rename Common*.* Shared*.*
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
+172
@@ -0,0 +1,172 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/Utils/LightingPreset.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Math/MatrixUtils.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Entity/EntityContextBus.h>
|
||||
#include <Previewer/CommonPreviewContent.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace LyIntegration
|
||||
{
|
||||
CommonPreviewContent::CommonPreviewContent(
|
||||
RPI::ScenePtr scene,
|
||||
RPI::ViewPtr view,
|
||||
AZ::Uuid entityContextId,
|
||||
const Data::AssetId& modelAssetId,
|
||||
const Data::AssetId& materialAssetId,
|
||||
const Data::AssetId& lightingPresetAssetId,
|
||||
const Render::MaterialPropertyOverrideMap& materialPropertyOverrides)
|
||||
: m_scene(scene)
|
||||
, m_view(view)
|
||||
, m_entityContextId(entityContextId)
|
||||
, m_materialPropertyOverrides(materialPropertyOverrides)
|
||||
{
|
||||
// Create preview model
|
||||
AzFramework::EntityContextRequestBus::EventResult(
|
||||
m_modelEntity, m_entityContextId, &AzFramework::EntityContextRequestBus::Events::CreateEntity, "ThumbnailPreviewModel");
|
||||
m_modelEntity->CreateComponent(Render::MeshComponentTypeId);
|
||||
m_modelEntity->CreateComponent(Render::MaterialComponentTypeId);
|
||||
m_modelEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
|
||||
m_modelEntity->Init();
|
||||
m_modelEntity->Activate();
|
||||
|
||||
m_modelAsset.Create(modelAssetId);
|
||||
m_materialAsset.Create(materialAssetId);
|
||||
m_lightingPresetAsset.Create(lightingPresetAssetId);
|
||||
}
|
||||
|
||||
CommonPreviewContent::~CommonPreviewContent()
|
||||
{
|
||||
if (m_modelEntity)
|
||||
{
|
||||
AzFramework::EntityContextRequestBus::Event(
|
||||
m_entityContextId, &AzFramework::EntityContextRequestBus::Events::DestroyEntity, m_modelEntity);
|
||||
m_modelEntity = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CommonPreviewContent::Load()
|
||||
{
|
||||
m_modelAsset.QueueLoad();
|
||||
m_materialAsset.QueueLoad();
|
||||
m_lightingPresetAsset.QueueLoad();
|
||||
}
|
||||
|
||||
bool CommonPreviewContent::IsReady() const
|
||||
{
|
||||
return (!m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady()) &&
|
||||
(!m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady()) &&
|
||||
(!m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady());
|
||||
}
|
||||
|
||||
bool CommonPreviewContent::IsError() const
|
||||
{
|
||||
return m_modelAsset.IsError() || m_materialAsset.IsError() || m_lightingPresetAsset.IsError();
|
||||
}
|
||||
|
||||
void CommonPreviewContent::ReportErrors()
|
||||
{
|
||||
AZ_Warning(
|
||||
"CommonPreviewContent", !m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady(), "Asset failed to load in time: %s",
|
||||
m_modelAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonPreviewContent", !m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady(), "Asset failed to load in time: %s",
|
||||
m_materialAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonPreviewContent", !m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady(),
|
||||
"Asset failed to load in time: %s", m_lightingPresetAsset.ToString<AZStd::string>().c_str());
|
||||
}
|
||||
|
||||
void CommonPreviewContent::UpdateScene()
|
||||
{
|
||||
UpdateModel();
|
||||
UpdateLighting();
|
||||
UpdateCamera();
|
||||
}
|
||||
|
||||
void CommonPreviewContent::UpdateModel()
|
||||
{
|
||||
Render::MeshComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MeshComponentRequestBus::Events::SetModelAsset, m_modelAsset);
|
||||
|
||||
Render::MaterialComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetMaterialOverride,
|
||||
Render::DefaultMaterialAssignmentId, m_materialAsset.GetId());
|
||||
|
||||
Render::MaterialComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetPropertyOverrides,
|
||||
Render::DefaultMaterialAssignmentId, m_materialPropertyOverrides);
|
||||
}
|
||||
|
||||
void CommonPreviewContent::UpdateLighting()
|
||||
{
|
||||
if (m_lightingPresetAsset.IsReady())
|
||||
{
|
||||
auto preset = m_lightingPresetAsset->GetDataAs<Render::LightingPreset>();
|
||||
if (preset)
|
||||
{
|
||||
auto iblFeatureProcessor = m_scene->GetFeatureProcessor<Render::ImageBasedLightFeatureProcessorInterface>();
|
||||
auto postProcessFeatureProcessor = m_scene->GetFeatureProcessor<Render::PostProcessFeatureProcessorInterface>();
|
||||
auto postProcessSettingInterface = postProcessFeatureProcessor->GetOrCreateSettingsInterface(EntityId());
|
||||
auto exposureControlSettingInterface = postProcessSettingInterface->GetOrCreateExposureControlSettingsInterface();
|
||||
auto directionalLightFeatureProcessor =
|
||||
m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
|
||||
auto skyboxFeatureProcessor = m_scene->GetFeatureProcessor<Render::SkyBoxFeatureProcessorInterface>();
|
||||
skyboxFeatureProcessor->Enable(true);
|
||||
skyboxFeatureProcessor->SetSkyboxMode(Render::SkyBoxMode::Cubemap);
|
||||
|
||||
Camera::Configuration cameraConfig;
|
||||
cameraConfig.m_fovRadians = FieldOfView;
|
||||
cameraConfig.m_nearClipDistance = NearDist;
|
||||
cameraConfig.m_farClipDistance = FarDist;
|
||||
cameraConfig.m_frustumWidth = 100.0f;
|
||||
cameraConfig.m_frustumHeight = 100.0f;
|
||||
|
||||
AZStd::vector<Render::DirectionalLightFeatureProcessorInterface::LightHandle> lightHandles;
|
||||
|
||||
preset->ApplyLightingPreset(
|
||||
iblFeatureProcessor, skyboxFeatureProcessor, exposureControlSettingInterface, directionalLightFeatureProcessor,
|
||||
cameraConfig, lightHandles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommonPreviewContent::UpdateCamera()
|
||||
{
|
||||
// Get bounding sphere of the model asset and estimate how far the camera needs to be see all of it
|
||||
Vector3 center = {};
|
||||
float radius = {};
|
||||
if (m_modelAsset.IsReady())
|
||||
{
|
||||
m_modelAsset->GetAabb().GetAsSphere(center, radius);
|
||||
}
|
||||
|
||||
const auto distance = radius + NearDist;
|
||||
const auto cameraRotation = Quaternion::CreateFromAxisAngle(Vector3::CreateAxisZ(), CameraRotationAngle);
|
||||
const auto cameraPosition = center + cameraRotation.TransformVector(Vector3(0.0f, distance, 0.0f));
|
||||
const auto cameraTransform = Transform::CreateLookAt(cameraPosition, center);
|
||||
m_view->SetCameraTransform(Matrix3x4::CreateFromTransform(cameraTransform));
|
||||
}
|
||||
} // namespace LyIntegration
|
||||
} // namespace AZ
|
||||
Reference in New Issue
Block a user