SC branch migration
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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Test case ID: T92568942
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Test Case Title: Clicking the "+" button and selecting "New Script Event" opens the
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Asset Editor with a new Script Event asset
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URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568942
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"""
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from PySide2 import QtWidgets
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import azlmbr.legacy.general as general
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import editor_python_test_tools.pyside_utils as pyside_utils
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Report
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class Tests:
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action_found = "New Script event action found"
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asset_editor_opened = "Asset Editor opened"
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new_asset = "Asset Editor created with new asset"
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script_event = "New Script event created in Asset Editor"
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GENERAL_WAIT = 0.5 # seconds
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class TestAssetEditor_NewScriptEvent:
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"""
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Summary:
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Clicking the "+" button in Node Palette and creating New Script Event opens Asset Editor
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Expected Behavior:
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Clicking the "+" button and selecting "New Script Event" opens the Asset Editor with a
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new Script Event asset
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Test Steps:
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1) Open Script Canvas window (Tools > Script Canvas)
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2) Close any existing AssetEditor window
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3) Get the SC window object
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4) Click on New Script Event on Node palette
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5) Verify if Asset Editor opened
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6) Verify if a new asset with Script Canvas category is opened
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7) Close Script Canvas and Asset Editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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@pyside_utils.wrap_async
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async def run_test(self):
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# 1) Open Script Canvas window (Tools > Script Canvas)
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general.idle_enable(True)
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general.open_pane("Script Canvas")
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helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
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# 2) Close any existing AssetEditor window
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general.close_pane("Asset Editor")
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helper.wait_for_condition(lambda: not general.is_pane_visible("Asset Editor"), 5.0)
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# 3) Get the SC window object
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editor_window = pyside_utils.get_editor_main_window()
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sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
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node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
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frame = node_palette.findChild(QtWidgets.QFrame, "searchCustomization")
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button = frame.findChild(QtWidgets.QToolButton)
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pyside_utils.click_button_async(button)
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# 4) Click on New Script Event on Node palette
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menu = None
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def menu_has_focus():
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nonlocal menu
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for fw in [
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QtWidgets.QApplication.activePopupWidget(),
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QtWidgets.QApplication.activeModalWidget(),
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QtWidgets.QApplication.focusWidget(),
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QtWidgets.QApplication.activeWindow(),
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]:
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print(fw)
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if fw and isinstance(fw, QtWidgets.QMenu) and fw.isVisible():
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menu = fw
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return True
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return False
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await pyside_utils.wait_for_condition(menu_has_focus, GENERAL_WAIT)
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action = await pyside_utils.wait_for_action_in_menu(menu, {"text": "New Script Event"})
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Report.info(f"{Tests.action_found}: {action is not None}")
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action.trigger()
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pyside_utils.queue_hide_event(menu)
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# 5) Verify if Asset Editor opened
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result = helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), GENERAL_WAIT)
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Report.info(f"{Tests.asset_editor_opened}: {result}")
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# 6) Verify if a new asset with Script Canvas category is opened
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asset_editor = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor")
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row_container = asset_editor.findChild(QtWidgets.QWidget, "ContainerForRows")
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# NOTE: QWidget ContainerForRows will have frames of Name, Category, ToolTip etc.
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# To validate if a new script event file is generated, we check for
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# QFrame Category and its value
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categories = row_container.findChildren(QtWidgets.QFrame, "Category")
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Report.info(f"{Tests.new_asset}: {len(categories)>0}")
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result = False
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for frame in categories:
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line_edit = frame.findChild(QtWidgets.QLineEdit)
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result = True if (line_edit and line_edit.text() == "Script Events") else False
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Report.info(f"{Tests.script_event}: {result}")
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# 7) Close Script Canvas and Asset Editor
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general.close_pane("Script Canvas")
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general.close_pane("Asset Editor")
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test = TestAssetEditor_NewScriptEvent()
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test.run_test()
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