Cleanup listen and connect logic to prevent log spam

This commit is contained in:
puvvadar
2021-06-21 14:31:14 -07:00
parent 8f5681ffdb
commit 3a7df983d9
4 changed files with 27 additions and 13 deletions
@@ -113,8 +113,8 @@ namespace Multiplayer
void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
void StartHosting(uint16_t port, bool isDedicated = true) override;
void Connect(AZStd::string remoteAddress, uint16_t port) override;
bool StartHosting(uint16_t port, bool isDedicated = true) override;
bool Connect(AZStd::string remoteAddress, uint16_t port) override;
void Terminate() override;
void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
AZ::TimeMs GetCurrentHostTimeMs() const override;