Cleanup listen and connect logic to prevent log spam
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@@ -201,17 +201,17 @@ namespace Multiplayer
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AZ::TickBus::Handler::BusDisconnect();
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}
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void MultiplayerSystemComponent::StartHosting(uint16_t port, bool isDedicated)
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bool MultiplayerSystemComponent::StartHosting(uint16_t port, bool isDedicated)
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{
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InitializeMultiplayer(isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer);
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m_networkInterface->Listen(port);
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return m_networkInterface->Listen(port);
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}
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void MultiplayerSystemComponent::Connect(AZStd::string remoteAddress, uint16_t port)
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bool MultiplayerSystemComponent::Connect(AZStd::string remoteAddress, uint16_t port)
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{
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InitializeMultiplayer(MultiplayerAgentType::Client);
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const IpAddress address(remoteAddress.c_str(), port, m_networkInterface->GetType());
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m_networkInterface->Connect(address);
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return m_networkInterface->Connect(address) != InvalidConnectionId;
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}
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void MultiplayerSystemComponent::Terminate()
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