alignment mismatches
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -2146,7 +2146,7 @@ inline uint8 CCamera::IsOBBVisible_EH(const Vec3& wpos, const OBB& obb, f32 usca
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//--- ADDITIONAL-TEST ---
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//------------------------------------------------------------------------------
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extern _MS_ALIGN(64) uint32 BoxSides[];
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extern _MS_ALIGN(64) uint32 BoxSides[] _ALIGN(64);
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// Description:
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// A box can easily straddle one of the view-frustum planes far
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@@ -770,7 +770,7 @@ _MS_ALIGN(16) struct SSkinningData
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SSkinningData* pNextSkinningData; // List to the next element which needs SW-Skinning
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} _ALIGN(16);
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struct SRenderObjData
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struct _MS_ALIGN(16) SRenderObjData
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{
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uintptr_t m_uniqueObjectId;
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@@ -404,7 +404,7 @@ _MS_ALIGN(64) uint32 BoxSides[0x40 * 8] = {
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0, 0, 0, 0, 0, 0, 0, 0, //3d
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0, 0, 0, 0, 0, 0, 0, 0, //3e
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0, 0, 0, 0, 0, 0, 0, 0, //3f
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};
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} _ALIGN(64);
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////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#if defined(AZ_RESTRICTED_PLATFORM)
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