diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/InMemorySpawnableAssetContainer.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/InMemorySpawnableAssetContainer.cpp index fa7bebfaea..567ccc3619 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/InMemorySpawnableAssetContainer.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/InMemorySpawnableAssetContainer.cpp @@ -254,9 +254,6 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils return false; } - AZ::Data::AssetId assetId = asset->GetId(); - AZ::Data::AssetType assetType = asset->GetType(); - if (loadBehavior == AZ::Data::AssetLoadBehavior::PreLoad) { // Only assets that are preloaded need to be waited on.