Misc SurfaceData Optimizations (#7299)
* Misc SurfaceData Optimizations. This includes a few different optimizations found while trying to make the bulk query APIs faster: * Switches mutexes over to shared_lock to optimize for the multi-reader-single-writer pattern * Surface provider point creation now uses a pre-created set of masks to initialize with, and uses std::move() to move the created point into the output list instead of copying it. * Splits CombineSortAndFilterNeightboringPoints so that the FilterPoints() can occur separately and efficiently with erase/remove_if, and avoids making a copy of the output points. * Optimized SurfaceDataShapeComponent::ModifySurfacePoints * Fixed potential bug where the sort wasn't stable since it only compared the Z value, and could have produced unexpected results for differing points with the exact same Z value. * Fixed up a couple small bugs and missing checks in the unit tests Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed syntax on unit tests. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -132,6 +132,7 @@ namespace SurfaceData
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Physics::ColliderComponentEventBus::Handler::BusConnect(GetEntityId());
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// Update the cached collider data and bounds, then register the surface data provider / modifier
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AssignSurfaceTagWeights(m_configuration.m_providerTags, 1.0f, m_newPointWeights);
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UpdateColliderData();
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}
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@@ -157,7 +158,7 @@ namespace SurfaceData
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// Clear the cached mesh data
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{
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AZStd::lock_guard<decltype(m_cacheMutex)> lock(m_cacheMutex);
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AZStd::unique_lock<decltype(m_cacheMutex)> lock(m_cacheMutex);
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m_colliderBounds = AZ::Aabb::CreateNull();
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}
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}
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@@ -184,7 +185,7 @@ namespace SurfaceData
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bool SurfaceDataColliderComponent::DoRayTrace(const AZ::Vector3& inPosition, bool queryPointOnly, AZ::Vector3& outPosition, AZ::Vector3& outNormal) const
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{
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AZStd::lock_guard<decltype(m_cacheMutex)> lock(m_cacheMutex);
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AZStd::shared_lock<decltype(m_cacheMutex)> lock(m_cacheMutex);
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// test AABB as first pass to claim the point
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const AZ::Vector3 testPosition = AZ::Vector3(
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@@ -240,17 +241,14 @@ namespace SurfaceData
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point.m_entityId = GetEntityId();
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point.m_position = hitPosition;
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point.m_normal = hitNormal;
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for (auto& tag : m_configuration.m_providerTags)
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{
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point.m_masks[tag] = 1.0f;
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}
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surfacePointList.push_back(point);
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point.m_masks = m_newPointWeights;
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surfacePointList.push_back(AZStd::move(point));
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}
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}
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void SurfaceDataColliderComponent::ModifySurfacePoints(SurfacePointList& surfacePointList) const
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{
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AZStd::lock_guard<decltype(m_cacheMutex)> lock(m_cacheMutex);
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AZStd::shared_lock<decltype(m_cacheMutex)> lock(m_cacheMutex);
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if (m_colliderBounds.IsValid() && !m_configuration.m_modifierTags.empty())
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{
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@@ -308,7 +306,7 @@ namespace SurfaceData
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bool colliderValidAfterUpdate = false;
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{
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AZStd::lock_guard<decltype(m_cacheMutex)> lock(m_cacheMutex);
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AZStd::unique_lock<decltype(m_cacheMutex)> lock(m_cacheMutex);
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colliderValidBeforeUpdate = m_colliderBounds.IsValid();
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