removes general.log() checks for pass/fail status as these do not appear in AR and only appear locally

Signed-off-by: jromnoa <jromnoa@amazon.com>
This commit is contained in:
jromnoa
2021-10-21 12:39:09 -07:00
parent 7316802941
commit 3fc32675fd
3 changed files with 2 additions and 5 deletions
@@ -89,7 +89,7 @@ class TestAllComponentsIndepthTests(object):
level_creation_expected_lines = [
"Viewport is set to the expected size: True",
"Basic level created"
"Exited game mode"
]
unexpected_lines = [
"Trace::Assert",
@@ -189,8 +189,7 @@ class TestPerformanceBenchmarkSuite(object):
"Benchmark metadata captured.",
"Pass timestamps captured.",
"CPU frame time captured.",
"Capturing complete.",
"Captured data successfully."
"Exited game mode"
]
unexpected_lines = [
@@ -90,7 +90,6 @@ def run():
benchmarker.capture_cpu_frame_time(i)
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Capturing complete.")
if __name__ == "__main__":
@@ -215,7 +215,6 @@ def run():
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{'AtomBasicLevelSetup'}.ppm")
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Basic level created")
if __name__ == "__main__":