Update naming to CameraInput types (#4527)
* rename public facing Pivot cameras to Orbit - previous rename was a mistake Signed-off-by: hultonha <hultonha@amazon.co.uk> * some more comment and naming updates to improve camera documentation Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -73,7 +73,7 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("TranslateSmoothing", &CameraMovementSettings::m_translateSmoothing)
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->Field("TranslateSmoothness", &CameraMovementSettings::m_translateSmoothness)
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->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
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->Field("PivotYawRotationInverted", &CameraMovementSettings::m_pivotYawRotationInverted)
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->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
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->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
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@@ -86,12 +86,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("TranslateUp", &CameraInputSettings::m_translateUpChannelId)
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->Field("TranslateDown", &CameraInputSettings::m_translateDownChannelId)
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->Field("Boost", &CameraInputSettings::m_boostChannelId)
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->Field("Pivot", &CameraInputSettings::m_pivotChannelId)
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->Field("Orbit", &CameraInputSettings::m_orbitChannelId)
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->Field("FreeLook", &CameraInputSettings::m_freeLookChannelId)
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->Field("FreePan", &CameraInputSettings::m_freePanChannelId)
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->Field("PivotLook", &CameraInputSettings::m_pivotLookChannelId)
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->Field("PivotDolly", &CameraInputSettings::m_pivotDollyChannelId)
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->Field("PivotPan", &CameraInputSettings::m_pivotPanChannelId)
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->Field("OrbitLook", &CameraInputSettings::m_orbitLookChannelId)
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->Field("OrbitDolly", &CameraInputSettings::m_orbitDollyChannelId)
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->Field("OrbitPan", &CameraInputSettings::m_orbitPanChannelId)
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->Field("Focus", &CameraInputSettings::m_focusChannelId);
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serialize.Class<CEditorPreferencesPage_ViewportCamera>()
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@@ -144,8 +144,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Attribute(AZ::Edit::Attributes::Min, minValue)
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->Attribute(AZ::Edit::Attributes::Visibility, &CameraMovementSettings::TranslateSmoothingVisibility)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_pivotYawRotationInverted, "Camera Pivot Yaw Inverted",
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"Inverted yaw rotation while pivoting")
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_orbitYawRotationInverted, "Camera Orbit Yaw Inverted",
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"Inverted yaw rotation while orbiting")
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_panInvertedX, "Invert Pan X",
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"Invert direction of pan in local X axis")
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@@ -186,8 +186,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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"Key/button to move the camera more quickly")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotChannelId, "Pivot",
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"Key/button to begin the camera pivot behavior")
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitChannelId, "Orbit",
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"Key/button to begin the camera orbit behavior")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freeLookChannelId, "Free Look",
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@@ -197,19 +197,19 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freePanChannelId, "Free Pan", "Key/button to begin camera free pan")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotLookChannelId, "Pivot Look",
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"Key/button to begin camera pivot look")
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitLookChannelId, "Orbit Look",
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"Key/button to begin camera orbit look")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotDollyChannelId, "Pivot Dolly",
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"Key/button to begin camera pivot dolly")
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitDollyChannelId, "Orbit Dolly",
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"Key/button to begin camera orbit dolly")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_pivotPanChannelId, "Pivot Pan",
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"Key/button to begin camera pivot pan")
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitPanChannelId, "Orbit Pan",
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"Key/button to begin camera orbit pan")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_focusChannelId, "Focus", "Key/button to focus camera pivot")
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AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_focusChannelId, "Focus", "Key/button to focus camera orbit")
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->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames);
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editContext->Class<CEditorPreferencesPage_ViewportCamera>("Viewport Preferences", "Viewport Preferences")
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@@ -268,7 +268,7 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
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SandboxEditor::SetCameraTranslateSmoothness(m_cameraMovementSettings.m_translateSmoothness);
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SandboxEditor::SetCameraTranslateSmoothingEnabled(m_cameraMovementSettings.m_translateSmoothing);
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SandboxEditor::SetCameraCaptureCursorForLook(m_cameraMovementSettings.m_captureCursorLook);
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SandboxEditor::SetCameraPivotYawRotationInverted(m_cameraMovementSettings.m_pivotYawRotationInverted);
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SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
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SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
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SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
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@@ -279,12 +279,12 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
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SandboxEditor::SetCameraTranslateUpChannelId(m_cameraInputSettings.m_translateUpChannelId);
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SandboxEditor::SetCameraTranslateDownChannelId(m_cameraInputSettings.m_translateDownChannelId);
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SandboxEditor::SetCameraTranslateBoostChannelId(m_cameraInputSettings.m_boostChannelId);
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SandboxEditor::SetCameraPivotChannelId(m_cameraInputSettings.m_pivotChannelId);
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SandboxEditor::SetCameraOrbitChannelId(m_cameraInputSettings.m_orbitChannelId);
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SandboxEditor::SetCameraFreeLookChannelId(m_cameraInputSettings.m_freeLookChannelId);
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SandboxEditor::SetCameraFreePanChannelId(m_cameraInputSettings.m_freePanChannelId);
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SandboxEditor::SetCameraPivotLookChannelId(m_cameraInputSettings.m_pivotLookChannelId);
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SandboxEditor::SetCameraPivotDollyChannelId(m_cameraInputSettings.m_pivotDollyChannelId);
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SandboxEditor::SetCameraPivotPanChannelId(m_cameraInputSettings.m_pivotPanChannelId);
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SandboxEditor::SetCameraOrbitLookChannelId(m_cameraInputSettings.m_orbitLookChannelId);
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SandboxEditor::SetCameraOrbitDollyChannelId(m_cameraInputSettings.m_orbitDollyChannelId);
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SandboxEditor::SetCameraOrbitPanChannelId(m_cameraInputSettings.m_orbitPanChannelId);
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SandboxEditor::SetCameraFocusChannelId(m_cameraInputSettings.m_focusChannelId);
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SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Broadcast(
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@@ -304,7 +304,7 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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m_cameraMovementSettings.m_translateSmoothness = SandboxEditor::CameraTranslateSmoothness();
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m_cameraMovementSettings.m_translateSmoothing = SandboxEditor::CameraTranslateSmoothingEnabled();
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m_cameraMovementSettings.m_captureCursorLook = SandboxEditor::CameraCaptureCursorForLook();
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m_cameraMovementSettings.m_pivotYawRotationInverted = SandboxEditor::CameraPivotYawRotationInverted();
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m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
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m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
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m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
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@@ -315,11 +315,11 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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m_cameraInputSettings.m_translateUpChannelId = SandboxEditor::CameraTranslateUpChannelId().GetName();
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m_cameraInputSettings.m_translateDownChannelId = SandboxEditor::CameraTranslateDownChannelId().GetName();
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m_cameraInputSettings.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId().GetName();
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m_cameraInputSettings.m_pivotChannelId = SandboxEditor::CameraPivotChannelId().GetName();
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m_cameraInputSettings.m_orbitChannelId = SandboxEditor::CameraOrbitChannelId().GetName();
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m_cameraInputSettings.m_freeLookChannelId = SandboxEditor::CameraFreeLookChannelId().GetName();
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m_cameraInputSettings.m_freePanChannelId = SandboxEditor::CameraFreePanChannelId().GetName();
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m_cameraInputSettings.m_pivotLookChannelId = SandboxEditor::CameraPivotLookChannelId().GetName();
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m_cameraInputSettings.m_pivotDollyChannelId = SandboxEditor::CameraPivotDollyChannelId().GetName();
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m_cameraInputSettings.m_pivotPanChannelId = SandboxEditor::CameraPivotPanChannelId().GetName();
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m_cameraInputSettings.m_orbitLookChannelId = SandboxEditor::CameraOrbitLookChannelId().GetName();
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m_cameraInputSettings.m_orbitDollyChannelId = SandboxEditor::CameraOrbitDollyChannelId().GetName();
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m_cameraInputSettings.m_orbitPanChannelId = SandboxEditor::CameraOrbitPanChannelId().GetName();
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m_cameraInputSettings.m_focusChannelId = SandboxEditor::CameraFocusChannelId().GetName();
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}
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