alignment mismatches

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-20 18:40:20 -07:00
parent 2e228d94f0
commit 3eb795a305
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -2146,7 +2146,7 @@ inline uint8 CCamera::IsOBBVisible_EH(const Vec3& wpos, const OBB& obb, f32 usca
//--- ADDITIONAL-TEST ---
//------------------------------------------------------------------------------
extern _MS_ALIGN(64) uint32 BoxSides[];
extern _MS_ALIGN(64) uint32 BoxSides[] _ALIGN(64);
// Description:
// A box can easily straddle one of the view-frustum planes far
+1 -1
View File
@@ -770,7 +770,7 @@ _MS_ALIGN(16) struct SSkinningData
SSkinningData* pNextSkinningData; // List to the next element which needs SW-Skinning
} _ALIGN(16);
struct SRenderObjData
struct _MS_ALIGN(16) SRenderObjData
{
uintptr_t m_uniqueObjectId;
+1 -1
View File
@@ -404,7 +404,7 @@ _MS_ALIGN(64) uint32 BoxSides[0x40 * 8] = {
0, 0, 0, 0, 0, 0, 0, 0, //3d
0, 0, 0, 0, 0, 0, 0, 0, //3e
0, 0, 0, 0, 0, 0, 0, 0, //3f
};
} _ALIGN(64);
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(AZ_RESTRICTED_PLATFORM)