Add some extra cvars to control orbit point appearance and remove unused ones (#1032)
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@@ -29,7 +29,7 @@ namespace AzFramework
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AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 6.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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@@ -37,7 +37,6 @@ namespace AzFramework
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AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemLookDeadzone, 2.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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