NetTransform replicates local transform for child entities
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -50,7 +50,7 @@ namespace Multiplayer
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void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
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private:
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void OnTransformChangedEvent(const AZ::Transform& worldTm);
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void OnTransformChangedEvent(const AZ::Transform& localTm, const AZ::Transform& worldTm);
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void OnParentIdChangedEvent(AZ::EntityId oldParent, AZ::EntityId newParent);
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AZ::TransformChangedEvent::Handler m_transformChangedHandler;
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