Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates.
MaterialAssignment::ApplyProperties() still reports warnings but does not update the m_propertyOverrides. MaterialAssignment::ApplyProperties() will now skip the old name'd overrides if overrides are present for the new names. I'm not sure if this will ever happen, but it did happen while I had some intermediate changes, so I imagine it could happen again. I had to update the Material::FindPropertyIndex function to expose information about renames when they occur. This should make it easier for other systems to get (somewhat) automatic benefit from the version update feature. I also found that there was an issue with material inspector where it wouldn't be initialized the the right override values when renames were present. Now it applies the renames to whatever override data it gets from the Material Component. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -71,7 +71,9 @@ namespace AZ
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virtual ~Material();
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//! Finds the material property index from the material property ID
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MaterialPropertyIndex FindPropertyIndex(const Name& propertyId) const;
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//! @param wasRenamed optional parameter that is set to true if @propertyId is an old name and an automatic rename was applied to find the index.
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//! @param newName optional parameter that is set to the new property name, if the property was renamed.
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MaterialPropertyIndex FindPropertyIndex(const Name& propertyId, bool* wasRenamed = nullptr, Name* newName = nullptr) const;
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//! Sets the value of a material property. The template data type must match the property's data type.
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//! @return true if property value was changed
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@@ -386,9 +386,39 @@ namespace AZ
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return m_currentChangeId;
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}
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MaterialPropertyIndex Material::FindPropertyIndex(const Name& propertyId) const
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MaterialPropertyIndex Material::FindPropertyIndex(const Name& propertyId, bool* wasRenamed, Name* newName) const
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{
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return m_layout->FindPropertyIndex(propertyId);
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if (wasRenamed)
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{
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*wasRenamed = false;
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}
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MaterialPropertyIndex index = m_layout->FindPropertyIndex(propertyId);
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if (!index.IsValid())
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{
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Name renamedId = propertyId;
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if (m_materialAsset->GetMaterialTypeAsset()->ApplyPropertyRenames(renamedId))
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{
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index = m_layout->FindPropertyIndex(renamedId);
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if (wasRenamed)
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{
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*wasRenamed = true;
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}
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if (newName)
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{
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*newName = renamedId;
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}
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AZ_Warning("Material", false,
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"Material property '%s' has been renamed to '%s'. Consider updating the corresponding source data.",
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propertyId.GetCStr(),
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renamedId.GetCStr());
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}
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}
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return index;
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}
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template<typename Type>
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@@ -857,4 +857,35 @@ namespace UnitTest
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EXPECT_EQ(material->GetPropertyValue<int32_t>(material->FindPropertyIndex(Name{ "MyInt" })), -7);
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EXPECT_EQ(srgData->GetConstant<int32_t>(srgData->FindShaderInputConstantIndex(Name{ "m_int" })), -7);
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}
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TEST_F(MaterialTests, TestFindPropertyIndexUsingOldName)
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{
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MaterialTypeAssetCreator materialTypeCreator;
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materialTypeCreator.Begin(Uuid::CreateRandom());
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materialTypeCreator.AddShader(m_testMaterialShaderAsset);
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AddCommonTestMaterialProperties(materialTypeCreator);
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materialTypeCreator.SetVersion(2);
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MaterialVersionUpdate versionUpdate(2);
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versionUpdate.AddAction(MaterialVersionUpdate::RenamePropertyAction({Name{ "OldName" },Name{ "MyInt" }}));
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materialTypeCreator.AddVersionUpdate(versionUpdate);
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materialTypeCreator.End(m_testMaterialTypeAsset);
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MaterialAssetCreator materialCreator;
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materialCreator.Begin(Uuid::CreateRandom(), *m_testMaterialTypeAsset);
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materialCreator.End(m_testMaterialAsset);
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Data::Instance<Material> material = Material::FindOrCreate(m_testMaterialAsset);
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bool wasRenamed = false;
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Name newName;
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MaterialPropertyIndex indexFromOldName = material->FindPropertyIndex(Name{"OldName"}, &wasRenamed, &newName);
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EXPECT_TRUE(wasRenamed);
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EXPECT_EQ(newName, Name{"MyInt"});
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MaterialPropertyIndex indexFromNewName = material->FindPropertyIndex(Name{"MyInt"}, &wasRenamed, &newName);
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EXPECT_FALSE(wasRenamed);
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EXPECT_EQ(indexFromOldName, indexFromNewName);
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}
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}
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