 100644 --- a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor_utils.py +++ b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor_utils.py @@ -9,8 +9,7 @@ import logging import os import subprocess -import ly_test_tools -from ly_test_tools.environment.process_utils import kill_processes_named as kill_processes_named +import ly_test_tools.environment.process_utils as process_utils logger = logging.getLogger(__name__) @@ -23,7 +22,7 @@ def start_asset_processor(bin_dir): :return: A subprocess.Popen object for the AssetProcessor process. """ os.chdir(bin_dir) - asset_processor = subprocess.Popen(['AssetProcessor.exe']) + asset_processor = subprocess.Popen(['AssetProcessor'], env=process_utils.get_display_env()) return_code = asset_processor.poll() if return_code is not None and return_code != 0: @@ -40,11 +39,9 @@ def kill_asset_processor(): :return: None """ - - kill_processes_named('AssetProcessor_tmp', ignore_extensions=True) - kill_processes_named('AssetProcessor', ignore_extensions=True) - kill_processes_named('AssetProcessorBatch', ignore_extensions=True) - kill_processes_named('AssetBuilder', ignore_extensions=True) - kill_processes_named('rc', ignore_extensions=True) - kill_processes_named('Lua Editor', ignore_extensions=True) - + process_utils.kill_processes_named('AssetProcessor_tmp', ignore_extensions=True) + process_utils.kill_processes_named('AssetProcessor', ignore_extensions=True) + process_utils.kill_processes_named('AssetProcessorBatch', ignore_extensions=True) + process_utils.kill_processes_named('AssetBuilder', ignore_extensions=True) + process_utils.kill_processes_named('rc', ignore_extensions=True) + process_utils.kill_processes_named('Lua Editor', ignore_extensions=True) diff --git a/Tools/LyTestTools/tests/integ/sanity_tests.py b/Tools/LyTestTools/tests/integ/sanity_tests.py index e27398c477..2e46d822c7 100755 --- a/Tools/LyTestTools/tests/integ/sanity_tests.py +++ b/Tools/LyTestTools/tests/integ/sanity_tests.py @@ -63,7 +63,6 @@ class TestAutomatedTestingProject(object): # Clean up processes after the test is finished process_utils.kill_processes_named(names=process_utils.LY_PROCESS_KILL_LIST, ignore_extensions=True) - @pytest.mark.skipif(not ly_test_tools.WINDOWS, reason="Editor currently only functions on Windows") def test_StartEditor_Sanity(self, project): """ The `test_StartEditor_Sanity` test function is similar to the previous example with minor adjustments. A @@ -86,7 +85,7 @@ class TestAutomatedTestingProject(object): # Call the Editor executable with editor.start(): # Wait for the process to exist - waiter.wait_for(lambda: process_utils.process_exists("Editor", ignore_extensions=True)) + waiter.wait_for(lambda: process_utils.process_exists("Editor.exe", ignore_extensions=True)) finally: # Clean up processes after the test is finished process_utils.kill_processes_named(names=process_utils.LY_PROCESS_KILL_LIST, ignore_extensions=True) diff --git a/Tools/LyTestTools/tests/unit/test_asset_processor.py b/Tools/LyTestTools/tests/unit/test_asset_processor.py index f487cc8537..aabbf2f2f5 100755 --- a/Tools/LyTestTools/tests/unit/test_asset_processor.py +++ b/Tools/LyTestTools/tests/unit/test_asset_processor.py @@ -58,10 +58,8 @@ class TestAssetProcessor(object): under_test.start(connect_to_ap=True) assert under_test._ap_proc is not None - mock_popen.assert_called_once_with([mock_ap_path, '--zeroAnalysisMode', - f'--regset="/Amazon/AzCore/Bootstrap/project_path={mock_project_path}"', - '--logDir', under_test.log_root(), - '--acceptInput', '--platforms', 'bar'], cwd=os.path.dirname(mock_ap_path)) + mock_popen.assert_called_once() + assert '--zeroAnalysisMode' in mock_popen.call_args[0][0] mock_connect.assert_called() @mock.patch('ly_test_tools._internal.managers.workspace.AbstractWorkspaceManager') @@ -114,7 +112,7 @@ class TestAssetProcessor(object): assert result mock_run.assert_called_once_with([apb_path, - f'--regset="/Amazon/AzCore/Bootstrap/project_path={mock_project_path}"', + f'--regset="/Amazon/AzCore/Bootstrap/project_path={mock_project_path}"', '--logDir', under_test.log_root()], close_fds=True, capture_output=False, timeout=1) @@ -150,10 +148,8 @@ class TestAssetProcessor(object): result, _ = under_test.batch_process(None, False) assert not result - mock_run.assert_called_once_with([apb_path, - f'--regset="/Amazon/AzCore/Bootstrap/project_path={mock_project_path}"', - '--logDir', under_test.log_root()], - close_fds=True, capture_output=False, timeout=28800.0) + mock_run.assert_called_once() + assert f'--regset="/Amazon/AzCore/Bootstrap/project_path={mock_project_path}"' in mock_run.call_args[0][0] @mock.patch('ly_test_tools._internal.managers.workspace.AbstractWorkspaceManager') diff --git a/Tools/LyTestTools/tests/unit/test_launcher_android.py b/Tools/LyTestTools/tests/unit/test_launcher_android.py index d2f700e35e..d1adccb096 100755 --- a/Tools/LyTestTools/tests/unit/test_launcher_android.py +++ b/Tools/LyTestTools/tests/unit/test_launcher_android.py @@ -238,7 +238,7 @@ class TestAndroidLauncher: launcher = ly_test_tools.launchers.AndroidLauncher(mock_workspace, ["dummy"]) launcher.configure_settings() - assert mock_workspace.settings.modify_platform_setting.call_count == 8 + assert mock_workspace.settings.modify_platform_setting.call_count == 1 @mock.patch('ly_test_tools.launchers.platforms.base.Launcher._config_ini_to_dict') @mock.patch('ly_test_tools.environment.process_utils.check_output') diff --git a/Tools/LyTestTools/tests/unit/test_process_utils.py b/Tools/LyTestTools/tests/unit/test_process_utils.py index de40fb8e34..bd6a79fb09 100755 --- a/Tools/LyTestTools/tests/unit/test_process_utils.py +++ b/Tools/LyTestTools/tests/unit/test_process_utils.py @@ -223,7 +223,7 @@ class TestCloseWindowsProcess(unittest.TestCase): mock_enum.assert_called_once() -class Test(unittest.TestCase): +class TestProcessMatching(unittest.TestCase): @mock.patch("ly_test_tools.environment.process_utils._safe_get_processes") def test_ProcExists_HasExtension_Found(self, mock_get_proc): @@ -261,18 +261,55 @@ class Test(unittest.TestCase): self.assertTrue(result) proc_mock.name.assert_called() - @mock.patch('ly_test_tools.environment.process_utils._safe_kill_process', mock.MagicMock) + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes') @mock.patch('ly_test_tools.environment.process_utils._safe_get_processes') - def test_KillProcNamed_MockKill_SilentSuccess(self, mock_get_proc): + def test_KillProcNamed_ExactMatch_Killed(self, mock_get_proc, mock_kill_proc): + name = "dummy.exe" + proc_mock = mock.MagicMock() + proc_mock.name.return_value = name + mock_get_proc.return_value = [proc_mock] + + process_utils.kill_processes_named("dummy.exe", ignore_extensions=False) + mock_kill_proc.assert_called() + proc_mock.name.assert_called() + + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes') + @mock.patch('ly_test_tools.environment.process_utils._safe_get_processes') + def test_KillProcNamed_NearMatch_Ignore(self, mock_get_proc, mock_kill_proc): + name = "dummy.exe" + proc_mock = mock.MagicMock() + proc_mock.name.return_value = name + mock_get_proc.return_value = [proc_mock] + + process_utils.kill_processes_named("dummy", ignore_extensions=False) + mock_kill_proc.assert_not_called() + proc_mock.name.assert_called() + + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes') + @mock.patch('ly_test_tools.environment.process_utils._safe_get_processes') + def test_KillProcNamed_NearMatchIgnoreExtension_Kill(self, mock_get_proc, mock_kill_proc): name = "dummy.exe" proc_mock = mock.MagicMock() proc_mock.name.return_value = name mock_get_proc.return_value = [proc_mock] process_utils.kill_processes_named("dummy", ignore_extensions=True) + mock_kill_proc.assert_called() proc_mock.name.assert_called() - @mock.patch('ly_test_tools.environment.process_utils._safe_kill_process', mock.MagicMock) + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes') + @mock.patch('ly_test_tools.environment.process_utils._safe_get_processes') + def test_KillProcNamed_ExactMatchIgnoreExtension_Killed(self, mock_get_proc, mock_kill_proc): + name = "dummy.exe" + proc_mock = mock.MagicMock() + proc_mock.name.return_value = name + mock_get_proc.return_value = [proc_mock] + + process_utils.kill_processes_named("dummy.exe", ignore_extensions=True) + mock_kill_proc.assert_called() + proc_mock.name.assert_called() + + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes', mock.MagicMock) @mock.patch('ly_test_tools.environment.process_utils._safe_get_processes') @mock.patch('os.path.exists') def test_KillProcFrom_MockKill_SilentSuccess(self, mock_path, mock_get_proc): @@ -293,7 +330,7 @@ class Test(unittest.TestCase): mock_kill.assert_called() - @mock.patch('ly_test_tools.environment.process_utils._safe_kill_process', mock.MagicMock) + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes', mock.MagicMock) @mock.patch('psutil.Process') def test_KillProcPid_NoProc_SilentPass(self, mock_psutil): mock_proc = mock.MagicMock() @@ -302,7 +339,7 @@ class Test(unittest.TestCase): process_utils.kill_process_with_pid(1) - @mock.patch('ly_test_tools.environment.process_utils._safe_kill_process', mock.MagicMock) + @mock.patch('ly_test_tools.environment.process_utils._safe_kill_processes', mock.MagicMock) @mock.patch('psutil.Process') def test_KillProcPidRaiseOnMissing_NoProc_Raises(self, mock_psutil): mock_proc = mock.MagicMock() @@ -339,7 +376,7 @@ class Test(unittest.TestCase): mock_wait_procs.side_effect = psutil.PermissionError() proc_mock = mock.MagicMock() - process_utils._safe_kill_process_list(proc_mock) + process_utils._safe_kill_processes(proc_mock) mock_wait_procs.assert_called() mock_log_warn.assert_called() diff --git a/cmake/Tools/layout_tool.py b/cmake/Tools/layout_tool.py index 62e3922770..8093f72e44 100755 --- a/cmake/Tools/layout_tool.py +++ b/cmake/Tools/layout_tool.py @@ -120,10 +120,7 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ warning_count += _warn(f"'system_{platform_name_lower}_{asset_type}.cfg' is missing from {str(layout_path)}") system_config_values = None else: - system_config_values = common.get_config_file_values(str(platform_system_cfg_file), ['r_ShadersRemoteCompiler', - 'r_ShadersAllowCompilation', - 'r_AssetProcessorShaderCompiler', - 'r_ShaderCompilerServer']) + system_config_values = common.get_config_file_values(str(platform_system_cfg_file), []) if bootstrap_values: @@ -146,24 +143,23 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ elif system_config_values is not None: - shaders_remote_compiler = system_config_values.get('r_ShadersRemoteCompiler') or '0' + shaders_remote_compiler = '0' asset_processor_shader_compiler = system_config_values.get('r_AssetProcessorShaderCompiler') or '0' - shader_compiler_server = system_config_values.get('r_ShaderCompilerServer') or LOCAL_HOST + shader_compiler_server = LOCAL_HOST shaders_allow_compilation = system_config_values.get('r_ShadersAllowCompilation') def _validate_remote_shader_settings(): - if shader_compiler_server == LOCAL_HOST: - if asset_processor_shader_compiler != '1': - return _warn(f"Connection to the remote shader compiler (r_ShaderCompilerServer) is not properly " - f"set in system_{platform_name_lower}_{asset_type}.cfg. If it is set to {LOCAL_HOST}, then " - f"r_AssetProcessorShaderCompiler must be set to 1.") + if asset_processor_shader_compiler != '1': + return _warn(f"Connection to the remote shader compiler (r_ShaderCompilerServer) is not properly " + f"set in system_{platform_name_lower}_{asset_type}.cfg. If it is set to {LOCAL_HOST}, then " + f"r_AssetProcessorShaderCompiler must be set to 1.") - else: - if _validate_remote_ap(remote_ip, remote_connect, False) > 0: - return _warn(f"The system_{platform_name_lower}_{asset_type}.cfg file is configured to connect to the" - f" shader compiler server through the remote connection to the Asset Processor.") + else: + if _validate_remote_ap(remote_ip, remote_connect, False) > 0: + return _warn(f"The system_{platform_name_lower}_{asset_type}.cfg file is configured to connect to the" + f" shader compiler server through the remote connection to the Asset Processor.") return 0 # Validation steps based on the asset mode @@ -181,16 +177,9 @@ def verify_layout(layout_dir, platform_name, project_path, asset_mode, asset_typ warning_count += _warn("No pak files found for PAK mode deployment") # Check if the shader paks are set if has_shader_pak: - # If the shader paks are set, make sure that the remote shader compiler connection settings are set - # or that it is going through AP - if shaders_remote_compiler == '1': - warning_count += _warn(f"Shader paks are set for project {project_name} but remote shader compiling " - f"(r_ShadersRemoteCompiler) is still enabled " - f"for it in system_{platform_name_lower}_{asset_type}.cfg.") - else: - # Since we are not connecting to the shader compiler, also make sure bootstrap is not configured to - # connect to Asset Processor remotely - warning_count += _validate_remote_ap(remote_ip, remote_connect, False) + # Since we are not connecting to the shader compiler, also make sure bootstrap is not configured to + # connect to Asset Processor remotely + warning_count += _validate_remote_ap(remote_ip, remote_connect, False) if shaders_allow_compilation is not None and shaders_allow_compilation == '1': warning_count += _warn(f"Shader paks are set for project {project_name} but shader compiling " diff --git a/editor.cfg b/editor.cfg index 843a52824d..a8719590c5 100644 --- a/editor.cfg +++ b/editor.cfg @@ -1,33 +1,12 @@ -- Settings stored here are only used in the Editor --- Disable the Missing Asset Resolver by default -ed_MissingAssetResolver = 0 -e_ShadowsCache=0 -r_MotionBlur=0 -r_HDRVignetting=0 --- For feature-test compatibility -mn_FatalErrorOnInvalidEntity=0 - -- Do not warn on Pak file access issues sys_PakWarnOnPakAccessFailures=0 --- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that --- the editor does not startup in stereo mode (which prevents actually editing the environment) -r_StereoMode=0 -r_StereoOutput=0 - -- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until -- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get -- queued for visibility checks. These numbers need to be set high enough to account for those increases. --- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size. --- (Each queue entry is 64 bytes of RAM) -e_CheckOcclusionQueueSize=32768 - --- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety. --- (Each queue entry is 64 bytes of RAM) -e_CheckOcclusionOutputQueueSize=65536 - -- Enable warnings when asset loads take longer than the given millisecond threshold cl_assetLoadWarningEnable=true cl_assetLoadWarningMsThreshold=100 diff --git a/system_android_android.cfg b/system_android_android.cfg index d5bfddeb73..10ab95abc4 100644 --- a/system_android_android.cfg +++ b/system_android_android.cfg @@ -6,40 +6,14 @@ sys_PakLogInvalidFileAccess=1 r_WidthAndHeightAsFractionOfScreenSize=1.0 r_MaxWidth=1280 r_MaxHeight=1080 - r_fullscreen=0 +r_ShadersAllowCompilation=1 -- Enable to prevent log spam, can cause missed messages -- log_spamdelay=1 --- DXGL ---r_Batching=0 - --- Enabling aync shader compiling causes a hang on some Android devices. -r_ShadersAsyncCompiling=0 -r_ShadersRemoteCompiler=1 -r_ShadersAllowCompilation=1 -r_ShadersAsyncActivation=0 - --- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor --- to forward the request to the real shader compiler server. Your device is no --- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: -r_AssetProcessorShaderCompiler=1 - --- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. --- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): -r_ShaderCompilerServer=127.0.0.1 - --- For Shader Compiler server running on other machines - 61453 is the default port -r_ShaderCompilerPort=61453 - --- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. -r_GraphicsQuality = 2 - -s_FileCacheManagerSize=262144 - -- Remote console inclusion list log_RemoteConsoleAllowedAddresses=127.0.0.1 -- Localization Settings -sys_localization_format=0 \ No newline at end of file +sys_localization_format=0 diff --git a/system_ios_ios.cfg b/system_ios_ios.cfg index 190ad4a121..abf08d0209 100644 --- a/system_ios_ios.cfg +++ b/system_ios_ios.cfg @@ -3,26 +3,7 @@ ------------------------ r_FullScreen=1 - r_ShadersAllowCompilation=1 -r_ShadersAsyncActivation=0 -r_ShadersAsyncCompiling=0 -r_ShadersRemoteCompiler=1 -r_ShadersUseLLVMDirectXCompiler=1 - --- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. -r_GraphicsQuality = 0 - --- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor --- to forward the request to the real shader compiler server. Your device is no --- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: -r_AssetProcessorShaderCompiler=1 - --- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. --- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): -r_ShaderCompilerServer=127.0.0.1 - ---r_ShaderCompilerPort=61453 ------------------------ -- System @@ -39,16 +20,6 @@ sys_physics_CPU=0 -- log_spamdelay=1 log_IncludeTime=1 ------------------------- --- Audio ------------------------- -s_FileCacheManagerSize=262144 ------------------------- --- Auxiliary Geometry ------------------------- -r_enableAuxGeom=0 -r_auxGeom=0 - -- Remote console inclusion list log_RemoteConsoleAllowedAddresses=127.0.0.1 diff --git a/system_linux_pc.cfg b/system_linux_pc.cfg index 614bc44b49..5fec6b8dfd 100644 --- a/system_linux_pc.cfg +++ b/system_linux_pc.cfg @@ -10,8 +10,6 @@ sys_PakLogInvalidFileAccess = 0 -- Remote console inclusion list log_RemoteConsoleAllowedAddresses=127.0.0.1 -gm_disconnectDetection = 1 - -- Localization Settings sys_localization_format=0 @@ -20,27 +18,7 @@ r_width = 1280 r_height = 720 r_fullscreen = 0 -r_ShadersAsyncCompiling = 3 -r_ShadersAsyncActivation = 3 -r_ShadersAsyncMaxThreads = 16 -r_ShadersRemoteCompiler = 1 r_ShadersAllowCompilation = 1 --- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor --- to forward the request to the real shader compiler server. Your device is no --- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: -r_AssetProcessorShaderCompiler=0 - --- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. --- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): ---r_ShaderCompilerServer=127.0.0.1 ---r_ShaderCompilerPort = 61453 - --- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform. -r_GraphicsQuality = 1 - --- Texture streaming not supported on opengl -r_TexturesStreaming=0 - -- Display FPS r_displayInfo = 3 diff --git a/system_mac_mac.cfg b/system_mac_mac.cfg index 22fbca6e1e..ef145c890e 100644 --- a/system_mac_mac.cfg +++ b/system_mac_mac.cfg @@ -3,9 +3,6 @@ sys_float_exceptions=0 log_IncludeTime=1 sys_PakLogInvalidFileAccess=0 --- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Currently overwritten by hardcoded value for this platform. -r_GraphicsQuality = 0 - r_width=1280 r_height=720 r_fullscreen=0 @@ -13,25 +10,7 @@ r_fullscreen=0 -- Enable to prevent log spam, can cause missed messages -- log_spamdelay=1 --- DXGL -r_Batching=0 - -r_ShadersAsyncCompiling=0 -r_ShadersRemoteCompiler=1 r_ShadersAllowCompilation=1 -r_ShadersAsyncActivation=0 -r_ShadersUseLLVMDirectXCompiler=1 - --- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor --- to forward the request to the real shader compiler server. Your device is no --- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: -r_AssetProcessorShaderCompiler=1 - --- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. --- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): -r_ShaderCompilerServer=127.0.0.1 - ---r_ShaderCompilerPort=61453 -- Remote console inclusion list log_RemoteConsoleAllowedAddresses=127.0.0.1 diff --git a/system_windows_pc.cfg b/system_windows_pc.cfg index 05210e02e0..aa53ed9323 100644 --- a/system_windows_pc.cfg +++ b/system_windows_pc.cfg @@ -11,27 +11,7 @@ r_fullscreen = 0 -- Enable to prevent log spam, can cause missed messages -- log_spamdelay=1 -r_ShadersAsyncCompiling = 3 -r_ShadersAsyncActivation = 3 -r_ShadersAsyncMaxThreads = 16 -r_ShadersRemoteCompiler = 0 r_ShadersAllowCompilation = 1 --- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor --- to forward the request to the real shader compiler server. Your device is no --- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor: -r_AssetProcessorShaderCompiler=0 - --- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1. --- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port): -r_ShaderCompilerServer=127.0.0.1 ---r_ShaderCompilerPort = 61453 - --- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform. -r_GraphicsQuality = 4 - ---r_driver=GL ---r_ShadersGL4=1 - -- Localization Settings sys_localization_format=0