removes general.log() checks for pass/fail status as these do not appear in AR and only appear locally
Signed-off-by: jromnoa <jromnoa@amazon.com>
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@@ -89,7 +89,7 @@ class TestAllComponentsIndepthTests(object):
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level_creation_expected_lines = [
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"Viewport is set to the expected size: True",
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"Basic level created"
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"Exited game mode"
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]
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unexpected_lines = [
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"Trace::Assert",
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@@ -189,8 +189,7 @@ class TestPerformanceBenchmarkSuite(object):
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"Benchmark metadata captured.",
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"Pass timestamps captured.",
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"CPU frame time captured.",
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"Capturing complete.",
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"Captured data successfully."
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"Exited game mode"
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]
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unexpected_lines = [
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-1
@@ -90,7 +90,6 @@ def run():
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benchmarker.capture_cpu_frame_time(i)
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general.exit_game_mode()
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helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
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general.log("Capturing complete.")
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if __name__ == "__main__":
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@@ -215,7 +215,6 @@ def run():
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ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{'AtomBasicLevelSetup'}.ppm")
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general.exit_game_mode()
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helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
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general.log("Basic level created")
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if __name__ == "__main__":
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